Lioncash
b43a26b90c
NANDContentLoader: Remove virtual specifier from CNANDContentLoader destructor
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This class is marked final, so there's no need to declare it as virtual.
2016-09-14 19:45:52 -04:00
Lioncash
3196bf5392
NANDContentLoader: Specify constructors as explicit where applicable
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Prevents implicit conversion.
2016-09-14 19:44:44 -04:00
Lioncash
89c65be703
NANDContentLoader: Delay vector construction until needed in Get()
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No need to construct the vector right off the bat.
2016-09-14 19:41:41 -04:00
Lioncash
b1ffa74043
NANDContentLoader: Make CNANDContentData's Get function return by non-const value
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const specifiers like this are practically pointless and can inhibit move construction.
2016-09-14 19:15:31 -04:00
Scott Mansell
4c004b6dc9
Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
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Add the configuration of how a memory check is added via the memory window
2016-09-15 10:46:07 +12:00
Scott Mansell
514ce3c6ed
Merge pull request #4201 from EmptyChaos/interpreter-coretiming
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Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
2016-09-15 09:57:00 +12:00
Sepalani
78d50c9a31
PPCSymbolDB: Rename unknown variable
2016-09-14 20:00:15 +02:00
Mat M
564d04cdd3
Merge pull request #4212 from EmptyChaos/nand-leak
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DiscIO: Fix NAND Memory Leak
2016-09-14 11:30:02 -04:00
Scott Mansell
ea7e734496
Merge pull request #4186 from aldelaro5/registerView-update-fix
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Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
Scott Mansell
4e595ca25f
Merge pull request #4208 from aldelaro5/more-debugger-font-fix
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Fix the debugger font not appearing on the captions of panes (DSP)
2016-09-14 18:09:28 +12:00
Scott Mansell
d5c25a8990
Merge pull request #4207 from aldelaro5/debugger-floating-window-fix
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Debugger: Fix some floating window issues
2016-09-14 18:08:23 +12:00
EmptyChaos
eccec3c6d3
DiscIO: Fix NAND Memory Leak
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CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
EmptyChaos
55a7f576aa
JitArm64: Fix CoreTiming contract
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Call Advance at the start of each timing slice instead of the end.
Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos
f5bfce657c
CachedInterpreter: Fix CoreTiming contract
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Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos
1bcd129683
Interpreter: Fix CoreTiming contract
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The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash
00ddbee786
SymbolDB: Change Symbol's 'analyzed' member into a boolean
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It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash
0ac77b0288
SymbolDB: Use an enum class for representing symbol type
2016-09-13 21:21:03 -04:00
Lioncash
d8d127df25
SymbolDB: In-class initialize Symbol class variables
2016-09-13 20:47:00 -04:00
Mat M
add5de2d08
Merge pull request #4178 from aldelaro5/registerView-formated-display
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Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
Markus Wick
bdcee1c585
Merge pull request #4205 from degasus/arm
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JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
Scott Mansell
65c1df34f4
Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
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Fix the memChecks breaking a second time after hitting one and unpausing
2016-09-12 14:51:47 +12:00
aldelaro5
f689b1e6b5
Switch the CPU state to CPU_STEPPING before single stepping after unpausing
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This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier. The state is put back to CPU_RUNNING after.
2016-09-11 22:46:12 -04:00
aldelaro5
6b6cce823b
Fix the debugger font not appearing on the captions of panes (DSP)
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Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5
6029c946f5
Manually select the coresponding tab before floating a panel
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Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
2016-09-11 18:52:48 -04:00
aldelaro5
b3d49c7335
Add missing IDs for the Watch window
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Fix the code window not floating when asked to do so via the popout menu.
2016-09-11 12:51:50 -04:00
aldelaro5
72f1d99634
Implement the configuration of how a breakpoint is added in the memory window
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There might be a better way to highlight the options when adding the memory check, but for now, this works and the breakpoint list reports the right settings anyway.
