Commit Graph

22740 Commits

Author SHA1 Message Date
Mike Harris
4cab718065 Move emulation lifecycle handling into EmulationFragment.
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.

The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.

With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.

This simplifies a lot of things, live handling rotation.
2017-10-15 16:44:56 -07:00
Mike Harris
d48c64457a Start the postponed activity transition as soon as Picasso loads the
image.

Doing it on the preDraw for the View is too complicated. This works just
as well.
2017-10-15 16:44:56 -07:00
Mike Harris
25a08fc5cc Only postpone transistions on Activity creation.
This is causing bugs (no UI is rendered) when the Activity is rotated.
2017-10-15 16:44:56 -07:00
Mike Harris
80e1cc56b3 Use weak references for the static Activity in NativeLibrary.
Add in null checks as well.
2017-10-15 16:44:56 -07:00
Mike Harris
cde003c5cc Remove EmulationActivity.MenuType. This should have been removed when
SaveLoadStateFragment was refactored.
2017-10-15 16:44:56 -07:00
Mike Harris
80d51c97ab Add dummy View that works around a bug with the nVidia Shield.
Without this View, the emulation SurfaceView acts like it has the
highest Z-value, blocking any other View. This includes the menu
fragments and the screenshot ImageView.
2017-10-15 16:44:56 -07:00
Mike Harris
bb3f61296e Add a clearEmulation method.
This makes it clear that the Activity is being cleared and removes null as
a valid param. This improves readability (and logging slightly).

Fix spacing between [Tag] and message. This matches the rest of the log
messages.
2017-10-15 16:44:56 -07:00
Mike Harris
9fb0d9a664 Move all Activities and Fragments to the support library versions.
In the support lib, the code comes from the SDK, not the device like the
framework version. This means we're shipping a more recent and less buggy
version.

It's also a good idea to keep the entire project on one version. We have a bit
of a mix now. I think some of the Fragment animation issues were because of
this mixing.

For the leanback activities, AppCompatActivity requires AppCompat themes, which
they don't ship for Theme.Leanback. So use FragmentActivity instead (that's the
parent of AppCompatActivity, but still in the support library). For passed
around Activities, use FragmentActivity to work with both.
2017-10-15 16:44:56 -07:00
Mike Harris
9407d9ee0b Bump compile SDK and buildtools version to 26 (Oreo).
Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.

Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.

Bump the gradle version while we're at it, keep Android Studio quiet.
2017-10-15 16:44:56 -07:00
Léo Lam
28d648b802 MemArena: Use names that are based on the PID
Fixes a regression which broke running several Dolphin instances at the
same time on Windows. Thanks to exjam for spotting the issue
pretty much immediately. Sorry about that!

Also changes the file names to be more consistent on all platforms.
2017-10-11 17:40:05 +02:00
Dane Z. Bush
4dfe6c0875 MemArena: Name shared memory handle
Assign a name to the CreateFileMapping handle on Win32 so third party
applications can read from Dolphin's memory and integrate with the
current emulation.

