Ryan Houdek
ff3b22e1ff
Clear up some warnings that crop up from -Wextra
2012-12-30 03:28:50 -06:00
Ryan Houdek
e5d5365bac
Fix the last few warnings in Dolphin on my system.
2012-12-30 02:34:14 -06:00
Ryan Houdek
49ed752126
This line in SWRenderer has been wrong ever since the beginning.
2012-12-30 02:12:31 -06:00
Ryan Houdek
b4f30e549e
Missed a precision qualifier in a HWRasterizer shader.
2012-12-29 21:50:07 -06:00
Matthew Parlane
539bf405f2
In memory of calc84.
...
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
skidau
5ccbcf455e
Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel.
2012-12-30 13:41:48 +11:00
degasus
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
Matthew Parlane
cd54d6efdd
Mismatched new/delete.
2012-12-29 22:26:09 +13:00
rog
670ca7e993
Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
...
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.
Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
degasus
e9d00bfeeb
revert RasterFont optimization
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isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
rog
3ec3b7683e
Fix (dis)connecting wiimotes via hotkey.
...
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
Glenn Rice
c303669dd0
Clean up some messy code issues that have been annoying me.
2012-12-28 09:58:06 -06:00
rog
af2820ac88
Don't show multiple exit confirmation dialogues.
...
Pause emulation while waiting for confirmation to exit.
Fixes issue 5822.
2012-12-28 03:39:34 -05:00
Ryan Houdek
225d29f3f6
Fix this annoying warning in ChunkFile.h
2012-12-27 23:43:59 -06:00
rog
94116bf89c
Always use the right user dir on windows.
2012-12-26 19:55:45 -05:00
degasus
db5f4c8c20
fix byte order in osd rasterfont
2012-12-26 23:48:33 +01:00
Ryan Houdek
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
Ryan Houdek
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61
Remove duplicated X11 code.
2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463
Don't add superfluous whitespace to the CMake file
2012-12-26 11:07:33 -06:00
Ryan Houdek
2d4c3c7c91
Beautify some tabs.
2012-12-26 10:33:45 -06:00
Ryan Houdek
e2489196e4
Got overzealous. We aren't removing CG quite yet with this branch.
2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
Ryan Houdek
c43a0dac2e
Add to more than 32bit debug
2012-12-26 00:25:49 -06:00
Ryan Houdek
fa9abfdc42
Add a include directory
2012-12-26 00:22:17 -06:00
Ryan Houdek
a35c5a7f22
Add a include directory
2012-12-26 00:20:09 -06:00
Ryan Houdek
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
Ryan Houdek
e9099459bb
Maybe fix Windows compiling.
2012-12-25 22:52:30 -06:00
Glenn Rice
0de073edea
When using the "Keep window on top option" make sure that the effect of
...
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654
Mistype in WX.cpp
2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91
Define NvOptimusEnablement to tell the Nvidia driver we need high performance
2012-12-25 13:51:13 +01:00
Pierre Bourdon
ba348c29d7
Merge branch 'new-ax-hle'
...
Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.
There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.
Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.
Conflicts:
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon
4a74da3e87
Readd the old AXWii (rename the new version to NewAXWii) and set it as default
2012-12-25 13:30:55 +01:00
degasus
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
rog
b3714f4874
Don't show compress iso option for wbfs and ciso files.
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Fixes issue 5809.
2012-12-25 06:31:31 -05:00
degasus
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
NeoBrainX
4798524b75
Dolphin 3.5 release.
2012-12-24 21:29:24 +01:00
NeoBrainX
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
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This reverts commit 4d868705fd
.
2012-12-24 21:29:24 +01:00
Pierre Bourdon
2c58385fe2
Revert "Uninitialized usage.. or so it thought."
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This reverts commit 7839676c87
.
Parlane, I hate you.
2012-12-24 21:23:28 +01:00
NeoBrainX
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
NeoBrainX
5a78351033
TextureCacheBase: Fix a potential bug when using custom textures.
