Commit Graph

35213 Commits

Author SHA1 Message Date
Tilka
e9068e108a
Merge pull request #9903 from shuffle2/msbuild-lang
msbuild: use Build dir for Languages
2021-07-18 01:07:30 +01:00
Shawn Hoffman
bc22c74cd9 msbuild: use Build dir for Languages 2021-07-17 16:41:43 -07:00
Tilka
2adbd77a4c
Merge pull request #9902 from shuffle2/msbuild-deprecated
msbuild: remove deprecated MinimalRebuild
2021-07-17 23:31:21 +01:00
Shawn Hoffman
7117bd5772 msbuild: remove deprecated MinimalRebuild
we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
Léo Lam
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Pierre Bourdon
cccb1eef84
Merge pull request #9897 from leoetlino/axe-faulty-ax-checks
DSPHLE: Minor AX fixes
2021-07-14 20:37:52 +02:00
Léo Lam
5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.

This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.

Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:

GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e

Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd

And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam
887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii 2021-07-14 19:20:25 +02:00
Connor McLaughlin
9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
JosJuice
fd7c4b2c00
Merge pull request #9891 from JMC47/jettsonic
Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket
2021-07-13 21:06:04 +02:00
Admiral H. Curtiss
eedae929b7 GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames. 2021-07-13 20:38:56 +02:00
Bonta
b8f0e97c02 Movie: GBA Support 2021-07-13 16:44:04 +02:00
Bonta
45f2461a53 NetPlay: GBA Support 2021-07-13 16:43:59 +02:00
Bonta
b73d16a71a Qt/Core: Implement GBA Hotkeys 2021-07-13 16:43:42 +02:00
Bonta
d6f86e1754 Qt: Implement GBA host and widget 2021-07-13 16:43:28 +02:00
Bonta
9b80fb7deb Qt: GBA Pad config 2021-07-13 16:43:00 +02:00
Bonta
d0f0b4c0e0 SI: Implement GBAEmu device 2021-07-13 16:42:57 +02:00
Bonta
9a22ff653f Core: Implement GBA Core using libmgba 2021-07-13 16:42:52 +02:00
Bonta
2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
Bonta
d849d56695 SI/DeviceGBA: Expose GetTransferTime 2021-07-13 16:42:44 +02:00
Bonta
fdcee30a3d SI: Expose Commands constants and switch to enum class 2021-07-13 16:42:40 +02:00
Bonta
8ee21acf34 Pad: GBA config 2021-07-13 16:42:35 +02:00
Bonta
d2353c79ea MappingWidget: Support for boxes with multiple columns 2021-07-13 16:42:31 +02:00
Bonta
27eab609dc GCController: Make HandleMoviePadStatus static 2021-07-13 16:42:27 +02:00
Bonta
ec5d557895 Qt: GBA Config dialog 2021-07-13 16:42:23 +02:00
Bonta
110887435c Config: GBA settings 2021-07-13 16:41:18 +02:00
Bonta
502def7f71 Mixer: Support GBA samples mixing 2021-07-13 16:40:07 +02:00
Bonta
1b27f22cbc SI: Allow devices to schedule events 2021-07-13 16:40:01 +02:00
Bonta
44aaf108d1 Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00
JMC47
b944ffc109 Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket 2021-07-13 03:37:09 -04:00
Léo Lam
b0d2df727a
Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam
de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam
162af2a7bb
Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Léo Lam
b09347c160
Merge pull request #9877 from JosJuice/android-early-panic
Android: Avoid crash on early panic alert
2021-07-13 03:27:12 +02:00
Tilka
8fcda4c315
Merge pull request #9889 from leoetlino/ax-symbols
DSPHLE: Prevent AX GC and AX Wii symbol mixups
2021-07-13 01:41:44 +01:00
Markus Wick
edc4396603
Merge pull request #9888 from JosJuice/jitarm64-logicalimm-everywhere
JitArm64: Stop using hand-encoded logical immediates
2021-07-12 23:03:31 +02:00
JosJuice
3af21d3d22 JitArm64: Optimize FloatCompare's CR value emitting
Setting bit 32 is only needed in the case where EQ and GT are set
but SO and LT are not, which is not a possible outcome of a compare.
2021-07-12 22:54:37 +02:00
JosJuice
8af5095ff4 JitArm64: Stop using hand-encoded logical immediates 2021-07-12 22:25:49 +02:00
Léo Lam
474adcc601
DSPHLE: Prevent AX GC and AX Wii symbol mixups
Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.

However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.

This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
JosJuice
2b26e729c3
Merge pull request #9887 from CrystalGamma/fix-vertexloader-generic
VideoCommon: fix generic build
2021-07-12 09:05:46 +02:00
CrystalGamma
beb6ec0569 VideoCommon: fix generic build
On x86/ARM Common/Assert.h is included by way of
VideoCommon/VertexLoader{X64,ARM64}.h, on other platforms it is missing.
2021-07-12 04:30:43 +02:00
Tilka
93626764d4
Merge pull request #9863 from Pokechu22/zora-eyes-v2
Ignore the top bit of the indirect texture matrix scale
2021-07-11 23:10:47 +01:00
Pokechu22
b880be0aa5 Use separate fmt::formatters for each indirect matrix column
This also fixes a bug where the float version of row 1 actually showed row 0 again.
2021-07-11 15:01:42 -07:00
Pokechu22
f467c02d1a Ignore the top bit of the indirect texture matrix scale
This fixes the Zora eye coloration in Twilight Princess.
2021-07-11 15:01:37 -07:00
Tilka
20a8e9c872
Merge pull request #9876 from Pokechu22/skyward-sword-map
Fix indirect textures when format is not ITF_8
2021-07-11 22:59:23 +01:00
Tilka
f9baff46a6
Merge pull request #9885 from Tilka/datel
GameFile: don't download covers for empty game IDs
2021-07-11 19:52:20 +01:00
Tillmann Karras
bd5c604718 GameFile: don't download covers for empty game IDs 2021-07-11 17:14:43 +01:00
Markus Wick
88fd9fd577
Merge pull request #9869 from JosJuice/jitarm64-constexpr-isimmlogical
JitArm64: Encode logical immediates at compile-time where possible
2021-07-11 12:55:48 +02:00
Markus Wick
4157967f04
Merge pull request #9883 from JosJuice/jitarm64-fix-ps-cmpxx
JitArm64: Fix ps_cmpXX
2021-07-11 12:28:11 +02:00
JosJuice
f903853cf7 JitArm64: Fix ps_cmpXX
Passing a width of 64 and registers encoded as double to
DUP resulted in an invalid instruction. The registers should
be encoded as quads in this situation.

Fixes https://bugs.dolphin-emu.org/issues/12575.
2021-07-11 11:43:19 +02:00