Commit Graph

10976 Commits

Author SHA1 Message Date
Ryan Houdek
1aed2542c7 Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
JIT: fix Force25BitPrecision with accurate single precision mode off
2014-11-28 22:42:44 -06:00
Ryan Houdek
e7daf6b3bc Merge pull request #1606 from FioraAeterna/vertexloadercall
Vertex loader: use ABI_CallFunction
2014-11-28 22:40:06 -06:00
Ryan Houdek
5003618587 Merge pull request #1605 from FioraAeterna/fixcrormerge
JIT: fix fcmp+cror merging bug
2014-11-28 22:39:13 -06:00
Ryan Houdek
1a85df0459 Merge pull request #1603 from FioraAeterna/nofastinterrupts
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 22:37:52 -06:00
Ryan Houdek
2d2baec65d Merge pull request #1595 from degasus/master
OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
Fiora
7acd5eba17 Vertex loader: use ABI_CallFunction
Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Ryan Houdek
ec3d6da7b5 [ARM32] Remove conditional execution from store instructions. 2014-11-29 02:44:17 +00:00
Ryan Houdek
6c399ce9ae [ARM32] Removes a block of conditional execution in the dispatcher. 2014-11-29 02:42:30 +00:00
Ryan Houdek
e358696d46 [ARM32] Removes conditional execution from ARMv7's Jit function. 2014-11-29 02:42:22 +00:00
Lioncash
c2e5715034 Merge pull request #1601 from RachelBryk/wiimote-hotkey2
Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Fiora
d42305aba0 JIT: fix fcmp+cror merging bug
Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Jasper St. Pierre
854f6b8688 HW: Poll system input from system timers
Rather than playing terrible hacks to determine the start of input
frames, just update system input periodically. Specifically, every
60th of a second.
2014-11-28 10:56:11 -08:00
Jasper St. Pierre
f3b739341e HW: Remove UpdateOutput
All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
86e4da2c07 ForceFeedback: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1958a10b6f XInput: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1b3d0173f5 SDL: Apply updates immediately rather than going through UpdateOutput
We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
Jasper St. Pierre
1cee3b8cc6 WiimoteEmu: Hardcode acceleration calibration values
Now we don't have any runtime calibration at all.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
5f6cfd67b7 Nunchuk: Hardcode Nunchuk accelerometre calibration values as well 2014-11-28 10:51:30 -08:00
Jasper St. Pierre
211eafc130 Nunchuk: Hardcode Nunchuk stick calibration values
The game can never change these, so there's no reason to make it
dynamic. Just put the constants in the code.

While we're at it, take the time to clean up the code and also
and document several of the hacks we're doing inside to make the code
clearer to understand.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
64014d1dcd Nunchuk: Use the accel_cal struct directly in nu_cal 2014-11-28 10:51:30 -08:00
Jasper St. Pierre
cd95002356 WiimoteHid: Remove unused structs 2014-11-28 10:51:30 -08:00
Jasper St. Pierre
fca9b491cc WiimoteEmu: Remove Spy method
This is the only use for a lot of unused methods and structs, and it's a
poorly written mess that doesn't even compile. Just remove it so we can
clean up the rest of a lot of code.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
e43ad58a3a GCPad: Clean up Motor/Rumble interfaces
Remove the duplication here and just have one Rumble interface that
takes a single strength parameter.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
f2787f620e ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
61fcfc4bf2 ControllerInterface: Remove unused ClearInputState 2014-11-28 10:50:45 -08:00
Jasper St. Pierre
367a42dcfd ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
0c056c6411 DInput: Remove the unsupported Lights output
The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
b5d4e8d37e ControllerInterface: Remove unused "force" parameter
I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
6aa1a59ee8 SI: Clean up controller-like devices with subclassing
This takes the giant mess of controller-like devices (dance mat and
steering wheel) down to something more manageable, similar to how
the Donkey Konga bongo controller works.

