6d273f6119
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 18:32:10 +02:00
5bc88d5c6a
Revert "GeometryShaderGen: Don't use centroid in
for input variables."
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This reverts commit 4cbaddb7ad
.
2015-06-22 17:20:41 +02:00
3f780c2628
Merge pull request #2626 from Parlane/fix_aniso_2
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Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-22 13:50:54 +02:00
45aeeee699
Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-19 20:55:32 +12:00
d914c11ee5
Merge pull request #2595 from degasus/stable
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Hotkeys: Fix translation array
2015-06-12 22:36:43 +02:00
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
dca19a71db
Merge pull request #2588 from Armada651/geom-centroid
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GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-11 09:53:02 +02:00
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
4cbaddb7ad
GeometryShaderGen: Don't use centroid in
for input variables.
2015-06-10 16:04:32 +02:00
8e3af04d0e
Merge pull request #2585 from dolphin-emu/fix_d3d_ansiopathicness_the_sequel
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Anisotropic Filtering option is now correct in D3D
2015-06-10 13:09:02 +02:00
c15b0b8cfc
Merge branch 'master' into stable
2015-06-10 13:08:12 +02:00
5cce640f48
Anisotropic Filtering option is now correct in D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
baa72060dc
Automatic translation resources update from Transifex
2015-06-10 07:29:30 +00:00
20fc6a68dd
Automatic translation template update
2015-06-10 07:28:33 +00:00
7dfced21a2
Merge branch 'master' into stable
2015-06-10 00:00:12 +02:00
7b0a65e295
Merge pull request #2576 from sigmabeta/android-controls
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Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
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Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
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Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
5fe2924af6
Merge pull request #2577 from rohit-n/reorder
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Silence -Wreorder warning.
2015-06-09 21:39:14 +02:00
f06ce792db
Merge pull request #2569 from Linktothepast/master
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Gameini updates.
2015-06-09 21:29:09 +02:00
35aa676fe7
Decide whether Dolphin is stable based on the branch name.
2015-06-09 21:07:33 +02:00
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
680e73baa2
Make CMakeLists.txt recognize "stable" as a stable branch.
2015-06-09 20:03:49 +02:00
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
5d5fc88a70
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 10:31:15 -04:00
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
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Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
0047ea8852
Merge pull request #2501 from sigmabeta/android-kill-old-ui
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Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
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Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
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Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
b2349d24da
Merge pull request #2575 from RisingFog/iso-case-sensitive
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Fix File Extension Search Being Case Sensitive
2015-06-08 21:11:44 -07:00
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
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[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
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Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
b7dcbdbf57
Android: Database improvements - remove non-existent games & folders.
2015-06-08 20:27:12 -04:00
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
d56f27857b
Android: Don't remove input configuration related files from old UI.
2015-06-08 20:07:43 -04:00
6f3279d627
Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator'
2015-06-08 19:43:10 -04:00
dbdc8121f0
Android: Require Android 5.0.
2015-06-08 19:43:10 -04:00
f197b5e7d5
Android: Remove the old UI.
2015-06-08 19:43:07 -04:00
a91c152b86
Merge pull request #2572 from sigmabeta/android-show-version
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Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
2282be3265
Merge pull request #2573 from sigmabeta/android-show-filenames
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Android: Show filenames for games with an empty title.
2015-06-08 19:35:17 -04:00
1f07473f1f
Android: Show filenames for games with an empty title.
2015-06-08 19:23:04 -04:00
58f9b05e7e
Merge pull request #2471 from degasus/lighting_attn
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Lighting Attenuation
2015-06-09 00:16:02 +02:00
f80f4bb542
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 18:07:26 -04:00
59f273696a
VideoSW: refactor shared lighting attenuation function
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- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
06d1b8c63a
VideoSW: rewrite lighting attenuation
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- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
d31bed8b79
Fifo: Rewrite SyncGpu
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The new implementation has 3 options:
SyncGpuMaxDistance
SyncGpuMinDistance
SyncGpuOverclock
The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.
The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
5a0daef7f0
Merge pull request #2403 from JosJuice/short-titles
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DolphinQt: Use short GC game titles in grid view
2015-06-08 20:15:29 +10:00
04de064732
DolphinQt: Use short GC game titles in grid view
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Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00