Pierre Bourdon
592ebc5262
Fix more header sorting issues in DolphinWX/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
ffe588cc24
Fix more header sorting issues in VideoCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
6847a0fc0c
Fix more header sorting issues in InputCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
fca12c4c4e
Fix more header sorting issues in AudioCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
8ea8da6ebc
Fix more header sorting issues in DiscIO/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
3f9c38d231
Fix more header sorting issues in Common/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Lioncash
edb43cfe61
Fix the OSX build.
...
Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00
Lioncash
eee549f92b
Scope the Windows include directory to only point to Source/Core/.
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Also fix the Windows build with this change.
2014-02-18 13:21:12 -05:00
Rachel Bryk
b1f77d0191
Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
Pierre Bourdon
a18e8249a4
Merge pull request #79 from Tilka/nits
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Silence some Windows compiler warnings
2014-02-18 14:19:38 +01:00
Pierre Bourdon
362dec9c7c
Dolphin now builds on Linux with only Source/Core as include dir
2014-02-18 12:18:47 +01:00
Pierre Bourdon
dc1db82f70
Fix Linux build
2014-02-18 12:09:38 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
Lioncash
d9ce4a892b
Remove the leftover folder for Wii IO bridge. Was removed in the mmio merge
2014-02-16 21:08:32 -05:00
Lioncash
cd8196f5db
Turns out Console.cpp and ConsoleListener.cpp were being built into the Linux builds too. Fixes the build.
2014-02-16 20:55:07 -05:00
Lioncash
ca7bdf1d5d
Remove the embedded Console from the possible logging options.
...
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png )
This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Pierre Bourdon
b18a33377d
Merge pull request #55 from Sonicadvance1/GLExt-InitArray
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Change OpenGL extension initialization in to a big array
2014-02-17 02:16:16 +01:00
Ryan Houdek
6b5f6ddaa1
Merge pull request #82 from lioncash/vertical-alignment
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Fix some vertical alignments
2014-02-16 19:12:42 -06:00
Lioncash
6c4ee1753a
Fix some vertical alignments
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ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
Ryan Houdek
eae9d47c3c
Change OpenGL extension initialization in to a big array
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This is a reasonable chunk of changes and moves from multiple initialization functions in to an array initialization.
2014-02-16 17:40:34 -06:00
Tony Wasserka
de5bfd0bce
Merge pull request #37 from degasus/VideoCommonApiFixes
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VideoCommon API cleanups
2014-02-16 22:08:28 +01:00
Pierre Bourdon
96a66ada2e
Use a pointer instead of a non-const ref in MMIO::Mapping::Read now that compatibility with the old interface is not required anymore.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
92f8d93e96
Remove the old MMIO access "interface".
2014-02-16 19:22:40 +01:00
Pierre Bourdon
f8f14c83a3
MMIO: Port the SW CP/PE MMIOs to the new interface.
...
Migration is now complete.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
5b5dfb384e
MMIO: Port the VideoCommon PE MMIOs to the new interface.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
4129b30494
MMIO: Port the VideoCommon CP MMIOs to the new interface (and provide framework for other video related mappings).
2014-02-16 19:22:40 +01:00
Pierre Bourdon
bdedaa24a9
MMIO: Port the EXI MMIOs to the new interface.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
353c145e64
MMIO: Port the IPC MMIOs to the new interface (and move the IOB handling to IPC).
2014-02-16 19:22:40 +01:00
Pierre Bourdon
a7c1e0d0d7
MMIO: Port the AI MMIOs to the new interface.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
191b447092
MMIO: Port the SI MMIOs to the new interface.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
f34651f48d
MMIO: Port the DI MMIOs to the new interface.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
63990787fd
MMIO: Port the DSP/ARAM/AI MMIOs to the new interface.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
b7a0c34906
MMIO: Port the MI MMIOs to the new interface (and rework that module extensively).
2014-02-16 19:22:40 +01:00
Pierre Bourdon
f1dba04be7
MMIO: Port the VI MMIOs to the new interface.
2014-02-16 19:22:39 +01:00
Pierre Bourdon
a3f95c1e10
MMIO: Port the PI MMIOs to the new interface.
2014-02-16 19:22:39 +01:00
Pierre Bourdon
9fe58d28ba
Starting point for the new MMIO interface
...
Design doc:
https://docs.google.com/document/d/11qcGCWLne1wYvmtFaSrOKZt_vHxXrcWcZsdWJ-MJnyo/edit
The code is currently not used. Migration plan:
1. Implement MMIO access via MMIO::Mapping in parallel to the current
method.