Based-on-a-patch-by: comex <comexk@gmail.com>
2014-11-28 10:50:45 -08:00
Ryan Houdek
ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Fiora
41f5ef3304 JIT: remove "fast interrupts" option set and then used nowhere 2014-11-28 06:42:40 -08:00
Fiora
3e893913dd JIT: fix Force25BitPrecision with accurate single precision mode off
Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
Rachel Bryk
df9ace0985 Fix wiimote connect hotkeys. 2014-11-28 08:55:19 -05:00
Fiora
561e96b080 JIT: clear FIFO write addresses when block cache is cleared
Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Unknown W. Brackets
815b7bec96 DiscIO: Change a memset() to zero initialization. 2014-11-27 11:12:17 -08:00
Unknown W. Brackets
f54bf81520 DiscIO: Avoid zeroing buffer when compressing gcz.
This saves 6% time.
2014-11-27 08:58:09 -08:00
Unknown W. Brackets
2635e7d9ea DiscIO: Decompress to file using a larger buffer.
This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
Unknown W. Brackets
f2f83a0c60 DolphinWX: Allow cancelling gcz compression. 2014-11-27 07:53:28 -08:00
Jules Blok
6d51455195 VideoConfig: Further optimize convergence and separation values and update their descriptions.
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
b3c6602d06 OGL: Only show the options when stereoscopy was enabled in the INI file.
We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
Augustin Cavalier
74291017e5 SystemInfo: various cleanup.
* Rename the copy slot to match naming convention elsewhere
 * Remove the Mac 10.7/10.8 detection as we don't support it now
2014-11-26 15:40:38 -05:00
Augustin Cavalier
59c4ccfa75 GameGrid: enable uniform item sizes.
Looks much nicer this way.
2014-11-26 15:37:12 -05:00
degasus
c63a38088a OGL: require GL version >= 3.0
This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
Augustin Cavalier
9180257c4a "Gamelist view style" -> "List style"
* Cleaner & more concise.
 * Also add some "Alt" shortcuts
2014-11-26 15:32:55 -05:00
Augustin Cavalier
ca8316ac54 Remove note about reusing the render widget.
This is actually not possible due to how Qt manages child widgets...
2014-11-26 15:30:35 -05:00
Rohit Nirmal
84b060d313 Fix building with PCH disabled. 2014-11-26 10:21:04 -06:00
Lioncash
25492f3d70 Merge pull request #1593 from lioncash/arm
Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash
e9b09a4c9f Arm(64)Emitter: Make some variables static 2014-11-25 23:27:48 -05:00
skidau
b806680eac Merge pull request #1522 from jcowgill/sfml-2.1
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau
69bd1562e2 Merge pull request #1561 from comex/10.9
Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Fiora
3be31ca2c8 JIT: remove "accurate fcmp" option
This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.

This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Lioncash
4afb85ef33 Merge pull request #1584 from degasus/master
OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash
aa92797f93 Merge pull request #1582 from Stevoisiak/newImprovedFormatting
More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash
dcdd4e51f6 Merge pull request #1589 from lioncash/x11
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill
a93f86330e Port dolphin to SFML 2.1 2014-11-25 16:44:38 +00:00
Pringo
217ca9ba2b http -> https for Wiki Seach 2014-11-24 22:06:41 -08:00
comex
b36b55cfcb Upgrade AudioUnit API usage.
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex
759ea3bce7 Update Main.cpp version checks. 2014-11-25 00:27:13 -05:00
comex
e631f68c1b Switch from deprecated Carbon idle tickling to Cocoa power assertions.
Also, this avoids keeping the system awake if a game is not being
played.

Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works.  Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex
aae234c5d7 Fix name conflict between SoundTouch BOOL and ObjC BOOL. 2014-11-25 00:27:13 -05:00
comex
245ff601b7 Merge pull request #1552 from waddlesplash/dolphin-qt
DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash
c0fd319295 VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
Stevoisiak
6da394a4d0 More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
Rohit Nirmal
4d931c16ad Silence a few "zero as null pointer" warnings. 2014-11-24 12:36:46 -06:00
Jules Blok
145e0cc84c OGL: Display the stereoscopy support warning before the stereo setting is reset.
Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok
a04edbcb9a VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
Jules Blok
f64aadd362 VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it. 2014-11-24 12:25:35 +01:00
Jules Blok
0f4d59f612 VideoConfig: Rename StereoFocalLength to StereoConvergence. 2014-11-24 11:58:38 +01:00
Jules Blok
9b2cd82da5 GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
degasus
ed9f258b27 GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
Jules Blok
106df04e8e GeometryShaderGen: Declare the vertex array size. 2014-11-23 14:30:12 +01:00
Jules Blok
422125c1a9 GeometryShaderGen: Add comments. 2014-11-23 14:30:12 +01:00
Jules Blok
a565317a6a VideoConfigDiag: Update convergence description.
The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok
72c01e3083 VideoConfigDiag: Remove value labels. 2014-11-23 14:30:12 +01:00
Jules Blok
24e4de3643 VideoConfig: Move stereoscopy settings to the Enhancements section. 2014-11-23 14:30:12 +01:00
Jules Blok
6e62dd3415 Add stereoscopy hotkeys. 2014-11-23 14:30:12 +01:00
Jules Blok
21eabc1b9d OGL: Add warning message when stereoscopic 3D is enabled but unsupported. 2014-11-23 14:27:40 +01:00
Jules Blok
0f63186371 TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
Jules Blok
9994ccb342 PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
Jules Blok
f3ddf37d07 VideoCommon: Switch to Nvidia stereoscopy offset formula. 2014-11-23 14:27:40 +01:00
Jules Blok
8210b9c915 TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
Jules Blok
02ad1a36ea VideoConfigDiag: Update descriptions.
Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok
27f3f804a0 ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok
51a4d6a4be GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00
Jules Blok
ee76c03160 TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
Jules Blok
4d075c2efb ProgramShaderCache: Abort shader compilation if geometry shader failed to compile. 2014-11-23 14:27:40 +01:00
Jules Blok
6642af2404 OGL: Remove Virtual XFB SBS support. 2014-11-23 14:27:40 +01:00
Jules Blok
acc65ee608 GeometryShader: Replicate missing position manipulations from vertex shader. 2014-11-23 14:27:40 +01:00
Jules Blok
ab76cf8b5e PostProcessing: Apply color correction to the anaglyph shader.
The eyes were accidentally swapped, the left filter only allows red to pass so the left eye texture should be used in the red channel.
2014-11-23 14:27:39 +01:00
Jules Blok
081212b765 TextureCache: Force mono copies of the depth buffer.
Fixes stereoscopic stencil shadows in some games.
2014-11-23 14:27:39 +01:00
Jules Blok
3baa01fc73 VideoConfig: Use a smaller focal length default. 2014-11-23 14:27:39 +01:00
Jules Blok
6b2261deca VideoConfigDiag: Update descriptions of stereoscopy settings. 2014-11-23 14:27:39 +01:00
Jules Blok
2cb2290910 TextureCache: Fix invalid cast. 2014-11-23 14:27:39 +01:00
Jules Blok
c0a5ae1746 OGL: Also redefine glFramebufferTexture on OpenGL ES. 2014-11-23 14:27:39 +01:00
Jules Blok
