725ef4c5dc
Vulkan: Pass target_rect to framebuffer draw methods
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Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
6c16f1be8a
Merge pull request #4416 from stenzek/vulkan-cmdpool
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Vulkan: Use multiple command pools, one per frame
2016-11-16 10:25:10 +01:00
71be84e074
Merge pull request #4452 from stenzek/jmp-self-idle-loop
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Jit64: Treat branch-to-self instruction as an idle loop
2016-11-16 10:24:29 +01:00
e21aa1d990
Merge pull request #4431 from SeannyM/android-multifile
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Android: Specify ini file for every setting
2016-11-15 10:38:15 +01:00
128c1f04ad
Android: Specify ini file for every setting
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Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
2016-11-14 18:34:06 -05:00
3c92b35422
Vulkan: Use multiple command pools, one per frame
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Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
e83bf5705a
JitArm64: Don't emit normal block exit for branch-to-self instructions
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The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
2016-11-15 00:28:14 +10:00
c657134c86
Jit64: Treat branch-to-self instruction as an idle loop
2016-11-15 00:26:59 +10:00
017ab71fcf
Merge pull request #4451 from stenzek/vulkan-poke
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Vulkan: Fix crash on EFB poke
2016-11-14 14:14:45 +01:00
bd67adb362
Vulkan: Use correct sample count for EFB pokes with MSAA enabled
2016-11-14 20:24:16 +10:00
89176fe2ab
Vulkan: Fix crash on EFB poke
2016-11-14 20:19:59 +10:00
6a2e1e9986
Merge pull request #4429 from SeannyM/android-invert-settings
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Android: Fix inverted EFB settings
2016-11-14 10:07:10 +01:00
99de9fbe33
Merge pull request #4443 from Armada651/exclusive-ui
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D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
bc98ec77be
Merge pull request #4441 from stenzek/vulkan-max-image-count
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Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
c723532f0d
Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
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Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
3b78fec24e
Automatic translation resources sync with Transifex
2016-11-12 12:09:00 +01:00
458a8d94e3
Merge pull request #4444 from lioncash/pragma
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NetPlayLauncher: Add missing #pragma once
2016-11-11 22:10:04 +01:00
aa0e4472c0
Frame: Move exclusive mode switching to helper function.
2016-11-11 21:24:08 +01:00
f207c01586
NetPlayLauncher: Add missing #pragma once
2016-11-11 14:58:20 -05:00
aab6b70868
MainAndroid: Remove obsolete Host_RequestFullscreen() function
2016-11-11 20:48:19 +01:00
d8201a7e8b
Frame: Remove exclusive mode OSD messages.
2016-11-11 20:36:11 +01:00
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
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This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
9909babe2c
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
0028ee96b3
Host: Remove the Host_RequestFullscreen() method.
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No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
0a194f8a3e
VideoConfig: Remove fullscreen flags.
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These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
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This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
f0ce3275af
Merge pull request #4439 from Armada651/yield-ui
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CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
fbfce2a043
Merge pull request #4442 from lioncash/param
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CodeWindow: Remove unused constructor parameter
2016-11-11 13:58:33 -05:00
cd9520f458
CodeWindow: In-class initialize variables where applicable
2016-11-11 13:31:36 -05:00
492b82042d
CodeWindow: Remove unused parameter from constructor
2016-11-11 13:20:47 -05:00
160fee6791
Vulkan: Handle maxImageCount of zero when creating swap chain
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anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
20d49ba97f
DolphinQt2: Implement Host_YieldToUI().
2016-11-11 13:42:18 +01:00
05a3f927ee
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 13:37:03 +01:00
8203ea929b
BlockingLoop: Yield to UI message pump while waiting.
2016-11-11 13:37:02 +01:00
e8af48adfc
Merge pull request #4440 from lioncash/private
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GCAdapterConfigDiag: Make public functions private
2016-11-11 09:55:47 +01:00
2d9ef3412a
GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused.
2016-11-10 20:19:53 -05:00
1ae9027a6b
GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
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Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
c5c7ff9fd6
GCAdapterConfigDiag: Make functions private where applicable
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These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
c77d4a765d
Merge pull request #4425 from lioncash/ipc
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IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
03878a44e1
Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
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FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
208ca4dd15
Merge pull request #4438 from lioncash/unused
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Frame: Remove unused menu variable
2016-11-10 13:54:39 +01:00
97bd77c928
Frame: Remove unused menu variable
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This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
0b9562b0d5
Merge pull request #4434 from lioncash/path
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PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
a7789edc8e
Merge pull request #4432 from degasus/framedump
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Framedump: Inplace encoding.
2016-11-10 13:27:30 +01:00
193dd97759
VideoCommon: Drop FlipImageData.
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This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
3816207d7b
OGL: Fix frame dump on emulation close.
2016-11-10 12:59:22 +01:00
21774bdc81
OGL: Only flush the frame dumping thread on dumping.
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This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
52caa4f2f5
VideoCommon/Render: Inplace frame dump encoding.
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This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
ccb39e9907
Merge pull request #4435 from stenzek/vulkan-async-framedump
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Vulkan: Implement asynchronous frame dumping.
2016-11-10 21:33:09 +10:00