dolphin/Source/Core/InputCommon
2019-03-31 07:46:58 -05:00
..
ControllerEmu Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve 2019-03-05 23:37:00 +00:00
ControllerInterface InputCommon: Fix Win32 init race. 2019-03-31 07:46:58 -05:00
ControlReference Core/Host: Allow frontends to block inputs 2019-03-21 13:16:21 +01:00
CMakeLists.txt Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
GCAdapter_Android.cpp HW/SI: GCAdapter calibration fix. 2019-03-29 06:15:58 -05:00
GCAdapter.cpp HW/SI: GCAdapter calibration fix. 2019-03-29 06:15:58 -05:00
GCAdapter.h HW/SI: GCAdapter calibration fix. 2019-03-29 06:15:58 -05:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
InputCommon.vcxproj.filters Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
InputConfig.cpp Load custom game IR values if they are not set 2019-01-23 17:16:32 -05:00
InputConfig.h ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
InputProfile.cpp Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
InputProfile.h Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00