Commit Graph

17371 Commits

Author SHA1 Message Date
Lioncash
4eef805270 Merge pull request #2488 from Tilka/cmp
x64Emitter: drop duplicate enum & unused wrappers
2015-05-31 03:24:17 -04:00
Tillmann Karras
eb057d49a0 x64Emitter: drop duplicate enum & unused wrappers
Keep the more explicit version of the two SSECompare enums.

And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs
43ed19a663 Merge pull request #2481 from lioncash/reference
x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs
9f8a9f80e8 Merge pull request #2485 from Inityx/patch-1
Correct Linux uninstall instructions
2015-05-31 08:19:37 +02:00
flacs
a806feb10e Merge pull request #2474 from Tilka/zfreeze
zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Andrew Tolvstad
10e7487dbb Correct Linux uninstall instructions 2015-05-30 18:02:01 -07:00
Markus Wick
c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
Lioncash
ff29ffeb66 Merge pull request #2483 from JosJuice/readwiinames-const
Volume: Mark ReadWiiNames parameter as const
2015-05-29 17:10:06 -04:00
JosJuice
9a000f4085 Volume: Mark ReadWiiNames parameter as const
I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Markus Wick
d1d284e784 Merge pull request #2475 from degasus/sampler
OGL: Always use sampler objects.
2015-05-29 16:21:05 +02:00
degasus
c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras
4943b36259 zfreeze: fix 2-component positions 2015-05-29 13:43:12 +02:00
Markus Wick
61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek
cdbdff436b Merge pull request #2478 from degasus/fix_prefetching
HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus
c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
Lioncash
0b8372e566 Jit_Util: Make some OpArg parameters const references 2015-05-29 01:13:45 -04:00
Lioncash
e3a6191f02 x64Emitter: Pass some OpArg parameters by const reference
Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash
810a04db58 x64Emitter: Remove 'Gen::' namespace prefix from some parameters
The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash
84ed196c14 x64Emitter: Adjust position of reference and pointer indicators
Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash
68d6f07b5c Merge pull request #2476 from lioncash/string
Pass strings by const reference where possible
2015-05-28 21:26:06 -04:00
Lioncash
ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
degasus
9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
flacs
6ff3fcee59 Merge pull request #2469 from Tilka/ogl
OGL: use GL_TEXTURE* constants
2015-05-28 10:17:57 +02:00
Fog
c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Tillmann Karras
285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
Lioncash
a26cf63783 Merge pull request #2466 from JosJuice/fix-gamelist-encoding
Fix game list name encoding error caused by 4.0-6419 (d7900b4)
2015-05-27 06:31:31 -04:00
JosJuice
f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick
255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash
1ba3b4e7ac CommandProcessor: Replace volatile usages with atomics
Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick
3318120632 Merge pull request #2422 from lioncash/core
DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Markus Wick
1c2d4e5d42 Merge pull request #2464 from lioncash/pixelengine
PixelEngine: Replace volatile usages with atomics
2015-05-27 08:43:35 +02:00
Lioncash
ec03196267 PixelEngine: Replace volatile usages with atomics
Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick
a6b327751a Merge pull request #2463 from lioncash/fifo
Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash
5db7d4d1d5 DSPCore: Make the mailbox registers atomic. 2015-05-27 00:58:52 -04:00
Lioncash
4cb55cc427 Fifo: Replace usages of volatile with atomics 2015-05-27 00:42:56 -04:00
Matthew Parlane
787b861121 Merge pull request #2462 from rohit-n/build-pch
Fix building with PCH disabled.
2015-05-27 14:30:22 +10:00
Rohit Nirmal
c59bfd2b7f Fix building with PCH disabled. 2015-05-26 22:44:51 -05:00
Matthew Parlane
3135b4f3e4 Merge pull request #2461 from lioncash/barrier
Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash
23c11b3f27 Thread: Remove unused Barrier class 2015-05-26 19:25:59 -04:00
Markus Wick
85e706b4ec Merge pull request #2459 from degasus/master
Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
Fiora
49ecb01c7e Merge pull request #2458 from Tilka/ps_sum
Jit64: fix ps_sum
2015-05-26 10:58:27 -07:00
degasus
ebad10f2a1 Common: Fix IsTriviallyCopyable macro for GCC 5
Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras
6ea49da5b9 Jit64: fix ps_sum
It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau
8944e07f84 Merge pull request #2457 from degasus/master
DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus
b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Jules Blok
0b61a0dfc5 Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick
d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok
ca7801da44 D3D: Invert initial depth buffer clear. 2015-05-26 15:31:36 +02:00
galop1n
2975e53091 D3D: Depth range inversion.
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick
308b72d376 Merge pull request #2426 from Linktothepast/master
Gameini updates
2015-05-26 13:50:39 +02:00