Michael M
737651f298
MsgHandler: small cleanup
2017-08-03 13:29:59 -07:00
Michael M
76459d88bf
QtUtils: add RunOnObject
2017-08-03 13:29:59 -07:00
Michael M
dde3471b62
WX: make Netplay use new-style config
2017-08-03 13:16:17 -07:00
Michael M
f8fea83e67
NetPlayLauncher: store window geometry in native wxConfig
2017-08-03 13:16:17 -07:00
Michael M
9867677211
WxUtils: add WxStrToUL
2017-08-03 13:16:17 -07:00
Michael M
7d509a7a94
Config/Section: support u16 values
2017-08-03 13:16:16 -07:00
Markus Wick
9649494f67
Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-invalid-OES-suffix
...
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
2017-08-03 18:45:32 +02:00
JosJuice
b29ca4f830
DolphinQt2: Make logging strings more like in DolphinWX
...
Like PR 5817 but for strings that were added after that PR was merged.
2017-08-03 16:43:50 +02:00
Stenzek
7f88711186
Vulkan: Add a driver bug for NV when MSAA is enabled
...
This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
newer?
2017-08-03 17:40:15 +10:00
Leo Lam
6a76ca7bb7
Merge pull request #5873 from mimimi085181/fix-real-wiimote
...
Properly handle g_wiimotes_mutex again for real wiimotes
2017-08-03 13:09:57 +08:00
mimimi085181
576bf32ab2
Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
...
Sorry, i overlooked the mutex in PR https://github.com/dolphin-emu/dolphin/pull/4949
This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
JosJuice
5e3c98af1d
DiscIO: Add a Volume::ReadSwappedAndShifted function
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This is a fairly common operation, so let's make a utility
function for it to cut down on code duplication.
2017-08-02 22:00:51 +02:00
Stenzek
fee08cf63d
Vulkan: Use optimal tiling for dummy texture
...
Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
2017-08-02 21:33:10 +10:00
Stenzek
287859c5e1
GLInterface: Support surfaceless contexts on GLX
2017-08-02 20:12:28 +10:00
Stenzek
67997529b8
ProgramShaderCache: Create a FBO for shared contexts to draw into
...
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
Stenzek
d0bcdc7f89
Merge pull request #5858 from stenzek/ubershader-6-bit-color
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Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Stenzek
57f34d748b
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
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Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
2017-08-02 19:54:55 +10:00
Leo Lam
a8e4a3c915
Merge pull request #5759 from AwesomeMarioFan/master
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Fix Time in Forecast Channel
2017-08-02 12:54:26 +08:00
Leo Lam
7565d97733
Merge pull request #4980 from FunctionalDragon/patch-2
...
send stop message before saving recording
2017-08-02 12:49:46 +08:00
Leo Lam
d3bb964d79
Merge pull request #5809 from HannesMann/master
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Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
FunctionalDragon
11cab1c68d
Send stop message before saving recording
...
When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
Leo Lam
d6e051c942
Merge pull request #5703 from ligfx/blockuserinputfilter
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QtUtils: add BlockUserInputFilter
2017-08-02 12:13:56 +08:00
Leo Lam
4ddf4e9604
Merge pull request #5862 from JosJuice/bs2-cleanup
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Emulated BS2 cleanup
2017-08-02 12:03:50 +08:00
Leo Lam
407bc7a544
Merge pull request #4949 from mimimi085181/netplay-reconnect-on-button-press
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Wiimote Netplay: Sync button press for reconnect
2017-08-02 12:00:28 +08:00
Leo Lam
f208ed8924
Merge pull request #5861 from JosJuice/pr-5817-fixup
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PR #5817 fixup
2017-08-02 11:57:14 +08:00
Leo Lam
02e80af104
Merge pull request #5863 from MerryMage/oop
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Config: Missed a line in #5770
2017-08-02 11:56:31 +08:00
Leo Lam
c7602cce04
Merge pull request #5865 from JosJuice/noncopyable-move
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DirectoryBlob: Use NonCopyable
2017-08-02 11:56:16 +08:00
Hannes Mann
56239d1ae1
Send rumble data to the adapter on a separate thread
2017-08-02 00:44:46 +02:00
JosJuice
a7a8e467b6
DirectoryBlob: Use NonCopyable
2017-08-01 21:52:30 +02:00
mimimi085181
acde0b8b6c
Sync info about pressed wiimote button
2017-08-01 20:56:45 +02:00
JosJuice
b0ee8bd0a0
NonCopyable: Allow moving
...