2012-12-24 19:50:16 +01:00
NeoBrainX
249afa5eac
Change copyright year to 2013 in the about dialog.
2012-12-24 19:50:16 +01:00
NeoBrainX
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
rog
2dd570c880
Should completely fix game list sorting.
2012-12-24 13:29:19 -05:00
rog
da5e61b45b
Fix another sorting bug.
2012-12-24 13:04:57 -05:00
rog
14a31d9b3a
Fix sorting bug.
2012-12-24 12:48:14 -05:00
Ryan Houdek
09b05c0f6c
Add header guards to InterfaceBase.h
2012-12-24 09:46:37 -06:00
Ryan Houdek
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
degasus
78ff8a769c
Merge branch 'osx-savegame-fix'
2012-12-24 13:30:59 +01:00
Matthew Parlane
eedca57270
Revert "support retina display"
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This reverts commit 3aa9901618
.
2012-12-24 08:01:44 +13:00
Matthew Parlane
59ec1fe180
Fix some random warnings.
2012-12-24 07:37:50 +13:00
degasus
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
Matthew Parlane
f865450b5a
Changed to non conflicting overload.
2012-12-24 00:00:45 +13:00
Matthew Parlane
a8ddc3e069
Function definition was not updated.
2012-12-24 00:00:25 +13:00
Matthew Parlane
7839676c87
Uninitialized usage.. or so it thought.
2012-12-24 00:00:04 +13:00
Matthew Parlane
4dbd2ed7fb
Unused variable.
2012-12-23 23:59:44 +13:00
Matthew Parlane
589222857f
Someone changed this to a u32... it's definitely a s32 :)
2012-12-23 23:59:10 +13:00
Grant Paul
3aa9901618
support retina display
2012-12-23 21:33:52 +13:00
Matthew Parlane
e3eebdf591
Fixes swprintf_s issues hopefully.
...
Also fixed an include not using correct caps.
According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane
089434b719
Apply same force to float fix as has already been done for DX11.
2012-12-23 20:01:58 +13:00
Matthew Parlane
3a2c0b778a
Fixed stupid bool to int conversion warnings.
2012-12-23 19:53:15 +13:00
Matthew Parlane
1c01fd9c9d
Remove warning about ambigious if/else.
2012-12-23 19:24:30 +13:00
rog
d66dd970cd
Implement select audio backend CLI option.
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Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus
ffddfd8662
do only invalid hashes instead of all textures on loading
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
degasus
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
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this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
Pierre Bourdon
b0cbac174b
Implemented dpop samples support
2012-12-19 08:31:17 +01:00
Ryan Houdek
2db4549174
Fix a memory leak based on Lioncash's patches.
2012-12-18 23:35:28 -06:00
Pierre Bourdon
071b27f0bb
Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes)
2012-12-19 05:56:57 +01:00
rog
16ac7803f1
Add support for recording bongos.
2012-12-18 23:20:26 -05:00
Pierre Bourdon
2c10ca4e46
Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios
2012-12-18 17:38:41 +01:00
Glenn Rice
1bd42b7acc
Merge branch 'rehash-msw-cursor-hide'
2012-12-18 08:07:47 -06:00
Pierre Bourdon
1cecbaedce
Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music.
