64a4e6b729
Merge pull request #3946 from comex/avi-warning-fix
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Use newer ffmpeg APIs to avoid deprecation warnings.
2016-07-10 22:02:46 -04:00
42660292f6
Use newer ffmpeg APIs to avoid deprecation warnings.
2016-07-10 21:36:18 -04:00
f2474e0404
Merge pull request #3997 from comex/cmake-fix
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Fix configuration when LLVM_PACKAGE_VERSION is unset
2016-07-11 03:24:00 +02:00
3f4072d5b9
Fix configuration when LLVM_PACKAGE_VERSION is unset
2016-07-10 21:22:47 -04:00
3a895f88bf
Merge pull request #3988 from leoetlino/scanning-block
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WiimoteReal: Don't block on refresh
2016-07-10 21:40:48 +02:00
80fc5e2814
WiimoteReal: Don't use a recursive mutex
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This replaces a recursive mutex with a normal mutex.
2016-07-10 20:41:00 +02:00
08e482eae3
Merge pull request #3614 from rukai/LinuxLocalDev
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Linux support for portable.txt + documentation in readme
2016-07-10 16:34:33 +02:00
c827fdd2b5
WiimoteReal: Don't block on refresh
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This changes Refresh() to use the existing scanning thread to scan for
devices, instead of running the scan on the UI thread and blocking it.
Also makes the UI thread not block when Continuous Scanning is disabled
and removes duplicated code.
Should fix issue 8992.
Under the hood:
* The scanning thread is now always active, even when continuous
scanning is disabled.
* The initialize code which waits for Wiimotes to be connected also
uses the scanning thread instead of scanning on yet another thread.
* The scanning thread now always checks for disconnected devices, to
avoid Dolphin thinking a Wiimote is still connected when it isn't. So
we now check if we need new Wiimotes or a Balance Board at scan time.
2016-07-10 13:29:57 +02:00
7ee6d08213
Merge pull request #3961 from phire/less_virtual_xfb_lag
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XFB: Send image to screen at start of field (Reduce VirtualXFB latency)
2016-07-10 03:01:26 +02:00
6204a813fd
Merge pull request #3995 from RisingFog/remove_vi_movie_playback
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Remove VI count limit on Movie playback
2016-07-10 02:54:31 +02:00
d00c013339
Remove VI count limit on Movie playback
2016-07-09 20:35:01 -04:00
bdec0d5544
Merge pull request #3994 from Pringo/update-osx-requirement
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Update OS X Requirement to 10.10
2016-07-09 22:29:21 +02:00
93d83ab4d3
Update OS X Requirement to 10.10
2016-07-09 12:35:21 -07:00
ece5de24bc
Merge pull request #3993 from leoetlino/signal-message
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DolphinWX: Print a message when a signal is received
2016-07-09 20:46:54 +02:00
90ed048532
DolphinWX: Print a message when we receive a signal
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This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
2016-07-09 20:27:49 +02:00
59f4d445bb
Merge pull request #3991 from leoetlino/signal
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DolphinWX: Shut down cleanly on shutdown signal
2016-07-09 14:17:22 +02:00
1be5f23d9f
Merge pull request #3992 from mimimi085181/wiimote-netplay-fix-second-session
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Netplay: Fix 2nd session on Wiimote netplay
2016-07-08 23:33:21 +02:00
de7b2f984a
Make tries a u32
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Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
2016-07-08 23:30:25 +02:00
b962c1f392
Fix running more than one session with Wiimotes
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A static var is not a good idea, when the value needs to be reset for every session. Also, the variable holds the data size, so it makes sense to set the data size, where the data is added.
2016-07-08 23:30:24 +02:00
0f028df6b2
DolphinWX: Shut down cleanly on signal
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This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.
The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-07-08 23:11:27 +02:00
bfe8b11ba8
Merge pull request #3949 from mimimi085181/restore-wiimote-netplay
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Restore wiimote netplay
2016-07-08 22:46:45 +02:00
4f9fe41ee6
Revert pr#3660
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https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
330289cf71
Revert pr#3691
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https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
fcf5d4f6bc
Revert pr#3802
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https://github.com/dolphin-emu/dolphin/pull/3802
2016-07-07 14:25:30 +02:00
3f03e2d5fe
Merge pull request #3982 from JosJuice/how-did-this-even-compile
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DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
3b7c614124
DolphinWX: Fix a mix-up
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Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
f3e459091b
Merge pull request #3874 from dolphin-emu/revert-3873-argh
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Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
7ad74832e6
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 21:44:38 +12:00
708fb35fdb
Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
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Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
69bf05b302
Merge pull request #3976 from JosJuice/shutdown-clear-codes
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PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
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Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
f42350e719
portable.txt enables portable configuration on linux, README updated to
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show how to build a portable and a local dolphin on linux.
2016-07-04 19:39:10 +10:00
b33a5e2510
Automatic translation resources update from Transifex
2016-07-02 08:48:02 +00:00
b210769ea0
PatchEngine: Clear active codes on shutdown
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The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
55ec1b69fc
Merge pull request #3975 from lioncash/header
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FifoPlayer: Remove unnecessary headers/namespace cleanup
2016-07-01 05:36:42 -04:00
9bfafed5b8
FifoPlayer: Get rid of semicolons on namespace braces
2016-07-01 04:36:05 -04:00
06ccfef1c1
FifoPlayer: Get rid of unnecessary includes
2016-07-01 04:25:40 -04:00
b30bf5d959
Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
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Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
fcbb39d236
Merge pull request #3972 from RisingFog/merge_addstereosamples
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Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
76abf1f727
Remove AddStereoSample function
2016-07-01 00:59:25 -04:00
046c96f1b8
Merge pull request #3944 from RisingFog/configurable_dump_path
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Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
eccda1dde6
Merge pull request #3971 from Pringo/master
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Remove Remaining Boomy Icons and Replace With Placeholders
2016-07-01 02:44:42 +02:00
e92ff9d09f
Add Dump Path to Configuration Menu
2016-06-30 20:20:48 -04:00
6252264c21
Remove Remaining Boomy Icons and Replace With Placeholders
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Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
488847099f
Merge pull request #3968 from hthh/mov-bug
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Jit: Remove unsafe MOV optimization
2016-06-30 18:00:42 +02:00
e57333ac5e
Jit: Remove unsafe MOV optimization
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This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
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Remove Boomy
2016-06-30 12:07:50 +02:00
61371f3a4f
Remove Boomy
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Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
ed42467e87
Fall back to default theme when the configured theme doesn't exist
2016-06-30 11:49:13 +02:00