aa57feb9a8 ProgramShaderCache: Don't call glAttachShader if no geometry shader was compiled. 2014-11-23 14:27:39 +01:00
Jules Blok
f74d1b16ed OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
Jules Blok
1261bd02ca VertexShaderManager: Add stereoscopy options to swap the left and right eye. 2014-11-23 14:27:39 +01:00
Jules Blok
c3ad6e7820 PostProcessing: Add support for anaglyph stereoscopy mode. 2014-11-23 14:27:39 +01:00
Jules Blok
6c8f3fa861 VideoConfig: Add StereoMode enumeration. 2014-11-23 14:27:39 +01:00
Jules Blok
0eb0c47eba Render: Improve SBS presentation.
New calculation properly takes pillar boxing into account.
2014-11-23 14:27:39 +01:00
Jules Blok
d7804a4d3e Cosmetics. 2014-11-23 14:27:39 +01:00
Jules Blok
9b22e15180 VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
Jules Blok
4d9589b35f Cosmetics. 2014-11-23 14:27:38 +01:00
Jules Blok
9b4185ffdf ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
Jules Blok
35342664e3 OGL: Disable stereoscopy if the GPU does not support geometry shaders. 2014-11-23 14:27:38 +01:00
Jules Blok
f370cb386c ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled. 2014-11-23 14:27:38 +01:00
Jules Blok
6cacfad010 GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
Jules Blok
4fd943aedd VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
Jules Blok
284be96cd5 OGL: Recreate the framebuffers when the stereo setting changes. 2014-11-23 14:26:56 +01:00
Jules Blok
63b37e29d1 ShaderGen: Rename "eye" to "layer".
Keeping things generic.
2014-11-23 14:26:56 +01:00
Jules Blok
d583720a59 GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
Jules Blok
176191dc16 ShaderGenCommon: Move uniforms into a common static string. 2014-11-23 14:24:09 +01:00
Jules Blok
0a72cf94cb TextureCache: Ignore the geometry shader if stereoscopy is disabled. 2014-11-23 14:24:09 +01:00
Jules Blok
fa32f751d3 ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
Jules Blok
b236c363de ShaderGen: Add a stereoscopy flag in the UID data. 2014-11-23 14:23:42 +01:00
Jules Blok
4fe9ceeee2 TextureCache: Set proper vertex limit in geometry shader.
Without instancing 6 vertices are output instead of 3.
2014-11-23 14:23:42 +01:00
Jules Blok
5944d15021 TextureCache: Check the number of layers before reusing a texture. 2014-11-23 14:23:42 +01:00
Jules Blok
272ea90ca5 GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok
80616c6e9e TextureCache: Implement layered framebuffer support.
Stereoscopic EFB2Tex is now supported.
2014-11-23 14:23:41 +01:00
Jules Blok
d9e280e338 PixelShaderGen: Sample the correct texture layer. 2014-11-23 14:23:41 +01:00
Jules Blok
f6ea293027 VertexShaderManager: Compute stereoscopy projection matrices. 2014-11-23 14:23:41 +01:00
Jules Blok
c64486075d PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
Jules Blok
81e9004679 VideoConfigDiag: Add Stereo 3D option. 2014-11-23 14:23:41 +01:00
Jules Blok
2d8ec62beb Pass VS_OUTPUT structs between shaders. 2014-11-23 14:23:41 +01:00
Jules Blok
b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
degasus
6670cacddc use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
Lioncash
60e9301f40 Merge pull request #1586 from lioncash/ar
DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash
f73b6abdf5 DolphinWX: Fix patch removal 2014-11-22 17:25:14 -05:00
Lioncash
be2331b6f1 DolphinWX: Fix button handling for AR codes 2014-11-22 16:44:31 -05:00
degasus
6f3e20ac42 OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
degasus
36fe8ccf46 OGL: also show driver warnings on release builds 2014-11-22 15:07:52 +01:00
Ryan Houdek
2fdeefb65b Adds support for OpenGL ES draw_elements_base_vertex.
This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.