Built and tested, multiple sessions are still possible without
collisions.
2017-10-11 16:35:32 +02:00
Stenzek
06bbf111d9 Vulkan: Improve readability of device/instance extension checks 2017-10-11 23:18:01 +10:00
Stenzek
79188d4f55 Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
Stenzek
90ca2e8042 Merge pull request #6066 from stenzek/vulkan-resize
Vulkan: Fixes for window resizing
2017-10-11 23:02:48 +10:00
Leo Lam
d26eda3023 Merge pull request #6096 from leoetlino/wii-fsck
Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam
ceed4d6f93 Merge pull request #6101 from sepalani/symbol-map-data
PPCSymbolDB: Handle data symbols in SymbolMap properly
2017-10-11 13:00:40 +02:00
Leo Lam
bc6846ce3b Merge pull request #5922 from sepalani/mem-base
MemoryWindow: base address search added
2017-10-11 12:17:57 +02:00
Leo Lam
1fb9e793ac Merge pull request #6104 from CyberShadow/pull-20171006-091319
CheatSearchTab: Add UI for manually adding an address
2017-10-11 11:51:49 +02:00
Vladimir Panteleev
3c51560857 CheatSearchTab: Add UI for manually adding an address
Sometimes an address is already known, e.g. from existing cheat
codes, and only inspecting the variable's value is desired.
2017-10-11 11:41:26 +02:00
Ethan Lee
322c395f33 Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value 2017-10-11 11:40:07 +02:00
Leo Lam
53ccd41049 Merge pull request #6099 from leoetlino/activate
Qt: Don't crash when pressing the Return key
2017-10-11 11:32:09 +02:00
Leo Lam
8163fa1acc Merge pull request #6100 from leoetlino/vulkan-shutdown
Vulkan: Fix crash when Core initialisation fails
2017-10-11 11:31:16 +02:00
Leo Lam
1c14881cc1 Merge pull request #6105 from CyberShadow/pull-20171006-123219
ActionReplay: Fix implementation of memory-copy zero codes
2017-10-11 11:28:27 +02:00
Leo Lam
0eafb2f2a2 Merge pull request #6110 from lioncash/texture-config-hash
TextureConfig: Specialize std::hash for TextureConfig
2017-10-11 11:07:09 +02:00
Stenzek
edb5f855c2 VideoConfig: Prevent race condition on g_Config when refreshing
There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Stenzek
4301b8538d Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Seems to be required on the latest NV driver, otherwise the presented
images are never shown.
2017-10-10 23:21:40 +10:00
Stenzek
cdf34a79f7 Vulkan: Set a flag to resize the swap chain when presenting fails
Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and
we should resize the image in this case, as well as when getting it back
from vkAcquireNextImageKHR.
2017-10-10 23:21:40 +10:00
Stenzek
80593f502e Vulkan: Fix bug where command buffer wouldn't be started after resize 2017-10-10 23:21:40 +10:00
Lioncash
c8af9e5f7b TextureConfig: Specialize std::hash for TextureConfig
This allows the hashing for TextureConfig instances to automatically be resolved instead of needing to directly specify it all the time.
2017-10-08 23:55:14 -04:00
Léo Lam
02e17594b0 WiiUtils: Attempt to fix the NAND more aggressively
Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam
e1c0b8d011 TitleDatabase: Add GetTitleName for title IDs 2017-10-08 18:31:43 +02:00
Léo Lam
239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
Léo Lam
2974c56e50 ESFormats: Make Content easier to compare 2017-10-08 18:31:42 +02:00
FoxP
999c23b182 Add some missing WiiWare makers
Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
2017-10-08 13:04:23 +02:00
JosJuice
e743ac80d2 TGCBlob: Fix brace style 2017-10-08 12:38:12 +02:00
Léo Lam
8f56219ea8 Vulkan: Fix crash when Core initialisation fails
The Vulkan backend was not shutting down the AsyncShaderCompiler and
some other instances, causing asserts to hit, followed by a hard crash.
2017-10-08 12:34:06 +02:00
JosJuice
0023d5b5cb TGCBlob: Make m_file_area_shift signed
Part two of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:30:53 +02:00
JosJuice
18c7608516 TGCBlob: Use file_area_real_offset as split point
Part one of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:16:10 +02:00
JosJuice
ec7ed7b47a TGCBlob: Improve variable names 2017-10-08 12:08:13 +02:00
Léo Lam
468bf75a43 Qt: Don't crash when pressing the Return key 2017-10-07 14:53:30 +02:00
Vladimir Panteleev
187a599b36
ActionReplay: Fix logging in Subtype_AddCode
The addition was being repeated (for logging) after it was committed
to memory, thus causing bogus values to appear in the log.
2017-10-06 13:17:15 +00:00
Vladimir Panteleev
e691ec126f
ActionReplay: Fix implementation of memory-copy zero codes
This fixes the implementation of the non-standard size-3 zero codes to
conform to kenobi's specification.
2017-10-06 12:47:10 +00:00
Leo Lam
5f0de43828 Merge pull request #6098 from aleios/master
WX: Reshow cursor after game termination (issue 10503)
2017-10-05 21:11:20 +02:00
Sepalani
f65dcdcdca DebugInterface: Rename InsertBLR to Patch 2017-10-05 20:22:16 +02:00
Sepalani
0a301c0eec PPCSymbolDB: Save data symbols properly
Data symbols were previously saved as function symbols.
2017-10-05 19:55:34 +02:00
Sepalani
aed0ac0543 PPCSymbolDB: Load more SymbolMap symbols
Allows to load data symbols from symbol map files.

Symbols from all sections are loaded.

The data/function symbol type is set accordingly.
2017-10-05 19:55:33 +02:00
aleios
6d04d4b9a2 Fix mouse cursor invisble in WX after game termination 2017-10-05 18:46:37 +02:00
Markus Wick
428f0fa69b Merge pull request #6087 from hackbar/cleanup3
Android: UI cleanup, including combining Save/LoadStateFragment into one
2017-10-05 08:54:38 +02:00
Leo Lam
1e6b670795 Merge pull request #6092 from t27duck/missing_wiiware_makers
Add some missing WiiWare makers
2017-10-04 13:11:18 +02:00
Mike Harris
e4c2d75198 Combine SaveStateFragment and LoadStateFragment into one.
Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.

Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
2017-10-03 17:51:08 -07:00
Mike Harris
bdeee34eac Move newInstance and launch to the top of the file.
Following the style guide, constructors go before public methods.
newInstance and launch are basically constructors.
2017-10-03 17:51:08 -07:00
Tony Drake
4035d0781c Update the cache revisions for WX and QT 2017-10-03 17:35:14 -04:00
Leo Lam
d790660b59 Merge pull request #6088 from leoetlino/personalised-import
IOS: Assume ticket is unpersonalised for WAD imports
2017-10-03 19:59:52 +02:00
JosJuice
e50fe00e93 Disable "Eject Disc" when emulation is not running 2017-10-03 17:20:36 +02:00
Vicki Pfau
e0a326a493 VideoCommon: Fix overflow trying to access outside of EFB bounds 2017-10-01 12:09:16 -07:00
Tony Drake
b73a4ff5d6 Add some missing WiiWare makers
I noticed the Strong Bad games, FAST - Racing League, and Tetris Party
were lacking info in the game lists' maker column.

This adds the information based on the games' MakerID.
2017-10-01 14:53:01 -04:00
JosJuice
5a609d22f6 Merge pull request #6090 from JosJuice/wrong-thread-event-name
Show event name when scheduling from wrong thread
2017-09-30 16:20:27 +02:00
JosJuice
db77549502 Show event name when scheduling from wrong thread 2017-09-30 16:14:59 +02:00
Mike Harris
3c3d0fa6f5 Remove 'all' as a Platform enum.
This will remove the 'all games' row on the TV view.
2017-09-29 09:38:14 -07:00
Mike Harris
cc77a4963f Convert platform ints to a proper enum Platform.
This is good practice (see Effective Java chapter 6), and adds
compile-time checks.
2017-09-29 09:38:14 -07:00
Mike Harris
487591c760 Change from using tags in ImageCardView to setting a per-platform background.
This allows us to use a real ImageCardView instead of extending the
class.
2017-09-29 09:38:14 -07:00
Mike Harris
2d740147fe remove dupe log tag 2017-09-29 09:38:14 -07:00
Mush Man
0e7e7f6fc6 Change Wii Save Import alerts
Bracketed plurals in dialogue boxes and removed a prompt by moving a
backup message to another warning.
2017-09-29 20:13:14 +10:00
Leo Lam
235f86021a Merge pull request #6086 from hackbar/cleanup2
Android: various cleanups in UI code
2017-09-28 17:53:02 +02:00
Michael M
77a6003b87 CMake: don't use -std=c++1z
Some toolchains provide enough of C++17 to conflict with Dolphin's
included backport of std::variant and std::optional. Specifically,
the recently-released macOS 10.13 SDK does not provide the <optional>
or <variant> headers, but does provide `in_place_t` in the <utility>
header.
2017-09-27 16:06:15 -07:00
PEmu1
93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Michael M
806a8a7f32 MappingWindow: store profile filename in QComboBox userdata 2017-09-27 21:04:34 +02:00
Leo Lam
743568f9d4 Merge pull request #5984 from spycrab/qt_gecko
Qt/GameList: Implement "Gecko codes" Tab
2017-09-27 20:50:28 +02:00
Leo Lam
1501ff7f8e Merge pull request #5714 from ligfx/qtadvancedconfig
Qt: Advanced config pane
2017-09-27 20:24:48 +02:00
Léo Lam
c0c1cb3010 IOS: Assume ticket is unpersonalised for WAD imports
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
2017-09-27 10:48:52 +02:00
Mike Harris
7db88e831e Remove prefix of tag, args and keys with packagename.
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.

Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.

Restrict visiblity of above as much as possible.
2017-09-26 17:15:58 -07:00
Mike Harris
ab90a3029d Move Save/LoadFragment's layout ID inline and private.
Fix the hack of using the layout resource ID as a save/load ID, and
instead use a proper enum.
2017-09-26 17:15:57 -07:00
Léo Lam
5c2e03380f Qt: Always show the stop button in the toolbar
Reverts a previous Qt change that was likely not intended to match WX.
2017-09-26 17:44:18 +02:00
Léo Lam
8dcd5cdd1d Qt: Reduce spacing between toolbar actions 2017-09-26 17:43:51 +02:00
Léo Lam
b05207325d Qt: Fix render to main
The render widget was not hidden at the right moment.
2017-09-26 17:43:50 +02:00
Léo Lam
f28839acf9 Qt: Make toolbar buttons wider
Makes the toolbar look more comfortable instead of all squished
together, and more similar to our current look.

Instead of setting a hardcoded minimal size for buttons, MakeActions()
now uses the maximum size hint width.
2017-09-26 17:43:50 +02:00
Léo Lam
587b275c8e Qt: Increase the height of game list items
This makes the images in the game list look less weird (since they are
not squashed together anymore). The list also looks more like WX now.
2017-09-26 17:43:50 +02:00
Léo Lam
6cfd7baac9 Qt/Config: Fix inconsistent spacing between options 2017-09-26 17:43:50 +02:00
Léo Lam
ca3be07e59 Qt/GameList: Fix broken File Name column 2017-09-26 17:43:50 +02:00
Léo Lam
6db55fc2d0 Qt/About: Fix text size to better match WX 2017-09-26 17:43:49 +02:00
Léo Lam
a158b87f9b Qt/About: Fix the HTML
* remove useless units after 'zero' values
* reduce the size of 'Dolphin' to be more reasonable and look better
* avoid hardcoding the normal and small font sizes
2017-09-26 17:43:49 +02:00
Léo Lam
8f2558dc89 Qt: Simplify AboutDialog creation
Just create the AboutDialog on the stack -- the actual object lives on
the heap anyway, since Qt uses the pimpl idiom. Removes the need for
an explicit new and a special delete on close attribute.
2017-09-26 17:43:49 +02:00
Léo Lam
730b7fc833 Qt: Remove __DATE__ to make builds reproducible
See also PR #3259.

