Stenzek
6fcb1c6c46
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Stenzek
5a65031611
Add a Win32 NoGUI platform and project
2019-12-28 08:56:27 +10:00
Anthony
0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
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Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon
0341288af2
Merge pull request #8525 from Techjar/axwii-ub
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HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice
0c12dbe860
DolphinQt: Properly save netplay session settings when changed
2019-12-23 23:14:13 +01:00
JosJuice
8e278b8053
Check presence of name and region in NetPlayServer
2019-12-23 23:14:13 +01:00
JosJuice
2fa4ef729f
DolphinQt: Check presence of region in NetPlaySetupDialog
2019-12-23 23:14:13 +01:00
Pierre Bourdon
02680ef7bb
Merge pull request #8533 from delroth/notice-logs
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DualShockUDPClient: downgrade spurious NOTICE_LOGs
2019-12-23 18:50:03 +01:00
Pierre Bourdon
5c996dec89
DualShockUDPClient: downgrade spurious NOTICE_LOGs
2019-12-23 18:36:18 +01:00
Techjar
eae959238e
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
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This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Techjar
79092cdda0
Common/BitUtils: Implement BitCast(To|From)Array
2019-12-22 14:48:47 -05:00
Connor McLaughlin
8a50d9c540
Merge pull request #8522 from stenzek/fifoci-ffmpeg
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FrameDump: Set first_frame if movie frame number <= 1
2019-12-22 12:11:03 +10:00
Stenzek
6a0067fd26
FrameDump: Set first_frame if movie frame number <= 1
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The frame number is incremented before the first frame is swapped out.
Fixes ffmpeg creating invalid video files on output if the emulator only
runs for a single frame, e.g. FifoCI.
2019-12-22 11:54:34 +10:00
JosJuice
10e98d0985
Translation resources sync with Transifex
2019-12-21 12:13:24 +01:00
Mat M
eea4e4385e
Merge pull request #8528 from CaseyCarter/includes
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Include <memory> for std::unique_ptr in DXContext.h
2019-12-19 17:29:43 -05:00
Casey Carter
222bc6a443
Include <memory> for std::unique_ptr in DXContext.h
2019-12-19 14:25:12 -08:00
Connor McLaughlin
74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
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Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Connor McLaughlin
6f5d770bdd
Merge pull request #8524 from shuffle2/update-externals
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Update externals
2019-12-19 20:41:49 +10:00
Connor McLaughlin
90223de536
Merge pull request #8526 from shuffle2/remove-x86
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remove x86 targets from sln
2019-12-19 20:07:43 +10:00
Shawn Hoffman
d9c4bf499f
remove x86 targets from sln
2019-12-19 00:43:48 -08:00
Shawn Hoffman
392fc1dcdc
update the rapidjson used by discord-rpc to current master dfbe1db9da455552f7a9ad5d2aea17dd9d832ac1
2019-12-18 22:20:11 -08:00
Shawn Hoffman
e3a30fbdf2
update minilzo to 2.10
2019-12-18 22:20:11 -08:00
Léo Lam
3cf2857aac
Merge pull request #8520 from lioncash/analyst-tidy
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PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
2019-12-15 12:07:38 +01:00
Lioncash
7c12081693
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
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This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
JosJuice
208c6a3011
Boot: Optionally allow preserving region settings in setting.txt
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See the discussion in https://bugs.dolphin-emu.org/issues/11930 .
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam
ad5ad7c0c4
Merge pull request #8515 from Simonx22/gradle-353
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Android: update to Gradle 3.5.3
2019-12-14 16:26:20 +01:00
Léo Lam
6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
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GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam
49fcc71565
Merge pull request #8506 from lioncash/cache
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PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Connor McLaughlin
a980a39807
Merge pull request #8518 from stenzek/more-wiimote-reset-crashes
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Core: Reset Wiimotes/rumble/memwatcher on emu thread
2019-12-13 13:44:22 +10:00
spycrab
0cb3257d3f
Merge pull request #8435 from firodj/pr-fix-macos-qt-plugin-cocoa
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DolphinQt: Fix qt.qpa.plugin on MacOS
2019-12-10 17:41:02 +01:00
Stenzek
e5485ca499
Core: Reset wiimotes/rumble on emu thread instead of main thread
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This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.