2012-12-18 07:01:22 +01:00
Pierre Bourdon
faaaa97c9e
Added a utility function to dump an AX PB for debugging
2012-12-18 07:00:24 +01:00
Pierre Bourdon
1abbfd4b15
Remove some useless 'inline' attributes from the AX HLE voice mixing functions
2012-12-18 07:00:04 +01:00
Pierre Bourdon
70b3980f46
Fix AX HLE command 12 arguments: takes 4 u16, not 1
2012-12-18 06:58:47 +01:00
Pierre Bourdon
ed59f8ff1d
Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h)
2012-12-18 05:55:40 +01:00
Ryan Houdek
f6ef6fa0d9
I had the wrong header for Windows in GLVideoInterface.h
2012-12-17 16:23:02 -06:00
Ryan Houdek
f2004b2474
Blindly add WGL.cpp file to the Windows project file. Just for Neo
2012-12-17 16:19:55 -06:00
Ryan Houdek
512cae69f8
Add a useful comment to DSP.cpp
2012-12-17 15:55:34 -06:00
Ryan Houdek
6099148541
Blind coding fail
2012-12-17 15:33:19 -06:00
Ryan Houdek
8082323c44
Should hopefully fix OSX
2012-12-17 15:29:38 -06:00
Ryan Houdek
3cb5dffbc9
Missed the video interface files.
2012-12-17 15:01:52 -06:00
Ryan Houdek
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
NeoBrainX
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
...
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Glenn Rice
98ed34d50b
Use wxNullCursor to put the cursor back to its default instead of
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explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice
f1cc5c2ff9
Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not.
2012-12-17 08:33:42 -06:00
rog
4c7b63cf0e
Save secondary list sorting.
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Allow sorting by platform ascending.
Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice
0a918782cf
Reorder the inclusions to hopefully fix the icon issue.
2012-12-17 00:11:59 -06:00
Glenn Rice
ff7041804c
Make sure that the wxWidgets manifest does not override the dolphin one.
2012-12-16 23:55:22 -06:00
Glenn Rice
832a5a0b26
Add the resource include in only one place for all builds.
2012-12-16 23:39:05 -06:00
Glenn Rice
d34fb84734
Add the resource inclusion to the other builds.
2012-12-16 23:21:11 -06:00
Glenn Rice
a581c75a37
Make the resource include path relative.
2012-12-16 22:52:29 -06:00
Glenn Rice
d1a812231e
Rework the way that windows mouse cursor hiding is done to use the built
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in wxWidgets methods.
2012-12-16 21:32:14 -06:00
LPFaint99
351979795c
revert changes to banner background color
2012-12-16 15:29:25 -08:00
Ryan Houdek
8838944cd3
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
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This reverts commit 884006e4c8
.
2012-12-15 00:04:10 -06:00
Ryan Houdek
884006e4c8
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
2012-12-14 15:19:22 -06:00
Ryan Houdek
88b890824b
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
Ryan Houdek
3b559d89ec
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
2012-12-14 11:47:12 -06:00
Ryan Houdek
532fdada96
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e
. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-12-14 11:37:26 -06:00
degasus
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
degasus
09274e2483
Check texture params before updateing them
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
degasus
61836f8c51
helper for compiling glsl
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
degasus
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
degasus
1bd21f44b2
custom shader for RasterFont, fix color support
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OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
degasus
23a3336f9a
increase hash size to u64
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
degasus
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
degasus
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
degasus
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
degasus
1f1b32b663
only update vbo on changes in XFBSource::Draw
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
degasus
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
degasus
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus
bbcb442983
in the end, also Renderer::Swap in vbo
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two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:10 -06:00
degasus
b41c06a9ac
EncodeToRamUsingShader in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:05 -06:00
degasus
8ea2ddbc50
XFBSource::Draw in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:59 -06:00
degasus
d44228f1b7
TextureCache::TCacheEntry::FromRenderTarget as vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:56 -06:00
degasus
6b3125728b
use vbo for ShowEFBCopyRegions
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:53 -06:00
degasus
8b62be2025
fix ShowEFBCopyRegions
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those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:49 -06:00
degasus
6864b40e26
reset glEnableClientState befor every draw
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should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:46 -06:00
degasus
888b5fb061
remove usage of glMultiTexCoord2f
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:38 -06:00
Glenn Rice
a6374f25fd
Fix OSX build once again. Apparently OSX needs to get with the times.
2012-12-10 10:31:08 -06:00
NeoBrainX
c82136abdc
PixelShaderGen: Drop some useless and potentially buggy code.
