Commit Graph

29713 Commits

Author SHA1 Message Date
a7c45fb49e DirectInput: Use more than 8 bits of precision on axis inputs. 2019-01-06 08:14:37 -06:00
0ca9accd8b Merge pull request #7640 from jordan-woyak/input-fixes
ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
d75e9b2d5d Merge pull request #7677 from Techjar/netplay-peer-init-fix
NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
a995e2f5ba ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes). 2019-01-05 13:00:04 -06:00
1cd5debecf Merge pull request #7585 from Techjar/netplay-wiimote-extension
NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
931af76da3 Merge pull request #7668 from spycrab/rpack_fix
UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
a8e5f2b922 Merge pull request #7230 from ligfx/remove_clamp_draw_size
RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
c2c23677ed UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin 2019-01-02 22:47:18 +01:00
fc68b835e7 Merge pull request #7661 from JosJuice/emulation-touch-button-help
Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
af2fe0b5c9 Android: Edit the text that pops up on game launch
Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.

This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
aac17bf0d8 Merge pull request #7591 from weihuoya/setting-desc
Android: show setting value as description
2019-01-02 15:09:20 -05:00
b235121b94 Merge pull request #7617 from weihuoya/spray-setting
Gamesetting for SPRay
2019-01-02 17:09:52 +01:00
69723ff5d6 gamesetting for spray 2019-01-02 23:39:08 +08:00
cddb83fd06 Merge pull request #7665 from jordan-woyak/game-list-natural-sort
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 13:15:00 +01:00
88e588673b Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9. 2019-01-01 06:06:02 -06:00
5c957ec190 Merge pull request #7618 from weihuoya/wanted-setting
Most Wanted mmu setting
2018-12-29 18:12:14 +01:00
75b8824c95 Merge pull request #7658 from spycrab/debugger_show
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
187058a072 Merge pull request #7659 from jordan-woyak/dk-bongos-fix2
HW: DK Bongos actual fix
2018-12-28 20:01:09 -05:00
2765475e7b HW: DK Bongos actual fix 2018-12-28 15:15:29 -06:00
3e3f9565ec Qt/Debugger: Add Show in Code / Show in Memory 2018-12-28 20:30:38 +01:00
dd1fc70d70 Merge pull request #7644 from jordan-woyak/dk-bongos-fix
HW: DK Bongos clap fix and cleanup
2018-12-28 06:41:10 -05:00
2d379446b5 Merge pull request #7642 from MerryMage/fprf-whole
EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-28 06:37:43 -05:00
b7db1f020b Merge pull request #7624 from lioncash/paired-single
PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
8c9f553734 Merge pull request #7620 from lioncash/paired
Interpreter: Handle HID2.PSE and HID2.LSQE bits
2018-12-28 06:30:37 -05:00
7509ade6d0 Merge pull request #7650 from JMC47/FF3EFB2RAM
Enable EFB2RAM by default in Final Fantasy III
2018-12-28 06:23:25 -05:00
b37455ef46 Merge pull request #7652 from JMC47/NetplayWarning
Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
2749c50843 Merge pull request #7653 from jordan-woyak/ini-cleanup
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-28 06:21:24 -05:00
de03019c77 Merge pull request #7628 from jordan-woyak/stick-shapes
ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
2018-12-28 06:18:56 -05:00
f006af441e Merge pull request #7655 from MerryMage/rm-Jitx86Base
Jit64: Remove Jitx86Base class
2018-12-28 06:16:18 -05:00
77e9aa48bc Jit64: Remove Jitx86Base class 2018-12-28 09:15:26 +00:00
c614f5f534 ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers. 2018-12-27 19:16:37 -06:00
da9bcf83ef InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code. 2018-12-27 18:31:46 -06:00
ceb28a2302 Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty. 2018-12-27 18:31:46 -06:00
bfb9b1aca5 Merge pull request #7602 from CrystalGamma/stop-g_jit
stop using g_jit outside of JitInterface
2018-12-27 23:12:14 +01:00
89eedc8c1b Merge pull request #7625 from jordan-woyak/emu-shake-fix
WiimoteEmu: Shaking emulation fix
2018-12-27 22:32:50 +01:00
7ec5a3df7a Merge pull request #7654 from MerryMage/bkpt
Jit64: Fix instruction breakpoints
2018-12-27 22:25:40 +01:00
26bc38d25d Jit64: Fix instruction breakpoints
Broken by 5236dc3.
2018-12-27 20:11:26 +00:00
22f4e3a656 Translation resources sync with Transifex 2018-12-27 18:30:04 +01:00
a464025bba IniFile: Minor cleanup. Removed unused function. Improved template usage. 2018-12-26 20:15:32 -06:00
e6b859a923 Update Netplay Main Page Warnings
We now support automatically syncing most things.  Add Dual Core Netplay
Warning.  Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
a6ba29859e Merge pull request #7651 from MerryMage/x64EmitterTest-blend-and-avx-singles
x64EmitterTest: Add some missing tests
2018-12-26 16:45:24 +01:00
b7b552f20a x64EmitterTest: Add some missing tests 2018-12-26 15:22:45 +00:00
bd527e62ef Merge pull request #7647 from MerryMage/emit-singles
x64Emitter: Add some single-precision instructions
2018-12-26 09:33:06 -05:00
d1ce8aca9d Merge pull request #7645 from JMC47/DeferEFBCopies
Disable Defer EFB Copies for Rune Factory Frontier
2018-12-26 12:13:30 +01:00
2a1a09f57c Merge pull request #7648 from JMC47/MonsterMayhemXFB
Enable XFB2RAM by default for Monster Mayhem.
2018-12-26 11:31:23 +01:00
102f25b259 Enable EFB2RAM by default in Final Fantasy III
The game needs it to output correctly.
2018-12-26 05:26:05 -05:00
f62fb8ae5d Monster Mayhem requires XFB2RAM for Portraits.
Monster Portraits are a pretty big part of the game as you actually
build them.  If users really want performance, they can manually disable
it.
2018-12-26 05:15:06 -05:00
5b97ea8b40 Merge pull request #7606 from booto/dtk_pos_align
DTK: Report position in increments of 0x8000
2018-12-26 10:22:40 +01:00
da7608ff9f x64Emitter: Add some single-precision instructions 2018-12-26 00:23:42 +00:00
2ff1bfdc85 Merge pull request #7646 from leoetlino/temporary-to-permanent
WiiUtils: Clear IPL.TID when re-installing a title manually
2018-12-25 23:46:47 +01:00