Also makes the copyright text identical to DolphinWX.
2017-09-26 17:43:49 +02:00
Mike Harris
96525cbaaa Remove unused FRAGMENT_TAG, and move the fragment's layout ID inline.
FRAGMENT_ID wasn't actually the fragment's ID (that's misleading, and
sounds like the tag). It's actually the layout resource ID. There's no point in making that a static constant.
2017-09-25 22:47:52 -07:00
Mike Harris
252af9c1bd Remove the debug strings.xml definition of application_id.
This is handled by gradle, we don't need a separate strings.xml for
debug.
2017-09-25 22:20:52 -07:00
Michael M
9245210c49 Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
EmulationStateChanged is functionally correct right now, but
ConfigChanged expresses more semantically why the config setting gets
re-read and the widgets updated.
2017-09-25 21:48:13 +02:00
Michael M
a334ec3daa Qt: add ConfigChanged signal to Settings 2017-09-25 21:46:23 +02:00
Léo Lam
6484776920 DSP: Fix a missing mask for the predscale register 2017-09-24 20:48:29 +02:00
Léo Lam
5dae20ea9d UnitTests: Add DSP accelerator tests
Includes DSP accelerator tests for basic behaviour, and everything
that was fixed by the PR.
2017-09-24 20:48:29 +02:00
Léo Lam
de6e807364 DSP: Handle two accelerator loop edge cases properly
There are two special cases that the DSP accelerator handles in a
special way: when the end address is of the form xxxxxxx0 or
xxxxxxx1.

For these two cases, the normal overflow handling doesn't apply.
Instead, the overflow check is different, the ACCOV exception never
fires at all, the predscale register is not updated, reads are not
suspended, and if the end address is 16-byte aligned, the DSP loops
back to start_address + 1 instead of the regular start_address.
2017-09-24 20:48:29 +02:00
Léo Lam
bd03f2e46e DSP: Fix ACCOV not suspending accelerator reads
When an ACCOV is triggered, the accelerator stops reading back anything
and updating the current address until the YN2 register is set.

This is kept track of internally by the DSP; this state is not exposed
via any register.

However, we need to emulate this behaviour correctly because some
ucodes rely on it (notably AX GC); failure to emulate it will result
in reading past the end and start address for non-looped voices.
2017-09-24 20:48:29 +02:00
Léo Lam
8310a672b0 DSP: Fix the predscale update logic
When the current address is xxxxxxxf, after doing the standard ADPCM
decoding and incrementing the current address as usual to get the
next address, the DSP will update the predscale register by reading
2 bytes from memory, and add two to get the next address.

This means xxxxxx10 cannot be a current address, as the DSP goes
from 0f to 12 directly.

A more serious issue with the old code is that if the start address
is 16-byte aligned, some samples will always be skipped, even when
that should not be the case.

An easy way to test whether this behaviour is correct is to check
the current address register and the predscale after each read.

Old code:
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000010, predscale=<another value>
ACCA=00000013, predscale=<another value>
ACCA=00000014, predscale=<another value>
...

New code (and console):
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000012, predscale=<another value>
ACCA=00000013, predscale=<another value>
...
2017-09-24 20:48:29 +02:00
Léo Lam
003dba5275 DSP: Convert accelerator to a C++ class
Slightly cleaner, allows DSP accelerator behaviour to be
added to both HLE and LLE pretty easily, and makes the accelerator
easier to unit test.

I chose to include all accelerator state as private members, and
to expose state that is accessible via registers with getters/setters.
It's more verbose, yes, but it makes it very clear what is part of
the accelerator state and what isn't (e.g. coefs).

This works quite well for registers, since the accelerator can do
whatever it wants internally. For example, the start/end/current
addresses are masked -- having a getter/setter makes it easier to
enforce the mask.
2017-09-24 20:48:28 +02:00
Léo Lam
017bfcda2b DSP: Fix gdsp_ifx_write to take a u16 value
And change the JIT to clear the upper 16 bits when calling the write
function to work around bugs in some compilers like clang.
2017-09-24 20:48:28 +02:00
Léo Lam
7c01127ac6 DSPSpy: Add a test for accelerator loop
This adds a test ucode that can be used to check the accelerator loop
behaviour with various start/end addresses.