2. Implement all existing MMIO handlers via the new interface.
3. Remove the old hwRead/hwReadWii/hwReadIOBridge code.
4. Implement JIT optimizations for MMIO accesses.
2014-02-16 19:22:39 +01:00
Tillmann Karras
6ae2972444
DSP: add inline opcode documentation
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While further increasing the table width doesn't make the code any less
ugly, it makes it easy to generate auto-comments in the IDA processor
plugin. Also, use spaces for alignment instead of tabs.
2014-02-16 18:29:53 +01:00
Tillmann Karras
9f462a00a0
DSP: remove redundant expression
2014-02-16 18:18:23 +01:00
Tillmann Karras
0d6ab2c658
Silence some Windows compiler warnings
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by adding explicit type casts.
2014-02-16 16:59:45 +01:00
degasus
e5eff6bc1a
Remove slowdown warning
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Now it's shown as "debug" which is disabled by default.
2014-02-16 12:57:17 +01:00
Ryan Houdek
9b57292395
Fix ARM build
2014-02-15 22:05:12 -06:00
Ryan Houdek
77851edc1b
Fix the arbitrary exits. We have to make sure that the block links are cleared entirely.
2014-02-15 20:41:42 -06:00
Ryan Houdek
0a9fd93eda
On block unlinking, wipe the address from the valid links.
2014-02-15 20:23:01 -06:00
Ryan Houdek
d2a90e6eab
If block linking isn't enabled then make sure there isn't a performance hit from getting a block number.
2014-02-15 20:23:00 -06:00
Ryan Houdek
c5b8c65ddc
Initialize linkStatus to false in the ARM JIT cores as well.
2014-02-15 20:23:00 -06:00
Ryan Houdek
22b86e64f5
redo 'jit: change our linking module to be able to handle arbitrary exit addresses'
2014-02-15 20:22:59 -06:00
degasus
647aad0a19
inline SetViewport into VertexShaderManager
2014-02-15 21:09:42 +01:00
Pierre Bourdon
cbe7656b2f
Merge pull request #42 from degasus/latencyFix
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audio latency fix
2014-02-15 18:22:57 +01:00
Pierre Bourdon
cf736cd5df
Merge pull request #73 from lioncash/ArraySize-Cleanup
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Kill off some usages of the ArraySize macro.
2014-02-15 18:22:28 +01:00
degasus
d5f1f0d4a9
merge some common parts of Swap() into VideoCommon
2014-02-15 11:33:43 +01:00
degasus
3551259c7a
use EFBRectangle for scissor rect
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This one is backend independed. The backend should recalc such things on their own.
2014-02-15 11:33:43 +01:00
degasus
1f4219b5b4
move perfquery enable checks into videocommon (caller side)
2014-02-15 11:33:43 +01:00
degasus
5a660c27bc
rename UpdateViewport to SetViewport like all others setters in RenderBase.h
2014-02-15 11:33:43 +01:00
degasus
3cd6918dec
fix ogl video config crash
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This will happen when playing on any other backend than ogl which have a non-trival GLInterface::GetMode() method.
2014-02-15 11:33:43 +01:00
degasus
e5318d2624
move shared parts from VertexManager::vFlush into VideoCommon
2014-02-15 11:33:43 +01:00
Lioncash
655d22512b
Kill off some usages of the ArraySize macro.
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This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
Matthew Parlane
48798d8d34
Merge pull request #70 from lioncash/fifo-unsigned
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Kill off some casting in the FifoPlayer.
2014-02-15 20:42:15 +13:00
Lioncash
867d0f01a2
Remove #if 0 statement in lfd() in Jit64/Jit_LoadStoreFloating.cpp
2014-02-14 23:46:09 -05:00
Lioncash
49d6be26cd
Remove dead else branch in StoreFromRegister() in Jit64/JitRegCache.cpp
2014-02-14 23:43:51 -05:00
Lioncash
d42e8817a0
Clean out some old left-behind quantizer stuff in Jit64/Jit_LoadStorePaired.cpp and Jit64/Jit_SystemRegisters.cpp.
2014-02-14 23:32:37 -05:00
Lioncash
c78faafeae
Kill off some silly casting in the FifoPlayer.
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Also makes more sense conceptually, since it's not like we'll ever have negative frames.
2014-02-14 22:07:12 -05:00
Jordan Woyak
d6f6672522
Kill auto usage in CISOBlob.cpp per request.
2014-02-13 16:09:58 -06:00
Jordan Woyak
cec8ac20fc
Fixed issue 7020. CISO >4GB failure. Caused by integer overflow.
