52482115e1
Move in-game keybinding handling to a central location
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Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
e4846de692
Add hotkeys for save/load state to/from file.
2013-06-30 19:01:30 -04:00
63a747edc0
Add shortcut to (dis)connect the balance board.
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Fixes issue 6383.
2013-06-26 06:23:29 -04:00
ef2e0a87d0
Adding option to save and load state by timestamp
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Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state
Save by timestamp: overwrite the oldest state (or use an empty slot if available)
Adding remaining hardcoded state keys to hotkey dialog
Adding a program exit hotkey
2013-04-30 04:13:55 +02:00
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
e2ae73ba39
Lastly - new license header introduced to main Dolphin project. All done now.
2013-04-17 23:43:35 -04:00
ef85b9af45
Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
1db10b139c
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.
I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.
If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
39965e894d
Add native fullscreen support for OS X.
2013-04-03 21:20:43 -07:00
6fe5f5a6ba
[DolphinWX] Remove a duplicate conditional in Frame.cpp
2013-03-27 15:09:04 -04:00
ae14578bc5
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
8ce58759e3
Remove some old nonsense.
2013-02-07 23:52:50 -06:00
e199d21513
Revert "Toggle full screen when double clicking the render window."
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This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00
12162a269b
Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
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Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
d3f8e8e8f3
remove some now-unused resource files
2013-01-13 15:51:44 -06:00
70427b3f35
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
c303669dd0
Clean up some messy code issues that have been annoying me.
2012-12-28 09:58:06 -06:00
eedca57270
Revert "support retina display"
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This reverts commit 3aa9901618
.
2012-12-24 08:01:44 +13:00
3aa9901618
support retina display
2012-12-23 21:33:52 +13:00
98ed34d50b
Use wxNullCursor to put the cursor back to its default instead of
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explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
d1a812231e
Rework the way that windows mouse cursor hiding is done to use the built
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in wxWidgets methods.
2012-12-16 21:32:14 -06:00
8838944cd3
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
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This reverts commit 884006e4c8
.
2012-12-15 00:04:10 -06:00
884006e4c8
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
2012-12-14 15:19:22 -06:00
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
a5d210129d
Add an on screen lag counter.
2012-11-11 17:57:06 -05:00
35e5a1e592
Add an option to pause on the last frame of a movie.
2012-11-10 21:57:31 -05:00
a2b71f1ed7
Clean up WX style issues mentionned in previous commits comments
2012-08-06 14:21:49 +02:00
fe1501db9a
Check if WX recognized a key before testing if it's a hotkey
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Fixes issue 5537.
2012-08-05 17:28:57 +02:00
873437d58a
Adds better support for the tas input.
2012-05-26 13:21:29 +10:00
40640217f1
Fix hide mouse cursor on linux.
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Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
4a1e8ba30a
sigh...fix #ifdefs in last commit...
2012-03-19 07:46:23 -07:00
05c964e6d6
wxw3: OSX can use the same method of hiding cursors as MSW
2012-03-19 07:40:27 -07:00
35a5a3b9d4
Fix "Hid cursor" causing a wxWidgets warning
2012-03-19 06:54:02 -07:00
567e90bbd5
fix for an un-threadsafe call to UpdateGUI (oops)
2011-12-18 20:38:54 -08:00
c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
f3325036be
fixed hotkeys getting ignored after tab is pressed
2011-12-11 21:54:50 -08:00
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
a5a45992ad
Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
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Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
2eb1565aaa
Fixed hotkeys not working with the TAS Input dialog open.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00
d8fc690838
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
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Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
c2475f852e
If hardware fails to initialize when emulation starts, die gracefully. This should fix issue 4602.
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Also don't try to save and load states when the emulator is not running. This should fix most of issu 4600.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7607 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-18 04:04:48 +00:00
7e2adf6714
fix wxw errors:
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sliders being unresponsive during emulation. Fixes issue 4496.
wxw complaining about non-stock menuitem without text (sysmenu menuitem).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7579 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:36:50 +00:00
ffea55d42a
Consolidate wad installation to one function in the GUI
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now if you install the sysmenu from a wad in the gamelist the menubar will be updated with the new sysmenu version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7528 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-08 02:56:09 +00:00
0429905d55
Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
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Reminder: Never mark the empty string for translation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7485 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-27 01:10:58 +00:00
156c914185
- Time extended in which the tooltip remains visible. (Windows PTFs)
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- Better fix/location (wxWidgets source) for the MenuPopup fix. (Windows PTFs)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7475 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-20 15:25:21 +00:00
021193b22f
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7433 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 07:43:02 +00:00
07c4da6084
Add graphics FIFO recorder and player for debugging the graphics system.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
49a5fbef4f
Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 16:51:37 +00:00