It's actually more of a test template than a ready to use test.
2017-09-22 20:17:38 +02:00
Léo Lam
99e36cd9d9 DSPSpy: Print ACCOV mails 2017-09-22 20:17:38 +02:00
Léo Lam
e569d3bc4a DSPSpy/Base: Handle ACCOV exceptions
This allows dspspy to show that an ACCOV happened, and to resume
accelerator reads after an ACCOV (by refreshing the YN2 register).
2017-09-22 20:17:38 +02:00
Léo Lam
05cdbccc38 DSPSpy/Base: Clean up trailing whitespace 2017-09-22 20:17:38 +02:00
Markus Wick
8ebdd62f45 Merge pull request #6084 from JosJuice/fab-placement
Android: Adjust position of floating action button
2017-09-22 08:42:21 +02:00
Leo Lam
969a72faed Merge pull request #6079 from spycrab/qt_fix_log
Qt: Fix log / log config window not being marked as hidden when closing
2017-09-21 17:29:24 +02:00
JosJuice
85ab968136 Android: Adjust position of floating action button 2017-09-21 15:48:17 +02:00
Anthony
56d0cb8d61 Cleanup var naming in ISOProperties 2017-09-20 16:46:46 -07:00
Anthony
47a2a16b77 [Qt] Fix bolding of GraphicsChoice.cpp 2017-09-20 09:13:23 -07:00
spycrab
0b43e1bcf4 Qt: Fix log / log config window not being marked as hidden when closing 2017-09-20 15:12:26 +02:00
spycrab
6c7e392f0c Qt/GraphicsSettings: Fix overriden settings not being bolded 2017-09-20 15:12:05 +02:00
Markus Wick
d1abd71ccb Merge pull request #6070 from lioncash/ogl-tcache
OGL/TextureCache: Move file statics to the TextureCache class
2017-09-20 10:19:39 +02:00
Leo Lam
c9f790dca4 Merge pull request #6072 from JosJuice/eject-disc
Add an option to eject the disc
2017-09-18 12:47:47 +02:00
Pierre Bourdon
43f067c6e1 StringUtil: support TryParse(u16*) 2017-09-18 05:04:11 +02:00
Pierre Bourdon
3f481a70be Fix sample wrapping with new DSP ADPCM decoding
Fixes possible regression from #6069.
2017-09-18 02:54:58 +02:00
Pierre Bourdon
755253948b Merge pull request #6069 from leoetlino/common-accelerator
DSP: Deduplicate the accelerator code
2017-09-17 23:20:37 +02:00
JosJuice
e4faabb763 Add an option to eject the disc 2017-09-17 11:44:48 +02:00
JosJuice
3c770693a2 DVDInterface: Remove a (mostly) outdated comment 2017-09-17 11:44:32 +02:00
JosJuice
b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
Lioncash
6c326e7215 InputConfigDiag: Fix building DolphinWX on the latest MSVC
const char[1] and wxString() can both be converted to multiple common
types, so this results in an ambiguous conditional expression
compilation error (C2445)
2017-09-17 02:38:12 -04:00
Lioncash
dbd9aeb210 OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
Lioncash
6d9ed9dc32 OGL/TextureCache: Move file statics to the TextureCache class
These rely on instance state, or are used within instance-based class
member functions, so they should belong to the instance itself instead
of being file statics.
2017-09-17 02:33:56 -04:00
Léo Lam
7022a18e9a IOS/SSL: Show built-in cert error once per session
See: https://bugs.dolphin-emu.org/issues/10546
2017-09-16 20:43:49 +02:00
Léo Lam
38a7196ec6 DSP: Deduplicate the accelerator code
The logic is entirely the same; only the inputs and outputs are
different, so deduplicating makes sense.

This will make fixing accelerator issues easier.
2017-09-16 16:47:43 +02:00
Leo Lam
764e058865 Merge pull request #6063 from ligfx/queuemethodonobject
Qt QueueOnObject/RunOnObject: accept pointers to member functions
2017-09-16 16:46:44 +02:00
Leo Lam
68baf7d8fc Merge pull request #6062 from ligfx/fixqtcorestate
Settings: register the Core::State type with Qt
2017-09-15 22:38:42 +02:00
Leo Lam
93574bf016 Merge pull request #6064 from JosJuice/filesystemwidget-nullptr
DolphinQt2: Check for file systems being nullptr
2017-09-15 20:58:52 +02:00
Léo Lam
6f1b156020 VolumeGC: Add a default constructor for ConvertedGCBanner
Without this, it fails to build with the following error in g++ 7.2.0:

