Commit Graph

735 Commits

Author SHA1 Message Date
Jules Blok
aab6b70868 MainAndroid: Remove obsolete Host_RequestFullscreen() function 2016-11-11 20:48:19 +01:00
Jules Blok
8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
Sean Maas
beff65854a Android: Fix inverted EFB settings 2016-11-06 12:50:56 -05:00
Pringo
93bdab64fa Change "Wiimote" to "Wii Remote" in Logs 2016-11-03 17:58:28 -07:00
Markus Wick
1c9ed79c6a Merge pull request #4409 from sigmabeta/android-tv-screenshot-errors
[Android TV] Fix a screenshot glitch on game selector
2016-10-31 23:34:41 +01:00
Markus Wick
4f5d0cd450 Merge pull request #4391 from Pringo/wii-remote
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Markus Wick
d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
sigmabeta
64cf56dda3 Clear screenshot in game grid before attempting to render on Android TV devices 2016-10-30 18:53:57 -04:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Markus Wick
838b234317 Merge pull request #4389 from SeannyM/android-dir-restrict
Android: Allow accessing all folders
2016-10-26 08:49:27 +02:00
Pringo
4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
Sean Maas
f257c3385b Android: Fix screenshots on game list 2016-10-25 22:25:34 -04:00
Sean Maas
351825aa10 Android: Allow accessing all folders 2016-10-25 21:55:31 -04:00
Sean Maas
9eb0ab936f Android: Remove Japanese strings
These were very outdated and unmaintained.
2016-10-25 14:20:19 -04:00
Sean Maas
68affd37a1 Android: Remove unused stuff 2016-10-25 14:20:15 -04:00
Sean Maas
3b28fe11d6 Android: Cleanup formatting 2016-10-25 14:18:06 -04:00
Sean Maas
12db4e4882 Android: Fix "up one level" button 2016-10-24 23:16:51 -04:00
shuffle2
720cb34573 Merge pull request #4347 from SeannyM/android-wii-control
Android: On-screen classic controller + Wii controller select
2016-10-15 22:51:27 -07:00
Sean Maas
662cedfb78 Android: Fix some settings 2016-10-15 23:14:48 -04:00
Sean Maas
f981098438 Android: On-screen classic controller + Wii controller select
It's now possible to switch between a horizontal or vertical Wiimote
with no extension, a Wiimote with a Nunchuk, a Classic Controller,
or a GameCube Controller when running a Wii game.
2016-10-13 21:31:36 -04:00
Sean Maas
126117cdf7 Android: Use the light theme for emulation 2016-10-12 22:45:03 -04:00
Sean Maas
05f78a7707 Android: Add custom control scaling
Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00
sigmabeta
01b8a937ff Fix games being invisible in the game list on non-TV devices 2016-10-08 08:57:32 -04:00
degasus
05eff01229 Android: Update the gradle file to use android studio 2.2 cmake. 2016-10-05 23:44:10 +02:00
Stenzek
4a4f6cc135 Android: Add video backend choice to settings 2016-10-01 02:40:02 +10:00
Stenzek
6a99cbd9fc VideoCommon: Call Renderer::SurfaceChanged on render parent resize
This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Sean Maas
a317953ad4 Android: More accurate button scaling
Also scale based on button ID for consistency.
2016-09-29 21:46:46 -04:00
Sean Maas
313be655f4 Android: Option to toggle on/off individual buttons 2016-09-29 20:06:59 -04:00
Sean Maas
50b44fa337 Android: More on-screen buttons
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Sean Maas
bd99b318e5 Android: Add on-screen dpad support 2016-09-29 20:06:59 -04:00
Sean Maas
c24a22e30f Android: Use button IDs to save screen layout
Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-29 20:06:59 -04:00
MaJoR
daac4c4ae9 Adding forgotten wiimote home button
Ooops, forgot something. This adds the home button, that's all.
