ec9dd80b7f
Memmap: get rid of unused junk.
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This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
44f481ec13
PPCCache: Get rid of FAST_ICACHE define.
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There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
010ca048df
Merge pull request #408 from lioncash/bool
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Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
728078bc09
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-24 19:43:11 -04:00
b584fcc86c
Merge pull request #407 from lioncash/hid-overflow
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Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
2014-05-25 00:42:09 +02:00
dd35a968f8
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
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WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).
So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
440246a190
Interpreter: use numeric_limits instead of FLT_MAX.
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Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
cffa848b99
Merge pull request #390 from magumagu/fp-reciprocal
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Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
ca3002977b
Merge pull request #256 from magumagu/dsound-notify
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DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
d71e20880f
Merge pull request #398 from Sonicadvance1/Fix-Spaced-Build-Path
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Fixes build if the build path has spaces in it.
2014-05-24 01:29:20 +02:00
d710e3af82
Fixes build if the build path has spaces in it.
2014-05-23 18:24:08 -05:00
6955fef161
Interpreter: Code style fixes.
2014-05-23 15:06:09 -07:00
d0ed3b8192
Jit: Use infinity and NaN from numeric_limits.
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MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
a9a2d3d98d
New frsqrte implementation; verified accurate.
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This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly. (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
129e76e60d
Interpreter: refactor the rsqrte code, and use it for ps_rsqrte.
2014-05-23 14:59:00 -07:00
567724b2f8
Jit: get rid of incorrect implementations of fres and frsqrte.
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The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.
These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.
(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
c6b7b4c790
Merge pull request #396 from kayru/opt_icache_invalidation
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JIT: Optimized iCache invalidation
2014-05-23 22:25:58 +02:00
ac75766c25
removed trailing whitespace
2014-05-23 21:14:48 +02:00
d08abfc14e
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
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This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
de1e2127dc
JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
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This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
2f8a147eda
Interpreter: make fres match hardware.
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New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
ad4ad7c1ed
Use accurate frsqrte in Interpreter.
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The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
b58753bd69
Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
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Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
fc41a53b46
Merge pull request #309 from magumagu/jit-unify-asm
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JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
c308657779
Merge pull request #376 from lioncash/wx
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Wx cleanup
2014-05-21 21:54:00 -07:00
7a7aa8c5a3
Merge pull request #386 from myownfriend/master
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Fixed formatting of post-processing shaders so they better match Dolphin's coding style
2014-05-21 21:42:57 -07:00
c4e60d5353
Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
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Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
6544d53c16
Merge pull request #361 from LPFaint99/wiisave
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Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
9ce269c7dc
Merge pull request #382 from magumagu/faster-fast-disc-speed
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DVDInterface: make fast disc speed faster.
2014-05-21 20:12:38 -07:00
4fb10a11b9
Merge pull request #379 from jordan-woyak/gamelist-size-fix
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Fix game list size display.
2014-05-21 19:52:10 -07:00
dd413269e3
Merge pull request #343 from jordan-woyak/disable-sdl-windows
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Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
7853766a6b
Update emboss.glsl
2014-05-21 17:09:26 -04:00
24027b78e3
Update emboss.glsl
2014-05-21 16:45:32 -04:00
12a9c5f0ce
Update fire2.glsl
2014-05-21 16:43:55 -04:00
f5579d9816
Update cool1.glsl
2014-05-21 16:42:18 -04:00
cd6aa34979
Update acidmetal.glsl
2014-05-21 16:38:25 -04:00
c3864db4b3
Update 32bit.glsl
2014-05-21 16:36:46 -04:00
41f13f9c99
Update primarycolors.glsl
2014-05-21 16:29:25 -04:00
c2e5e030b0
Update asciiart.glsl
2014-05-21 15:15:48 -04:00
28c1e6c6ca
Update 16bit.glsl
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Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
9b022e023b
Update firewater.glsl
2014-05-21 14:55:45 -04:00
dd91d86095
Update 16bit.glsl
2014-05-21 14:53:48 -04:00
d2a74bf294
Update chrismas.glsl
2014-05-21 14:52:46 -04:00
fd1d0e6e1e
Update posterize.glsl
2014-05-21 14:51:25 -04:00
d8fe09e9b1
Update nightvision2scanlines.glsl
2014-05-21 00:11:11 -04:00
1fe8d1ae16
Update nightvision2.glsl
2014-05-21 00:10:07 -04:00
753a937289
Update auto_toon2.glsl
2014-05-21 00:06:38 -04:00
f59c7f25da
Update asciiart.glsl
2014-05-21 00:05:13 -04:00
d13e9c5aa8
Update stereoscopic2.glsl
2014-05-21 00:00:50 -04:00
e43df47cd1
Update stereoscopic.glsl
2014-05-21 00:00:18 -04:00