4efc3e6c8f
Quick build fix.
2013-09-26 07:50:24 +00:00
feaf65f2ae
[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
2013-09-26 07:46:56 +00:00
ecca0045a9
Fix Imm8 check.
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(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
691f76b826
[ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy.
2013-09-25 18:17:05 +00:00
54843ad1e8
Need to reload from XMM0 in this case.
2013-09-25 14:16:20 -04:00
74ee85aaac
Fix linux, attempt 2.
2013-09-25 06:22:11 -04:00
f77b3ccf8a
Fix linux, probably.
2013-09-25 06:13:44 -04:00
93f7622e16
Fix changing wiimotes when starting netplay.
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AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
ebe4448749
Save only the registers that need to be saved rather than going through ProtectFunction.
2013-09-25 03:15:53 -04:00
2a339c926e
Fastmem writes for x86-64.
2013-09-25 03:15:53 -04:00
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
624c92f97e
[ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
2013-09-25 03:00:57 +00:00
ae75f92b2a
[ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
2013-09-25 02:22:52 +00:00
cd646d89e2
[Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames.
2013-09-25 01:50:02 +00:00
357a7707a6
[ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
2013-09-24 21:13:33 +00:00
74bc855f20
[ARM] ps_res implementation.
2013-09-24 21:00:50 +00:00
3b1b0d3fb5
[ARM] ps_div implementation.
2013-09-24 20:46:57 +00:00
94a731b49d
[ARM] fctiwx implementation.
2013-09-24 20:37:10 +00:00
482170c3ea
[ARM] Implement subfic with optimizations stolen from JIT64.
2013-09-24 19:01:03 +00:00
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
29dc253fde
Improve context structure handling on non-Windows.
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Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
4cdce55615
Don't define _M_IX86 on ARM(!).
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Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
a7f2160a0f
Remove "educational purposes only" from about message.
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Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
2f384c75d2
Only include scmrev.h from Version.cpp.
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This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
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Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
0696fc93b2
Merge branch 'fix-field-ordering'
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Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
41ab4a2275
Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
2013-09-24 01:40:19 +00:00
aa41978834
Enable fastmem for the lfs instruction for unix and OSX as well.
2013-09-24 01:34:08 +00:00
3fe8134f3b
[ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
2013-09-24 01:17:24 +00:00
f81df136c2
Add an explicit error message for outdated GCC, and remove some commented out code.
2013-09-23 15:01:38 -04:00
1745bfdc45
Fix crash in gc games in netplay.
2013-09-23 11:07:15 -04:00
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
440353a3a1
Remove all refrences of field ordering from video backends.
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They were unused.
2013-09-23 18:29:31 +12:00
4d3c41c8a2
Fixed issues with feild ordering.
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This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
c8c83f7b8a
Remove FifoQueue iterator and RemoveThreadsafeEvents.
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No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
0a093cf1b9
Why do compilers assume i don't know order of opperations? :(
2013-09-22 22:01:25 -04:00
e82c9e616d
operator= is a function too! std::forward is still appropriate.
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Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
573dbfd494
ogl: drop glsl120 support
2013-09-22 23:45:14 +02:00
12e7c22006
Fix recording netplay with wiimote.
2013-09-22 17:32:11 -04:00
80b14e80b5
Fix crash when a player leaves in NetPlay.
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The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
229b35bb6d
When hosting, don't try to connect if listening failed.
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If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
17e753faf3
Fix FifoQueue's atomicity on ARM.
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Theoretically.
2013-09-22 16:08:09 -04:00
c3b9f3556f
Make CoreTiming's threadsafe events lock-free.
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Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
7fe440340f
Improve Atomic.h:
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- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
6209067daa
Fix stack misalignment fix.
2013-09-22 15:48:27 -04:00