693cee36cb
Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
2013-09-25 02:03:32 -04:00
624c92f97e
[ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
2013-09-25 03:00:57 +00:00
a38821fc38
Comment out wx change to set WS_POPUP.
...
Fixes issue 6651, apparently. We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
ae75f92b2a
[ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
2013-09-25 02:22:52 +00:00
cd646d89e2
[Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames.
2013-09-25 01:50:02 +00:00
357a7707a6
[ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
2013-09-24 21:13:33 +00:00
74bc855f20
[ARM] ps_res implementation.
2013-09-24 21:00:50 +00:00
3b1b0d3fb5
[ARM] ps_div implementation.
2013-09-24 20:46:57 +00:00
94a731b49d
[ARM] fctiwx implementation.
2013-09-24 20:37:10 +00:00
482170c3ea
[ARM] Implement subfic with optimizations stolen from JIT64.
2013-09-24 19:01:03 +00:00
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
29dc253fde
Improve context structure handling on non-Windows.
...
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
4cdce55615
Don't define _M_IX86 on ARM(!).
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Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
a7f2160a0f
Remove "educational purposes only" from about message.
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Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
146cf56295
Darwin: Don't overwrite the C compiler if the user set one manually.
2013-09-24 01:14:56 -04:00
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
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Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
0696fc93b2
Merge branch 'fix-field-ordering'
...
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
41ab4a2275
Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
2013-09-24 01:40:19 +00:00
aa41978834
Enable fastmem for the lfs instruction for unix and OSX as well.
2013-09-24 01:34:08 +00:00
3fe8134f3b
[ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
2013-09-24 01:17:24 +00:00
823bb44ba7
Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-09-24 01:39:48 +03:00
649fd3d95b
D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.
2013-09-24 00:21:59 +02:00
e544894f14
Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
...
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
f81df136c2
Add an explicit error message for outdated GCC, and remove some commented out code.
2013-09-23 15:01:38 -04:00
1745bfdc45
Fix crash in gc games in netplay.
2013-09-23 11:07:15 -04:00
d903983564
[Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
2013-09-23 07:14:51 -04:00
54c3b8d357
Reapply shuffle2's patch.
...
This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
2013-09-23 02:58:04 -04:00
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
66ed9a1804
Upgrade WX to r74856, mainly to support @2x.
2013-09-23 02:58:04 -04:00
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
440353a3a1
Remove all refrences of field ordering from video backends.
...
They were unused.
2013-09-23 18:29:31 +12:00
bab91494d5
Merge branch 'master' into android-core-control
2013-09-23 00:47:57 -05:00
1da6469c62
[Android] Use new 4.0 icon.
2013-09-23 00:25:34 -05:00
4d3c41c8a2
Fixed issues with feild ordering.
...
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
c8c83f7b8a
Remove FifoQueue iterator and RemoveThreadsafeEvents.
...
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
0a093cf1b9
Why do compilers assume i don't know order of opperations? :(
2013-09-22 22:01:25 -04:00
184390d8d7
Fix the icon used for Dolphin on windows
2013-09-23 01:41:44 +00:00
e82c9e616d
operator= is a function too! std::forward is still appropriate.
...
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
af7ed820f5
[Android] Add a JP version of the string for FSAA. Also correct the English string too.
2013-09-22 19:16:32 -04:00
573dbfd494
ogl: drop glsl120 support
2013-09-22 23:45:14 +02:00
12e7c22006
Fix recording netplay with wiimote.
2013-09-22 17:32:11 -04:00
80b14e80b5
Fix crash when a player leaves in NetPlay.
...
The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
229b35bb6d
When hosting, don't try to connect if listening failed.
...
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
cf4d015b2a
Don't disable SO_REUSEADDR on non-Windows, where it is safe.
2013-09-22 16:11:43 -04:00
17e753faf3
Fix FifoQueue's atomicity on ARM.
...
Theoretically.
2013-09-22 16:08:09 -04:00