72ea7a2128
VideoBackendBase: Remove redundant unique_ptr reset
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Remove redundant reset of g_presenter in ShutdownShared, which is
already reset earlier in the function.
2025-07-09 14:12:06 -07:00
d55012f8d0
Merge pull request #13726 from hoogmin/cpp23_ranges_patch
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Common: Replace Contains and ContainsSubrange with C++23 std::ranges equivalents
2025-07-07 21:05:28 -05:00
b23da4f15c
Merge pull request #13678 from JoshuaVandaele/SFML-cmake4
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SFML: Update to 3.0.1
2025-07-07 20:40:46 -05:00
c37882de77
Merge pull request #13753 from JoshuaVandaele/netplay-hoverblur
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ClickBlurLabel: Create a label which is blurred until it is clicked
2025-07-07 20:07:11 -05:00
a5e85caf0a
Merge pull request #13736 from jordan-woyak/main-config-gfx
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DolphinQt: Move graphics config to main Settings window.
2025-07-03 01:31:01 -05:00
b03a7821f2
Merge pull request #13778 from matheuswillder/GameINI-Disable-Dual-Core-for-Rally-Championship
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GameINI: Disable Dual Core for Rally Championship
2025-07-01 23:09:07 +02:00
a84fa387de
Merge pull request #13785 from Dentomologist/memorywidget_fix_hex_input_validation_errors
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MemoryWidget: Fix hex input validation errors
2025-07-01 22:54:37 +02:00
74eeeebfde
Merge pull request #13788 from jordan-woyak/post-proc-config-window-adjust-size
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DolphinQt: Adjust PostProcessingConfigWindow size on creation.
2025-07-01 22:51:30 +02:00
4126b4e904
DolphinQt: Adjust PostProcessingConfigWindow size on creation.
2025-07-01 15:26:13 -05:00
2871fe08c9
Merge pull request #13782 from noahpistilli/wii_no_pad
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IOS/KD: Pad Wii Numbers to 16 digits
2025-07-01 14:52:41 -04:00
0093ed1ac8
MemoryWidget: Fix "Hex Byte String" validation failures
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Fix the input string failing to validate when the "Hex Byte
String" input type is selected and either the user adds a 0x prefix or
the "Hex" box is checked (or both).
The latter failure was particularly troublesome because when "Hex Byte
String" is selected the "Hex" checkbox is disabled. Users would have to
switch to a data type that enabled the box, toggle it, then switch back
to "Hex Byte String" to fix it.
Fix these errors by not adding a prefix when the "Hex" box is checked,
and removing the "0x" prefix from the user's input if present.
2025-06-30 11:34:20 -07:00
8f4a0b0e77
MemoryWidget: Allow 0x prefix when Hex box is checked.
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Fix validation failing when the user has checked the Hex box and also
includes a "0x" or "-0x" prefix in their input.
Previously an extra "0x" would be inserted, causing the user's input of
"0x13" to become "0x0x13" which would then fail to validate.
2025-06-30 00:12:48 -07:00
9a0d4501f8
Merge pull request #13751 from jordan-woyak/btreal-improvements
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Bluetooth Passthrough Improvements
2025-06-29 18:00:02 -04:00
626315d50a
Merge pull request #13750 from TryTwo/PR_Symbol_Loading
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PPCSymbols: Restructure loading on boot and add a mutex to prevent crashes.
2025-06-29 15:44:52 -04:00
936887838a
BTReal: Don't falsely increase a controller's ACL packet number buffer size. WARN_LOG if the size is smaller than that of the original BT module.
2025-06-28 18:54:21 -05:00
7fe4a6e4f3
LibUSBBluetoothAdapter: Change the request type of our generated HCI commands from LIBUSB_RECIPIENT_INTERFACE to LIBUSB_RECIPIENT_DEVICE.
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This changes the value from 0x21 to 0x20 which now matches the value that Wii software generates.
2025-06-28 18:54:21 -05:00
25583658d2
State: Increase STATE_VERSION.
2025-06-28 18:54:21 -05:00
0e25979449
BTReal: Attempt to configure HCI_SERVICE_TYPE_GUARANTEED on all connections for improved performance with certain adapters.
2025-06-28 18:54:21 -05:00
350ec54779
BTReal: Improvements:
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Separate LibUSB logic into LibUSBBluetoothAdapter class.
Submit transfers on thread with proper timing.
Throttle before ACL input for reduced input latency.
Immediately send IPC replies for outgoing data.
Continuously submit libusb transfers to fill HCI/ACL input queues.
Simplify endpoint handling and state saving.
Other cleanups.
2025-06-28 18:54:16 -05:00
541dbdfead
IOS: Move DoStateForMessage from BTEmu to BTBase.
2025-06-28 18:45:52 -05:00
b3e349b4df
Merge pull request #13772 from rastshawn/use-btdevice-selection
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BTReal: bugfix - BT passthrough uses selected device rather than first compatible device in list
2025-06-28 18:45:05 -05:00
f8e22f448d
IOS/KD: Pad Wii Numbers to 16 digits
2025-06-28 19:22:14 -04:00
8d7bb0a44a
Translation resources sync with Transifex
2025-06-28 22:45:47 +02:00
3a32013740
Merge pull request #13773 from JosJuice/i18n-2025-06-22
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i18n: Add comments
2025-06-28 15:13:03 -05:00
bc1d8ffcbb
i18n: Add comments
2025-06-28 21:41:44 +02:00
48a209d76e
GameINI: Disable Dual Core for Rally Championship
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When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests.