NonCopyable is only supposed to prevent classes from being copied,
not make it hard for classes to be moveable.
2017-08-01 20:50:11 +02:00
mimimi085181
8b1e61b00a
Change wiimote reconnect on button press code
...
This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
2017-08-01 20:41:05 +02:00
MerryMage
31ec3e2501
Config: Missed a line in #5770
2017-08-01 18:07:53 +01:00
Leo Lam
9b0fae3183
Merge pull request #5730 from spycrab/qt_logging
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Qt: Implement logging window
2017-08-01 23:51:35 +08:00
JosJuice
363547a5b2
Boot: Make EmulatedBS2 require a volume
2017-08-01 16:05:53 +02:00
JosJuice
eb6f0a7258
Boot: Remove volume parameter from SetupWiiMemory
2017-08-01 16:05:20 +02:00
JosJuice
42d7dc2e08
Boot: Remove skip_app_loader parameter
2017-08-01 16:04:15 +02:00
JosJuice
fea75d045c
Boot: Split out some code to a new function SetupGCMemory
...
Just like the existing function SetupWiiMemory.
2017-08-01 16:03:55 +02:00
JosJuice
a345ab2515
PR 5817 fixup
2017-08-01 14:34:44 +02:00
Leo Lam
a8606f5d13
Merge pull request #5844 from leoetlino/video-analytics
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Analytics: Report a few more video settings
2017-08-01 19:23:59 +08:00
JosJuice
b6c6a04f95
DirectoryBlob: Standardize the spelling of disc
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DirectoryBlob was using disk in some places and disc in other places.
2017-08-01 11:36:40 +02:00
JosJuice
d0c322f6e6
DirectoryBlob: Don't silently set GC region to NTSC-J if bi2.bin is missing
...
We were already handling the Wii region in region.bin in this way.
2017-08-01 11:36:40 +02:00
JosJuice
3fd0d39a85
DirectoryBlob: Write partition headers properly
2017-08-01 11:36:40 +02:00
JosJuice
09832caf41
DolphinQt2: Fix memory leak in GameLoader::LoadGame
2017-08-01 11:36:40 +02:00
JosJuice
a6be1513bf
DolphinWX: Increment game list cache version
...
This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice
5fe3745750
Don't show "extra" files from DirectoryBlobs in game list
...
For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice
1ea44f425d
DirectoryBlob: Change ConvertUTF8NamesToSHIFTJIS's parameter to pointer
2017-08-01 11:36:40 +02:00
JosJuice
34fd08e7eb
DirectoryBlob: Support multiple partitions
2017-08-01 11:36:40 +02:00
JosJuice
955ab72b1d
DirectoryBlob: Remove m_root_directory from DirectoryBlob
2017-08-01 11:36:40 +02:00
JosJuice
e15b957d53
DirectoryBlob: Implement GetDataSize()
2017-08-01 11:36:40 +02:00
JosJuice
d84bee3ff4
DirectoryBlob: Prepare more for supporting multiple partitions
2017-08-01 11:36:40 +02:00
JosJuice
a3ee61e1a9
DirectoryBlob: Let DirectoryBlob force GC/Wii for partition
2017-08-01 11:36:40 +02:00
JosJuice
fb09874f79
DirectoryBlob: Reorder functions in .cpp file
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They're now grouped by which class they belong to.
2017-08-01 11:36:40 +02:00
JosJuice
ba0ee3f54b
DirectoryBlob: Prepare for supporting multiple partitions
2017-08-01 11:36:40 +02:00
JosJuice
953ca9cee1
DirectoryBlob: Make PadToAddress and Write32 static
2017-08-01 11:36:40 +02:00
JosJuice
ab4762c4c2
DirectoryBlob: Split out setting BI2 to new function
2017-08-01 11:36:40 +02:00
JosJuice
2ea0a1a086
DirectoryBlob: Make some constants local
2017-08-01 11:36:40 +02:00
JosJuice
0d4ad0e39e
DirectoryBlob: Remove m_fst_name_offset
2017-08-01 11:36:40 +02:00
JosJuice
ef39b4da46
DirectoryBlob: Improve SetApploader
...
