97119d0e89
Merge pull request #18 from lioncash/small-jit-macro-cleanup
...
Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
4680d22ead
Automatic translation resources update from Transifex
2014-02-01 11:30:34 +00:00
3b26bcfcdd
Automatic translation template update
2014-02-01 11:29:37 +00:00
5a95b9ec2e
Merge pull request #21 from degasus/master
...
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup merge
2014-02-01 02:40:17 -08:00
31c3bee5bc
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
...
Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
3dd31fe22b
Merge pull request #11 from degasus/VertexLoaderCleanup
...
Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
0735fb7a52
Merge pull request #13 from degasus/dlCacheRemove
...
Remove Display List caching.
2014-01-31 03:42:06 -08:00
91fc1d7438
Merge pull request #19 from degasus/buildbot_try_branches
...
buildbot: reset to upstream known revision
2014-01-31 01:04:26 -08:00
9d87b8b3c8
buildbot: find base revision and generate diff explicit
2014-01-31 07:58:51 +01:00
91cddd874b
GameSettings: wipe cache display lists
2014-01-31 07:40:37 +01:00
3437c7f060
VideoCommon: small VertexLoader(Manager)? refactoring
2014-01-31 07:31:03 +01:00
010a0d481a
VideoCommon: remove Cache Displaylist
...
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
a65162f1cd
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
6c59b691b0
PortableVertexFormat: use AttributeFormat for texcoord attribute format
2014-01-31 07:19:34 +01:00
ef2d6e7d53
PortableVertexFormat: use AttributeFormat for color attribute format
2014-01-31 07:19:34 +01:00
b38ef39ab7
PortableVertexFormat: use AttributeFormat for normal attribute format
2014-01-31 07:19:34 +01:00
210f4f3e55
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
...
atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
89001accd8
Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places.
2014-01-30 22:11:39 -05:00
b5b02de663
Merge pull request #16 from lioncash/core-timing-string-fix
...
Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp
2014-01-30 13:28:58 -08:00
fea3076241
Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp.
2014-01-30 15:52:27 -05:00
02d1d8e6a0
NativeVertexFormat: swap unsigned / signed formats to match GX order
2014-01-30 11:12:10 +01:00
72cc6431e5
Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
...
[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
23e64001dd
Merge pull request #10 from Sonicadvance1/Fix-AdrenoBlitRotate
...
[Android] Fix Adreno v53 development drivers rotating framebuffer
2014-01-29 14:43:29 -08:00
99b6c82ac3
[Android] Fix Adreno v53 development drivers rotating framebuffer
...
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
990be70eb7
[Android] Fix Android not calling eglSwapBuffers
...
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
5df958fe23
Merge pull request #8 from lioncash/remove-dx9-tidbits
...
Remove two references to the obsoleted DX9 backend in VideoCommon.
2014-01-29 11:47:54 -08:00
0f555d3a47
Remove two references to DX9 in VideoCommon.
...
DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
e358cb92fd
Merge pull request #7 from lioncash/readme-markdown
...
Use monospace at points in the Readme.md, also use https in dolphin-emu.org links.
2014-01-29 08:20:43 -08:00
ae42c18f84
Correct the dolphin-emu.org links to use https.
2014-01-29 11:03:22 -05:00
df2e542697
Monospace files, folders, keys, and commands within the Readme.md file.
...
Also bolded the value '1' in the bullet point talking about LocalUserConfig.
2014-01-29 10:40:48 -05:00
48cde2685c
Merge pull request #6 from lioncash/readme-markdown
...
Change the plain-text Readme.txt to a markdown-using Readme.md.
2014-01-29 06:45:10 -08:00
d7268dd176
Add a period in the system requirements list for consistency.
2014-01-29 09:41:34 -05:00
e015cb0bca
Move the recommended CPU/GPU sentences onto their own indented line in the system requirements list (thanks go to neobrain for pointing this out).
2014-01-29 09:38:56 -05:00
1d5fab41dc
Update the Readme.md with suggestions and improvements by neobrain.
...
Updated the "Project Site" link to point to the github page. Also added links to the forums and wiki. Also fixed some list indentation in the system requirements.
2014-01-29 09:29:53 -05:00
ab51d14290
Fix formatting within the Readme.md. A little more.
...
Properly escaped the underscores in the Windows registry notation.
2014-01-29 09:08:19 -05:00
daa562458e
Change the readme to use markdown instead of being a regular .txt file.
2014-01-29 08:22:17 -05:00
ac2ebd264d
Merge pull request #5 from lioncash/android-info-fix
...
[Android] Fix three limits in GLES2InfoFragment.java.
2014-01-29 04:46:01 -08:00
74d9d7923e
Fix three limits in GLES2InfoFragment.java.
2014-01-29 07:35:07 -05:00
7ed9f5e63e
Upgrade Android API.
2014-01-28 23:35:13 +00:00
7b459d2463
Merge pull request #4 from lioncash/android-about-menu-info
...
Expand the Android app's about menu to include additional info about a user's device.
2014-01-28 15:19:05 -08:00
fabdd8ab39
Merge pull request #2 from degasus/enable_buffer_storage
...
OGL: remove version check for buffer_storage on windows
2014-01-28 10:42:43 -08:00
b1290a8630
OGL: remove version check for buffer_storage on windows
...
On Windows, nvidia don't give us their driver version, so we can't workaround any issues.
As buffer_storage is broken on some drivers, we wanted to disble it for them.
So we can't.
Luckyly only "some" released driver versions are affected as this extension is only available since some months. Let's hope that nobody have to use one of this driver version, else they will get a black screen ...
2014-01-28 15:15:26 +01:00
5d1db5d717
Fix compilation
2014-01-27 21:40:28 +09:00
76019848a4
Fix coding style
2014-01-27 21:24:35 +09:00
0eadc2e2a4
Implement SwapInterval for AGL interface
2014-01-27 21:11:03 +09:00
b9e7749fe6
[Android] Implement CPU info retrieval within the about menu.
...
ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
ec8e17c50f
Automatic translation resources update from Transifex
2014-01-27 00:00:40 +00:00
9b6c6fa9e4
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
...
Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
d3fd0eddbb
OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
...
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.
fixes issue 6596
I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
6f74f59427
[Core] Remove an unnecessary pragma directive from EXI_Channel.h.
...
Dolphin uses warning level 3 in VS. This warning is only triggered in warning level 4.
2014-01-25 17:12:59 -05:00