By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek
c602cb2e2f
Core: Reset memory watcher on same thread which allocates it
2019-12-09 20:06:14 +10:00
Connor McLaughlin
6f274092b6
Merge pull request #8517 from stenzek/fix-vulkan-d3d12
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Fix Vulkan and D3D12 video backends crashing on boot
2019-12-09 19:47:34 +10:00
Stenzek
e05bc33899
Vulkan: Call VertexManagerBase initialize
2019-12-09 19:16:15 +10:00
Stenzek
07c43b192f
D3D12: Call VertexManagerBase initialize
2019-12-09 19:16:04 +10:00
Anthony
a21fb96638
Merge pull request #8516 from JosJuice/scrub-unencrypted-again
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Fix scrubbing unencrypted Wii disc images (for real this time)
2019-12-08 12:25:16 -08:00
JosJuice
711b36075c
Fix scrubbing unencrypted Wii disc images (for real this time)
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Unlike what my past self apparently thought, % is in fact not the
"round down" operator.
https://bugs.dolphin-emu.org/issues/11906
2019-12-08 19:41:40 +01:00
Anthony
bac8c060b5
Merge pull request #8508 from lioncash/fmt-tex
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VideoCommon/TextureConverterShaderGen: Convert over to fmt
2019-12-07 18:41:14 -08:00
Anthony
9ef50a1d4b
Merge pull request #8509 from lioncash/shader-str
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VideoCommon/FramebufferShaderGen: Minor clean up
2019-12-07 18:40:56 -08:00
Anthony
19ea546a0a
Merge pull request #8511 from lioncash/if-constexpr
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VideoCommon/OpcodeDecoding: Make use of if constexpr
2019-12-07 18:40:15 -08:00
Anthony
fdb78b64e1
Merge pull request #8513 from lioncash/bounding-box
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VideoCommon/BoundingBox: Make interface for querying bounding box data
2019-12-07 18:40:02 -08:00
Anthony
b39756dbce
Merge pull request #8512 from lioncash/index
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VideoCommon/IndexGenerator: Eliminate static state
2019-12-07 18:38:06 -08:00
Simonx22
345152b148
Android: update to Gradle 3.5.3
2019-12-06 12:13:53 -05:00
JosJuice
5a5c46a8b1
Merge pull request #8514 from lioncash/sview
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Common/Network: Make StringToMacAddress use a string_view
2019-12-06 17:00:42 +01:00
Lioncash
81edcca8db
Common/Network: Use std::nullopt in StringToMacAddress
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Prevents unnecessary zeroing out of std::optional's internal buffer in
some implementations.
2019-12-06 09:59:11 -05:00
Lioncash
cbfacc41ba
Common/Network: Remove unused header inclusions
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Removes unused header dependencies.
2019-12-06 09:51:28 -05:00
Lioncash
f06461d208
Common/Network: Make StringToMacAddress use a string_view
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This function only ever reads the contents of the string in a non-owning
manner, so we can change the parameter over to being a string view.
2019-12-06 09:45:25 -05:00
Lioncash
2c9ec6cb8a
VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()
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Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
2019-12-05 11:57:58 -05:00
Lioncash
9bd533ebe4
VideoCommon/BoundingBox: Make interface for querying bounding box data
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Rather than expose the bounding box members directly, we can instead
provide an interface for code to use. This makes it nicer to transition
from global data, as the interface function names are already in
place.
2019-12-05 11:48:42 -05:00
Lioncash
10f7674651
VideoCommon/IndexGenerator: Eliminate static state
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Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.
This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.
Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
2019-12-05 10:49:32 -05:00