Commit Graph

1003 Commits

Author SHA1 Message Date
6fc8cdf12d revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.
Fixes issue 1498.
2012-03-07 20:08:14 -08:00
f5d4fe0bfe Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
f92d1e1e93 fix some clang compilation errors 2012-02-24 14:25:02 -06:00
3a9fed0ba2 PixelShaderGen: Fix a bug introduced in revision 9adc119e3c.
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
9adc119e3c PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
e58692653a PixelShaderGen: Use correct texel to pixel mapping when sampling textures
(D3D9 only)

Fixes issue 2068.
Fixes issue 5158.
2012-02-17 17:09:17 +01:00
439613b833 TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff) 2012-02-04 13:01:52 +01:00
eb01a110c9 Implement texture preloading 2012-02-03 21:21:13 +01:00
dabb35afce Prepare texture preloading support 2012-02-03 21:20:34 +01:00
d1605abfa9 Add license header for TextureCacheBase files 2012-01-31 19:52:02 +01:00
1446fb33d5 TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" 2012-01-31 19:52:02 +01:00
cf899781f9 TextureCacheBase: Update and improve documentation for EFB copies 2012-01-31 19:52:02 +01:00
b34b6e47f2 TextureCacheBase: Remove a redundant variable 2012-01-31 19:52:02 +01:00
9fed10fc75 Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
3b38295cbd TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
67129404dd TextureCacheBase: Small bugfix
Added documentation for hybrid EFB copy stuff
2012-01-31 18:09:35 +01:00
5239ba88c9 TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
8c2d87f668 TextureCacheBase: Move around stuff, add some TODOs 2012-01-31 18:09:35 +01:00
93dbd93a8d TextureCacheBase: More cleanup... 2012-01-31 18:09:35 +01:00
0c1e015ec3 TextureCacheBase: Small change 2012-01-31 18:09:35 +01:00
f68ee87e0e TextureCacheBase: De-uglify texcache entry lookup even more + documentation 2012-01-31 18:09:35 +01:00
dcf18fbaaf TextureCacheBase: Force autogenerating mipmaps if custom textures are used 2012-01-31 18:09:35 +01:00
8bc9e443fd TextureCacheBase: De-uglify entry lookup a bit 2012-01-31 18:09:35 +01:00
9c39952c34 TextureCacheBase: Kill deprecated entry member isNonPow2
TextureCacheBase: Add a TODO about a potential bug
2012-01-31 18:09:35 +01:00
94a8536b8c TextureCacheBase: Simplify texture cache entry initialization 2012-01-31 18:09:34 +01:00
c5008fe9de TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
2d6d73df95 [maintenance] Add a note explaining why we aren't emulating CP clear register writes.
For further reference, see also r700f5eabc752.
2012-01-21 14:58:29 +01:00
39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
3d9c35f58e VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
e5d051a4e9 Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
8f31968466 Revert "Merge branch 'zcomploc-support'"
This reverts commit 9dad9ebe89, reversing
changes made to e76bc71efe.
2011-11-01 01:37:54 +01:00
dd551814c9 Bounding Box bugfixes.
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.

This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
852fe9c4be Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
5d14bb5e70 Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states. 2011-10-15 22:19:42 +11:00
59072adc32 Align stack variables on a 16-bytes boundary in SSSE3 functions
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
9dad9ebe89 Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.

The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.

According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3

And probably other games too.

Conflicts (because of new-shadercache-uids):
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:

Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
ddfe219293 Fixup line endings. 2011-09-29 23:32:39 +02:00
ca7e8a9e88 Fix pixel lighting. 2011-09-29 23:32:39 +02:00
f041eee23b Compile fix. 2011-09-29 23:32:38 +02:00
c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
bd4a5b5ef6 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
a021dd7b79 Small fix to the previous commit. 2011-09-09 21:45:11 +02:00
5c14a24ce1 Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
349a3ae91d Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids 2011-09-08 02:14:18 +02:00