1c421444ae
ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch
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We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
2021-12-06 22:36:40 -05:00
74a979db09
UberShaderPixel: Add shader logic ops support on OpenGL ES
2021-12-06 22:36:40 -05:00
18b2f6953d
PixelShaderGen: Add shader logic ops support on OpenGL ES
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To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
2021-12-06 22:36:40 -05:00
a77ae14d94
UberShaderPixel: Add shader logic ops support on Metal
2021-12-06 22:36:40 -05:00
e0837cb847
PixelShaderGen: Add shader logic ops support on Metal
2021-12-06 22:36:40 -05:00
426c68b5a0
ShaderCache: Don't turn on logic ops approximation if framebuffer fetch is supported
2021-12-06 22:36:40 -05:00
f87f704f43
ShaderCompiler: Add helpers for Metal framebuffer fetch
2021-12-06 22:36:39 -05:00
40eb071562
ShaderCompiler: Add new helper define for input attachment binding
2021-12-06 22:36:39 -05:00
c12b9b013b
PixelShaderGen: Add logic ops to pixel_shader_uid_data
2021-12-06 22:36:34 -05:00
04ec02c06b
ConstantManager: Add logic ops to PixelShaderConstants
2021-11-24 17:52:26 -05:00
8e72136eeb
VulkanContext: Set Apple GPUs as supporting framebuffer fetch
2021-11-24 17:52:24 -05:00
fad11e3532
MoltenVK: Add patch to turn on framebuffer fetch in SPIRV-Cross
2021-11-24 17:51:52 -05:00
676c500cdc
Merge pull request #10214 from OatmealDome/mvk-better-incremental
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MoltenVK: Don't run fetchDependencies unnecessarily
2021-11-25 11:47:36 +13:00
730df73cb3
MoltenVK: Don't run fetchDependencies unnecessarily
2021-11-24 16:56:33 -05:00
55e331836d
Merge pull request #10243 from JosJuice/jitarm64-push-size
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JitArm64: Fix incorrect push size calculation
2021-11-24 16:53:06 -05:00
83d2d55aab
JitArm64: Fix incorrect push size calculation
2021-11-24 22:39:54 +01:00
aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
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Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
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ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
ba62019eb5
Merge pull request #10235 from AdmiralCurtiss/netplay-save-sync-boot
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Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters.
2021-11-23 16:19:56 +01:00
cc9a75a87b
Merge pull request #10230 from JMC47/redsteel2
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Compatibility Settings for Red Steel 2
2021-11-21 21:07:33 -05:00
15ff70baba
Merge pull request #10231 from JosJuice/android-dir-init-livedata
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Android: Make DirectoryInitialization use LiveData
2021-11-21 21:07:17 -05:00
6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.
2021-11-22 01:33:46 +01:00
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.
2021-11-22 01:33:45 +01:00
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it.
2021-11-22 00:52:15 +01:00
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
d5b917a6c2
Merge pull request #10237 from AdmiralCurtiss/netplay-server-crash
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NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 22:04:12 +01:00
37247a51a7
Merge pull request #10240 from AdmiralCurtiss/mgba-save-import-export
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GBA: Add import and export save options to context menu.
2021-11-21 15:55:55 -05:00
8488ff6884
GBA: Add import and export save options to context menu.
2021-11-21 18:08:23 +01:00
05ecff199f
Merge pull request #10232 from JosJuice/android-minify
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Android: Enable R8 code shrinking
2021-11-21 04:50:03 -05:00
138847f98e
Merge pull request #10239 from JosJuice/android-mmu
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Android: Add MMU setting to GUI
2021-11-21 04:49:07 -05:00
77aa2cd04e
Android: Add MMU setting to GUI
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Now that we have fast MMU emulation on AArch64, there's no
reason to keep excluding this from the GUI like we've been doing.
2021-11-21 09:38:56 +01:00
e716349426
Merge pull request #10238 from PatrickFerry/add-mmu-games
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Gameini: Enable MMU for some games
2021-11-21 01:35:15 -05:00
f8ea167b1f
GameSettings: Enable MMU for We Love Golf!
2021-11-21 05:20:30 +00:00
715a80ef57
GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love
2021-11-21 05:19:18 +00:00
d2ca1037d9
Merge pull request #10162 from JosJuice/jitarm64-memcheck
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JitArm64: Implement memcheck
2021-11-20 23:36:43 -05:00
e2c4cf49e2
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 00:18:44 +01:00
5490797867
JitArm64: Implement memcheck for psq_lXX/psq_stXX with update
2021-11-20 23:39:27 +01:00
61c73061e9
JitArm64: Implement memcheck for psq_lXX/psq_stXX without update
2021-11-20 23:39:27 +01:00
9e43796912
JitArm64: Allow passing temp FPR to EmitMemcheck
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Small optimization. If the caller already has an FPR that
it isn't using, might as well pass it on to fpr.Flush.
2021-11-20 23:39:27 +01:00
89301b1f91
JitArm64: Implement memcheck for lfXX/stfXX with update
2021-11-20 23:39:27 +01:00
8c96e60cd1
JitArm64: Implement memcheck for lfXX/stfXX without update
2021-11-20 23:39:27 +01:00
1c8ddcdda1
JitArm64: Implement memcheck for dcbz
2021-11-20 23:39:27 +01:00
4fe15e788f
JitArm64: Implement memcheck for lmw/stmw
2021-11-20 23:39:27 +01:00
b4ffdce800
JitArm64: Implement memcheck for lXX/stX with update
2021-11-20 23:39:27 +01:00
662ae570a0
JitArm64: Make EmitBackpatchRoutine support saving W0
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Being able to preserve the address register is useful for the
next commit, and W0 is the address register used for loads. Saving
the address register used for stores, W1, was already supported.
2021-11-20 23:39:27 +01:00
e316d0e94f
JitArm64: Don't update dest reg when load triggers exception, part 2
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If a host register has been newly allocated for the destination
guest register, and the load triggers an exception, we must make
sure to not write the old value in the host register into ppcState.
This commit achieves this by not marking the register as dirty
until after the load is done.
2021-11-20 23:39:26 +01:00
96190887ce
JitArm64: Don't update dest reg when load triggers exception
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Fixes a problem introduced in the previous commit.
2021-11-20 23:39:26 +01:00
ab1ceee16f
JitArm64: Implement memcheck for lXX/stX without update
2021-11-20 23:39:26 +01:00
8c905e152a
JitArm64: Make WriteConditionalExceptionExit more flexible
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You can now specify an already allocated register for it to use as a
temporary register, and it also supports being called while in farcode.
2021-11-20 23:37:02 +01:00
e5a4a86672
Merge pull request #10055 from JosJuice/jitarm64-reuse-memory
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JitArm64: Codegen space reuse
2021-11-20 17:35:24 -05:00