Commit Graph

3471 Commits

Author SHA1 Message Date
ryzendew
e096fc7aec
Looking for new devs 2024-10-14 00:37:13 -03:00
ryzendew
71734fc393
Update README.md 2024-10-07 20:20:18 -03:00
ryzendew
194f3f6b11
Add a todolist 2024-10-05 20:53:58 -03:00
ryzendew
6ecfd2fd12
Merge pull request #4 from Ryujinx-NX/#7205-Auto-add-DLC-and-updates
#7205 auto add dlc and updates
2024-10-05 20:44:08 -03:00
ryzendew
563c3429e3
Remove old stuff 2024-10-03 16:09:09 -03:00
ryzendew
fcdf4fd563
Update README.md 2024-10-01 15:50:13 -03:00
gdkchan
a2c0035013
Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)
* Update audio renderer to REV13: Add support for compressor statistics and volume reset

* XML docs

* Disable stats reset

* Wrong comment

* Fix more XML docs

* PR feedback
2024-10-01 11:30:57 +01:00
gdkchan
7d158acc3b
Do not try to create a texture pool if shader does not use textures (#7379) 2024-09-30 11:41:07 -03:00
e2dk4r
5dbba07e33
sdl: set app name (#7370)
Ryujinx was not hinting application name, so on some platforms (e.g.
Linux) volume control shows Ryujinx as 'SDL Application'. This can cause
confusion.

This commit fixes name in volume control applets on some platforms.

see: https://wiki.libsdl.org/SDL2/SDL_HINT_APP_NAME
2024-09-28 10:44:23 +02:00
MaxLastBreath
d86249cb0a
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build

* Update AutoDeleteCache.cs

* Dynamic Texture Cache (WIP)

* Change to float Multiplier, in-case it needs fine-tuning.

* Delete src/src.sln

* Update AutoDeleteCache.cs

* Format

* Fix Formatting

* Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines

* Fix 4GB dram crashing

* Format newline

* Refractor

- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Format comment

* comment context

* Increase TextureSize capacity for OpenGL back to 1024

- Added a new const ulong for OpenGLTextureSizeCapacity

* Fix changes from last commit.

* Adjust last OpenGL changes.

* Remove garbage VSC file

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-26 14:33:38 -03:00
riperiperi
04d68ca616
GPU: Ensure all clip distances are initialized when used (#7363)
* GPU: Ensure all clip distances are initialized when used

* Shader cache version
2024-09-26 14:19:12 -03:00
Jason Youngberg
050f22977f
Update bug_report.yml to provide better instructions for finding log file (#7333) 2024-09-24 11:10:36 +02:00
gdkchan
319507f2a1
Fix quads draws after DrawTexture on Vulkan (#7336) 2024-09-22 19:36:53 -03:00
gdkchan
d717aef2be
Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined

* Shader cache version bump

* Improve comment
2024-09-19 21:23:09 -03:00
gdkchan
24ee8c39f1
Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
jhorv
73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
gdkchan
ef81658fbd
Implement support for shader ATOM.EXCH instruction (#7320)
* Implement support for shader ATOM.EXCH instruction

* Shader cache version bump

* Check type
2024-09-18 15:48:55 -03:00
gdkchan
062ef43eb4
Revert "Wait for async task to complete (#7122)" (#7318)
This reverts commit ccf96bf5e6.
2024-09-17 16:25:26 -03:00
gdkchan
eb8132b627
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
TSRBerry
ccf96bf5e6
Wait for async task to complete (#7122)
This way exceptions thrown during the execution of CheckLaunchState()
will correctly invoke the unhandled exception handler
and cause Ryujinx to crash.
2024-09-17 15:42:00 -03:00
ZenoArrows
f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
gdkchan
cf77c011e4
Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
gdkchan
cd74ae1bbd
Implement fast DMA texture to texture copy (#7299)
* Implement fast DMA texture to texture copy

* PR feedback
2024-09-15 18:12:05 -03:00
Emmanuel Hansen
62216782ca
Make GetFunctionPointerForDelegate as explicit as possible (#7279)
Co-authored-by: gdk <gab.dark.100@gmail.com>
2024-09-15 17:39:10 -03:00
Jimmy Reichley
16511aaf08
Merge remote-tracking branch 'origin/master' into feature/auto-load-extra-files 2024-09-14 08:51:16 -04:00
gdkchan
2f36a6665c
Implement Arm32 VSHLL and QADD16 instructions (#7301) 2024-09-12 18:22:30 -03:00
Jimmy Reichley
ecbea211b4
Merge remote-tracking branch 'origin/master' into feature/auto-load-extra-files 2024-09-07 10:08:40 -04:00
riperiperi
ca59c3f499
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements

This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:

- Partial use of VK_EXT_attachment_feedback_loop_layout
  - All renderable textures have AttachmentFeedbackLoopBitExt
  - Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )

TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors

* Mark field readonly

* Add feedback loop dynamic state

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Formatting

* Fix more complaints

* RADV dcc workaround

* Use dynamic state properly, cleanup.

