spycrab
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ec734065db
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Merge pull request #8087 from spycrab/cmake_win2019
Support CMake on Windows
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2019-05-14 21:07:26 +02:00 |
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spycrab
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6cef70c182
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VideoBackends/D3D: Fix CMakeLists.txt
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2019-05-12 00:05:09 +02:00 |
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weihuoya
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e98f43d2af
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bbox minor fx
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2019-05-09 17:30:17 +08:00 |
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spycrab
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35f7abfe76
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VideoBackends/D3DCommon: Fix linking against self
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2019-05-08 20:59:15 +02:00 |
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Techjar
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ff972e3673
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Reformat repo to clang-format 7.0 rules
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2019-05-06 18:48:04 +00:00 |
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Léo Lam
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ab9ece9bca
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Replace MathUtil::Clamp with std::clamp
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2019-05-04 23:12:17 +02:00 |
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Léo Lam
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99a4ca8de7
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Merge pull request #7839 from ShFil119/impr/redundant
Remove redundant initialization
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2019-05-04 22:50:51 +02:00 |
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Filip Gawin
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c110ffcdaa
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Remove redundant initialization
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2019-04-30 01:22:24 +02:00 |
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Connor McLaughlin
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1b1662773e
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Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
Vulkan: Don't set a negative offset in scissor rect
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2019-04-28 23:37:51 +10:00 |
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Connor McLaughlin
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d2d8d7ce90
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Merge pull request #8051 from JosJuice/efb-constexpr
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
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2019-04-28 20:37:25 +10:00 |
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JosJuice
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ced2306fc5
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Turn EFB_WIDTH/EFB_HEIGHT into constexpr
https://bugs.dolphin-emu.org/issues/11692#note-5
Also change const into constexpr while we're at it.
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2019-04-28 11:50:17 +02:00 |
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Stenzek
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5399995c61
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Vulkan: Don't set a negative offset in scissor rect
The spec/validation layers say this is invalid.
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2019-04-28 16:01:09 +10:00 |
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Stenzek
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025767c929
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D3D: Set optional features after creating the device
Fixes feature level 10.0 devices crashing during runtime.
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2019-04-28 15:26:49 +10:00 |
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Stenzek
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356ebdf509
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OGL: Set shared context state up to match main context
Has a better chance of avoiding recompiling if so.
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2019-04-21 14:28:14 +10:00 |
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Stenzek
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6553cf8bb1
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OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
It is always enabled in GLES.
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2019-04-21 14:28:14 +10:00 |
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Stenzek
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f2a594fad5
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OGL: Fix binding error on shutdown
This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
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2019-04-21 14:28:14 +10:00 |
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Stenzek
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5c95dc61fc
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OGL: Store shader source in OGLShader
So it can be dumped with info log when linking fails.
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2019-04-21 14:28:14 +10:00 |
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Stenzek
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bbd1ae16db
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OGL: Remove unused ProgramShaderCache::CompileShader()
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2019-04-21 14:28:14 +10:00 |
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Stenzek
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f8c1ba409c
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
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Stenzek
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3791262d96
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TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
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2019-04-21 12:41:15 +10:00 |
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Stenzek
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616ad378b7
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OGL: Support returning pipeline cache data
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2019-04-16 00:39:43 +10:00 |
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Stenzek
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5cef09e383
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D3D12: Support returning pipeline cache data
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2019-04-16 00:34:34 +10:00 |
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Stenzek
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61a656570e
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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
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2019-04-16 00:09:47 +10:00 |
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Stenzek
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474500f07e
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Vulkan: Prevent submission of command buffer with open queries
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2019-04-01 20:49:42 +10:00 |
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Stenzek
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f2d8c8d2a8
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D3D12: Fix rare case where command list was executed with open queries
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2019-04-01 20:49:24 +10:00 |
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Stenzek
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92f1f553d1
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D3D12: Fix case where perf queries weren't flushed
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2019-04-01 20:13:39 +10:00 |
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Stenzek
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113bd60fe7
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
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Connor McLaughlin
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39139a52e7
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Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
Qt/HacksWidget: Fix backend feature support checks
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2019-03-31 11:59:34 +10:00 |
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Stenzek
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b685a66753
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Vulkan: Fix crash when checking subgroup support on Mesa
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2019-03-30 00:18:26 +10:00 |
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Stenzek
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a6bb06174f
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Vulkan: Fix library load failure on Android
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2019-03-29 23:36:53 +10:00 |
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Techjar
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5d37b2b951
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Qt/HacksWidget: Fix backend feature support checks
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2019-03-29 08:45:21 -04:00 |
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Stenzek
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604ab67c7f
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Vulkan: Simplify perf queries using vkGetQueryPoolResults
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2019-03-29 20:54:44 +10:00 |
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Stenzek
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6d40ea8553
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Vulkan: Fix barrier validation layer errors for bounding box
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2019-03-29 20:54:44 +10:00 |
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Stenzek
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23a655217c
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Vulkan: Fix validation layer error for unbound texture layouts
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2019-03-29 20:54:44 +10:00 |
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Stenzek
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427dd45151
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Vulkan: Simplify command buffer fence tracking
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2019-03-29 20:54:44 +10:00 |
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Connor McLaughlin
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f3fadd7302
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Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
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2019-03-29 20:40:06 +10:00 |
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Stenzek
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6561850f2b
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Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
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2019-03-29 20:06:56 +10:00 |
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Stenzek
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86da282570
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OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
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2019-03-29 20:06:56 +10:00 |
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Stenzek
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d0d010f854
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
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Stenzek
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3b86c93285
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VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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2a4bca8b4a
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VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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1151a1238f
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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3d8014beb5
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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ea15080d8f
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Add D3DCommon (shared code between D3D11 and D3D12)
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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f6641b7e4f
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Vulkan: Use Common::DynamicLibrary
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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16294acd2a
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VideoBackends: Scale bounding box rectangle in the pixel shader
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2019-03-25 18:47:58 +10:00 |
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Dzmitry Malyshau
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4173a8f545
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Use proper view type of framebuffer images
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2019-03-15 12:24:39 -04:00 |
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Stenzek
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a218a794cb
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FramebufferManager: Implement deferred EFB cache invalidation
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2019-03-09 12:24:04 +10:00 |
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Stenzek
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65216c9e87
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VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
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2019-03-09 12:19:53 +10:00 |
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spycrab
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f72652f690
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Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
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2019-03-07 02:05:59 +01:00 |
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