2016-09-11 11:29:20 -04:00
aldelaro5
da55d2a381
Add options read, write and log when toggling a breakpoint
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These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much. These options only matters when adding one.
2016-09-10 22:38:57 -04:00
Markus Wick
cbdda17507
Merge pull request #4124 from mimimi085181/wiimote-netplay-check-reporting-mode
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Wiimote netplay: Check the reporting mode instead of the size
2016-09-10 23:28:57 +02:00
Markus Wick
a15b3fda6e
Merge pull request #4203 from aldelaro5/free-memChecks-debug-builds
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Move Memchecks support out of debug only builds
2016-09-10 23:24:24 +02:00
degasus
a0dcebba37
JitArm64: replace MOVI2R with MOVP2R when possible.
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This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus
789e776a47
JitArm64: Fix block linking.
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Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus
be763949bc
JitArm64: Drop 32bit alignment restriction of the memarea.
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ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
Bernhard Urban
976da3707a
arm64: add comment about data cache flushing
2016-09-10 08:05:16 +02:00
Bernhard Urban
fff8221b63
arm64: fixes around icache flushing
2016-09-10 02:31:07 +02:00
aldelaro5
09df343247
Move Memchecks support out of debug only builds
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It wouldn't impact performance until at least one memcheck is enabled. Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals. Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick
6e488e65e3
Merge pull request #4013 from leoetlino/wx-assert-fix
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Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Lioncash
5b3c74a31a
OGL: Remove unnecessary c_str calls
2016-09-09 06:30:34 -04:00
Mat M
1eacb8fd59
Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
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Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony
145ebd34e2
Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
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Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5
ea2effcc7d
Add formatting options for viewing registers
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All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.
- GPR: signed integer, unsigned integer, float
- FPR: double
Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
EmptyChaos
2e14920e16
CoreTiming: Guarantee FIFO processing of timed events
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The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
Jules Blok
da43f9a156
PixelShaderGen: Always divide the texture coordinates by q.
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Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JDV
d486fdfdb7
Keep tag consistent on traversal settings reset
2016-09-07 10:50:53 -06:00
JosJuice
d0a323cce7
Merge pull request #4192 from TylerAldrich/typo_fix
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Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Léo Lam
e8cb4119b8
Drop Dolphin-specific patch to wxWindows
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This removes a Dolphin-specific patch to the wxWidgets3 code
for the following reasons:
* Calling wxWindowGTK::DoSetSize on a top-level window can end up
calling wxTopLevelWindowGTK::DoMoveWindow, which triggers an assert
because it is not supposed to be called for a top-level wxWindow.
* We should not be patching the wxWidgets code because that means the
toolbars will still be broken if someone builds without using the
WX that is in our Externals.
Instead, we now use a derived class for wxAuiToolBar and override
DoSetSize() to remove the problematic behaviour to get the same effect
(fixing toolbars) but without changing Externals code and without
causing asserts and other issues.
2016-09-07 15:15:09 +02:00
Léo Lam
4e402379e3
IPC_HLE: Fix warnings about missing override
2016-09-07 15:09:45 +02:00
Tyler Aldrich
08c72abf0f
fix minor typo, 0x20 != 20 bytes
2016-09-07 08:01:00 -04:00
Scott Mansell
fe41dff228
Fix the master build.
2016-09-07 20:10:03 +12:00
Scott Mansell
d951f9e765
Merge pull request #3771 from phire/pr3771
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Remove instant ARAM DMA hack (Fixes Sarge's War)
2016-09-07 19:09:39 +12:00
Scott Mansell
42e91dd815
Merge pull request #4189 from phire/efb_linear_downsampling
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EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 17:44:16 +12:00
Scott Mansell
62d7a698da
Merge pull request #4145 from tenthmile/WiiOrientationModifier
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Emulated Wiimote Orientation Modifier
2016-09-07 14:20:02 +12:00
Scott Mansell
7311cd8b6e
Merge pull request #4137 from aldelaro5/memCheck-crash-fix
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Fix a crash when adding the first memory check while the game is running
2016-09-07 14:19:19 +12:00
Chris Burgener
23b2601133
Fix advanced config panel staying disabled after TAS recording
2016-09-06 22:12:13 -04:00
Scott Mansell
f5e870bbe5
Merge pull request #4135 from RisingFog/remove_wii_limits_rtc
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Fix issues with Custom RTC when set past the year 2038
2016-09-07 14:05:58 +12:00
Scott Mansell
366a38a917
Merge pull request #4142 from mbc07/IPC_HLE_usb_ven
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[IPC HLE] Implement /dev/usb/ven with very basic functionality
2016-09-07 13:51:55 +12:00
Scott Mansell
dbface94ea
And remove the feature from the Arm64 jit too.