The code gets simpler by using IOFile instead of ReadFileToString.
Also, we now write -1 in all cases where loading fails.
2017-08-01 11:36:40 +02:00
JosJuice
31d8322c5a
DirectoryBlob: Don't use member variables for addresses
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Now it's clearer that SetDOL depends on SetApploader
and BuildFST depends on SetDOL.
As a side note, we now load the DOL even if there's
no apploader. (I don't think it matters whether we
do it, but it was easier to implement this way.)
2017-08-01 11:36:40 +02:00
JosJuice
b28ec0b7ee
DirectoryBlob: Split out setting partition table to new function
2017-08-01 11:36:40 +02:00
JosJuice
c4879aa48d
DirectoryBlob: Split out setting TMD and ticket to new function
2017-08-01 11:36:40 +02:00
JosJuice
5a00bda490
DirectoryBlob: Move content emplacement out of the constructor
2017-08-01 11:36:40 +02:00
JosJuice
1258d18f21
DirectoryBlob: Restructure SetApploader
2017-08-01 11:36:40 +02:00
JosJuice
8747b1b6ab
DirectoryBlob: Support region.bin
2017-08-01 11:36:40 +02:00
JosJuice
c73f6b6c26
DirectoryBlob: Add ReadFileToVector function
2017-08-01 11:36:40 +02:00
JosJuice
8afa230787
DirectoryBlob: Rename DISKHEADERINFO_ADDRESS to BI2_ADDRESS
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Because DISKHEADERINFO is too easy confuse with DISKHEADER.
Also adding BI2_SIZE and DISKHEADER_SIZE contants.
2017-08-01 11:36:40 +02:00
JosJuice
975b2b40fa
DirectoryBlob: Support bi2.bin
2017-08-01 11:36:40 +02:00
JosJuice
251828ccc0
Don't check validity twice when creating DirectoryBlob
2017-08-01 11:36:40 +02:00
JosJuice
a6bbf7e21b
DirectoryBlob: Don't keep DOL in memory
2017-08-01 11:36:40 +02:00
JosJuice
4cc8d3091c
DirectoryBlob: Require header file (boot.bin)
2017-08-01 11:36:40 +02:00
JosJuice
71578b468d
DirectoryBlob: Support tickets and TMDs
2017-08-01 11:36:40 +02:00
JosJuice
02610d4b28
DirectoryBlob: Use DISCIO instead of DVDINTERFACE for logging
2017-08-01 11:36:40 +02:00
JosJuice
3f9eec9ae4
DirectoryBlob: Use DiscContent for ReadNonPartition too
...
ReadPartition and ReadNonPartition are now unified into
ReadInternal, with a parameter controlling whether
the read is in a partition or not.
2017-08-01 11:36:40 +02:00
JosJuice
a0fa350ca6
DirectoryBlob: Use DiscContent for everything in ReadPartition
2017-08-01 11:36:40 +02:00
JosJuice
936ef5b9dd
DirectoryBlob: Let DiscContent be backed by memory instead of file
2017-08-01 11:36:40 +02:00
JosJuice
e1321b131d
DirectoryBlob: Create a DiscContent class for use in m_virtual_disc
2017-08-01 11:36:40 +02:00
JosJuice
b56214789e
DirectoryBlob: Make some functions private
2017-08-01 11:36:40 +02:00
JosJuice
b8d8c7370f
DirectoryBlob: Move constants to .cpp file
2017-08-01 11:36:40 +02:00
JosJuice
12cbeb2288
Remove DVD root and apploader path settings
2017-08-01 11:36:40 +02:00
JosJuice
37c09343d8
Turn VolumeDirectory into DirectoryBlob
...
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.
This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.
We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice
5f8935932d
Blob: Add interface for reading decrypted Wii data directly
...