> constructor required before non-static data member has been parsed
2017-09-15 20:47:49 +02:00
spycrab
f90e81b9db Qt/Properties: Implement "Gecko codes" tab 2017-09-15 19:45:46 +02:00
JosJuice
a0cddc579f DolphinQt2: Check for file systems being nullptr
nullptr gets returned for file systems that are deemed invalid.
2017-09-15 19:44:23 +02:00
Michael M
7f812a7a03 RunOnObject: accept pointers to member functions 2017-09-15 10:36:33 -07:00
Michael M
1e27e87d93 QueueOnObject: accept pointers to member functions 2017-09-15 10:36:32 -07:00
Michael M
6191f04524 Settings: register the Core::State type with Qt 2017-09-15 10:35:38 -07:00
Michael M
4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Leo Lam
7cb8d6612c Merge pull request #5870 from JosJuice/lazy-filesystem
DiscIO: Use Common::Lazy more
2017-09-15 19:30:05 +02:00
JosJuice
f294599e73 DiscIO: Use Common::Lazy for loading GC banners 2017-09-15 19:21:50 +02:00
Arthur Carlsson
79a646a67d Prevent multiple HID elements of same usage type on OSX
On OSX, iterate the HID device's elements and only store the last of
each type to accommodate for flaky hardware
2017-09-15 19:19:46 +02:00
Leo Lam
2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
spycrab
5aecd61ede Qt/Settings: Implement cheat settings 2017-09-15 19:01:23 +02:00
spycrab
8687f6aae7 Qt: Implement CheatWarningWidget 2017-09-15 19:01:23 +02:00
spycrab
8580e159fe Qt/SettingsWindow: Add SelectGeneralPane method 2017-09-15 19:01:22 +02:00
JosJuice
ca36c977d9 DiscIO: Remove m_partition and m_volume from FileSystem
The last commit made m_partition unnecessary, and m_volume
has been unnecessary ever since the PR that added DiscExtractor.
2017-09-15 18:57:05 +02:00
JosJuice
38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
Leo Lam
0d07821935 Merge pull request #6024 from ligfx/coreonstatechangedcallback
Qt: use Settings::EmulationStateChanged
2017-09-15 18:45:17 +02:00
Leo Lam
30dd544931 Merge pull request #5990 from spycrab/qt_logger_cleanup
Qt: Make Log and Log Configuration widget separate from dock
2017-09-15 18:30:45 +02:00
Michael M
738acb6c07 FifoRecorder: move function definitions out of header 2017-09-14 17:28:39 -07:00
Michael M
a47ce0d625 FifoRecorder: remove use of volatile 2017-09-14 17:28:39 -07:00
Michael M
60cba5722c Qt: use translations 2017-09-14 17:15:21 -07:00
Michael M
bdcd6df459 InterfaceConfigPane: remove unneeded comment
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
Michael M
b22ed9683d InterfacePane: add all interface languages 2017-09-14 17:15:21 -07:00
Michael M
294b1895ef ExpressionParser: std::move() tokens vector to parser 2017-09-14 12:53:36 -07:00
Michael M
31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M
c332580b83 ControlReference/ExpressionParser: separate parsing from binding 2017-09-14 12:53:35 -07:00
Michael M
ba87a50338 ExpressionParser: add FallbackExpression node type 2017-09-14 12:53:35 -07:00
Michael M
7e74961eb1 ExpressionParser: expose ExpressionNode directly 2017-09-14 12:53:35 -07:00
Michael M
85301e2bae ParseStatus: replace NoDevice with EmptyExpression 2017-09-14 12:53:35 -07:00
Michael M
754efd75c5 ExpressionParser: remove DummyExpression 2017-09-14 12:53:35 -07:00
Michael M
f1ff1e3d08 ExpressionParser: clean up ControlExpression 2017-09-14 12:53:35 -07:00
Michael M
3df945f8d0 ExpressionParser: replace bare pointers with unique_ptrs 2017-09-14 12:53:35 -07:00
Michael M
c33e391d26 InputConfigDiag: don't use entire ExpressionParse namespace 2017-09-14 12:53:35 -07:00
Michael M
bbb7c17235 ExpressionParser: use internal ParseResult struct instead of out-params 2017-09-14 12:53:35 -07:00
Michael M
d2821e14fa ParseExpression: return a std::pair 2017-09-14 12:53:34 -07:00
spycrab
48d57f223d Qt: Make Log and Log Configuration widget separate 2017-09-14 20:56:48 +02:00
Michael M
3e1072b24d Qt: use Settings::EmulationStateChanged 2017-09-13 17:30:18 -07:00
Michael M