2014-02-13 15:47:42 -06:00
degasus
9e56b1d343
Disable framerate correction for OpenAL
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OpenAL itself stretch the time on slowdowns, so the Mixer isn't allowed also to change the rate.
2014-02-13 13:22:29 +01:00
Tillmann Karras
404624bf0b
Turn loops into range-based form
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and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras
2ff794d299
Fix some warnings
2014-02-13 09:02:43 +01:00
Matthew Parlane
88526be3b5
Merge pull request #50 from Parlane/inifile_tidy
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Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane
3fe05e0a9f
Fix IniFile to use string& instead of char*
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Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
Scott Mansell
7062cf8657
Interpeter: Fixed ConvertToDouble to match the manual.
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Also added some documntation comments.
2014-02-12 23:12:17 +01:00
Scott Mansell
cf5938c4df
x64Emitter: Fix the PSUBQ instruction's opcode
2014-02-12 23:12:17 +01:00
Scott Mansell
1eb8168488
x64Emitter: Add the xmm, xmm form of PSRLQ instruction.
2014-02-12 23:12:16 +01:00
Tillmann Karras
1f34ed2c25
Re-enable non-IEEE mode support
2014-02-12 23:12:16 +01:00
Tillmann Karras
f6897039c7
Interpreter: fix float conversions
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Can't use simple casting, otherwise we get the same problems as in Jit64.
2014-02-12 23:12:15 +01:00
Tillmann Karras
db196d8c5b
Jit64[IL]: fix float conversions
...
Floating-point is complicated...
Some background: Denormals are floats that are too close to zero to be
stored in a normalized way (their exponent would need more bits). Since
they are stored unnormalized, they are hard to work with, even in
hardware. That's why both PowerPC and SSE can be configured to operate
in faster but non-standard-conpliant modes in which these numbers are
simply rounded ('flushed') to zero.
Internally, we do the same as the PowerPC CPU and store all floats in
double format. This means that for loading and storing singles we need a
conversion. The PowerPC CPU does this in hardware. We previously did
this using CVTSS2SD/CVTSD2SS. Unfortunately, these instructions are
considered arithmetic and therefore flush denormals to zero if non-IEEE
mode is active. This normally wouldn't be a problem since the next
arithmetic floating-point instruction would do the same anyway but as it
turns out some games actually use floating-point instructions for
copying arbitrary data.
My idea for fixing this problem was to use x87 instructions since the
x87 FPU never supported flush-to-zero and thus doesn't mangle denormals.
However, there is one more problem to deal with: SNaNs are automatically
converted to QNaNs (by setting the most-significant bit of the
fraction). I opted to fix this by manually resetting the QNaN bit of all
values with all-1s exponent.
2014-02-12 23:12:15 +01:00
Tillmann Karras
c25c4a6e20
x64: add support for some x87 instructions
2014-02-12 22:45:01 +01:00
ExtremeDude2
5e0b8b3477
Rename "JITIL experimental recompiler"
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This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
degasus
bbd58b8f6a
change AI sampling rate based on framelimit
2014-02-11 14:53:53 +01:00
degasus
ca9fd64df9
controll the interpolation frac by the fifo size
2014-02-11 14:35:19 +01:00
degasus
d20dbbc92f
audiocommon: sync mixer by fifo instead of estimate values
2014-02-11 07:25:58 +01:00
degasus
2956ffa5be
audiocommon: remove 1:1 interpolation
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The usual one is 32->48 khz interpolation. So there is no need in a special 1:1 interpolation only for performance.
2014-02-11 07:25:58 +01:00
Tillmann Karras
3218f6cca8
x64: drop instructions that don't exist
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These instructions don't exist in hardware although I agree that they
would be useful for our purposes ;)
2014-02-11 05:22:53 +01:00
lioncash
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
degasus
532cd44003
Use float to calculate the fps/vps
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This will round internally, so 59.99 fps will now be shown as 60 fps.
2014-02-10 16:08:03 +01:00
degasus
a51b5f7815
Drop framelimit by fps
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Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
degasus
f7dc918057
Throttle by coretiming event instead of VI
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VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.
Atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
2014-02-10 16:08:03 +01:00
lioncash
f5408c3f52
Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26 .
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This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
2014-02-10 09:26:29 -05:00
Matthew Parlane
32bfcc034f
Some tidy up of sprintf to StringFromFormat
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Includes a small fix to SetupWiiMemory
2014-02-10 17:25:18 +13:00
Ryan Houdek
8d25e12085
Merge pull request #54 from lioncash/cleanup
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Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
Pierre Bourdon
28b5c8be47
Merge pull request #53 from lioncash/remove-another-xchg
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Remove function Xchg from SWStatistics.cpp.
