Commit Graph

12919 Commits

Author SHA1 Message Date
Tillmann Karras
ad2aaedd8b Don't install segfault handler in interpreter mode 2014-07-05 11:02:41 +02:00
Tillmann Karras
311e9e655a CoreParameter: add enum CPUBackend 2014-07-05 11:02:41 +02:00
Tillmann Karras
20a16beabd enum CPUState: rename CPU_* to STATE_* 2014-07-05 11:01:49 +02:00
Tony Wasserka
ee100cf827 Merge pull request #557 from JMC47/pinned_memory
Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
Justin Chadwick
43dcbe0a73 Change the comments to be more detailed. 2014-07-04 08:00:49 -04:00
Pierre Bourdon
7035e5e4fb Merge pull request #555 from JMC47/pinned_memory
Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
Lioncash
32e45e6abe Merge pull request #556 from Tilka/fix_warnings
Fix warnings
2014-07-03 22:16:07 -04:00
Tillmann Karras
20dc0e7819 Remove unused variables 2014-07-04 03:56:58 +02:00
Tillmann Karras
d3fa8a6167 Reorder class initializer lists 2014-07-04 03:53:22 +02:00
Justin Chadwick
30f93ab418 Place pinned memory as top priority 2014-07-03 20:35:13 -04:00
Tony Wasserka
be1fe80bb6 Merge pull request #549 from lioncash/fps
FPS counter cleanup
2014-07-03 09:52:29 +02:00
Lioncash
71d727ebeb Merge pull request #552 from lioncash/warning
Fix a type-conversion warning in Movie.cpp
2014-07-03 02:14:11 -04:00
Lioncash
9c764eff3a Fix a type-conversion warning in Movie.cpp
Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
Lioncash
ab6434f616 Merge pull request #551 from lioncash/movie
Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
Lioncash
d649027ec8 Clean up string handling in Movie.cpp 2014-07-02 22:45:50 -04:00
Lioncash
a2b0525042 Merge pull request #550 from RachelBryk/movie-mc2
Add support for 2 memory cards for movies.
2014-07-02 22:35:32 -04:00
Rachel Bryk
de3f587b32 Add support for 2 memory cards for movies. 2014-07-02 22:26:29 -04:00
Lioncash
00efaedb02 FPS counter cleanup
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
2014-07-02 20:23:09 -04:00
Lioncash
aec4cc7e29 Merge pull request #532 from zhuowei/master
Add Change Disc option to the right-click menu in the game list.
2014-06-30 15:09:28 -04:00
Zhuowei Zhang
25bd5e237b Add Change Disc option to the right-click menu in the game list. For issue 7411. 2014-06-30 12:06:45 -07:00
Lioncash
fb18b8b689 Merge pull request #541 from lioncash/sdio
Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
Lioncash
8ada47876a Get rid of a few delete[] calls in sdio_slot0.cpp 2014-06-29 22:55:47 -04:00
Lioncash
ada3e97715 Merge pull request #538 from lioncash/savestate-dragdrop
Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Lioncash
0332d4d76f Merge pull request #539 from jordan-woyak/fix-extract-directory
Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
Lioncash
d720e3ed0b Merge pull request #452 from degasus/stats
Video statistics update
2014-06-29 16:41:54 -04:00
Lioncash
933358a28c Merge pull request #540 from lioncash/banner
Centralize some common banner loader class members.
2014-06-29 16:37:19 -04:00
Lioncash
f78b94077e DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
Lioncash
d800b5fb74 DiscIO: Fix extra tabs in the banner loader headers 2014-06-29 15:31:44 -04:00
Jordan Woyak
3805c4967f Fix ISO Directory extraction. 2014-06-29 14:22:06 -05:00
Lioncash
3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
Lioncash
91da031220 Merge pull request #522 from lioncash/fix-dragdrop-crash
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek
aae1630949 Merge pull request #533 from Anti-Ultimate/master
Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Lioncash
e0bedc3ed6 Merge pull request #537 from Armada651/master
RenderFrame: Set the background to black.
2014-06-28 12:02:27 -04:00
Jules Blok
8571d7aceb RenderFrame: Set the background to black. 2014-06-28 16:02:51 +02:00
Anti-Ultimate
aacf885b48 Fix OpenGL VSync 2014-06-28 00:10:34 +02:00
Lioncash
10e746ada5 Merge pull request #536 from lioncash/WiiSocketBugFix
Fix an invalid foreach loop over an unordered_map with deletion inside WiiSockets
2014-06-27 13:07:16 -04:00
galop1n
729758f2f9 Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets 2014-06-27 13:02:28 -04:00
degasus
7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus
f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash
bd377b9580 Merge pull request #443 from magumagu/loadstore-cleanup
Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash
11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu
ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash
a5aac685d6 Merge pull request #465 from lioncash/logging
Centralize the logging code into its own folder in Common.
2014-06-25 22:21:49 -04:00
Lioncash
ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Ryan Houdek
d0ad84f69b Merge pull request #503 from Sonicadvance1/PowerPC-downcount
Move CoreTiming::downcount to PowerPC::ppcState.
2014-06-25 21:01:49 -05:00
Ryan Houdek
a40ae6883a Move CoreTiming::downcount to PowerPC::ppcState.
This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.

This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS

This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash
177658aed6 Merge pull request #513 from lioncash/vs-x64
Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash
2db50612b9 Merge pull request #510 from RachelBryk/unused
Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka
416a3201ed Merge pull request #480 from Sonicadvance1/PR371-Revert
Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek
a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00