Commit Graph

8687 Commits

Author SHA1 Message Date
Léo Lam
c24418a822 IOS/SDIO: Fix warnings about missing braces 2017-08-07 00:48:16 +08:00
Léo Lam
d86d5d62ad IOS/SDIO: Add missing save calls in DoState 2017-08-07 00:48:16 +08:00
Leo Lam
84ecc0ecc9 Merge pull request #5842 from TBoshoven/sdhc-support
Add support for SDHC
2017-08-06 11:17:50 +08:00
Tom Boshoven
10c615d7db Added proper SDHC initialization to protocol v2. 2017-08-05 19:55:08 +02:00
Tom Boshoven
b29c8c1a63 Redid initialization logic.
Looks like initialization is done automatically by IOS versions that support SDHC.
2017-08-05 18:51:24 +02:00
Tom Boshoven
47e056a654 Re-enable SDIO events. 2017-08-05 14:52:03 +02:00
Tom Boshoven
494e935ca7 Use std::array for CSD.
Fix double negative in comment.

Fixed member variable names, added some const correctness.
2017-08-05 14:49:38 +02:00
Leo Lam
284aa99a0d Merge pull request #5169 from ligfx/sidevicegbastate
SI_DeviceGBA: refactor and make GBASockServer a member rather than parent
2017-08-04 14:40:51 +08:00
iwubcode
bc3622c2a8 Fix the size of s_last_connect_request_counter to be 5 (wiimotes + balance board) 2017-08-04 00:32:20 -05:00
Michael M
dde3471b62 WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
mimimi085181
576bf32ab2 Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
Sorry, i overlooked the mutex in PR  https://github.com/dolphin-emu/dolphin/pull/4949

This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
Leo Lam
a8e4a3c915 Merge pull request #5759 from AwesomeMarioFan/master
Fix Time in Forecast Channel
2017-08-02 12:54:26 +08:00
Leo Lam
4ddf4e9604 Merge pull request #5862 from JosJuice/bs2-cleanup
Emulated BS2 cleanup
2017-08-02 12:03:50 +08:00
mimimi085181
acde0b8b6c Sync info about pressed wiimote button 2017-08-01 20:56:45 +02:00
mimimi085181
8b1e61b00a Change wiimote reconnect on button press code
This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
2017-08-01 20:41:05 +02:00
JosJuice
363547a5b2 Boot: Make EmulatedBS2 require a volume 2017-08-01 16:05:53 +02:00
JosJuice
eb6f0a7258 Boot: Remove volume parameter from SetupWiiMemory 2017-08-01 16:05:20 +02:00
JosJuice
42d7dc2e08 Boot: Remove skip_app_loader parameter 2017-08-01 16:04:15 +02:00
JosJuice
fea75d045c Boot: Split out some code to a new function SetupGCMemory
Just like the existing function SetupWiiMemory.
2017-08-01 16:03:55 +02:00
Leo Lam
a8606f5d13 Merge pull request #5844 from leoetlino/video-analytics
Analytics: Report a few more video settings
2017-08-01 19:23:59 +08:00
JosJuice
12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
JosJuice
37c09343d8 Turn VolumeDirectory into DirectoryBlob
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.

This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.

We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice
878869488d Boot: Consider DOL/ELF files as possible volumes
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.

The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam
c4b2aa88ec Merge pull request #5690 from ligfx/removecoreaudio
Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
Leo Lam
4dcc931d97 Merge pull request #5855 from leoetlino/config-reload
Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek
b93d118cef Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Léo Lam
4129aa2438 Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam
131c97e87c Merge pull request #5853 from leoetlino/onionconfig-fix
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Léo Lam
f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek
d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam
603762ec4d Config: Fix returned game INI filenames for title IDs
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam
279c80b414 Merge pull request #5852 from leoetlino/wiimotes
Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam
ca49de80c5 Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam
311cfe9223 Core: Reset s_wants_determinism on shutdown
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Lioncash
f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Léo Lam
072991fa31 Force ticket to have a correct key index for importing
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Léo Lam
a1f75f3370 Analytics: Report a few more video settings
* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Tom Boshoven
fa683adaf5 SDHC documentation and cleanups.
Added some more comments.

Cleanups based on PR feedback.

Comment was unclear.
2017-07-30 13:06:38 +02:00
Stenzek
b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Anthony
5bad2ee4a4 Merge pull request #5832 from stenzek/ubershader-prereq
Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Stenzek
1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Tom Boshoven
4cbb66637b Add support for SDHC.
This add support for SD protocol 2 while staying compatible with protocol 1.01.
Most of this is quite hacky, but it seems to be working well.
The original implementation was quite confusing, so I didn't touch most of the stuff I did not understand.
2017-07-29 21:24:01 +02:00
Léo Lam
5a90a26080 IOS: Fix the error code for ES_DEVICE_ID_MISMATCH 2017-07-30 00:24:47 +08:00
Anthony
6fe33f844f Merge pull request #5770 from ligfx/lognewconfig
LogManager: use layered config
2017-07-27 11:58:57 -07:00
Leo Lam
7a51b0bcec Merge pull request #5807 from leoetlino/connect-wiimote
Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
Jonathan Hamilton
0fbd0cab6a Add "PreferGLES" option to EGL GLInterface
This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.

Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
JosJuice
960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice
fb80c5398a DolphinWX: Use title case for hotkey group names 2017-07-26 08:00:17 +02:00