2016-09-28 23:28:44 -07:00
Markus Wick
dc40e75642 Merge pull request #4248 from SeannyM/android-left
Android: Fix Wiimote left button
2016-09-26 08:52:46 +02:00
Sean Maas
6ca8974b13 Android: Fix Wiimote left button 2016-09-25 21:05:40 -04:00
MaJoR
df5ea3d292 Adds Android Wiimote button images.
These were made when the button images were first remade many months ago, but they were never committed since there was no use for them at the time (and laziness :P). BUT now there is a PR that finally has use for these images, so it's time to get this into Dolphin and available for use!
2016-09-23 02:25:31 -07:00
Markus Wick
023eb34247 Merge pull request #4229 from SeannyM/android-joystick
Android: fix joystick saving incorrect y-coordinate
2016-09-20 07:03:15 +02:00
Sean Maas
001afae420 Android: fix joystick saving incorrect y-coordinate 2016-09-19 18:03:30 -04:00
Markus Wick
90ab952588 Merge pull request #4219 from SeannyM/android-state
Android: fix save and load state menus on non-TV devices
2016-09-19 22:32:05 +02:00
Markus Wick
0e2ec349ad Merge pull request #4221 from SeannyM/android-cleanup
Android: remove unused files
2016-09-19 22:30:20 +02:00
Sean Maas
9d54c472ae Android: scale buttons based on smaller screen dimension 2016-09-18 17:48:47 -04:00
Sean Maas
d49b38a5c9 Android: remove unused files 2016-09-16 18:24:16 -04:00
Sean Maas
094470ead6 Android: fix save and load state menus on non-TV devices 2016-09-16 17:43:38 -04:00
sigmabeta
8724df3b70 Fix crash caused by trying to reference touch-screen config UI on devices without touchscreen 2016-07-30 09:33:35 -04:00
Ironthighs
1ad32ee382 -Commented out lines disabling lint translation messages. 2016-07-22 23:01:45 -05:00
Ironthighs
89b5bc9ee5 -Fixed some various coding standard issues from previous commit. 2016-07-22 23:01:45 -05:00
Ironthighs
3dfeea01da -Implemented ability to configure game controls by moving them around individually. Controls save locations once they are placed. 2016-07-22 23:01:45 -05:00
JosJuice
0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
degasus
d79aeaa1e9 VideoCommon: Drop GetConfigName.
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
JosJuice
1878605d77 Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Rukai
b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
spider-mario
9e82694071 Fix configStrings in Android’s ButtonManager
The bug was exposed by clang-format.
2016-06-24 22:36:15 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Mat M
08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
Tyler Dunn
cf65199d86 [Android] Fix extra character in screenshot folder path
Environment.getExternalStorageDirectory().getPath() covers the end of the path with a slash, get rid of the extra slash to fix the path.
2016-05-20 15:24:49 -04:00
Tyler Dunn
4a0a92e95e [Android] Bump gradle plugin to 2.1.0
And fix deprecation warning in script
2016-05-18 22:31:54 -04:00
Tyler Dunn
a5b72abf2c [Android] Reduce code redundancy 2016-05-18 22:13:33 -04:00
Tyler Dunn
937caea1c9 [Android] Drop commit() for apply()
Apply is asynchronous, and we aren't expecting a return value so there
is no reason not to use apply.
2016-05-18 22:10:52 -04:00
Tyler Dunn
a0b54f558e [Android] Don't hardcode SD card path 2016-05-18 22:10:42 -04:00
Tyler Dunn
6a870c2417 [Android] Fix possible leak of fileCursor 2016-05-18 22:10:29 -04:00
JosJuice
dc3bbeb92f Fix reading CISO files on Android 2016-05-17 14:20:59 +02:00
EmptyChaos
c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos
c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
degasus
2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
degasus
3a4ff30745 Android: Also create directorys for the Wii files. 2016-04-24 14:44:30 +02:00
degasus
18db9498d7 Android: Check asset overwrite per file.
So new files will be added, eg the missed Wii directory.
2016-04-24 14:44:30 +02:00
degasus
3f704dca75 Android: Also copy sys/Wii directory.
Seems like this one was just missed, some games just did not start without it.
