Tillmann Karras
eb4ed72a96
PostProcessing: fix lens distortion shader
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This has been broken since b44a0980eb
.
2021-07-18 04:10:02 +01:00
Tillmann Karras
c948d7f436
PostProcessing: fix link error when switching shaders
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Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
Tilka
6bf39dc6d6
Merge pull request #9908 from shuffle2/set-roundmode-with-simdmode
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merge SetRoundMode into SetSIMDMode
2021-07-18 03:48:55 +01:00
Shawn Hoffman
8bddd8c675
remove SetRoundMode
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we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
Tilka
3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
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make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
Tilka
baeeea8f53
Merge pull request #9906 from shuffle2/msvc-warnings
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remove msvc warnings which no longer fire, and DSP::Profiler
2021-07-18 03:01:43 +01:00
Shawn Hoffman
197075293d
make FPSCR.RN an enum
2021-07-17 18:55:06 -07:00
Shawn Hoffman
e1bddd4c18
remove DSP::Profiler*
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this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
Shawn Hoffman
c89ae53677
msvc: remove warning disables which no longer fire
2021-07-17 18:24:36 -07:00
Tilka
d7a5558dc5
Merge pull request #9905 from shuffle2/msvc-outdated-comment
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remove an outdated comment
2021-07-18 02:20:56 +01:00
Tilka
8feff42338
Merge pull request #9904 from shuffle2/msvc-volatile-ut
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unittests: remove some msvc-specific casts
2021-07-18 02:20:31 +01:00
Shawn Hoffman
f5b05ae080
remove an outdated comment
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seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
Shawn Hoffman
1009825cb2
unittests: remove some msvc-specific casts
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compiles on contemporary msvc
checked there is still a mul in release codegen
2021-07-17 17:41:41 -07:00
Tilka
e9068e108a
Merge pull request #9903 from shuffle2/msbuild-lang
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msbuild: use Build dir for Languages
2021-07-18 01:07:30 +01:00
Shawn Hoffman
bc22c74cd9
msbuild: use Build dir for Languages
2021-07-17 16:41:43 -07:00
Tilka
2adbd77a4c
Merge pull request #9902 from shuffle2/msbuild-deprecated
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msbuild: remove deprecated MinimalRebuild
2021-07-17 23:31:21 +01:00
Shawn Hoffman
7117bd5772
msbuild: remove deprecated MinimalRebuild
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we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
Léo Lam
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
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GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Pierre Bourdon
cccb1eef84
Merge pull request #9897 from leoetlino/axe-faulty-ax-checks
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DSPHLE: Minor AX fixes
2021-07-14 20:37:52 +02:00
Léo Lam
5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
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A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.
This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.
Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:
GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e
Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd
And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam
887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii
2021-07-14 19:20:25 +02:00
Connor McLaughlin
9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
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PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
JosJuice
fd7c4b2c00
Merge pull request #9891 from JMC47/jettsonic
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Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket
2021-07-13 21:06:04 +02:00
Admiral H. Curtiss
eedae929b7
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-13 20:38:56 +02:00
JMC47
b944ffc109
Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket
2021-07-13 03:37:09 -04:00
Léo Lam
b0d2df727a
Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
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GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam
de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
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Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam
162af2a7bb
Merge pull request #9870 from OatmealDome/ui-thread
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macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Léo Lam
b09347c160
Merge pull request #9877 from JosJuice/android-early-panic
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Android: Avoid crash on early panic alert
2021-07-13 03:27:12 +02:00
Tilka
8fcda4c315
Merge pull request #9889 from leoetlino/ax-symbols
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DSPHLE: Prevent AX GC and AX Wii symbol mixups
2021-07-13 01:41:44 +01:00
Markus Wick
edc4396603
Merge pull request #9888 from JosJuice/jitarm64-logicalimm-everywhere
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JitArm64: Stop using hand-encoded logical immediates
2021-07-12 23:03:31 +02:00
JosJuice
3af21d3d22
JitArm64: Optimize FloatCompare's CR value emitting
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Setting bit 32 is only needed in the case where EQ and GT are set
but SO and LT are not, which is not a possible outcome of a compare.
