Robin Kertels
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
TellowKrinkle
1eeba6dcca
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
9624479933
VideoBackends:OGL: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
3a5901d12e
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
Robin Kertels
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
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Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
TellowKrinkle
6fd933915b
VideoBackends:Vulkan: Improve backend multithreading
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Makes the multiple threads actually able to run at the same time
2022-10-17 00:05:35 -05:00
Admiral H. Curtiss
10f973a87f
Merge pull request #11122 from K0bin/descriptor-overhaul
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VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-17 04:25:35 +02:00
Robin Kertels
6992b0d8e1
VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-16 17:04:35 +02:00
Pokechu22
ae7b14887b
Remove varargs support from LOG_VULKAN_ERROR
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Nothing currently uses it. It could theoretically be replaced with fmt support, but I don't think the LOG_VULKAN_ERROR macro is that useful and it'd be better to replace it with regular logging instead.
2022-10-12 16:50:51 -07:00
Pokechu22
f9fe25291d
Remove most uses of StringFromFormat in favor of fmt
2022-10-12 16:50:47 -07:00
Robin Kertels
332824f7d5
VideoBackends:Vulkan: Fix command buffer cleanup
2022-10-08 21:40:33 +02:00
TellowKrinkle
fd2680d8b4
VideoBackends:Metal: Use a temporary buffer for large texture uploads
2022-10-08 04:46:07 -05:00
TellowKrinkle
a13f09433c
VideoBackends:Metal: Add config option to use presentDrawable
2022-10-08 04:46:07 -05:00
TellowKrinkle
5a1b90c7f3
VideoBackends:Metal: Explicitly disable arc
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Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90
VideoBackends:Metal: Bring back unified memory config
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Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
93ce7bf344
VideoBackends:Metal: Unroll lighting loop
2022-10-08 04:44:48 -05:00
TellowKrinkle
45ee1be6da
VideoBackends:Metal: Properly set vsync on creation
2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca
VideoBackends:Multiple: More GPUs with broken subgroup ops
2022-10-08 04:44:48 -05:00
Admiral H. Curtiss
eea31db781
Vulkan/CommandBufferManager: Show error code in PanicAlerts.
2022-10-04 19:50:23 +02:00
JMC47
c196c47e81
Merge pull request #11090 from K0bin/submit-rework
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Vulkan: Raise number of command buffers
2022-09-30 20:15:25 -04:00
Robin Kertels
e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
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Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
Robin Kertels
fba7d35f94
VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer
2022-10-01 01:26:04 +02:00
Robin Kertels
ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight
2022-10-01 01:26:04 +02:00
Robin Kertels
e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
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We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Robin Kertels
2e6d8d6575
VideoBackends:Vulkan: Fix validation error around surface_capabilities2
2022-10-01 01:26:03 +02:00
JMC47
68eda7f887
Merge pull request #11084 from K0bin/qcom-workaround
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Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
2022-09-30 15:33:00 -04:00
Robin Kertels
81c817c54d
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver
2022-09-30 21:13:42 +02:00
Mai
0c19a1d87c
Merge pull request #11100 from Pokechu22/software-settings-merge
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Use the same settings for the software renderer as other backends
2022-09-29 09:05:51 -04:00
Pokechu22
b90d23158f
Software: Fix mipmaps and uneven strides in SWTexture
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I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
2022-09-26 19:43:57 -07:00
Pokechu22
a6c00c7633
D3D12: Fix backend multithreading incorrectly being marked as supported
2022-09-26 19:24:52 -07:00
Pokechu22
56fce3ba8a
Software: Remove dedicated texture/frame dumping infrastructure
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
TellowKrinkle
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
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Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
TellowKrinkle
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
TellowKrinkle
28b31b8327
VideoBackends:Vulkan: Make dynamic vertex loader optional
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Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
936b4d5d0d
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79
VideoBackends:Metal: Don't set primitive on ubershaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e
VideoBackends:Metal: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
Pokechu22
2dfe91336a
Merge pull request #10549 from Pokechu22/sw-tev-enum-map
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Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
Merry
362167fde5
MTLObjectCache: Correct signature of equality operator
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Not doing so produces a warning in clang:
ISO C++20 considers use of overloaded operator '!=' (with operand types
'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
ambiguous despite there being a unique best viable function with
non-reversed arguments
The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
Pokechu22
5ef8a7973e
BPMemory: Make TevKSel more clear
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It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner). Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22
4206ac243b
SW/Rasterizer: Use RAS1_IREF::getTexCoord and getTexMap
2022-08-29 11:10:05 -07:00
Pokechu22
ae0fcd9a9f
SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors
2022-08-29 11:10:05 -07:00
Pokechu22
3b9a048291
SW/Tev: Use std::clamp for Clamp255 and Clamp1024
2022-08-29 11:10:05 -07:00
Pokechu22
bae0f21f74
SW/Tev: Remove Tev::Init
2022-08-29 11:10:05 -07:00
Pokechu22
c9936f8c1c
SW/Tev: Use EnumMap for scale/bias tables
2022-08-29 11:10:05 -07:00
Pokechu22
b02992548e
SW/Tev: Use EnumMap for Reg
2022-08-29 11:10:03 -07:00
Pokechu22
2db7569463
SW/Tev: Use TevColorRef/TevAlphaRef instead of raw s16 pointers
2022-08-29 11:05:10 -07:00
Pokechu22
e04d23e086
SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
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The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
Pokechu22
0cced44142
Use __VA_OPT__(, ) __VA_ARGS__
instead of ##__VA_ARGS__
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Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).
Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.
This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
Pokechu22
3c38f5c1d2
D3DCommon: Remove unused swap chain functions
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These were added in ea15080d8f
(which added D3DCommon), but never were used.
2022-08-17 18:16:50 -07:00
Pokechu22
da7aded00d
Vulkan: Remove unused swap chain functions
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These were added in 5e29508b8f
and 1f2d43c870
, but were replaced with CONFIG_CHANGE_BIT_VSYNC and CONFIG_CHANGE_BIT_STEREO_MODE in e4b205c769
.
2022-08-17 18:16:17 -07:00
OatmealDome
700162b8bd
MTLUtil: Include TargetConditionals
2022-07-23 17:22:11 -04:00
OatmealDome
77f44f1600
MTLMain: Include TargetConditionals
2022-07-23 17:22:11 -04:00
OatmealDome
b32b27ae9a
MTLMain: Only compile NSView manipulation code on macOS
2022-07-23 17:22:04 -04:00
OatmealDome
8ad7fa0313
MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms
2022-07-23 13:53:31 -04:00
OatmealDome
7edd3aff75
MTLUtil: Don't attempt to get all GPUs on non-macOS platforms
2022-07-23 13:53:22 -04:00
OatmealDome
50d3ad58df
CMakeLists: Link videometal with Foundation
2022-07-23 13:53:15 -04:00
TellowKrinkle
6559c6b8ee
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
TellowKrinkle
a41345127f
VideoBackends:Metal: Remove unified memory config
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Not worth the extra code
2022-07-21 20:44:19 -05:00
TellowKrinkle
5065767abd
VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
2022-07-21 20:44:19 -05:00
TellowKrinkle
ee3f2b8fcb
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
TellowKrinkle
c48035908c
VideoBackends:Metal: Use unified memory path by default on all GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
TellowKrinkle
c0fd128171
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
TellowKrinkle
5742ccf8de
VideoBackends:Metal: Cache pipelines
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Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
TellowKrinkle
e32213d031
VideoBackends:Metal: Create samplers on demand
2022-07-21 20:44:19 -05:00
TellowKrinkle
61705b05da
VideoBackends:Metal: FBFetch for Intel GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
JMC47
70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
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Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
Pokechu22
2f43889141
Software: Use hardware-verified numbers for RGB->YUV conversion
2022-07-16 00:07:10 -07:00
Pokechu22
791bd16b28
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
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This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
TellowKrinkle
6ab24e6c17
VideoCommon: Better driver bug handling
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
2022-07-13 21:51:24 -05:00
JMC47
cce6133ef6
Merge pull request #10749 from tellowkrinkle/IntelUbershaders
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VideoCommon: Fix ubershaders on MoltenVK Intel
2022-07-10 19:35:55 -04:00
JosJuice
6e09b13ce3
Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
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Fix CMake Windows build after #10673 (HLSL from SPIRV).
2022-07-10 09:08:24 +02:00
OatmealDome
1c6a0073d2
ShaderCompiler: Use compute shader header in compute shaders
2022-07-09 19:01:58 -04:00
Admiral H. Curtiss
cdd3571491
D3DCommon: Add glslang include directories in CMake.
2022-07-10 00:59:32 +02:00
JMC47
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
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D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Minty-Meeo
69e32dea52
Resolve GCC Warnings
2022-06-30 15:26:48 -05:00
iwubcode
dda1479ecf
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
2022-06-24 18:09:53 -05:00
iwubcode
0eb9352579
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
TellowKrinkle
26529a31ab
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-16 20:26:11 -05:00
TellowKrinkle
db6e928c8d
VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
2022-06-14 00:48:47 -05:00
OatmealDome
803a0de5a4
VKMain: Remove check for macOS 10.14
2022-06-01 22:57:56 -04:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
Pokechu22
8df55b492c
Show a panic alert if the CP matrix indices don't match the XF matrix indices
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This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
JMC47
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
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Rework scissor handling
2022-04-24 15:00:42 -04:00
Pokechu22
8e7c848425
Merge pull request #10601 from Pokechu22/vulkan-shader-compile-error
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Vulkan: Improve shader compile error handling
2022-04-24 11:43:10 -07:00
JMC47
c42392c565
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
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DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-24 13:30:04 -04:00
Pokechu22
784079853d
VideoCommon: Add comment explaining why only the first normal gets normalized
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Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
Pokechu22
2a5c77f43f
VideoCommon: Handle emboss texgen with only a single normal
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Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22
04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
Pokechu22
0f92ab380e
Vulkan: Include the info log in the shader compile error panic alert
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The other backends do this, and it is helpful for quickly identifying errors during development.
2022-04-22 16:38:35 -07:00
Pokechu22
7ae71e643e
Vulkan: Close the output stream on shader compile error before showing the panic alert
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This fixes the file showing up as 0 bytes in Windows Explorer (although the file would still display properly when opened).
2022-04-22 16:37:43 -07:00