2014-02-10 02:01:21 +01:00
Lioncash
fc30597f7a
Remove function Xchg from SWStatistics.cpp. Like the one previous, this can be replaced with std::swap
2014-02-09 19:55:44 -05:00
Lioncash
ebb48d019e
Clean up some struct indentations
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Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Ryan Houdek
0030784cbf
Merge pull request #38 from Sonicadvance1/GLExt-lessfail
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Cleanup GLExtensions on how it fails.
Fixes Mesa with buffer_storage patches and no direct_state_access.
2014-02-09 17:48:34 -06:00
Lioncash
40182a48a5
Cleanup enum indentations.
2014-02-09 16:16:10 -05:00
Pierre Bourdon
e59f770ccb
Revert "Merge pull request #49 from Parlane/sprintf_tidy"
...
Change broke the build on Debian stable.
This reverts commit 28755439b3
, reversing
changes made to 64e01ec763
.
2014-02-09 16:14:13 +01:00
Pierre Bourdon
9da6900595
Merge pull request #12 from Armada651/osx_rumble
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OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
2063eddfa3
ForceFeedback: Fixed scoping bug
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Previous code relied on a destroyed variable to still be valid.
2014-02-09 17:04:05 +09:00
Jules Blok
992b91c082
ForceFeedback: Don't depend on the force_type_name index.
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Instead use a for-each loop, compare GUIDs and save the name pointers.
2014-02-09 17:01:45 +09:00
Jules Blok
c6d650c058
ForceFeedback: Add OSX rumble support
2014-02-09 17:01:45 +09:00
Jules Blok
02a95c139e
ControllerInterface: Move DInput ForceFeedback support to a seperate class
2014-02-09 17:01:38 +09:00
Ryan Houdek
6a5cd02629
Cleanup GLExtensions on how it fails.
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If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
Ryan Houdek
9f91769def
Improve GLExtensions compile time.
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This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
Matthew Parlane
ebff7974c3
Some tidy up of sprintf to StringFromFormat
2014-02-08 14:32:48 +13:00
Matthew Parlane
64e01ec763
Merge pull request #48 from Parlane/SetupWiiMemory_tidy
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Tidy up SetupWiiMemory
2014-02-08 00:22:24 +13:00
Pierre Bourdon
4f97666bfd
Merge pull request #20 from degasus/pulseaudioRewrite
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Pulseaudio: rewrite the pa backend with the async api
2014-02-07 11:51:25 +01:00
Matthew Parlane
6b980cbf30
Tidy up SetupWiiMemory
2014-02-07 19:00:34 +13:00
Pierre Bourdon
70e2ed320d
Revert "Merge pull request #47 from lioncash/remove-stringfromint"
...
Breaks Android build.
This reverts commit 12d026c544
, reversing
changes made to 6d678490f5
.
2014-02-07 00:26:33 +01:00
degasus
ab124b96c4
Atomic Stores / Loads
2014-02-07 00:20:10 +01:00
degasus
5c646d334a
Pulseaudio: rewrite the pa backend with the async api
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The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.
This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Pierre Bourdon
12d026c544
Merge pull request #47 from lioncash/remove-stringfromint
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Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-07 00:19:15 +01:00
Pierre Bourdon
4c6d4cc270
Merge pull request #41 from Parlane/printf_warnings
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Give StringFromFormat a printf format attribute.
2014-02-07 00:18:12 +01:00
Lioncash
05742ffd48
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-06 18:08:31 -05:00
Ryan Houdek
7a9f7bfa83
Fix a typo in EGL.h for setting mode.
...
Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Matthew Parlane
70d2592ffb
Fix warnings found by StringFromFormat having printf style checking.
2014-02-07 01:38:08 +13:00
Matthew Parlane
09cc7e2ddf
Give StringFromFormat a printf format attribute.
...
It gives StringFromFormat printf style arguments that should be type-checked against a format string.
2014-02-07 01:10:04 +13:00
Lioncash
9ac6e35b5f
Add static and const qualifiers to the maps.
2014-02-06 03:23:13 -05:00
Lioncash
78356ce184
Simplified GetAreaCode() and GetHardwareModel() to simply use a map in comparisons.
2014-02-05 19:59:13 -05:00
Pierre Bourdon
9a24ba343b
Merge pull request #34 from lioncash/geckocode-foreach
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Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops.
2014-02-05 17:07:40 +01:00
Lioncash
249b00c469
Change the modified parameter in the Clamp function to be a pointer.
...
Makes it easier to identify the one being modified.
2014-02-05 04:04:35 -05:00
Lioncash
6b87a0ef20
Introduce a generic clamp function to clean up some similarly duplicated code.