This is useful for blob types that store Wii data unencrypted
(such as WIA and discs extracted to directories) so that
we don't have to waste CPU time encrypting in the blob code
just to decrypt right afterwards in the volume code.
2017-08-01 11:36:40 +02:00
JosJuice
878869488d
Boot: Consider DOL/ELF files as possible volumes
...
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.
The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam
764c93f932
Merge pull request #5683 from JosJuice/volume-wii-defer
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VolumeWii: Defer loading tickets, TMDs and keys until when needed
2017-08-01 17:11:30 +08:00
Leo Lam
c4b2aa88ec
Merge pull request #5690 from ligfx/removecoreaudio
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Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
Leo Lam
4dcc931d97
Merge pull request #5855 from leoetlino/config-reload
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Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek
fe65b26d53
Merge pull request #5834 from stenzek/bc7
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Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek
b93d118cef
Merge pull request #5857 from stenzek/drop-force-ubershader-settings
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VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Stenzek
63305e9173
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
Stenzek
d18988f41e
GLExtensions: Add GL_ARB_texture_compression_bptc
2017-08-01 11:58:57 +10:00
Jocelyn Turcotte
200fb26148
Fix axis not working with Switch Pro controller on macOS
...
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
spycrab
84b44fa467
Qt: Implement logging widget (+ configuration)
2017-08-01 01:36:08 +02:00
spycrab
962d684ca2
Qt: Implement logging settings and signals
2017-08-01 01:36:08 +02:00
spycrab
5b733b8710
Qt: Add log menubar options
2017-08-01 01:36:08 +02:00
Léo Lam
4129aa2438
Config: Reload game INI on title change
...
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam
131c97e87c
Merge pull request #5853 from leoetlino/onionconfig-fix
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Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Léo Lam
f5fd183571
Config: Fix the loader Load() being called twice
...
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.
This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek
852e30bb8c
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-01 00:01:09 +10:00
Stenzek
d62dcd397d
VideoConfig: Drop force vertex/pixel ubershader settings
...
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam
23ae756192
WX: Automatically pause the core for the JIT menu items
...
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam
f777c01c5d
WX/Debugger: Clean up event handling
...
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Léo Lam
603762ec4d
Config: Fix returned game INI filenames for title IDs
...
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam
ed331918f0
Merge pull request #5851 from leoetlino/sysconf-fix
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SysConf: Fix writing a new SYSCONF
2017-07-31 16:45:06 +08:00
Leo Lam
279c80b414
Merge pull request #5852 from leoetlino/wiimotes
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Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam
c11172497f
Merge pull request #5840 from leoetlino/wx-focus-fix
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WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Leo Lam
ca49de80c5
Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
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Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam
311cfe9223
Core: Reset s_wants_determinism on shutdown
...
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Léo Lam
b5e7c417ff
SysConf: Fix writing a new SYSCONF
...
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.
Just use the SYSCONF path + ".tmp" for the temporary file name.
2017-07-31 15:18:43 +08:00
Lioncash
f6c21e002b
General: Remove unnecessary semicolons
2017-07-30 16:39:53 -04:00
Lioncash
b3c1bff34b
SysConf: Add explicit to single-argument constructor
...
Prevents implicit construction from FromWhichRoot values.
2017-07-30 15:35:16 -04:00
Léo Lam
072991fa31
Force ticket to have a correct key index for importing
...
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Léo Lam
a1f75f3370
Analytics: Report a few more video settings
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* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Tom Boshoven
fa683adaf5
SDHC documentation and cleanups.
...
Added some more comments.
Cleanups based on PR feedback.
Comment was unclear.
2017-07-30 13:06:38 +02:00
Léo Lam
f0aa454662
WX: Fix 'renderer has focus' returning false after start
...
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek
b154edb4fb
VideoCommon: Move WM_USER_CREATE message to after backend initialization
...
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
d54ca2a16a
PixelShaderGen: Don't include host early z support in UID
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Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek
e968c191ff
Ubershaders: Support per-pixel lighting
2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb
VideoBackends: Support a different number of threads for precompiling
...
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
Stenzek
33f6668544
Vulkan: Multithreaded creation of UID pipeline caches
...