2021-07-12 22:54:37 +02:00
JosJuice
8af5095ff4
JitArm64: Stop using hand-encoded logical immediates
2021-07-12 22:25:49 +02:00
Léo Lam
474adcc601
DSPHLE: Prevent AX GC and AX Wii symbol mixups
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Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.
However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.
This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
JosJuice
2b26e729c3
Merge pull request #9887 from CrystalGamma/fix-vertexloader-generic
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VideoCommon: fix generic build
2021-07-12 09:05:46 +02:00
CrystalGamma
beb6ec0569
VideoCommon: fix generic build
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On x86/ARM Common/Assert.h is included by way of
VideoCommon/VertexLoader{X64,ARM64}.h, on other platforms it is missing.
2021-07-12 04:30:43 +02:00
Tilka
93626764d4
Merge pull request #9863 from Pokechu22/zora-eyes-v2
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Ignore the top bit of the indirect texture matrix scale
2021-07-11 23:10:47 +01:00
Pokechu22
b880be0aa5
Use separate fmt::formatters for each indirect matrix column
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This also fixes a bug where the float version of row 1 actually showed row 0 again.
2021-07-11 15:01:42 -07:00
Pokechu22
f467c02d1a
Ignore the top bit of the indirect texture matrix scale
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This fixes the Zora eye coloration in Twilight Princess.
2021-07-11 15:01:37 -07:00
Tilka
20a8e9c872
Merge pull request #9876 from Pokechu22/skyward-sword-map
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Fix indirect textures when format is not ITF_8
2021-07-11 22:59:23 +01:00
Tilka
f9baff46a6
Merge pull request #9885 from Tilka/datel
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GameFile: don't download covers for empty game IDs
2021-07-11 19:52:20 +01:00
Tillmann Karras
bd5c604718
GameFile: don't download covers for empty game IDs
2021-07-11 17:14:43 +01:00
Markus Wick
88fd9fd577
Merge pull request #9869 from JosJuice/jitarm64-constexpr-isimmlogical
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JitArm64: Encode logical immediates at compile-time where possible
2021-07-11 12:55:48 +02:00
Markus Wick
4157967f04
Merge pull request #9883 from JosJuice/jitarm64-fix-ps-cmpxx
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JitArm64: Fix ps_cmpXX
2021-07-11 12:28:11 +02:00
JosJuice
f903853cf7
JitArm64: Fix ps_cmpXX
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Passing a width of 64 and registers encoded as double to
DUP resulted in an invalid instruction. The registers should
be encoded as quads in this situation.
Fixes https://bugs.dolphin-emu.org/issues/12575 .
2021-07-11 11:43:19 +02:00
JosJuice
0f3b9a8874
JitArm64: Minor mcrfs optimization
2021-07-10 20:44:22 +02:00
JosJuice
9e80db123f
JitArm64: Encode logical immediates at compile-time where possible
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Manually encoding and decoding logical immediates is error-prone.
Using ORRI2R and friends lets us avoid doing the work manually,
but in exchange, there is a runtime performance penalty. It's
probably rather small, but still, it would be nice if we could
let the compiler do the work at compile-time. And that's exactly
what this commit does, so now I have no excuse for trying to
manually write logical immediates anymore.
2021-07-10 20:43:59 +02:00
JosJuice
10861ed8ce
JitArm64: Turn IsImmLogical into a constexpr constructor
2021-07-10 20:31:28 +02:00
JosJuice
ab024b218e
JitArm64: Accept LogicalImm struct as bitwise inst parameter
2021-07-10 20:13:11 +02:00
Markus Wick
f6ca70d094
Merge pull request #9822 from JosJuice/jitarm64-ps-cmpxx
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JitArm64: Implement ps_cmpXX
2021-07-10 19:20:48 +02:00