2014-02-04 20:43:07 -05:00
Lioncash
8039963858
Add const qualifiers to two foreach loop variables for consistency.
...
Also fix a vector include I happened to notice. Should be "<vector>" not "vector"
2014-02-04 19:44:02 -05:00
Pierre Bourdon
59e2179172
Merge pull request #35 from lioncash/videocommons-kill-xchg-in-statistics
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[VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing.
2014-02-04 16:40:25 -08:00
Lioncash
6d9cd07bb9
[VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing.
2014-02-04 19:35:27 -05:00
Lioncash
a73a600343
Fix name conventions of some of the foreach loop variables.
2014-02-04 19:30:46 -05:00
Lioncash
63700ad28a
Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops.
2014-02-04 19:19:48 -05:00
Tony Wasserka
af24ed782d
Merge pull request #14 from degasus/uboWorkaroundRemove
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OGL: Remove non-UBO code path.
2014-02-04 14:05:55 -08:00
Ryan Houdek
00089433a6
Merge pull request #31 from Sonicadvance1/slowmemfix
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[JITARM] Fixes an issue in the slowmem path that causes grey THP movies,...
2014-02-04 12:55:43 -08:00
Ryan Houdek
57f86f7f52
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction.
2014-02-04 13:44:26 -06:00
Tillmann Karras
442796b681
Jit64IL: nits
2014-02-04 09:09:06 +01:00
Matthew Parlane
0c2a826693
Merge pull request #29 from lioncash/remove-pointless-cstr
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Remove a pointless c_str() call in FileUtil.cpp.
2014-02-03 19:48:53 -08:00
Lioncash
7ebc829b17
Remove a pointless c_str() call in FileUtil.cpp. The function takes a string in it's parameter
2014-02-03 21:31:12 -05:00
Pierre Bourdon
36f6ec8b89
Merge pull request #27 from delroth/swcp-struct-fix
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SWCommandProcessor: fix the CPReg structure fields
2014-02-03 16:42:05 -08:00
Tillmann Karras
8ef57064b2
Silence warning
2014-02-04 01:30:39 +01:00
Pierre Bourdon
8ab6ed4b49
SWCommandProcessor: fix the CPReg structure fields
...
This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
Pierre Bourdon
3363b396af
Merge pull request #23 from lioncash/sorta-large-input-cleanup
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Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Lioncash
e96f464eb5
[VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file.
2014-02-01 21:52:06 -05:00
Lioncash
3efb0aa5f7
Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
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Also cleaned up WiimoteEmu.h as well.
2014-02-01 19:13:38 -05:00
Lioncash
c31a623780
Clean up InputConfigDiag.cpp.
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Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash
557015626a
Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation.
2014-02-01 17:20:35 -05:00
degasus
6089e4470a
OGL: remove ubo workaround
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This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
Pierre Bourdon
97119d0e89
Merge pull request #18 from lioncash/small-jit-macro-cleanup
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Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
degasus
31c3bee5bc
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
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Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
Tony Wasserka
3dd31fe22b
Merge pull request #11 from degasus/VertexLoaderCleanup
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Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
neobrain
0735fb7a52
Merge pull request #13 from degasus/dlCacheRemove
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Remove Display List caching.
2014-01-31 03:42:06 -08:00
degasus
3437c7f060
VideoCommon: small VertexLoader(Manager)? refactoring
2014-01-31 07:31:03 +01:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
degasus
a65162f1cd
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
degasus
6c59b691b0
PortableVertexFormat: use AttributeFormat for texcoord attribute format
2014-01-31 07:19:34 +01:00
degasus
ef2d6e7d53
PortableVertexFormat: use AttributeFormat for color attribute format
2014-01-31 07:19:34 +01:00
degasus
b38ef39ab7
PortableVertexFormat: use AttributeFormat for normal attribute format
2014-01-31 07:19:34 +01:00
degasus
210f4f3e55
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
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atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
Lioncash
89001accd8
Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places.
2014-01-30 22:11:39 -05:00
Lioncash
825c5f689b
Remove some unnecessary comments, as pointed out by Matt_P.
2014-01-30 20:21:18 -05:00
Lioncash
d91a5abba1
Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
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Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00
Lioncash
fea3076241
Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp.
2014-01-30 15:52:27 -05:00
degasus
02d1d8e6a0
NativeVertexFormat: swap unsigned / signed formats to match GX order
2014-01-30 11:12:10 +01:00
Pierre Bourdon
72cc6431e5
Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
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[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
Ryan Houdek
99b6c82ac3
[Android] Fix Adreno v53 development drivers rotating framebuffer
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Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek
990be70eb7
[Android] Fix Android not calling eglSwapBuffers
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This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Lioncash
0f555d3a47
Remove two references to DX9 in VideoCommon.