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
4bf5625895
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa
OGL: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257
VideoConfig: Add config options for ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
745d541527
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f
ShaderGen: Implement pixel ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c
PixelShaderGen: Move header generation to seperate function
2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf
GeometryShaderGen: Add UID enumeration functions
2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e
VertexLoaderManager: Add methods to generate "uber" vertex formats
...
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek
f48ef65bec
XFMemory: Convert several registers to bitfields
2017-07-30 17:43:59 +10:00
Scott Mansell
479abde9f4
BPMemory: Convert a number of unions to BitFields
2017-07-30 17:43:59 +10:00
Stenzek
0a9574eaa1
VideoCommon: Add AsyncShaderCompiler class implementation
2017-07-30 17:43:59 +10:00
Anthony
5bad2ee4a4
Merge pull request #5832 from stenzek/ubershader-prereq
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Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Stenzek
357c55442f
Vulkan: Clear decoding texture before usage
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Fixes a validation layer warning.
2017-07-30 12:38:50 +10:00
Stenzek
447aeb8f77
EGLInterface: Create shared context with same attributes as main context
2017-07-30 12:38:50 +10:00
Stenzek
aff44684a4
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
Stenzek
d23fd17e1a
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
...
Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
Stenzek
416afa065c
BitField: Add StartBit() and NumBits() accessors
2017-07-30 12:38:49 +10:00
Stenzek
3e508fc0a2
GLInterface: Support shared contexts on AGL
2017-07-30 12:38:49 +10:00
Ryan Houdek
01ae02482c
GLInterface: Support shared contexts in GLX
2017-07-30 12:38:49 +10:00
Stenzek
621287e7eb
VideoCommon: Improve precision of FPS counter
2017-07-30 12:38:48 +10:00
Stenzek
1fccbd5be3
DolphinWX: Add a progress dialog host command
...
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Tom Boshoven
4cbb66637b
Add support for SDHC.
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This add support for SD protocol 2 while staying compatible with protocol 1.01.
Most of this is quite hacky, but it seems to be working well.
The original implementation was quite confusing, so I didn't touch most of the stuff I did not understand.
2017-07-29 21:24:01 +02:00
spycrab
b3e93c5273
Qt: Overhaul menubar
2017-07-29 21:19:05 +02:00
Léo Lam
5a90a26080
IOS: Fix the error code for ES_DEVICE_ID_MISMATCH
2017-07-30 00:24:47 +08:00
ligfx
2f932273bb
LogManager: remove stand-alone semicolon
...
My bad!
2017-07-27 21:15:05 -07:00
Anthony
97ea97564f
Merge pull request #5833 from leoetlino/unused
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Qt/Config: Remove unused members
2017-07-27 12:00:33 -07:00
Anthony
6fe33f844f
Merge pull request #5770 from ligfx/lognewconfig
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LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam
27924a1e2e
Qt/Config: Remove unused members
2017-07-27 17:26:28 +08:00
Leo Lam
7a51b0bcec
Merge pull request #5807 from leoetlino/connect-wiimote
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Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
Leo Lam
5c29ea54c5
Merge pull request #5817 from JosJuice/qt-strings-match-wx
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Make DolphinQt2 strings more like DolphinWX strings
2017-07-27 15:01:56 +08:00
Leo Lam
b140a6eb04
Merge pull request #5830 from lioncash/prototypes
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DolphinQt2: Remove unimplemented prototypes
2017-07-27 15:01:29 +08:00
Leo Lam
bf7c0c8024
Merge pull request #5831 from lioncash/include
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DolphinQt2: Add missing include guards
2017-07-27 15:00:52 +08:00
Stenzek
a11bde7d16
Merge pull request #5679 from stenzek/no-host-state-in-uids
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ShaderGen: Decouple host state from shader UIDs
2017-07-27 13:30:38 +10:00
Jonathan Hamilton
0fbd0cab6a
Add "PreferGLES" option to EGL GLInterface
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This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.
Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
Lioncash
fb42c3eddc
DolphinQt2: Add missing include guards
2017-07-26 16:31:58 -04:00
Lioncash
80b938b403
DolphinQt2: Remove unimplemented prototypes
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Also removes an unnecessary includes in related files
2017-07-26 16:26:55 -04:00
Michael M
0437f4c486
IOWindow: use BlockUserInputFilter
2017-07-26 10:30:02 -07:00
Michael M
c624ef43f0
MappingButton: use BlockUserInputFilter
2017-07-26 10:30:02 -07:00
Michael M
7d438da911
QtUtils: Add BlockUserInputFilter
2017-07-26 10:30:01 -07:00
JosJuice
de6bd80f9c
DolphinQt2: Add i18n comments for Table/List
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To avoid confusion with the verb "list" and the kind of table
that's a type of furniture.
2017-07-26 08:04:10 +02:00
JosJuice
b32fe5e41d
DolphinQt2: Remove the %1 from "%1 Banner Details"
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It's not particularily useful to list the platform here,
and these kinds of messages that use words as parameters
are more likely to be mistranslated than the average string.
2017-07-26 08:04:10 +02:00
JosJuice
960525859b
Make DolphinWX strings more like DolphinQt2 strings
...
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice
ce11b34e74
Make DolphinQt2 strings more like DolphinWX strings
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Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef
is merged.
2017-07-26 08:04:10 +02:00
JosJuice
fb80c5398a
DolphinWX: Use title case for hotkey group names
2017-07-26 08:00:17 +02:00
JosJuice
d7d88aeb7d
DolphinWX: Mark AF choices as translatable
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For consistency with DolphinQt2.
2017-07-26 08:00:17 +02:00
JosJuice
8deba867e8
DolphinQt2: Remove ellipses from settings menu options
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The action that these menu options perform is to open a
settings window, and that action is completed instantly,
so we shouldn't have ellipses.
2017-07-26 08:00:17 +02:00
Leo Lam
10db1bcbca
Merge pull request #5828 from ligfx/qtqueueonobject
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Qt: add QueueOnObject
2017-07-26 12:56:08 +08:00
Leo Lam
be8324380d
Merge pull request #5786 from grimpunch/qt_viewoptions
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Qt: Implement Show Platforms / Show Regions
2017-07-26 12:02:14 +08:00
Michael M
2c03cfacc2
Qt WiiUpdate: use QueueOnObject instead of Core::QueueHostJob
2017-07-25 17:44:07 -07:00
Michael M
734c9e1459
QtUtils: add QueueOnObject
2017-07-25 17:44:07 -07:00
Jonathan Hamilton
184e4d7b4a
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
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The spec says it should have an EXT not OES suffix, as it's enabled as
an interaction with GL_EXT_multi_draw_arrays.
On some drivers GetProcAddress() returns NULL, which causes the
GLExtensions init to fail
This 'happened' to work if GetProcAddress() doesn't return NULL on missing
functions (as allowed in EGL) - as the function appears to never be called so
this would not have been noticed.
Mesa also (incorrectly?) exports the EXT version, so this would all
happen to work there, but appears to be contrary to the spec.
This invalid prefix even ended up in the upstream khronos registry, the
issue was reported here:
https://github.com/KhronosGroup/OpenGL-Registry/issues/81
2017-07-25 12:52:39 -07:00
JosJuice
8292d378ea
Merge pull request #5824 from lioncash/include-guard
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ListProxyModel: Add missing include guard
2017-07-25 08:23:49 +02:00
Mat M
63f1f122fa
Merge pull request #5729 from ligfx/qtremoveoldsyntax
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DolphinQt2: update old SLOT/SIGNAL syntax
2017-07-24 18:48:20 -05:00
Lioncash
7373474888
ListProxyModel: Add missing include guard
2017-07-24 19:46:25 -04:00
Christian Murphy
df35a26628
Qt: Implement Show Platforms / Show Regions
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Porting the View config logic from WX to Qt.
Adds to the View Menu
2017-07-24 14:36:09 +01:00
Leo Lam
c27dd9dc20
Merge pull request #5785 from leoetlino/sysconf-fix
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SysConf: Minor fixes
2017-07-24 14:03:33 +08:00
Leo Lam
a23a38da23
Merge pull request #5821 from JosJuice/qt-builtin-database-placement
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DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
2017-07-24 11:06:20 +08:00
Michael Maltese
aafb61c187
DolphinQt2: Remove 'slots:' syntax from headers
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With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese
f0fd38698e
DolphinQt2: use new connection syntax instead of old syntax
2017-07-23 15:07:49 -07:00
Michael Maltese
a365686956
GameList: fix Decompress slot typo
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There is no such `DecompressISO` slot.
