Tillmann Karras
4ecd191a7e
VertexShaderGen: turn pseudo-mod into a simple and
...
The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
Mathew Maidment
1f2b1caf42
Merge pull request #3633 from spxtr/DQt2
...
Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
spxtr
dfb0db9d31
Replace TableProxyModel with TableDelegate.
2016-02-17 21:12:24 -08:00
Mathew Maidment
58b3552233
Merge pull request #3616 from rukai/dolphinQtGameContextMenu
...
DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
Rukai
7cd1a233eb
DQT2: Added context menu to gamelist
2016-02-18 16:04:15 +11:00
Mathew Maidment
05e431d5b5
Merge pull request #3645 from lioncash/dxmem
...
D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment
96e48c3c9f
Merge pull request #3644 from lioncash/shadercache
...
ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Chris Burgener
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
Mathew Maidment
2e35e79302
Merge pull request #3643 from lioncash/inclass
...
NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
...
Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash
6b08194728
D3D12: Get rid of safe deletion macros
...
Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15
D3DStreamBuffer: Use size_t within the class interface
...
A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c
ShaderCache: Remove unnecessary template type specifications
...
These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec
ShaderCache: Remove unnecessary null checks
...
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Lioncash
a22f2e1144
D3DBase: Fix missing return statement
2016-02-15 21:15:43 -05:00
Pierre Bourdon
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
...
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
hdcmeta
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
hdcmeta
a2e2e36745
D3D12: Additions to VideoCommon to support D3D12 backend.
2016-02-15 09:48:23 -08:00
hdcmeta
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
Pierre Bourdon
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
...
Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69
Merge pull request #3638 from lioncash/mmio
...
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
Matt Mastracci
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
Ryan Houdek
cafc879b7c
Merge pull request #3617 from degasus/arm
...
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
degasus
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
Mathew Maidment
5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
...
DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Ryan Houdek
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
degasus
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
degasus
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
degasus
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
degasus
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
degasus
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
...
DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
Rukai
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456
Merge pull request #3605 from spxtr/DQt2
...
DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
spxtr
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00