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DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
degasus
b1290a8630
OGL: remove version check for buffer_storage on windows
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On Windows, nvidia don't give us their driver version, so we can't workaround any issues.
As buffer_storage is broken on some drivers, we wanted to disble it for them.
So we can't.
Luckyly only "some" released driver versions are affected as this extension is only available since some months. Let's hope that nobody have to use one of this driver version, else they will get a black screen ...
2014-01-28 15:15:26 +01:00
Jules Blok
5d1db5d717
Fix compilation
2014-01-27 21:40:28 +09:00
Jules Blok
76019848a4
Fix coding style
2014-01-27 21:24:35 +09:00
Zakk
0eadc2e2a4
Implement SwapInterval for AGL interface
2014-01-27 21:11:03 +09:00
crudelios
9b6c6fa9e4
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
degasus
d3fd0eddbb
OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
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OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.
fixes issue 6596
I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
Lioncash
6f74f59427
[Core] Remove an unnecessary pragma directive from EXI_Channel.h.
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Dolphin uses warning level 3 in VS. This warning is only triggered in warning level 4.
2014-01-25 17:12:59 -05:00
Tillmann Karras
e94a6f07f4
Fix warning
2014-01-25 21:42:44 +01:00
crudelios
23b8465621
BBox: fix for a small rounding issue.
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The new chapter title in Paper Mario TTYD had a small graphical bug due to the new code because it read one extra pixel, this fixes it.
I hope this gets everything, I though I had checked most bugs and yet here I am, commit-spamming...
2014-01-25 19:13:32 +00:00
crudelios
90a7e053c5
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2014-01-25 18:06:58 +00:00
crudelios
5f14f0e3ce
BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
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Fixes some remaining bbox related bugs in Mickey's Magical Mirror and a slight graphical glitch in Paper Mario: TTYD when flipping and Vivian as your companion (I've been scratching my head for days to find this one).
2014-01-25 18:04:15 +00:00
Tillmann Karras
b34fe2b8f1
x64: fix parameter names of WriteModRM()
2014-01-25 17:36:09 +01:00
crudelios
cdfe58f7ed
Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
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Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".
This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.
Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.
These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.
Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
Scott Mansell
dd42af9a7c
Videosoftware: Fix memory cleanup code.
2014-01-25 11:06:18 +13:00
Rachel Bryk
a3d1b9aba7
Increase save state version.
2014-01-24 00:15:56 -05:00
Scott Moreau
202054708b
EGL: Fix android build broken by last commit
2014-01-23 19:41:07 -07:00
Scott Moreau
d4ff195cad
EGL: Properly set parent window.
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In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
2014-01-23 19:20:22 -07:00
degasus
1898524c96
VideoCommon: fix "Buffer not large enough for all vertices!"
2014-01-24 00:10:21 +01:00
Ryan Houdek
fd8757a64b
Fix OpenGL 2.1 devices that support everything we need.
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The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.
Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
2014-01-23 16:02:53 -06:00
degasus
65121cf9a9
OpenGL: remove unused OpenGL headers
2014-01-23 18:52:57 +01:00
degasus
1ff681a412
D3D: move streaming buffer fallback into D3D backend
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Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
2014-01-23 15:27:18 +01:00
degasus
62f1905978
VideoCommon: don't save streaming fifos into savestate
2014-01-23 15:12:31 +01:00
degasus
ff002320a5
OpenGL: Stream vertices + indices
2014-01-23 15:12:31 +01:00
degasus
52feed04db
VideoCommon: allow backends to set the buffer pointer as they want to
2014-01-23 15:12:31 +01:00
degasus
128fcdac26
OpenGL: refactor all of our StreamBuffers
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The old way was to use big switch/case statements based on a type of buffer.
The new one is to use inheritance.
This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
Performance should also be a bit better. Also a nice cleanup.
Added some comments about this different kind of buffers.
2014-01-23 15:12:31 +01:00
degasus
be1fee6d74
OpenGL: change StreamBuffer in a streaming way
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This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
2014-01-23 15:12:31 +01:00
Ryan Houdek
650bae12e1
Bit of a failure. Fixes 6964.
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I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Ryan Houdek
07db7520bf
[GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers
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gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features.
The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected.
If anything needs defines or typedefs in their header in the future, that's as easy as before.
2014-01-23 07:11:13 -06:00
Lioncash
391d26d3bf
[DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
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Prior to this commit it was possible to assign the same keycode to more than one button.
ie. Say I assigned Open with the hotkey Ctrl+O; well, it was possible to also add it to another function as well, which leads to hotkey clashing.