8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
Michael M
22a9a08b24 Add Core::State::Starting 2017-09-13 17:30:18 -07:00
Michael M
d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
Leo Lam
030dc11c6e Merge pull request #6058 from leoetlino/dsptool-fix
DSPTool: Fix build
2017-09-13 22:13:43 +02:00
Leo Lam
5a89d13655 Merge pull request #6059 from spycrab/qt_columns
Qt: Bring column selection up to par with Wx
2017-09-13 22:13:27 +02:00
spycrab
e7318fda34 Qt: Bring column selection up to par with Wx 2017-09-13 22:05:45 +02:00
Léo Lam
12da9c8473 DSPTool: Fix build
Stub implementations of Host functions are required, as DSPTool links
against Core (which makes use of Host).
2017-09-13 17:38:23 +02:00
Lioncash
343bde2712 Software/TextureSampler: const correctness 2017-09-11 20:13:47 -04:00
gamemasterplc
4908d79a71 Remove Function Address Symbol Mask
The upper 4 bits were masked out of function addresses prior when generating symbols.
2017-09-11 15:39:22 -05:00
Markus Wick
b0f93f2acc Merge pull request #6053 from spycrab/qt_action
Qt/FilesystemWidget: Use AddAction helper
2017-09-11 15:18:09 +02:00
spycrab
2a7ad0b721 Qt/FilesystemWidget: Use AddAction helper 2017-09-11 14:25:30 +02:00
Stenzek
24ddea04ce VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
Stenzek
340aabbb06 VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
Stenzek
b7a099814a Vulkan: Clear contents of EFB convert framebuffer at create time
Fixes a validation layer warning when converting pixel formats.
2017-09-11 20:01:50 +10:00
Stenzek
e584090822 Vulkan: Fix interface mismatch in RGB->YUYV shader 2017-09-11 20:01:48 +10:00
Stenzek
836b9b9acb Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Stenzek
2869c570f1 Renderer: Move depth state to VideoCommon and seperate from bpmem 2017-09-11 19:40:26 +10:00
Stenzek
4d36f0cc87 Bitfield: Cast value to storage type in assignment operator
This allows us to use enum classes in bitfields.
2017-09-11 19:40:25 +10:00
Ryan Meredith
f8b89b7b1a Update -d argument help message 2017-09-10 12:28:53 +02:00
Léo Lam
cc40931d64 PPCSymbolDB: Optimise symbol lookups 2017-09-10 11:42:12 +02:00
Léo Lam
8cd8e9d905 JIT: Don't always look up symbols for blocks
With tons of symbols, this results in noticeable stuttering, so
skip lookups if the perf dir option isn't set anyway.
2017-09-10 11:42:12 +02:00
Markus Wick
432117047b Merge pull request #6045 from lioncash/sw-vertloader
SWVertexLoader: Minor cleanup
2017-09-10 11:23:25 +02:00
Markus Wick
88624f638f Merge pull request #6041 from stenzek/streambuffer-fence
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-10 11:20:01 +02:00
Markus Wick
4a124868d6 Merge pull request #6034 from JonnyH/WIP/fix-android-null-SettingsSection-crash
Fix some Android UI crashes opening 'settings' menus
2017-09-10 11:11:51 +02:00
Mat M
a9b339fb65 Merge pull request #6048 from spycrab/qt_fix_tools
Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 02:18:13 -04:00
Stenzek
7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
spycrab
c3a08f8653 Qt: Fix "Load Wii System Menu" being in the wrong place 2017-09-10 06:43:29 +02:00
Lioncash
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Lioncash
46579fe41c SWVertexLoader: Make SWVertexLoader a final class
It doesn't make sense to allow extending this class based off the way
the VertexLoader API is set up.
2017-09-09 15:33:30 -04:00
Lioncash
dd8b41326c SWVertexLoader: Make SetFormat() and ResetBuffer() private
SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
2017-09-09 15:33:30 -04:00
Lioncash
29a362be43 SWVertexLoader: Remove GetIndexBuffer()
It's only ever used in one place internally and is arguably unnecessary.
2017-09-09 15:33:22 -04:00
Lioncash
4d2a4924cb SWVertexLoader: Normalize class variable names
Follows our coding style.
2017-09-09 15:32:41 -04:00
Jonathan Hamilton
d2d355bb50 Buildfix for X11 where HAVE_XRANDR is disabled
The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".