2016-09-07 12:53:14 +12:00
Scott Mansell
c354dfcd2f
Remove instant ARAM DMA mode.
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Now that our timings are much more accurate it doesn't look like we
need it anymore. And the instant ARAM DMA mode + scheduling fixes
ctually breaks ATV: Quad Power Racing 2 (causing all sorts of werid
bugs).
2016-09-07 12:53:14 +12:00
Scott Mansell
f5c70a4b27
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
Markus Wick
18030ebfb4
Merge pull request #4179 from magcius/xinput2-default
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Remove the old Xlib backend
2016-09-06 10:26:26 +02:00
degasus
a4d72ac6e3
MMU: Add small BAT comment.
2016-09-06 08:43:31 +02:00
degasus
ce5dac11a2
Boot: Update BAT lookup table on booting ELF.
2016-09-06 08:43:31 +02:00
degasus
6493ea1eb9
MMU: Coding style fixes.
2016-09-06 08:43:31 +02:00
degasus
ae1421b606
JitArm64: Rebase failure.
2016-09-06 08:43:31 +02:00
degasus
2925a5b219
Jit64: Simplify dcbz.
2016-09-06 08:43:31 +02:00
degasus
ef0dcfe558
MMU: Small fixes.
2016-09-06 08:43:31 +02:00
magumagu
d557310371
Support for dynamic BAT modification (dynamic-bat).
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Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.
This change can be logically divided into three parts. The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.). This does
nothing by itself, but it's necessary for the other parts.
The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.
The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration. We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.
One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
aldelaro5
6f54c3207c
Fix registerView updates issues when stepping over or stepping out
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For step over, it was updating twice which actually made the red display on the register view (when a register changes since) malfunction. Since it doesn't seem to be usefull to update before AND after the run, the one before the run was removed.
For step out, well, because there was no chances given for the thread to run as it is single stepping all the time, I only added a call to update after it was done.
2016-09-05 23:45:24 -04:00
EmptyChaos
014714d515
WII_IPC_HLE: Fix Reinit
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Init cannot be called more than once because it registers the
CoreTiming callbacks, that trips the assertions and will cause
anyone with PanicAlerts disabled to crash.
2016-09-06 12:59:22 +10:00
Scott Mansell
5932ded806
Merge pull request #4183 from aldelaro5/if-simplification-slowmem
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Simplify an if condition after PR #4078
2016-09-06 13:20:58 +12:00
aldelaro5
173bdc766d
Simplify an if condition after PR #4078
2016-09-05 13:01:02 -04:00
Scott Mansell
d29dae207a
Merge pull request #4078 from comex/alwaysUseMemFuncs-for-write
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Don't use the fast path when there are watchpoints enabled, for writes too
2016-09-06 04:55:17 +12:00
Scott Mansell
0119f1302f
Merge pull request #4177 from phire/useless_cases
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BPStructs: remove case statements which never match.
2016-09-06 00:56:09 +12:00
Scott Mansell
a665743b70
BPStructs: remove case statments which never match.
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Visual Studio's code analyzer complains about these.