* Use aspects flags in more places
2024-09-01 21:28:16 -03:00
gdkchan
fdd7ee791c
Fix incorrect depth texture 3D flag (#7262) 2024-09-01 17:58:01 -03:00
riperiperi
398fa1c238
Vulkan: Update Silk.NET to 2.21 (#7266)
* Update Silk.NET version

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Cleanup

* Readonly ref warnings

* Remove driver id todo
2024-09-01 17:33:11 -03:00
Jimmy Reichley
401e60e4cb
Merge remote-tracking branch 'origin/master' into feature/auto-load-extra-files 2024-08-31 16:14:48 -04:00
Emmanuel Hansen
2c5c0392f9
Make HLE project AOT friendly (#7085)
* add hle service generator

remove usage of reflection in device state

* remove rd.xml generation

* make applet manager reflection free

* fix typos

* fix encoding

* fix style report

* remove rogue generator reference

* remove double assignment
2024-08-31 11:39:26 -03:00
Emmanuel Hansen
e0acde04bb
Replace ImageSharp with SkiaSharp everywhere (#7030)
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering

* fix avalonia inline keyboard input

* remove image sharp from gtk3 project

* add skiasharp linux assets

* fix whitespace

* fix format

* fix ico image offset when saving shortcut to windows
2024-08-31 11:32:53 -03:00
David McFarland
3c61d560c3
Fix deadlock in background translation thread shutdown (#7239)
TryDequeue checks for _disposed before taking the lock.  If another
thread calls Dispose before it takes the lock, it won't get woken up by
the PulseAll call, and will deadlock in Monitor.Wait.

Double-checking _disposed with the lock taken should avoid this.
2024-08-27 19:10:24 +02:00
Jimmy Reichley
b3f3b196d3
Merge remote-tracking branch 'origin/master' into feature/auto-load-extra-files 2024-08-24 11:11:38 -04:00
dependabot[bot]
b45a81458a
nuget: bump DynamicData from 9.0.1 to 9.0.4 (#7220)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 9.0.1 to 9.0.4.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/9.0.1...9.0.4)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-21 12:30:43 +02:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array (#7159) 2024-08-21 00:49:17 +01:00
Jimmy Reichley
bb24688b4d
Some comments 2024-08-20 18:19:07 -04:00
Toni Förster
552c15739c
nuget: bump ImageSharp from 2.1.8 to 2.1.9 (#7160)
While building I got some warnings, so I updated the dependency.

`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7`
2024-08-20 22:26:32 +01:00
Jimmy Reichley
e7f3f9ceef
Fix locale string bug 2024-08-19 20:35:58 -04:00
Jimmy Reichley
e4399b4733
Remove stale todo 2024-08-19 20:35:58 -04:00
Jimmy Reichley
aa26421310
Remove ApplicationAdded event; always enumerate nsp when autoloading 2024-08-19 20:35:58 -04:00
Jimmy Reichley
13bac28e43
Fix list enumeration 2024-08-19 20:35:58 -04:00
Jimmy Reichley
cd062ee811
Format 2024-08-19 20:35:57 -04:00
Jimmy Reichley
14c90d1c5d
Dont reload entire library on game version change 2024-08-19 20:35:57 -04:00
Jimmy Reichley
2b0e121b17
Better cache lookup for apps 2024-08-19 20:35:57 -04:00
Jimmy Reichley
4bf437180f
Reduce size of settings sections 2024-08-19 20:35:57 -04:00
Jimmy Reichley
6bdf194ebc
Add title update autoloading 2024-08-19 20:35:57 -04:00
Jimmy Reichley
3d7ede533f
Begin extracting updates to match DLC refactors 2024-08-19 20:35:57 -04:00
Jimmy Reichley
7f854c3527
Formatter 2024-08-19 20:35:57 -04:00