2017-07-23 15:07:49 -07:00
Leo Lam
7c70e77c74
Merge pull request #5818 from JosJuice/qt-localization-fixes
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DolphinQt2: Fix localization issues
2017-07-23 22:04:17 +08:00
Leo Lam
96a8fb720d
Merge pull request #5819 from JosJuice/qt-analytics-message
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DolphinQt2: Reword the analytics message
2017-07-23 22:02:02 +08:00
JosJuice
bb3bbb2887
DolphinQt2: Fix saving "Use Built-In Database of Game Names"
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This one is my fault too
2017-07-23 15:29:43 +02:00
JosJuice
22fbd65d47
DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
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When I added this setting, I didn't notice that the interface
pane in DolphinQt2 was split into two different sections.
2017-07-23 15:28:34 +02:00
JosJuice
34cacd4944
DolphinQt2: Reword the analytics message
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"this" made sense when "Do you authorize..." was on the bottom,
but it doesn't make sense when it's at the top.
Also removing unnecessary newlines.
2017-07-23 15:18:12 +02:00
JosJuice
20172196f5
DolphinQt2: Let game properties show names for WADs
2017-07-23 15:11:18 +02:00
JosJuice
5938c58f99
DolphinQt2: Fix localization issues
2017-07-23 10:50:20 +02:00
Léo Lam
02f32a9b26
Handle BT.DINF properly
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The section is 0x461 bytes long, not 0x460. The config data is also now
initialised to zero to avoid garbage being written to the SYSCONF.
Because our handling has been wrong forever, we discard older BT.DINF
section backups as using them would result in the section being the
wrong size / incomplete again.
2017-07-23 15:58:04 +08:00
Léo Lam
c759739ee9
SysConf: Handle array entries properly
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It turns out that the last byte of array entries isn't unused (as we
thought); instead, it looks like it's actually part of the main data,
and the length stored next to the name is in fact the length minus one.
Getting it wrong and always storing a null byte in there won't affect
most entries (since the last byte is zeroed most of the time), except:
- IPL.NIK: the length is stored in the last byte, and it must be kept.
- BT.DINF: u8 unknown[0x45] should be another Bluetooth device entry.
- Possibly other unknown affected entries.
2017-07-23 15:57:29 +08:00
Léo Lam
1c33dfc787
Wiimote: Remove useless disconnections
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ChangeWiimoteSource does not need to disconnect a Wiimote if it isn't
connected.
2017-07-23 15:52:15 +08:00
Léo Lam
ee868e2362
Move the Wiimote connect code out of Host
...
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam
9357fa3514
Qt/AboutDialog: Fix the copyright string
2017-07-23 14:58:01 +08:00
Leo Lam
673210afea
Merge pull request #5814 from ligfx/macremovecfbundlelocalizations
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Remove CFBundleLocalizations from Info.plist
2017-07-23 14:48:38 +08:00
Leo Lam
2c35983126
Merge pull request #5787 from ligfx/wxsortfallbacktotitle
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Wx: make GameListCtrl fallback to sorting by title
2017-07-23 14:47:31 +08:00
Leo Lam
81abecbf46
Merge pull request #5739 from leoetlino/correct-key
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IOS/ES: Use the correct import/export key (fix DLC)
2017-07-23 14:47:10 +08:00
Leo Lam
3cbf56a9ad
Merge pull request #5797 from ligfx/qtoptionsmenu
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Qt: implement remainder of 'Options' menu
2017-07-23 14:46:48 +08:00
Leo Lam
55fb6efea3
Merge pull request #5812 from ligfx/gettexttizeqt
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gettextize: extract arguments to Qt's `tr`
2017-07-23 14:35:44 +08:00
Leo Lam
a7c3d035c8
Merge pull request #5806 from Starsam80/qt-movable-headers
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Qt: Allow the game list headers to be rearranged
2017-07-23 14:19:46 +08:00