Commit Graph

18 Commits

Author SHA1 Message Date
7f85a10002 move viewport transform to polygon setup 2017-03-16 15:55:18 +01:00
29944c3c88 fix alphatest. alphablending. 2017-03-15 15:53:36 +01:00
74f291757a less shitty texture mapping. alpha test, sort of. 2017-03-15 00:10:32 +01:00
d95d22837b proper clear-plane support, including bitmap mode 2017-03-07 01:13:00 +01:00
72209c51f9 * perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
2017-03-06 23:57:04 +01:00
e5a4aa7c84 also keep track of texture attributes 2017-02-28 00:52:17 +01:00
f16d2aec61 calculate texture coordinates 2017-02-28 00:50:54 +01:00
dadf1eb5a5 fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right. 2017-02-20 18:46:44 +01:00
261689d3d1 'FIFO full' hack for SM64DS. 2017-02-17 19:34:41 +01:00
abd2cb444b improve 3D renderer precision. not perfect, but not bad at all. 2017-02-17 04:07:00 +01:00
68fb77b204 * backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
2017-02-14 02:43:35 +01:00
050ba5dfbe some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
2017-02-11 03:54:08 +01:00
78f49d061a base for software renderer 2017-02-10 16:50:26 +01:00
c95f7578bb store vertices and polygons. strips not handled yet. 2017-02-10 15:24:46 +01:00
49fd4ccb45 * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for whatever reason, probably lack of proper DMA timings)
* start implementing matrix shit
2017-02-08 21:30:10 +01:00
796dc58f71 GXFIFO finished. hacktastic integration into the ARM9 loop. 2017-02-08 00:52:37 +01:00
971e7b7e89 well, GX FIFO base. noting that for now, it doesn't do much beyond getting full real quick.
also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop.
2017-02-07 23:31:21 +01:00
0562410de2 * lay base for 3D engine
* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
2017-02-07 22:23:46 +01:00