Now, say I assign Open with Ctrl+O, but then assign that same hotkey to Refresh List; it will unbind the hotkey from Open and then assign it to refresh list.
2014-01-22 18:28:59 -05:00
degasus
3cb5bb3b30
VertexLoader: temp class for reader/writer
2014-01-21 23:44:51 +01:00
degasus
0b97b33ceb
VertexLoader: inline destionation buffer
2014-01-21 19:23:07 +01:00
degasus
c613868f57
VertexLoader: load scale factor as const, this will save some assembler instructions
2014-01-21 18:54:16 +01:00
degasus
f90fe90320
fix windows debug comile
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This is broken because of revision ebbf1d392b
2014-01-21 14:23:50 +01:00
degasus
ebbf1d392b
VideoCommon: merge trivial parts of VertexManager::Flush
2014-01-21 10:47:00 +01:00
degasus
60632fda6f
OpenGL: remove small optimization
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This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
2014-01-21 10:34:48 +01:00
degasus
fe02833f13
OpenGL: fix our ubo workaround when blend_func_extended is missing
2014-01-21 10:03:05 +01:00
Scott Mansell
8b2c540544
Finally Merge branch 'videosoftware-xfb'
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This adds xfb support to the videosoftware backend, which increases it's
accuracy and more imporantly, enables the usage of many homebrew apps
which write directly to the xfb on the videosoftware backend.
Conflicts:
Source/Core/VideoBackends/Software/SWRenderer.cpp
Source/Core/VideoBackends/Software/SWmain.cpp
2014-01-21 00:10:00 +13:00
Scott Moreau
2c8340e1dc
Move GLInterface.h into GLInterface directory
2014-01-20 00:46:21 -07:00
Scott Moreau
4b3c338930
Merge Platform.h into GLInterface.h
2014-01-20 00:32:01 -07:00
Ryan Houdek
683dbc09ac
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
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Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
Scott Moreau
84aa98a5a4
wayland: Add bits required to run as a wayland client.
2014-01-19 10:36:20 -07:00
Tillmann Karras
21b0252e27
Jit64: disable non-IEEE mode emulation
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I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
2014-01-19 09:36:08 +01:00
Rachel Bryk
4a81baff3f
Reenable vsync after releasing tab even if frame limit is disabled.
2014-01-19 02:48:59 -05:00
Ryan Houdek
5d26bf6d9d
Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows.
2014-01-18 14:18:32 +00:00
Ryan Houdek
bea484e12f
Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964.
2014-01-18 14:10:24 +00:00
Ryan Houdek
839df31347
Merge of GL-AutoChoose.
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This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
degasus
5a599d472e
Merge branch 'GLExtensions'
2014-01-17 16:49:51 +01:00
degasus
304adc6e0d
IndexGenerator: inline all variables
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As we do lots of writes to *Iptr, the compiler isn't allowed to cache any shared variable (neither index nor Iptr itself).
This commit inlines Iptr + index into the index generator functions, so the compiler know that they are const.
2014-01-17 16:34:53 +01:00
degasus
1d6425bd5e
IndexGenerator: drop unused variable
2014-01-17 16:34:53 +01:00
degasus
6b01839525
VideoCommon: merge triangle+list+point index buffers
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We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.
This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
2014-01-17 16:34:53 +01:00
degasus
e932a349e8
[GLExtensions] fixup for missing changes on rebase
2014-01-17 16:10:10 +01:00
Ryan Houdek
29e0a90b88
[GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing.
2014-01-17 16:06:46 +01:00
Ryan Houdek
3d4d3f6b11
[GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h
2014-01-17 16:06:29 +01:00
Ryan Houdek
6cdb05b633
[GLExtensions] OpenGL 3.0 also added GL_ARB_map_buffer_range to core.
2014-01-17 16:06:23 +01:00
Ryan Houdek
a5ffe9932a
[GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far.
2014-01-17 16:06:18 +01:00
Ryan Houdek
2a11fead5c
[GLExtensions] Populate the extension list for OpenGL implementations that don't show core extensions.
2014-01-17 16:06:13 +01:00
Ryan Houdek
0ea6718d99
[GLExtensions] Fix OS X build.
2014-01-17 16:06:08 +01:00
Ryan Houdek
34c9a33807
[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X
2014-01-17 16:06:03 +01:00
Ryan Houdek
ca96274936
[GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails.
2014-01-17 16:05:57 +01:00
Ryan Houdek
45dfa3a481
[GLExtensions] Missed a couple USE_GLES3 compile time differences.