2016-09-06 00:40:49 +12:00
Jasper St. Pierre
928d05ec47
InputCommon: Remove the Xlib backend
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The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
2b640a4f7d
XInput2: Only do a round trip when the mouse has moved
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This should cut down on round trips and blocking calls dramatically
during gameplay.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
980ecfba7f
IPC_HLE_net_ssl: Include mbedtls/platform.h
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My version of mbedtls seems to require this -- otherwise, it doesn't compile.
2016-09-04 10:44:22 -07:00
Scott Mansell
f5fa5a7d32
Merge pull request #4168 from EmptyChaos/coretiming-cleanup
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Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
Mat M
0f359000c5
Merge pull request #4166 from lioncash/emitter-func
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x64Emitter: Generify ABI_CallFunction variants
2016-09-03 07:26:34 -04:00
EmptyChaos
9d8f373016
VideoSoftware: Don't Init the PixelEngine twice
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PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
EmptyChaos
3a85aa9817
EXI_DeviceMemoryCard: Use CoreTiming/DoState correctly
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CoreTiming gets restored before ExpansionInterface so CoreTiming
events need to already be registered before the save state loading
begins. This means that the callbacks must be registered
unconditionally instead of on-demand.
2016-09-03 14:55:45 +10:00
EmptyChaos
fb5537213a
CoreTiming: Document initial startup behavior
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Events don't update the downcount until after the first Advance(),
thus Advance() must be called once before scheduling works normally.
2016-09-03 14:55:45 +10:00
EmptyChaos
59465911d7
CoreTiming: Fix scheduling into the past
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ForceExceptionCheck messes up the downcount and slice length if the
callback is scheduled into the past (g_slice_length becomes negative)
2016-09-03 14:55:44 +10:00
EmptyChaos
ac63e54473
[UnitTests] Add CoreTimingTest
2016-09-03 14:55:44 +10:00
EmptyChaos
aa16282516
Core: Change CoreTiming event key from int to EventType*
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Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
EmptyChaos
f15e4fb35e
WII_IPC: Fix reregistering CoreTiming callback multiple times.
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Separate state reset from Init().
2016-09-03 14:55:43 +10:00
EmptyChaos
17c34ae0b1
CoreTiming: Data structure cleanup
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Replace adhoc linked list with a priority heap. Performance
characteristics are mostly the same, but is more cache friendly.
[Priority Queues have O(log n) push/pop compared to the linked
list's O(n) push/O(1) pop but the queue is not big enough for
that to matter, so linear is faster over linked. Very slight gains
when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
2016-09-03 12:46:14 +10:00
EmptyChaos
b88b188819
CoreTiming: Cleanup naming conventions
2016-09-03 12:46:14 +10:00
Markus Wick
da82389347
Merge pull request #4172 from phire/software_fog_error
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VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
Scott Mansell
0e7424b359
VideoSoftware: Fix unsigned overflow bug in fog
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Was causing fog errors on the left half of the screen.
Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok
d072d6d336
Merge pull request #4170 from Armada651/float-abs
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VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Jules Blok
9fb6f93ca1
PixelEngine: Add missing static specifier for s_token_finish_mutex
.
2016-09-01 17:28:48 +02:00
Jules Blok
376cadb862
VertexShaderManager: Explicitly use floating-point variant of abs.
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Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
Jules Blok
73b05b339b
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:15:43 +02:00
Jules Blok
50984d85b0
Merge pull request #4164 from Armada651/sonic-clipping
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VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
EmptyChaos
e0d4dc6fed
VertexShaderGen: Fix D3D X3014 compile error
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float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash
13506d3c12
x64Emitter: Generify ABI_CallFunction variants
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Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok
15a009706d
Merge pull request #4143 from Pringo/capitalize
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Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok
2ab9e5e610
Merge pull request #4165 from lioncash/global
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Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok
debaf63fe8
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
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In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
Lioncash
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8
D3D12: Remove unnecessary renderer global references
2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a
Comments
2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f
Revert postMat movement
2016-08-31 02:14:51 -05:00
Preston Smith
89b1d613cc
Remove else in software renderer
2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027
lint fix
2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca
inputform ABC1's q value is defaulting to 0
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This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8
Software renderer fix
2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd
Hardware renderer fix
2016-08-30 18:33:23 -05:00
Jules Blok
92920c4005
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
2016-08-30 16:45:49 +02:00
Sepalani
53b64435ae
Map: Prevents symbols from being stripped
2016-08-30 17:59:49 +04:00
Scott Mansell
efac0cf8fe
Merge pull request #4156 from phire/interlaced_panic
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VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e
Merge pull request #4151 from phire/fix_lswx
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Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell
17e64b75a5
VideoInterface: Fix panic alert on interlaced fields.