"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
JosJuice
7fa20cb1be Remove trailing spaces from Android files
Android Studio wants to correct these automatically when editing files.
2017-09-09 11:34:28 +02:00
Stenzek
9e1c09e347 StreamBuffer: Don't wait on fences twice when reserve > commit
If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
Jonathan Hamilton
ec96a5d8bc Android UI: remove some unnecessary null pointer catches
These can no longer happen during 'normal' use (IE if the setting was
missing)
2017-09-08 10:11:04 -07:00
Jonathan Hamilton
3f247eefae Android SettingsFragmentParser - remove ad-hoc SettingSection construction
Now the SettingsSection map constructs a new SettingsSection at .get()
time, these are no longer needed
2017-09-08 10:06:53 -07:00
Jonathan Hamilton
221462808d Avoid crashes due to null SettingsSections
If a SettingsFile had at least one section, it was assumed all sections
were correctly filled out. This caused crashes when opening the settings
menus if that was not the case - for example the GFX.ini settings empty
sections are removed by the main dolphin app, putting the .ini file in a
state that would crash the settings window if at least one setting was
changed in it from the default, some sections were left as default.

This adds a subclass of HashMap<String, SettingSection> that constructs a
new SettingSection instead of returning 'null' if the key isn't found,
so the mSettings.get(FILE).get(SECTION).get(SETTING) pattern can be
safely used.
2017-09-08 10:06:53 -07:00
Markus Wick
ce670c1851 Merge pull request #5959 from mahdihijazi/tv_version_number
[Android] Show the version number on the title for the Android TV UI
2017-09-08 12:17:06 +02:00
Stenzek
b969040534 Merge pull request #5923 from degasus/profiler
JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Markus Wick
62a331deed Merge pull request #6035 from leoetlino/warning-fixes
Core: Fix warnings
2017-09-08 09:17:31 +02:00
spycrab
16e99985f9 Qt/GameList: Use AddAction for "Change Disc" 2017-09-07 20:42:11 +02:00
Léo Lam
a8849f87f1 Core: Fix warnings
Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
spycrab
0b2b72b366 Qt: Fix Wii Disc options being disabled while core is running 2017-09-07 19:46:06 +02:00
Leo Lam
14bd0fbf4b Merge pull request #6029 from spycrab/qt_change_disc
Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam
c472462498 Merge pull request #6021 from spycrab/qt_build_by_default
CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
Leo Lam
0de3593b45 Merge pull request #6008 from spycrab/qt_older
Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
Leo Lam
7971a4d66c Merge pull request #5981 from spycrab/qt_filesystem
Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
Stenzek
0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
Stenzek
134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek
b573319f8f D3D: Fix shader compile error with logicop and alpha test enabled 2017-09-07 11:48:01 +10:00
Stenzek
c15ea2f1ed D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
spycrab
8f8e96f59f Qt/GameList: Add "Change Disc" option 2017-09-07 01:25:22 +02:00
Jules Blok
c97a799c5f Merge pull request #6016 from Armada651/allow-tearing
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
Jules Blok
e103a58d87 Merge pull request #6012 from stenzek/drop-nv-glsl
Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
Stenzek
1073053df9 Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
Stenzek
2e20cd0ffd Merge pull request #6025 from spxtr/present_queue
Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
iwubcode
1ccfccdcf0 D3D: Properly handle dual source blending 2017-09-05 23:51:31 -05:00
JosJuice
b96e4a2bce Merge pull request #5927 from spycrab/qt_gamelist_cache
Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
spxtr
a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
Stenzek
84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
Stenzek
6d32cce2f5 ShaderGen: Output uint when logic op is enabled for D3D ubershaders 2017-09-05 23:49:42 +10:00
Jules Blok
347fd065df D3DBase: Support the "allow tearing" DXGI flags.
This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
spycrab
28799bbe79 CMake: Build DolphinQt2 by default 2017-09-04 22:28:48 +02:00
spycrab
a361a1deed Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers 2017-09-04 19:50:24 +02:00
spycrab
4fdd4e2718 Qt: Support versions < 5.6 2017-09-04 10:40:47 +02:00
spycrab
f00456e6bf Qt/ControllersWindow: Use std::map instead of std::unordered_map 2017-09-04 08:58:52 +02:00
Anthony
ee6930a231 Merge pull request #6013 from stenzek/d3d-logic-op
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Stenzek
90051536bf D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
09544d748f DSPSpy: Add test for accelerator masking behaviour 2017-09-04 00:30:23 +02:00
Léo Lam
3475ba8918 DSP: Fix missing masking for accelerator registers
Based on hardware tests, masking occurs for the accelerator registers.

This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa Merge pull request #6018 from lioncash/const
Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe Merge pull request #6015 from JosJuice/dvd-0-length
Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5 Merge pull request #6017 from lioncash/d3d-texture
D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74 Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f Merge pull request #5989 from lioncash/constantmgr
ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80 D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
JosJuice
3528c93edf DVDThread: Don't show an error message for all 0-length reads 2017-09-03 15:09:14 +02:00
JosJuice
0341a6052b DVDInterface: Reply to 0-length commands
This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Jules Blok
8906b26ea5 D3DBase: Use the correct version of CreateDXGIFactory. 2017-09-03 14:33:06 +02:00
Stenzek
99d61906cc Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok
75574ec6cc Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek
c9d649d27c D3D: Use Direct3D 11.1 where supported 2017-09-03 16:33:47 +10:00
Stenzek
0622979d3b ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek
254160691a Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
This reverts commit d23fd17e1a.

Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
Stenzek
3dd675e613 Renderer: Change SetBlendState to accept a BlendingState
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35 RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c D3D11: Use blending state from VideoCommon 2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532 D3D11: Create debug device when validation layer is enabled in options 2017-09-03 14:14:19 +10:00
Stenzek
ce59121748 Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00