This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
Augustin Cavalier
1e17bbce0f DolphinQt: GameList! 2014-11-21 18:36:49 -05:00
Ryan Houdek
e84999386b Merge pull request #1579 from Sonicadvance1/armv7-fastmem-rewrite
Rewrites ARMv7 fastmem entirely.
2014-11-21 14:54:05 -06:00
Ryan Houdek
bfbbddd76f Rewrites ARMv7 fastmem entirely.
This is a fairly lengthy change that can't be separated out to multiple commits well due to the nature of fastmem being a bit of an intertangled mess.
This makes my life easier for maintaining fastmem on ARMv7 because I now don't have to do any terrible instruction counting and NOP padding. Really
makes my brain stop hurting when working with it.

This enables fastmem for a whole bunch of new instructions, which basically means that all instructions now have fastmem working for them. This also
rewrites the floating point loadstores again because the last implementation was pretty crap when it comes to performance, even if they were the
cleanest implementation from my point of view.

This initially started with me rewriting the fastmem routines to work just like the previous/current implementation of floating loadstores. That was
when I noticed that the performance tanked and decided to rewrite all of it.

This also happens to implement gatherpipe optimizations alongside constant address optimization.

Overall this comment brings a fairly large speedboost when using fastmem.
2014-11-21 05:21:57 -06:00
Matthew Parlane
1f7dbbef07 Merge pull request #1567 from comex/remove-android-ndk-hack
Remove Android <ucontext.h> hack.
2014-11-21 19:56:28 +13:00
Matthew Parlane
4ef0ab2731 Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
Matthew Parlane
21e4e035cc Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Lioncash
2ef4a939dc Merge pull request #1529 from FioraAeterna/ssevertex
Vertex loader: more vector code
2014-11-20 22:33:29 -05:00
skidau
15e7a8c247 Merge pull request #1573 from kamiyo/fix-wiimote-speaker
Fix wiimotespeaker emulation affecting real wiimote
2014-11-21 13:13:21 +11:00
comex
aa452f4fe8 Merge pull request #1576 from comex/osx-qt-build-fixes
OS X Qt build fixes
2014-11-20 12:11:43 -05:00
Fiora
3ddf82a318 Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
skidau
2968cb138c Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler). 2014-11-20 18:23:05 +11:00
skidau
ba1a8d2ef3 Merge pull request #1517 from JosJuice/cav-disc-drive
DVDInterface: Timing accuracy improvements
2014-11-20 13:30:02 +11:00
comex
fb50cb6d99 Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
2014-11-19 20:25:23 -05:00
comex
ba4a763410 Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex
dd2c8c49b3 Merge pull request #1515 from RachelBryk/gpudeterminism-isoprops
Add GPUDeterminismMode to isoproperties.
2014-11-19 20:03:52 -05:00
Lioncash
ccebac8bcc Merge pull request #1456 from Stevoisiak/AddCountries
Additional Country Filters
2014-11-19 19:21:59 -05:00
comex
688b1e537e rename CopyDataIntoBundle target name to avoid wx/qt conflict 2014-11-19 14:53:51 -05:00
Lioncash
19dabee326 Merge pull request #1568 from rohit-n/android-warnings
Android: Silence a few warnings.
2014-11-19 12:17:13 -05:00
Ryan Houdek
a3f9f21e08 Merge pull request #1571 from degasus/master
OGL: fix buffer destruction
2014-11-19 02:13:36 -06:00
kamiyo
e76e3b7390 Added condition so that function to mix wiimote-speaker data into the master mixer is called only if wiimote is emulated. 2014-11-19 01:28:11 -05:00
skidau
f5aed3d6c6 Merge pull request #1548 from skidau/region-australia
Added Australia to the list of valid PAL regions
2014-11-19 16:59:08 +11:00
skidau
ca3e5ce5e1 Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
Changed the CPEnd loop check to an exact match.
2014-11-19 12:48:09 +11:00
skidau
3d448e49c6 Update CPStatus before processing the FIFO events and force an exception check on interrupts.
Added more information into the FIFO unknown opcode error message.
2014-11-19 12:48:08 +11:00
skidau
b2c02e216c Separated out the CPU and GPU thread path to avoid clobbering.
Removed the Eternal Darkness check as it is no longer required.

Fixes issue 7835.
2014-11-19 12:48:08 +11:00
skidau
32f2cd8c7f Merge pull request #1566 from Sonicadvance1/fix_gl21
Fixes GLExtensions for GL 2.1 or GLES 2 devices.
2014-11-19 12:47:23 +11:00
Steven Vascellaro
695bbac36a Removed SDK flag
SDK is not an official Nintendo country code, and is not actually used
by any official software.
2014-11-18 19:44:17 -05:00
Stevoisiak
f1a26ff654 Various country flag improvements
* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION

Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
degasus
ff942d44b5 OGL: fix buffer destruction
This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before.
2014-11-18 23:13:06 +01:00
Stevoisiak
e7a82c4ded Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
Lioncash
f7d1943615 Merge pull request #1570 from lioncash/scale
WxUtils: Get rid of GetCurrentBitmapLogicalScale
2014-11-17 20:55:14 -05:00
skidau
2affe25191 Merge pull request #1559 from Sonicadvance1/armv7-minor-optimizations
ARMv7 block profiling + minor optimization
2014-11-18 12:51:03 +11:00
Lioncash
3c23a9afc9 WxUtils: Get rid of GetCurrentBitmapLogicalScale
wx now provides the means to query this.
2014-11-17 20:16:33 -05:00
degasus
c211450b99 OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
Dolphin Bot
dced84d440 Merge pull request #1564 from RachelBryk/freelook
Make freelook hotkeys configurable.
2014-11-17 20:44:48 +01:00
Rohit Nirmal
8ec791c4f3 Android: Silence a few warnings. 2014-11-17 19:21:38 +00:00
Lioncash
f78600ec9e Merge pull request #1562 from lioncash/host
Host: Kill off GetRenderWindowSize
2014-11-17 13:51:40 -05:00
Lioncash
b94dbca160 Host: Kill off GetRenderWindowSize 2014-11-17 13:44:49 -05:00
comex
c5a25d56e0 Remove Android <ucontext.h> hack.
There was a longstanding hack that defined ucontext_t manually to work
around the lack of this header on the Android NDK.  However, it looks
like newer NDK versions now have it like good little POSIX boys, and my
recent header reshuffle broke the build on those versions, presumably
because the real and fake definitions of ucontext_t end up included in
the same file where they weren't under the old organization.

Rather than try to revert the conflict, this commit just removes the
hack.  The buildbot's NDK will need to be upgraded.
2014-11-17 13:29:04 -05:00
Ryan Houdek
3bfa15d2e1 Fixes GLExtensions for GL 2.1 or GLES 2 devices.
This wasn't too much of a concern since we normally don't care about this feature set, but it is nice when testing on new devices and they don't
support the higher feature sets but want to run under software renderer.

The Mesa softpipe and PowerVR 5xx drivers don't support higher GL versions, but they shouldn't exit out just because they couldn't get a GL3 function
pointer that isn't even going to be used at that point.
2014-11-16 22:59:29 -06:00
Lioncash
5fce33f918 Merge pull request #1565 from Sonicadvance1/armv7-fix-fastmem
Fixes ARMv7 FP loadstores using fastmem when not enabled.
2014-11-16 22:22:22 -05:00
Ryan Houdek
f9208dcc13 Fixes ARMv7 FP loadstores using fastmem when not enabled. 2014-11-16 21:12:11 -06:00
Rachel Bryk
ea11c446c2 Make freelook hotkeys configurable. 2014-11-16 22:00:56 -05:00
skidau
5143adac0e Merge pull request #1306 from i418c/freelook_fixes
Freelook fixes
2014-11-17 13:03:23 +11:00
JosJuice
091db36162 DVDInterface: Add a delay for commands other than regular reads
Behavior inspired by WII_IPC_HLE_Device_DI.
2014-11-16 21:29:40 +01:00
JosJuice
c6e695b245 DVDInterface: CAV disc drive
Changes the read speed of GC discs from 3 MiB/s to 2-3.3 MiB/s,
depending on the location of the data. I also attempted to change the
speeds for Wii discs, but it has very little effect right now because
Wii games use IPC_HLE instead of DVDInterface. It does affect Wii
homebrew that reads Wii discs, though.
2014-11-16 20:57:26 +01:00
comex
aa2fc1f66b Merge pull request #1449 from comex/memtools-merge
Reorganize faulting stuff.  Differentiate between arch- and OS-specific defines.
2014-11-16 13:46:33 -05:00
i418c
92d4e38267 Changed the hotkeys to 1 and 2. Message in GUI changed to reflect this. 2014-11-16 10:39:54 -08:00
Ryan Houdek
30e1749d00 Implements block time profiling on ARMv7.
This was interesting implementing.
Our generic QueryPerformanceCounter function on ARMv7 was so slow that profiling a block was impossible.
I waited about five minutes and I couldn't even get a single frame to output.
This instead uses ARMv7's PMU to get cycle counts, which are a relatively minor performance drop in my testing.
One disadvantage of this method is that the kernel can lock us out of using these co-processor registers, but it seems to work on my Jetson board.
Another disadvantage is that we aren't having block times in "real" time but cycles instead, not too big of a deal.