There is no information about this on the Wiki, just a link to a gameplay on YouTube.
This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
2025-06-27 20:47:28 -03:00
9395238159
PPCSymbolDB: Add a mutex to prevent m_functions from being accessed by two different threads on boot.
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On boot should be the only time this happens.
2025-06-25 12:11:46 -07:00
fe121e4c6e
PPCSymbolDB: Move loading map on boot logic from boot.cpp into PPCSymbolDB, as it will be needing a mutex.
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Cleanup loading code and reduce amount of signals.
On boot. allow previously loaded map to be kept, if its filename matches. Useful for restarting a game with a large symbol map.
2025-06-25 12:01:16 -07:00
8f0ef62a71
ClickBlurLabel: Create a label which is blurred until it is clicked
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This is particularly useful for people who stream their desktop and don't want to accidentally leak their IP or room.
2025-06-25 04:08:04 +02:00
43aa7e9b96
Merge pull request #13694 from jordan-woyak/sdl3
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Update to SDL3
2025-06-24 18:59:48 -04:00
43c156084b
Merge pull request #13759 from jordan-woyak/calibrate-autocomplete
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DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is returned to neutral position.
2025-06-24 18:22:48 -04:00
71fa08813a
BT passthrough uses selected device rather than first alphabetical compatible device
2025-06-24 15:39:46 -05:00
e9b57393a6
Merge pull request #13766 from JosJuice/powerpc-missing-updates
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PowerPC: Add missing SDRUpdated/MSRUpdated calls
2025-06-24 16:36:49 -04:00
97febd9477
Merge pull request #13763 from Dentomologist/mainwindow_show_hardcore_mode_error_for_recording_playback
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MainWindow: Show hardcore mode error for recording playback
2025-06-24 16:35:56 -04:00
0946814711
Merge pull request #13761 from Dentomologist/qt_use_nonautodismissiblemenu_in_more_places
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Qt: Use NonAutodismissibleMenu in more places
2025-06-24 16:35:40 -04:00
3627cfb7b1
Merge pull request #13758 from Dentomologist/threadwidget_fix_line_edit_margins
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ThreadWidget: Fix line edit margins
2025-06-24 16:35:12 -04:00
2e8da29ca2
Merge pull request #13756 from Tilka/price_is_right
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GameSettings: some updates
2025-06-24 16:34:47 -04:00
f7fa59e05d
Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack
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GameINI: Remove NSMBW PAL speed hack
2025-06-24 16:34:27 -04:00
fbced5d0f5
Merge pull request #13774 from Tilka/cp_cleanup
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VideoCommon: remove unused struct fields
2025-06-24 14:41:25 -05:00
59d2611a94
VideoCommon: remove unused struct fields
2025-06-24 19:38:45 +01:00
6a0963908d
DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is returned to neutral position.
2025-06-24 02:18:25 -05:00
fa9f71e482
Merge pull request #13769 from JosJuice/merge-dbat-mappings
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Memmap: Optimize UpdateLogicalMemory by merging mappings
2025-06-22 15:29:51 -04:00
5836ca133c
PPCSymbolDB: Move function for finding file path to PPCSymbolDB, so MenuBar doesn't have to randomly access boot.cpp to get the file path.
2025-06-22 11:03:03 -07:00
c2aaca2b16
Merge pull request #13765 from TryTwo/CodeWidget_clear_unused
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CodeWidget: Clear calls/callers if no symbol exists.
2025-06-22 01:05:59 -04:00
19f3b7e61f
Merge pull request #13691 from TryTwo/PR_Notes
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Debugger Add note-type symbols .
2025-06-22 01:05:42 -04:00
ac84ea17a6
Memmap: Optimize UpdateLogicalMemory by merging mappings
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Instead of creating many 128 KiB mappings, we can create a few large
mappings. On my Windows PC, this speeds up GameCube (FakeVMEM) game boot
times by about 200 ms and Wii game boot times by about 60 ms. Loading
savestates is also faster, by about 45 ms for GameCube (FakeVMEM) games
and 5 ms for Wii games. The impact is presumably smaller on other OSes
because Windows is particularly slow at creating mappings.
2025-06-21 20:54:05 +02:00
10c3b0b4e4
CodeWidget: Clear calls and callers box if there is no symbol, otherwise outdated data will persist.
2025-06-20 10:55:11 -07:00
e002fcdf2f
PowerPC: Use SPR_LR constant in an additional location
2025-06-20 10:42:47 +02:00
8c643693a9
PowerPC: Add missing SDRUpdated/MSRUpdated calls
2025-06-20 10:42:43 +02:00
c9b815526c
Debugger CodeViewWidget: Add context options for making and managing Notes. Add popup dialog for editing functions and notes.
2025-06-19 18:00:10 -07:00