...
For some reason this was only showing up in video software.
Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell
fc2b0e0f45
Simplify lswx loop.
2016-08-29 22:57:37 +12:00
Scott Mansell
fc969388f0
Merge pull request #4152 from aldelaro5/debugger-font-fix
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Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
Tim Maile
3266bf052a
Toggle and Switches for upward/sideway WiimoteEmu
2016-08-28 12:47:24 +02:00
aldelaro5
cd515911c0
Fix the user font not appearing on the captions of panes
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Both those in the code window and the ones that appears when the user select edit perpective. The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Scott Mansell
967c371d7a
Zero case behaviour confirmed by hardware test
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Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell
ab3eedcc33
While I'm here, stswx should wrap too.
2016-08-27 14:15:43 +12:00
Scott Mansell
5b47635b3f
Fix bug in interpreter's lswx. Was overwriting extra register.
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When n was a multiple of 4, the old implementation would overwrite
the following register with 0.
This was causing Not64 to crash.
Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Jules Blok
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
Scott Mansell
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
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Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081
Invalidate the icache when inserting a nop or BLR
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Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb
Add a thread safe variant of invalidating the icache
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This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
Markus Wick
52af0770c3
Merge pull request #4141 from lioncash/vtx
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VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo
9446a2550b
Fix Graphics Settings Capitalization
2016-08-22 21:25:54 -07:00
mbc07
8fa687eab4
Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch)
2016-08-23 00:23:19 -04:00
Lioncash
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick
8d186a468f
Merge pull request #4136 from Helios747/custom_textures_hotkey
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[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick
8177eddd68
Merge pull request #4125 from leoetlino/fix-iterate-crash
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InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick
09b955fbdd
Merge pull request #4133 from lioncash/hle
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HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick
10d20d47aa
Merge pull request #4132 from lioncash/enum-fifo
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Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b
Merge pull request #4122 from EmptyChaos/tas-sticky
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TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash
1392efa91d
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
Chris Burgener
a3eb9082fc
Fix issues with Custom RTC when set past the year 2038
2016-08-21 13:33:01 -04:00
JosJuice
9f6000bb27
Move code into Movie::SignalDiscChange
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DVDInterface shouldn't need to know anything about
the DTM format's 40-character limitation.
Also replacing "filename" in variable names with "path"
to make it clearer which variables contain the whole path
and which ones only contain the filename.
2016-08-21 12:51:14 +02:00
aldelaro5
a39e331aad
Schedule an event to clear the jit cache when adding the first and last
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memory check
Also fix an oddity in the case when the last memory check is deleted,
the jit cache was supposed to be cleared in that case, but it was out of
the for loop that finds the one to delete so it was never run.
Naturally, the same fix for the adding the first memory check was
applied.
2016-08-21 00:57:35 -04:00
aldelaro5
0480ca48fb
Add a thread safe variant of clearing the jit cache
2016-08-21 00:57:34 -04:00
Anthony Serna
9e40fa2657
[Hotkey] Added custom textures toggle
2016-08-19 23:14:56 -05:00
Scott Mansell
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
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Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3
Merge pull request #3386 from lioncash/memory
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Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
e0c9c9b3ca
HLE_OS: Return string from GetStringVA by value
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No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
Lioncash
5635d4b709
Fifo: Make SyncGPUReason an enum class
2016-08-18 22:35:58 -04:00
Jules Blok
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00