31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
7c93f2dc23
Fix the Windows build (broken in 315a8ba
)
2014-03-01 01:33:19 +01:00
315a8ba1c0
Various changes suggested by cppcheck
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- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
425f9dcd51
Fix more header sorting issues in VideoBackends/ (now check-includes clean).
2014-02-20 01:01:11 +01:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
6b5f6ddaa1
Merge pull request #82 from lioncash/vertical-alignment
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Fix some vertical alignments
2014-02-16 19:12:42 -06:00
6c4ee1753a
Fix some vertical alignments
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ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
de5bfd0bce
Merge pull request #37 from degasus/VideoCommonApiFixes
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VideoCommon API cleanups
2014-02-16 22:08:28 +01:00
92f8d93e96
Remove the old MMIO access "interface".
2014-02-16 19:22:40 +01:00
647aad0a19
inline SetViewport into VertexShaderManager
2014-02-15 21:09:42 +01:00
d5f1f0d4a9
merge some common parts of Swap() into VideoCommon
2014-02-15 11:33:43 +01:00
3551259c7a
use EFBRectangle for scissor rect
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This one is backend independed. The backend should recalc such things on their own.
2014-02-15 11:33:43 +01:00
1f4219b5b4
move perfquery enable checks into videocommon (caller side)
2014-02-15 11:33:43 +01:00
5a660c27bc
rename UpdateViewport to SetViewport like all others setters in RenderBase.h
2014-02-15 11:33:43 +01:00
e5318d2624
move shared parts from VertexManager::vFlush into VideoCommon
2014-02-15 11:33:43 +01:00
655d22512b
Kill off some usages of the ArraySize macro.
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This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
404624bf0b
Turn loops into range-based form
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and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
3dd31fe22b
Merge pull request #11 from degasus/VertexLoaderCleanup
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Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
a65162f1cd
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
6c59b691b0
PortableVertexFormat: use AttributeFormat for texcoord attribute format
2014-01-31 07:19:34 +01:00
ef2d6e7d53
PortableVertexFormat: use AttributeFormat for color attribute format
2014-01-31 07:19:34 +01:00
b38ef39ab7
PortableVertexFormat: use AttributeFormat for normal attribute format
2014-01-31 07:19:34 +01:00
210f4f3e55
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
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atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
02d1d8e6a0
NativeVertexFormat: swap unsigned / signed formats to match GX order
2014-01-30 11:12:10 +01:00
9b6c6fa9e4
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
1ff681a412
D3D: move streaming buffer fallback into D3D backend
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Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
2014-01-23 15:27:18 +01:00
ebbf1d392b
VideoCommon: merge trivial parts of VertexManager::Flush
2014-01-21 10:47:00 +01:00
6b01839525
VideoCommon: merge triangle+list+point index buffers
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We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.
This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
2014-01-17 16:34:53 +01:00
5e5db9fbc6
VideoCommon: cleanup of "components" usage
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This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
eb310cbd1d
VideoCommon: disable efb access + perf querys on cph thread
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The usual way to handle this kind of request is to rise a flag which the gpu thread polls.
The gpu thread itself either generates the result or just write zeros if disabled.
After this, it rise another flag which says that this work is done.
So if disabled, we still have the cpu-gpu round trip time. This commit just returns 0 on the cpu thread
instead of playing ping pong...
2014-01-09 18:37:59 +01:00
55717ed216
D3D: Verbosify an error message.
2014-01-06 10:31:09 +00:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
43e618682e
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
de16b7207c
D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation.
2013-12-30 20:37:59 +01:00
09f4439d0c
VideoCommon: reorder cbufid in orderer. We've used once two times
2013-11-24 04:43:54 +01:00
7d58278b67
Merge branch 'efb2tex_alpha'
2013-11-24 04:02:38 +01:00
2bf7379a7f
D3D: also fix MAX_COPY_BUFFERS
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the D3D backend caches the colmat buffers. As we've created more different colmats, the maximum of this matrices must also be updated.
2013-11-24 04:00:12 +01:00
0a31255943
Unused arguments removed from XFBSource::Draw
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Thanks neo.
2013-11-24 11:33:43 +13:00
33d8166620
Use IOFile for TextureToPng to support non-ascii
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Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
71d70d896f
Api was too confusing for people.
2013-11-17 10:34:34 +13:00
033ed9477e
Reworked Screenshot saving.
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Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
7e9b970240
Use libpng for saving images.
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TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
ca5b3b4773
atlbase not needed. Interim fix until I get png done.
2013-11-14 18:10:39 +13:00
7b53574b68
Support texture and screenshot dumping using WIC, no XP support.
2013-11-14 00:48:02 +13:00
abc3bddb54
Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
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This reverts commit a83c239765
.
2013-11-14 00:34:09 +13:00
f96e9e1ae4
warnings and code formatting
2013-11-13 04:03:46 -05:00