4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
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UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
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InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
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XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
3905288465
Merge pull request #11816 from MarioPartyNetplay/gmpe01-fixes
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Update Mario Party 4 cheats
2023-05-19 19:28:10 +02:00
86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
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CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
82ecbbe795
Merge pull request #11822 from AdmiralCurtiss/win-large-memarena
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Common/MemArenaWin: Improve file mapping logic.
2023-05-19 19:24:31 +02:00
8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment().
2023-05-19 18:53:08 +02:00
ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB.
2023-05-19 18:44:32 +02:00
b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
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Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
11768e3dd3
Merge pull request #11829 from lioncash/strutil
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Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
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DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
1a2b48c204
StringUtil: Move ThousandSeparate() into Common namespace
2023-05-16 14:26:33 -04:00
954afd81ec
StringUtil: Move CommandLineToUtf8Argv() into Common namespace
2023-05-16 14:23:21 -04:00
d368c989e7
StringUtil: Move GetEscapedHtml() into Common namespace
2023-05-16 14:21:19 -04:00
21df3ca572
StringUtil: Move IsPrintableCharacter() into Common namespace
2023-05-16 14:17:54 -04:00
a9f1edeb61
StringUtil: Move IsAlpha() into Common namespace
2023-05-16 14:11:02 -04:00
192081d2f1
DiscIO: Improve comments in WIARVZFileReader::Convert
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Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
e0ef474d95
Merge pull request #11825 from AdmiralCurtiss/ios-split-es-fs
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IOS: Further deglobalization and emulation/maintainance code splitting.
2023-05-15 22:16:22 +01:00
28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor.
2023-05-15 20:54:21 +02:00
b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel.
2023-05-15 20:41:49 +02:00
3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
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FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
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ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
361a8b2c8e
Merge pull request #11827 from AdmiralCurtiss/ctest-output-on-failure
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CMake: Set --output-on-failure flag for unittests target.
2023-05-14 00:40:11 -04:00
df458aed89
CMake: Set --output-on-failure flag for unittests target.
2023-05-14 04:52:50 +02:00
27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
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Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00
dadbeb4bae
Translation resources sync with Transifex
2023-05-11 23:02:30 +02:00
f78e5f3c03
Merge pull request #11811 from JosJuice/revert-dpi-passthrough
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Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
33c4e84f35
Merge pull request #11821 from 0x647262/chore/2023-05-08-gcc13-compilation-fix
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Chore: Update Externals/VulkanMemoryAllocator to 498e20d to fix compi…
2023-05-11 09:08:05 +02:00
a383e0cfd5
UICommon:DiscordPresence: Use GameTDB covers for RPC
2023-05-10 23:55:34 -04:00
ab98db445d
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-11 03:01:05 +02:00
c5d2ad99d2
Support Steam Deck controls directly through hidraw
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This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
8c67083c87
Merge pull request #11813 from lioncash/insert
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PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
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PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
57e1e412c4
Chore: Update Externals/VulkanMemoryAllocator to 498e20d to fix compilation with GCC 13
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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/312
2023-05-08 09:02:22 -05:00
2e9b7f1192
Merge pull request #11817 from Pokechu22/solitaire-and-mahjong-bounding-box
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GameINI: Enable bounding box for "Solitaire & Mahjong"
2023-05-07 19:16:38 +02:00
99d7fe33c5
Merge pull request #11818 from CasualPokePlayer/pokemon_cull_vertices_cpu
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Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
2023-05-07 19:07:04 +02:00
a64657c1e9
Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
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These games seem to constantly have unused vertices, and this is worst shown in the Shadow Pokemon purification cutscene. The Shadow Pokemon purification cutscene is even worse on XD with forced single core mode, as instead of having FPS dropping with VPS staying 60ish, it will drop both, resulting in audio stuttering. Turning on CPUCall seems to have a 7/8 reduction of draw calls for that cutscene (~800 -> ~100), doubling performance. Many other areas of the game seem to benefit from this setting too, having some kind of performance boost.
2023-05-06 22:54:15 -07:00
749c51978d
GameINI: Enable bounding box for "Solitaire & Mahjong"
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See https://bugs.dolphin-emu.org/issues/13248 . This is needed for the menus to work properly (not run at 1FPS and render incorrectly). Additionally, immediate XFB causes flickering.
2023-05-06 18:09:30 -07:00
810eb70f0e
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
bd62e9fc5d
Update GMPE01.ini
2023-05-05 20:06:43 -04:00
2561028b91
PPCTables: Remove unnecessary includes
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Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
2319210d85
Merge pull request #11810 from lioncash/jitreg
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Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
c6510f2bf4
Merge pull request #11812 from lioncash/jitacc
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JitInterface: Remove global system accessor
2023-05-03 17:42:48 +02:00
15d1ae3a8a
SymbolDB: Add constructors to Symbol
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Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
a14d8003f4
PPCSymbolDB: Use emplace() where applicable
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Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
56775e4901
JitInterface: Remove global system accessor
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We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
0b9b09ad32
Merge pull request #11796 from sepalani/gecko-sort
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Gecko/ARCode: Add sort by enabled state
2023-05-02 14:59:08 -04:00
2635595737
ARCode: Add sort by enabled state
2023-05-02 22:24:21 +04:00
81ec90be9c
GeckoCode: Add sort by enabled state
2023-05-02 22:23:43 +04:00
20e14aab06
Revert "DolphinQt: use default dpi rounding mode (passthrough)"
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This reverts commit cfe3683668
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On Windows systems with 125% DPI scaling, this was causing both icons
and the OSD to be upscaled by 25% using nearest neighbor scaling, which
looks really bad. shuffle2 has said that this will be improved later,
but we should revert it for now for the sake of the upcoming beta build.
2023-05-02 20:18:56 +02:00