Commit Graph

2268 Commits

Author SHA1 Message Date
Mai
8a19be6052
Merge pull request #12321 from Dentomologist/netplay_setup_dialog_connect_tab_fix_spacing
NetPlaySetupDialog: Fix spacing in Connect tab
2023-11-26 22:51:42 +01:00
JosJuice
3d5f95b298
Merge pull request #12297 from Filoppi/improve_paper_white
Change HDR paper white default to 203 to match the ITU recommendations
2023-11-26 18:03:39 +01:00
Lioncash
05015531a8 SkylanderModifyDialog: Remove unnecessary string conversions 2023-11-25 22:29:44 -05:00
Lioncash
8dfbc45df7 SkylanderModifyDialog: Mark label string as translatable
This is a user-facing string. Also fixes a nearby typo in an error
message string.
2023-11-25 22:29:41 -05:00
Lioncash
cdfabb4524 SkylandersPortalWindow: Directly connect slot in CreateSlotLayout
The interface corresponds with what QCheckBox::toggled wants, so we can
use the member function directly.
2023-11-25 22:16:39 -05:00
Lioncash
24c009f7ce SkylandersPortalWindow: Mark helpers as const/static where applicable
These helpers don't directly modify class state.
2023-11-25 21:44:07 -05:00
Lioncash
6d47d6c08e SkylandersPortalWindow: Remove unnecessary string conversions
Same behavior without a bit of churn.
2023-11-25 21:33:25 -05:00
Dentomologist
715ba3cd0f NetPlaySetupDialog: Fix spacing in Connect tab
Add a spacer between the alert text and Connect button to prevent the
alert text from migrating down with larger window heights.
2023-11-25 13:14:45 -08:00
Admiral H. Curtiss
937cb8ef3a
Merge pull request #12299 from TryTwo/PR_bugfix_frame_advance
Core: Add option to not report state change to SetState (bugfix)
2023-11-22 23:10:51 +01:00
TryTwo
b57ba42a55 Core::SetState() allow state to change without sending a callback.
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
2023-11-16 11:07:37 -07:00
Filoppi
a8fd938a06 Change paper white default to 203 to match the ITU 2023-11-14 20:21:34 +02:00
Tilka
87c27936fc
Merge pull request #12238 from AdmiralCurtiss/achievementheaderwidget-unused-variables
DolphinQt/AchievementHeaderWidget: Remove unused member variables.
2023-11-12 21:24:17 +00:00
Tilka
166423ad61
Merge pull request #12273 from Dentomologist/dolphinqt_remove_unnecessary_qoverloads
DolphinQt: Remove unnecessary qOverloads
2023-11-12 19:43:05 +00:00
JosJuice
aec5238aa6
Merge pull request #12237 from AdmiralCurtiss/hard-label
DolphinQt/AchievementHeaderWidget: Fix wrong label for hard unlock count.
2023-11-06 20:22:23 +01:00
Admiral H. Curtiss
ec69ed2173
Merge pull request #12133 from mandar1jn/skylanders-improved-generation
Skylanders: Improve figure data view and generation
2023-11-05 18:29:19 +01:00
Admiral H. Curtiss
2f9e98b77b
DolphinQt: Check theme instead of system for when to apply dark title bars on Windows. 2023-11-05 18:13:00 +01:00
Mandar1jn
afdf6de041
Skylanders: Improve figure data view and generation
Co-authored-by: deReeperJosh <joshua@dereeper.co.nz>
2023-11-05 18:06:10 +01:00
Admiral H. Curtiss
ed6014ddb5
DolphinQt/InterfacePane: Rework style dropdown so the built-in light/dark style can be manually selected. 2023-11-05 12:59:32 +01:00
Admiral H. Curtiss
8f55c28472
DolphinQt/Settings: Add option to force the light or dark style on Windows. 2023-11-05 12:59:32 +01:00
Admiral H. Curtiss
6d585b6eb6
DolphinQt/Settings: Split setting of the user style into two functions.
This makes it so that if you just want to reload the current style (eg. on program start, or in response to a system event), you don't need to know the name of the currently selected user style. It's also more consistent with the way the 'userstyle/enabled' flag works.
2023-11-05 12:58:11 +01:00
Admiral H. Curtiss
9d08c8a45d
Merge pull request #12271 from TryTwo/Qt_Display_Fixes
UI, CodeDiffDialog: Fix table widget display issues, including dark style.
2023-11-05 12:53:45 +01:00
TryTwo
2a5147a19b Dark style: add QTableCornerButton. Fix padding for tables.
CodeDiffDialog: Fix QTableWidget UI issues
2023-11-04 15:00:07 -07:00
Dentomologist
43e69d3e6a DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
2023-11-04 14:14:14 -07:00
JosJuice
d04e67be3d Add fastmem arena setting
Just for debugging.
2023-10-31 19:43:49 +01:00
JosJuice
b3bfcc5d7f PowerPC: Allow toggling write-back cache during emulation
Now that PR 10575 is merged, the JIT automatically clears its cache
when this setting is changed, making this reasonable to implement.
2023-10-31 19:43:49 +01:00
Dentomologist
74d3ba7c46 Cheats Manager: Fix factory widget spacing
Add stretch to bottom of factory widget to prevent the Data Type
QGroupBox from getting stretched out awkwardly.
