414ed6ef63
C.K. should fix his website before throwing stones at obsolete xml.
2013-10-09 23:56:16 +13:00
fbcc41c18e
Fix references for OGL, SW and D3D.
2013-10-09 23:49:00 +13:00
935ed814ea
Missed a accept error handler.
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Init instead of memset.
2013-10-09 23:35:29 +13:00
f811dbb575
Fix accept() bug, which was using the wrong isRW for error conversion.
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Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
932586f743
[JitArmIL] Fix Windows build?
2013-10-09 00:55:43 +00:00
4263f062b0
[JITArmIL] Fix JITIL compiling on x86.
2013-10-08 19:16:27 -05:00
a317391e3d
[Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni().
2013-10-08 19:08:06 -04:00
efac4bc608
[Android] Rephrase a comment in VideoSettingsFragment.java.
2013-10-08 18:45:10 -04:00
2244d351fc
.gitignore: Prevent Debugger directory from being removed again
2013-10-08 15:44:28 -04:00
ce5dbfe7a7
[ARM-JITArmIL] Begin merging of the two IL cores in to a common source base.
2013-10-08 19:23:37 +00:00
a0f2183424
[ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere.
2013-10-08 16:42:33 +00:00
7dd8deecec
[ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters.
2013-10-08 10:17:01 +00:00
4a0745799f
Missed OGL includes apparently.
2013-10-08 18:03:33 +13:00
eb480a406c
Fix Windows vcxproj files.
2013-10-08 17:52:18 +13:00
fb4cc76b11
[Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation.
2013-10-07 19:50:50 -04:00
0236ba3f86
[ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added.
2013-10-07 23:25:13 +00:00
9920362581
Fix MSVC project files
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yay relative paths
2013-10-07 18:50:21 -04:00
a7c7208103
Put Plugins/ in Core/, rename to VideoBackends
2013-10-07 10:37:01 -04:00
a4eab75d15
[ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done.
2013-10-07 14:25:07 +00:00
d6f0ecebb4
Fix updating the register even if an exception occurred in MMU mode.
2013-10-07 02:34:38 -04:00
a9908fdf09
Fix build issues on OS X i386.
2013-10-07 02:16:51 -04:00
c054049712
Fix PixelShaderGen from the previous commit.
2013-10-06 21:54:09 -05:00
26c38648ec
[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.
2013-10-06 21:51:41 -05:00
a40daac5b1
[Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option.
2013-10-06 21:32:05 -05:00
d4bd5fde71
Only emit the texgens if they are used, not every single time do all of them.
2013-10-06 21:32:05 -05:00
cf1b634c33
[Android] Remove unnecessary attributes from the ViewPager layout XML file.
2013-10-06 20:04:53 -04:00
5bee29c7c2
[Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well.
2013-10-06 10:45:05 -04:00
8a993b44b6
Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated.
2013-10-06 16:57:27 +03:00
a25a0a2590
Merge branch 'd3d9-removal'.
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If you're looking for a reason for the removal, issue 6167 lists more than enough of things that are not supported by D3D9.
2013-10-06 14:35:56 +02:00
7dba383c7c
Revert "imask stuff"
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This reverts commit c48f2acd04
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(commit was not intended to be published)
2013-10-06 14:30:27 +02:00
c48f2acd04
imask stuff
2013-10-06 13:39:17 +02:00
ed88cf6cad
Removing more references to D3D9.
2013-10-06 13:37:10 +02:00
5de6726658
Remove another D3D9 reference.
2013-10-06 13:30:59 +02:00
d198fee21b
Remove more references to D3D9...
2013-10-06 13:30:59 +02:00
61ed40749f
Shader generators: Remove any references to D3D9 and cleanup the affected code.
2013-10-06 13:30:56 +02:00
0e2e71e483
Remove some now unused VideoConfig settings.
2013-10-06 13:28:46 +02:00
755b280c3b
Rename the Direct3D11 backend to Direct3D. The new short name is D3D.
2013-10-06 13:28:45 +02:00
3b188b0481
VideoConfigDiag: Update video backend description to reflect the D3D9 removal.
2013-10-06 13:28:45 +02:00
0d4df39e1f
Remove D3D9 related files.
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Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00
6bdcde9dd6
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
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It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
2b08172a45
Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
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Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
8722b9cfb5
Missing break for IOCTL_ES_DELETETITLECONTENT
2013-10-06 16:22:44 +13:00
a7d073b0da
[Core] Simplify a loop within function Run() in Interpreter.cpp. The increment variable for the for loop is never used at all, so it's sensible to replace it with a while loop.
2013-10-05 14:38:21 -04:00
2d00c3a4f8
Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0.
2013-10-05 23:23:49 +10:00
6498a77362
Fix storeSingleFloat stack alignment.
2013-10-05 07:56:57 -04:00
21a114ec28
...Forgot the XMM regs for x86.
2013-10-05 01:17:34 -04:00
144d7e5500
Fix build-breaking typo.
2013-10-05 01:08:08 -04:00
8324510d65
Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot).
2013-10-05 13:07:40 +10:00
b7d1c03c8a
Added a check for the IOS version before overriding the OSGetResetCode() function.
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Fixes issue 6700.
2013-10-05 12:41:59 +10:00
f6c0fb7bbe
Merge branch '6663'
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Should fix some fastmem-related bugs and possibly improve performance a bit.
2013-10-04 21:19:40 -04:00