2016-04-24 14:44:30 +02:00
sigmabeta
57eea4f330 Fix android builds permanently. 2016-04-02 10:14:40 -04:00
degasus
6cd7740f4b Android: Update gradle version 2016-04-02 13:56:30 +02:00
Pierre Bourdon
2d1c0e4092 Merge pull request #3722 from Sonicadvance1/upgrade_to_new_MaJoR1
Update to MaJoR1's latest on screen buttons
2016-03-27 22:43:22 +02:00
Ryan Houdek
38a5183eb4 Fix Android buildbot 2016-03-12 15:44:13 -06:00
Ryan Houdek
baee7f0d15 Update to MaJoR1's latest on screen buttons 2016-03-08 20:27:03 -06:00
Tyler Dunn
309b0c53bf [Android] Remove CPUHelper class 2016-03-04 16:17:41 -05:00
Ryan Houdek
b57cb30c41 [Android] Make sure the file extension check isn't case sensitive 2016-03-03 08:29:51 -06:00
Pierre Bourdon
265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
8e1aff34df Merge pull request #3682 from Alcaro/master
Run pngout and zopflipng on every single PNG in this repo.
2016-02-29 17:27:29 +01:00
Alcaro
da68dfc2f4 Use optipng too. 2016-02-29 17:08:18 +01:00
Ryan Houdek
c82feb6c08 Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
Jules Blok
6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
Alcaro
a79d9ccfa1 Run pngout and zopflipng on every single PNG in this repo. 2016-02-27 22:25:51 +01:00
Ryan Houdek
6513062144 Merge pull request #3596 from Sonicadvance1/fix_android_crash
[Android] Fix crash when we don't have access to a folder.
2016-02-22 16:15:54 -05:00
Jules Blok
e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Ryan Houdek
6cc40b1235 Improve stability of the Wii U Gamecube Controller adapter under Android.
Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.

Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
sigmabeta
c2d03e62e7 Add Wiimote graphic 2016-02-08 21:23:16 -05:00
sigmabeta
dd4082f216 Add Wiimote Speaker option 2016-02-08 21:23:16 -05:00
sigmabeta
85cf07e87e Add Wiimote Input menu 2016-02-08 21:23:16 -05:00
Jules Blok
fb2f8e49bb Android: Remove FastDepthCalc option. 2016-02-08 12:26:56 +01:00
Ryan Houdek
fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Ryan Houdek
07434e3a65 [Android] Fix crash when we don't have access to a folder. 2016-02-05 22:03:33 -06:00
sigmabeta
7542eafd58 Fix capitalization on "GameCube" strings 2016-01-31 10:17:30 -05:00
sigmabeta
93056e3988 Change SettingsActivity label to "Settings" instead of "CPU Settings" 2016-01-31 10:06:00 -05:00
sigmabeta
9215878868 Add some stability fixes, though probably not enough 2016-01-30 10:24:44 -05:00
sigmabeta
bc03bbccf1 Make necessary modifications to Java_GCAdapter for permissions request 2016-01-30 10:10:15 -05:00
sigmabeta
6115d39a7a Implement Gamecube Input setting screen 2016-01-29 23:33:06 -05:00
Ryan Houdek
f1ca95eec7 Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek
b846ec084e Implement requesting permission for using the GC Wii U Adapter. 2016-01-27 15:08:45 -06:00
sigmabeta
28bcd2636b Fix CPU Core selection on x86-64 devices (really, just the Android emulator) 2016-01-25 09:28:57 -05:00
sigmabeta
96e7f774ae Fix rotations in Settings screen breaking everything 2016-01-25 09:28:57 -05:00
sigmabeta
fb04622039 Fix bugs in Setting screen & add a way to exit without saving 2016-01-24 19:31:34 -05:00
sigmabeta
cf7f5d078b Fix accessing video settings on Android TV 2016-01-24 10:04:06 -05:00
sigmabeta
04974835d6 Add fragment transition animations to the Settings UI screen 2016-01-23 17:00:54 -05:00