2014-01-17 16:05:52 +01:00
Ryan Houdek
97dc20d1be
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
2014-01-17 16:05:40 +01:00
Ryan Houdek
f308b878b2
[GLExtensions] Oops. Don't just outright disable these helper functions.
2014-01-17 16:05:34 +01:00
Ryan Houdek
cfb8b43b4a
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
Ryan Houdek
fc1f8291d6
[GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well.
2014-01-17 16:05:07 +01:00
Ryan Houdek
17955fa025
[GLExtensions] Still had a GLEW lib hanging out in the CMake file for the software renderer.
2014-01-17 16:01:49 +01:00
Ryan Houdek
2a8ee1a7ff
[GLExtensions] Hopefully fix OS X build.
2014-01-17 16:01:35 +01:00
Jack Frost
f4bd7bdef0
fix windows build
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add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check
Conflicts:
Source/Core/VideoBackends/OGL/OGL.vcxproj
Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
Ryan Houdek
10bd61a9d2
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
Ryan Houdek
d5a7ea2041
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
2014-01-17 15:56:28 +01:00
Ryan Houdek
d093276e93
[GLExtensions] Fix a typo in KHR_debug
2014-01-17 15:56:20 +01:00
Ryan Houdek
a024c515c8
[GLExtensions] Remove glew includes from wgl and agl.
2014-01-17 15:56:04 +01:00
Ryan Houdek
cf8865a6e5
[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance.
2014-01-17 15:52:34 +01:00
Ryan Houdek
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
degasus
770485ad04
VertexLoader: don't check for possible range
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I(index) < std::numeric_limits<I>::max() is always true, so we don't have to check it
2014-01-16 22:07:48 +01:00
degasus
5eae39766b
enable buffer_storage on nvidia 331.38 on linux
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it works fine here, and as the VSH is removed, this is the newest driver.
2014-01-16 17:51:38 +01:00
degasus
331af32038
fixup "Remove the ZTP speedup hack"
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This fixes revision b49c09c36b
2014-01-16 00:26:49 +01:00
Tony Wasserka
f1adc56a56
Remove vertex streaming hack.
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NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
Tony Wasserka
b49c09c36b
Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
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Fixes issue 6875.
2014-01-16 00:11:12 +01:00
degasus
5e5db9fbc6
VideoCommon: cleanup of "components" usage
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This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
Pierre Bourdon
a561c436fc
Change the default GFX backend from D3D11 to OGL.
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Rationale and discussion:
https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
2014-01-14 21:57:32 +01:00
skidau
8b53385c54
Added a check for a redundant mov in the fastmem writes code.
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Fixes issue 6905.
2014-01-13 22:18:19 +11:00
degasus
e00c3ce363
TextureConverter: remove implicit int->float convertion
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They was used to check if we're writing to the first or second part of one pixel.
So this is now done with a boolean and a ternary operator.
2014-01-13 12:10:17 +01:00
Scott Mansell
9aff16e7c1
Fix stupid bug in Z16L depth texture efb2ram encoding shader.
2014-01-12 13:32:06 +13:00
Ryan Houdek
e3d103f60c
Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
2014-01-11 07:31:47 -06:00
Ryan Houdek
67f099af33
Enable buffer_storage for Nvidia drivers 332.21 and above.
2014-01-09 12:06:12 -06:00
degasus
95aa977d81
OGL: remove masking from streambuffer
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We used this to disable pinned memory for index buffer, but as the detection
was reworked completely, it's just unused code.
2014-01-09 18:52:05 +01:00
degasus
eb310cbd1d
VideoCommon: disable efb access + perf querys on cph thread
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The usual way to handle this kind of request is to rise a flag which the gpu thread polls.
The gpu thread itself either generates the result or just write zeros if disabled.
After this, it rise another flag which says that this work is done.
So if disabled, we still have the cpu-gpu round trip time. This commit just returns 0 on the cpu thread
instead of playing ping pong...
2014-01-09 18:37:59 +01:00
Pierre Bourdon
45f74840d6
Do not fastmem addresses that were constant propagated
2014-01-09 08:28:45 +01:00
Rachel Bryk
48470a20ca
Code cleanup
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Move enums for max SI and EXI devices to their respective .h file, and rename them.
Use only those enums in BootManager.cpp. Same thing in Movie.cpp
Change one instance of MAX_BBMOTES to MAX_WIIMOTES in Movie.cpp, since movies do not support balance board.
2014-01-08 20:36:27 -05:00
Jasper St. Pierre
3046d0e701
NetPlay: Sync CPU engine between NetPlay clients/servers
2014-01-08 19:42:02 -05:00