This makes it possible to use enums as the config type.
Default values are now clearer and there's no need for casts
when calling Config::Get/Set anymore.
In order to add support for enums, the common code was updated to
handle enums by using the underlying type when loading/saving settings.
A copy constructor is also provided for conversions from
`ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>`
so that enum settings can still easily work with code that doesn't care
about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2
which only treat the setting as an integer).
This excludes the second argument from template deduction.
Otherwise, it is required to manually cast the second argument to
the ConfigInfo type (because implicit conversions won't work).
e.g. to set the value for a ConfigInfo<std::string> from a string
literal, you'd need a ugly `std::string("yourstring")`.
GetHandle() should really not even be part of IOFile's interface, but
since it is (for the time being), we can cull unnecessary usages of it.
In this case, the WriteBytes() function does what we need without using
the underlying handle directly.
This allows getting rid of casts. We can also leverage std::min to allow
making relevant variables const. Also make the "empty" table const to
allow it to be read-only.
Converts them from 0 == success, 1 == failure to using the built-in
standard bool. Also while we're at it, const qualify write_sector's
"sector" parameter, since nothing in the function modifies the data
being pointed to.
Avoids needing to iterate and append the characters in one case. This also
alters the function to not need to construct a temporary std::string
(QString's toUtf8() is sufficient, as QByteArray exposes iterators).
toStdString() is equivalent to retrieving the QString's underlying
QByteArray via calling QString's .toUtf8 member function and then
calling .toStdString() on the result of it (discarding the QByteArray
afterwords), so this just trims off an unnecessary step in the process.
This is also somewhat more indicative of the conversions going on:
toStdString() converts the underlying character sequence of a
QString to UTF-8, not strict ASCII, so we're really using a superset of
ASCII.
Also move it to MathUtils where it belongs with the rest of the
power-of-two functions. This gets rid of pollution of the current scope
of any translation unit with b<value> macros that aren't intended to be
used directly.
Change SettingsHandler to take a buffer instead of assuming that the
setting file to read is always on the host filesystem for more
flexibility and make it possible to use the new filesystem interface.
Given bit conversions between types are quite common in emulation
(particularly when it comes to floating-point among other things) it
makes sense to provide a utility function that keeps all the boilerplate
contained; especially considering it makes it harder to accidentally
misuse std::memcpy (such as accidentally transposing arguments, etc).
Another benefit of this function is that it doesn't require separating
declarations from assignments, allowing variables to be declared const.
This makes the scenario of of uninitialized variables being used less
likely to occur.