This also removes instruction run counts from profiling because that's just annoying and we don't expose an interface for even getting those results
from our UI.
2014-11-16 09:29:27 +00:00
Ryan Houdek
b24197f913 Adds MCR/MRC to the ARMv7 emitter. 2014-11-16 09:29:27 +00:00
Ryan Houdek
6683b194ff ARMv7 register cache optimizations.
Enable support for not loading a destination register on FPR cache.
Dump registers if they won't be used later in the block. Stolen from Fiora.
2014-11-16 09:29:22 +00:00
Lioncash
c0291d5b88 Merge pull request #1558 from comex/command-thread-mismatch
Fix wxCommandEvent/wxThreadEvent subclass mismatch
2014-11-16 00:03:35 -05:00
comex
37b14bdec9 Fix wxCommandEvent/wxThreadEvent subclass mismatch
Regression by 3fed975bac caused netplay to
crash on OS X.  While I'm at it, fix the long-standing "unsafe i guess"
AddPendingEvent, since we depend on wx 3 now...
2014-11-15 23:52:19 -05:00
comex
4e484faf4c Merge pull request #1557 from lioncash/join
Core: Join some variable declarations and assignments
2014-11-15 20:53:45 -05:00
Lioncash
5d2ca2dfcc Merge pull request #1554 from lioncash/unique
ISOFile: Get rid of a delete call
2014-11-15 20:27:59 -05:00
Lioncash
3eab75bc9c Core: Join some variable declarations and assignments 2014-11-15 20:21:35 -05:00
Lioncash
43b8749c60 Merge pull request #1555 from lioncash/ref
WatchView: Pass string by reference in SetWatchName
2014-11-15 18:02:10 -05:00
Ryan Houdek
4ce1b33e55 Merge pull request #1551 from Sonicadvance1/armv7-float-fastmem
Reimplements fastmem for ARMv7 floating point loadstores.
2014-11-15 15:32:17 -06:00
Ryan Houdek
181f16c5f0 Reimplements fastmem for ARMv7 floating point loadstores.
This implements a new system for fastmem backpatching on ARMv7 that is less of a mindfsck to deal with.
This also implements stfs under the default loadstore path as well, not sure why it was by itself in the first place.

I'll be moving the rest of the loadstore methods over to this new way in a few days.
2014-11-15 21:17:50 +00:00
Lioncash
04ee0245e2 WatchView: Pass string by reference in SetWatchName 2014-11-15 14:06:12 -05:00
Lioncash
798a96bd2a ISOFile: Get rid of a delete call 2014-11-15 13:25:21 -05:00
comex
8dbef4e987 Merge pull request #1553 from degasus/master
OpcodeDecoder: Skip recursiv display lists
2014-11-15 11:05:41 -05:00
degasus
90613a1bda OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
skidau
cf8035e240 Merge pull request #1521 from RachelBryk/double
Fix some double->float conversions.
2014-11-15 23:31:47 +11:00
Rachel Bryk
fa18518cef Fix reading wii revisions. 2014-11-15 00:39:54 -05:00
skidau
99141a2698 Added Australia to the list of valid PAL regions 2014-11-15 16:16:37 +11:00
Rachel Bryk
fa5e3ec292 Implement GetRevision() for wii disks. 2014-11-14 21:06:26 -05:00
comex
0cf8ab175b Fix UCodes.cpp to use UTF-8 encoding. 2014-11-14 11:53:56 -05:00
Ryan Houdek
b0becf7af8 Enables the ARMv7 FPR cache.
The problem instructions with the FPR are disabled in the previous commit. This can now be reenabled for fairly large performance gains.
2014-11-14 15:14:10 +00:00