21cf8fe32e
Merge pull request #393 from RachelBryk/netplay-chat-limit
...
Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
ce139622f6
Merge pull request #392 from RachelBryk/error-check-ini-file
...
Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
3d21c6777e
Merge pull request #426 from shuffle2/xsave-workaround-fix
...
Redo commit 932945d480
Fixes crashes from running on hardware with FMA3 support and software which doesn't support it.
2014-05-27 13:59:50 -07:00
58bcc3d12a
Redo commit 932945d480
...
This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
f5e1dee230
Merge pull request #413 from delroth/flags-opt
...
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
e25c9fef46
Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
...
Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
4758b362c3
Merge pull request #415 from magumagu/memory-cleanup
...
Memory code cleanup
2014-05-26 13:35:54 -07:00
18bdf0706d
Merge pull request #416 from lioncash/video-stats
...
Clean up string managing in regards to video statistics.
2014-05-26 13:20:01 -07:00
28e643c384
Add a Cmake generic build option and remove x86_32 build capabilities.
...
Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
1583ce9363
Use strings instead of arbitrary buffers for video statistics
2014-05-25 21:11:29 -04:00
ec9dd80b7f
Memmap: get rid of unused junk.
...
This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
44f481ec13
PPCCache: Get rid of FAST_ICACHE define.
...
There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
3a76c0c8f5
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-25 22:59:51 +02:00
010ca048df
Merge pull request #408 from lioncash/bool
...
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
728078bc09
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-24 19:43:11 -04:00
b584fcc86c
Merge pull request #407 from lioncash/hid-overflow
...
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
2014-05-25 00:42:09 +02:00
dd35a968f8
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
...
WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).
So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
440246a190
Interpreter: use numeric_limits instead of FLT_MAX.
...
Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
cffa848b99
Merge pull request #390 from magumagu/fp-reciprocal
...
Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
ca3002977b
Merge pull request #256 from magumagu/dsound-notify
...
DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
d71e20880f
Merge pull request #398 from Sonicadvance1/Fix-Spaced-Build-Path
...
Fixes build if the build path has spaces in it.
2014-05-24 01:29:20 +02:00
d710e3af82
Fixes build if the build path has spaces in it.
2014-05-23 18:24:08 -05:00
6955fef161
Interpreter: Code style fixes.
2014-05-23 15:06:09 -07:00
d0ed3b8192
Jit: Use infinity and NaN from numeric_limits.
...
MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
a9a2d3d98d
New frsqrte implementation; verified accurate.
...
This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly. (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
129e76e60d
Interpreter: refactor the rsqrte code, and use it for ps_rsqrte.
2014-05-23 14:59:00 -07:00
567724b2f8
Jit: get rid of incorrect implementations of fres and frsqrte.
...
The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.
These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.
(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
c6b7b4c790
Merge pull request #396 from kayru/opt_icache_invalidation
...
JIT: Optimized iCache invalidation
2014-05-23 22:25:58 +02:00
ac75766c25
removed trailing whitespace
2014-05-23 21:14:48 +02:00
d08abfc14e
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
...
This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
de1e2127dc
JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
...
This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
61d3360033
Limit netplay chat messages to 2000 characters.
...
There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
0782d106db
Check for errors when reading lines from ini files.
...
Fixes issue 7283.
2014-05-23 03:17:19 -04:00
2f8a147eda
Interpreter: make fres match hardware.
...
New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
ad4ad7c1ed
Use accurate frsqrte in Interpreter.
...
The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
b58753bd69
Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
...
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
fc41a53b46
Merge pull request #309 from magumagu/jit-unify-asm
...
JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
c308657779
Merge pull request #376 from lioncash/wx
...
Wx cleanup
2014-05-21 21:54:00 -07:00
7a7aa8c5a3
Merge pull request #386 from myownfriend/master
...
Fixed formatting of post-processing shaders so they better match Dolphin's coding style
2014-05-21 21:42:57 -07:00
c4e60d5353
Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
...
Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
6544d53c16
Merge pull request #361 from LPFaint99/wiisave
...
Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
9ce269c7dc
Merge pull request #382 from magumagu/faster-fast-disc-speed
...
DVDInterface: make fast disc speed faster.
2014-05-21 20:12:38 -07:00
4fb10a11b9
Merge pull request #379 from jordan-woyak/gamelist-size-fix
...
Fix game list size display.
2014-05-21 19:52:10 -07:00
dd413269e3
Merge pull request #343 from jordan-woyak/disable-sdl-windows
...
Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
7853766a6b
Update emboss.glsl
2014-05-21 17:09:26 -04:00
24027b78e3
Update emboss.glsl
2014-05-21 16:45:32 -04:00
12a9c5f0ce
Update fire2.glsl
2014-05-21 16:43:55 -04:00
f5579d9816
Update cool1.glsl
2014-05-21 16:42:18 -04:00
cd6aa34979
Update acidmetal.glsl
2014-05-21 16:38:25 -04:00
c3864db4b3
Update 32bit.glsl
2014-05-21 16:36:46 -04:00