96e48c3c9f
Merge pull request #3644 from lioncash/shadercache
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ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
2e35e79302
Merge pull request #3643 from lioncash/inclass
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NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
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Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
932dd14418
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
69c82f32ff
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
6c0db9fe3c
ShaderCache: Remove unnecessary template type specifications
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These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
53fe5a04ec
ShaderCache: Remove unnecessary null checks
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We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
a22f2e1144
D3DBase: Fix missing return statement
2016-02-15 21:15:43 -05:00
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
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Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
a2e2e36745
D3D12: Additions to VideoCommon to support D3D12 backend.
2016-02-15 09:48:23 -08:00
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
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DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
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`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
8a2e678ea7
DolphinWX: Don't include skipped items in the compression count
2016-02-08 15:26:25 +01:00
8cad70238c
DolphinWX: Don't store compression progress in member variables
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Just some extra cleanup.
2016-02-08 15:26:11 +01:00
08c9e3b7a4
Merge pull request #3602 from OatmealDome/coreaudio
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CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
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[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
76d614eded
Merge pull request #3585 from lioncash/inc
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VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00