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Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00
Glenn Rice
f6df3d1513
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
rog
330ea74d19
Allow input displays to work without an active movie.
2012-12-10 06:20:06 -05:00
Glenn Rice
e85438cba0
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
rog
43d673b576
Save game list sorting.
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Fixes issue 5771.
2012-12-08 23:53:50 -05:00
NeoBrainX
4fc0125fb3
Fix OS X 10.6 compatibility.
...
Patch by mathieudel.
2012-12-07 19:49:08 +01:00
rog
30718230b2
Fix some warnings.
2012-12-06 20:25:07 -05:00
skidau
aeb5782395
Merge conflict. Fixes issue 5471.
2012-12-06 21:16:27 +11:00
rog
bbf7c3a4d0
Fix a save state crash in some situation.
2012-12-05 17:11:19 -05:00
Ryan Houdek
423024110e
Includes are case sensitive and Common is in the include directories so including the file this way was silly.
2012-12-04 11:44:28 -06:00
John Peterson
470a4eee8b
Fixing wiimote savestate and recording.
2012-12-03 21:14:25 -05:00
John Peterson
983d5d1f73
Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.
2012-12-03 20:58:25 -05:00
rog
47aaca89eb
Fix error message about state undo backup always appearing when no movie is active.
2012-12-02 02:08:43 -05:00
NeoBrainX
bed260aa14
VertexShaderManager: Fix redundant shader constant updates.
...
Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend.
2012-12-01 14:23:24 +01:00
Pierre Bourdon
3ca77cf077
Fix samples clamping and interlacing in the OUTPUT command. Shouldn't have assumed previous AX HLE was doing something right.
2012-12-01 00:54:25 +01:00
Pierre Bourdon
04b1ee0016
Implemented command 01 (download data and mix to MAIN/AUXA/AUXB with volume control). Fixes missing weapon sounds in Metroid Prime 2.
2012-11-28 15:22:02 +01:00
Pierre Bourdon
4cf2856284
Improve savestates support in AX and AXWii
2012-11-28 03:31:46 +01:00
Pierre Bourdon
f11a40f858
Command 13 should upload only AUXA LRS, not MAIN LRS + AUXA LRS. Fixes more GC EA games sound/music (including FIFA 06, Madden 08).
2012-11-28 01:48:27 +01:00
Pierre Bourdon
1a129abe0d
AUX return data should be mixed to main buffers, not AUX buffers. Fixes a regression introduced by r954c55e35afb, now EA games sound works again.
2012-11-27 21:48:59 +01:00
Pierre Bourdon
9270b62830
Rewrite MixAUXSamples to make it more clean
2012-11-27 20:36:34 +01:00
Pierre Bourdon
2120f536d5
Implement command 07 in GC AX (download data to main LR and reset main surround)
2012-11-27 20:36:14 +01:00
rog
aaeeef48da
Compile fix for linux.
2012-11-26 23:36:47 -05:00
rog
c0bb7aa8f3
Turns out you have to actually commit a change before merging if you want it to be included.
2012-11-26 18:17:07 -05:00
Pierre Bourdon
9b1a66245e
Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE.
2012-11-27 00:03:40 +01:00
Pierre Bourdon
706939e632
Implement command 10, used by FIFA 06 and linked to AUXB mixing. Sound still broken in that game.
2012-11-27 00:03:02 +01:00
Pierre Bourdon
fb1ecd90b0
Implemented command 13 in GC AX, used in some EA games (FIFA 06 now has broken sound, which is still better than no sound)
2012-11-26 23:34:18 +01:00
rog
db458a234a
Merge branch 'desync-fixes' into movie-fixes
2012-11-26 12:40:56 -05:00
rog
38e0d06e8c
Whoops, was calling GetMD5() twice.
2012-11-26 12:29:36 -05:00
rog
3d9712a99e
Remove more unused code.
2012-11-26 03:48:04 -05:00