2023-10-30 17:44:39 -07:00
Admiral H. Curtiss
3873664143
DolphinQt/AchievementProgressWidget: Use ClearLayoutRecursively() to clear layout. 2023-10-15 22:54:40 +02:00
LillyJadeKatrin
b824d55093
Add Leaderboards tab to Achievement dialog
A new tab is added to the Achievements dialog to chart out the leaderboards in a table. Each row of the table contains the leaderboard information and up to four relevant entries, varying based on how many entries are in the leaderboard, whether or not the player has a submitted score, and where in the leaderboard the player's score is.
2023-10-15 21:28:40 +02:00
Admiral H. Curtiss
ab562553f6
DolphinQt/AchievementHeaderWidget: Remove unused member variables. 2023-10-15 18:56:28 +02:00
Admiral H. Curtiss
923fc00777
DolphinQt/AchievementHeaderWidget: Fix wrong label for hard unlock count. 2023-10-15 18:42:03 +02:00
Admiral H. Curtiss
4b2dad074a
DolphinQt: Move GraphicsModListWidget::ClearLayoutRecursively() to QtUtils. 2023-10-15 18:39:05 +02:00
Admiral H. Curtiss
7b32530de6
Qt/EnhancementsWidget: Fix size of resolution dropdown. 2023-10-10 15:03:49 +02:00
Filoppi
8027c88e58 Video: add support for 12x resolution multiplier 2023-10-06 01:12:10 +03:00
Admiral H. Curtiss
da6339a722
Merge pull request #12026 from LillyJadeKatrin/retroachievements-measured
RetroAchievements - Progress Notifications
2023-10-01 19:25:02 +02:00
LillyJadeKatrin
6b110bb6fe Added Progress switch to Achievements dialog
Added a switch for the progress messages to the settings tab of the Achievements dialog.
2023-10-01 11:24:48 -04:00
LillyJadeKatrin
c8b1379113 Added error checking and logging to AchievementManager::GetAchievementProgress. 2023-10-01 10:27:57 -04:00
LillyJadeKatrin
63c407ad7c Add toggle button for badges to achievement settings
Button toggles whether badges are downloaded. When turned on, makes a call to AchievementManager to download badges.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin
80d77cfdad Added colored borders to badges in achievements dialog
The achievement badges will now have a blue or gold border to identify whether they have been unlocked in softcore or hardcore mode. Similarly, the game badge will have a blue border if all achievements have been unlocked in either mode or a gold border if all achievements have been unlocked in hardcore mode.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin
ba83efded6 Added badges to achievement progress tab
Provided the badges are turned on in the settings, each achievement will have a badge next to it on the progress tab. There are different badges for locked and unlocked (usually locked is grayscale while unlocked is in color but not necessarily) and the badge chosen depends on the player's current unlock and hardcore status.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin
0715da2d68 Added player and game badges to Achievements dialog header
Provided badges are turned on, if there's a player logged in their RetroAchievements icon will appear next to their player info in the header of the Achievements dialog. If they're playing a game, so will the icon for the game. Also performed some refactoring and reorganizing to the header as a whole so that it looks consistent whether a game is running or not.
2023-09-30 23:29:02 -04:00
Admiral H. Curtiss
a310b32525
Merge pull request #12207 from malleoz/decrease_emulation_speed_rollover_fix
DolphinQt: Fix decrease emulation speed hotkey rollover
2023-09-28 21:55:15 +02:00
Admiral H. Curtiss
908f90191d
Merge pull request #12204 from LillyJadeKatrin/retroachievements-bugfix
Retroachievements bugfix
2023-09-28 21:31:43 +02:00
LillyJadeKatrin
31091fc975 Added GameLoaded check to AchievementProgressWidget. 2023-09-28 00:55:58 -04:00
Admiral H. Curtiss
45c8597082
Merge pull request #12201 from fabricecaruso/master
SaveStates : Fix MainWindow.m_state_slot is not restored from Qt.ini Emulation/StateSlot.
2023-09-28 05:30:48 +02:00
Fabrice CARUSO
2b2fd4217e
SaveStates: Fix MainWindow.m_state_slot is not restored from Qt.ini Emulation/StateSlot.
Select slot 2 and exit & launch Dolphin again. Slot 2 is selected in the menu, but saving from selected slot saves to slot 1.
2023-09-28 04:12:49 +02:00
sowens99
eac318a1d8 DolphinQt: Fix decrease emulation speed hotkey rollover 2023-09-27 21:40:16 -04:00
LillyJadeKatrin
2a9121b66f Reorganized the first-round AchievementsWindow startup to prevent items from being visible before their parents, thus getting rid of the rapid popups. 2023-09-26 23:31:04 -04:00
JMC47
c0440df288
Merge pull request #12029 from LillyJadeKatrin/retroachievements-bugfix-2
RetroAchievements - Rearranged startup process
2023-09-06 12:23:52 -04:00
LillyJadeKatrin
38bd04c439 Add Rich Presence to Achievement Dialog Header
This refactors the Rich Presence generation to store to a member field that can be exposed to the UI to display the Rich Presence in the achievement header. It still updates at its original rate of once per two minutes, but calls an update on the dialog when that ticks.
2023-09-06 10:01:33 -04:00
LillyJadeKatrin
348e60cd3f Rearranged RetroAchievements startup process
Moved AchievementManager Init further down in the MainWindow constructor; its original position was because it had an impact on the contents of the menu bar, and this is no longer the case.
2023-09-04 09:32:13 -04:00