8dbe236606
Fixing or disabling the "Download Codes (WiiRD Database)" button problem
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The "Download Codes (WiiRD Database)" button is enabled (and its click return silently without an effect) when "Tools → Cheats Manager" is opened when there's a running emulation for which there's no "[Gecko]" ini section, confusing the user about the reason for not downloading codes or showing an error when there's no running emulation
Solution
when there's a running emulation: fix the button
when there's no running emulation: disable the button (to indicate to the user that this button must be clicked elsewhere, in the ISO settings dialog, the user will realise or remember)
2013-04-29 12:00:23 -04:00
4f5832827e
Merge branch 'fix-linux-win-resize'
2013-04-26 12:04:09 -05:00
2c8c6304d7
Make sure the EGL evdpy is closed.
2013-04-26 11:35:42 -05:00
1666e091ef
Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing.
2013-04-26 10:53:46 -05:00
5afceca7a1
Apparently we can't trust m_strVideoBackend on osx.
2013-04-26 02:47:49 -04:00
03dfe7b816
The evdpy should be used for the X11 window creation and in the event
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thread. dpy should only be used for GL.
2013-04-25 23:41:45 -05:00
3b732f695d
Show video backend and audio engine in title bar.
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Fixes issue 6276.
2013-04-25 19:59:08 -04:00
d18b71ccf9
Back to broken ES_launch but 4 wiimotes working.
2013-04-25 15:28:42 +12:00
7c50ac931d
Update before enqueue.
2013-04-25 14:37:12 +12:00
a2b543d47f
request_queue may not have anything in it on return from ExecuteCommand
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i.e. when calling ES_Launch and everything is reset.
Don't call Update after queuing a request.
2013-04-25 14:24:05 +12:00
a03c35eb70
Removed the old Accurate VBeam emulation setting from the game ini's.
2013-04-25 10:33:57 +10:00
673d256f45
glew1.8 debug build fix
2013-04-24 16:24:55 +02:00
87331fcef5
Change Android project name to dolphin emulator
2013-04-24 09:00:14 -05:00
9ee3a30878
Remove something that slipped through the last commit.
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Don't even know why that was there.
2013-04-24 09:55:12 -04:00
bd284f1468
[Android] WINDOW_SERVICE should be accessed statically.
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(it's a static final variable in the Context class, so... yeah).
2013-04-24 09:48:11 -04:00
62ebfa0a78
Probably breaks a "fixed" issue..
2013-04-25 01:39:33 +12:00
8da425b008
Formatting cleanup for VideoCommon.
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Block braces on new lines.
Also killed off trailing whitespace and dangling elses.
Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
2013-04-24 09:21:54 -04:00
c118c71eac
ES needs to handle it's own reply.
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pDevice was being used after free otherwise.
2013-04-25 01:11:36 +12:00
4a48485482
Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
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This reverts commit 8b7141d3de
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GLSL120 can't handle integer attributes :-(
2013-04-24 03:03:52 +02:00
1b76655312
Missed a few asset copies
2013-04-23 14:27:50 -05:00
bd72e13dd4
Generally make the Android UI better.
2013-04-23 14:27:49 -05:00
453fdff4bd
Add SimonVT's android-menudrawer. This will be used in the menu interface for Dolphin Android.
2013-04-23 14:27:49 -05:00
f28efc24eb
Have our EGL interface use our logging functions.
2013-04-23 14:27:49 -05:00
c2e0b9e070
Add Swedish to Windows build system.
2013-04-23 10:42:28 -04:00
9a50d055a1
Add Swedish translations.
2013-04-23 06:44:33 -05:00
e3e818f83c
Fix parameter naming in DSPEmulator.h. Should be "HLE" in CreateDSPEmulator's prototype, not "LLE".
2013-04-23 07:21:48 -04:00
9a8dd7963e
Merge branch 'dspjit'
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Conflicts:
Source/Core/Core/Src/DSP/Jit/DSPJitExtOps.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitMisc.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitRegCache.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitUtil.cpp
2013-04-21 12:29:18 +02:00
9720d6b418
Allow runtime setting of fastmem in ARM and disable since it seems to be causing issues again. Cortex-A9 only?
2013-04-20 17:36:49 +00:00
05eda7b0c1
Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True
2013-04-20 17:19:22 +00:00
0973d503ef
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00
b47915d1e4
Enforce landscape view since rotations cause huge issues atm.
2013-04-19 09:44:38 -05:00
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
47f1505499
Add a fastmem option for enabling and disabling fastmem at runtime.
2013-04-19 07:50:33 -05:00
bf5a046b82
Update the ant files to build the APK from terminal
2013-04-18 23:26:00 -05:00
79c0f5e6e2
Update translation files from Transifex, and update the pot file from
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the source code again.
2013-04-18 23:02:41 -05:00
b429cb86aa
Update AndroidManifest to v0.2
2013-04-18 22:53:13 -05:00
491ffabb56
Android Clang doesn't support TLS, so do the same thing as OSX.
2013-04-18 22:52:53 -05:00
f811d11863
Fix clang building the std headers.
2013-04-18 22:52:05 -05:00
d68955c539
Clang uses __clear_cache instead of __builtin___clear_cache like GCC
2013-04-18 22:50:58 -05:00
d524781657
Adjust some files being built or not to fix clang on Android.
2013-04-18 22:50:03 -05:00
75efe7d315
Update libpng to 1.2.50 so it can be built with Clang 3.2
2013-04-18 22:11:07 -05:00
3a6492d3a9
Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe.
2013-04-18 23:11:18 +10:00
e2ae73ba39
Lastly - new license header introduced to main Dolphin project. All done now.
2013-04-17 23:43:35 -04:00
e78d99e5c1
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
bab9963b00
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.
2013-04-17 23:09:55 -04:00
ec10622425
New license header introduced to the Core project.
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Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
1e6dacf1e4
Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
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Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
2316cb6876
Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
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- Also killed off some trailing spaces/tabs.
- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)
- Also, killed some dangling else's (where appropriate)
Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
f498686289
Merge branch 'VBeam-fix'
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* VBeam-fix:
Renamed the VBeam variable for clarity.
Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack. This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
71828e02f7
Renamed the VBeam variable for clarity.
2013-04-16 21:18:53 +10:00