19ddaee13b
finally decouple Config from the core. baahhahahahah
2021-11-18 01:17:51 +01:00
c1dcd585be
decouple JIT from Config. bahahahahah
2021-11-17 18:15:50 +01:00
55ec724fee
more fixes for literal invalidation
2021-08-31 08:13:22 +02:00
8d2746e517
fix #1187
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how could this go on unnoticed for so long?
2021-08-31 04:53:25 +02:00
c2152c8f74
JIT: fix ldm with writeback loading rn
2021-07-24 04:35:45 +02:00
aa430608e7
support allocating more registers for aarch64 JIT
...
also some minor fixes for the x64 JIT as well
2021-06-29 22:25:43 +02:00
436b3c4c1d
update copyright year and add missing GPL headers
2021-03-12 20:07:40 +01:00
43348210f9
Fix some compiler warnings
2021-01-25 14:12:13 +00:00
771dfaca2e
JIT: handle STR post with rd == rn
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fixes Zelda Four Swords
2021-01-19 23:50:08 +01:00
78839f862e
JIT fixes
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- fix fastmem problems on linux
- small fix memory leak
- SlowWrite functions always take in a 32-bit variable so that the C compiler knows that the values aren't necessary zero extended
- a few other stylistic things
- handle SIGBUS as well (for macos)
2020-11-09 20:43:31 +01:00
0d845c9e69
Random minor fixes ( #757 )
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* Fix incorrect/questionable assert() usage
Originally reported by https://lgtm.com/projects/g/Arisotura/melonDS/?mode=tree&ruleFocus=2159000700 ,
but also includes a bunch of other fixes.
* Fix some `printf` warnings
Rule https://lgtm.com/projects/g/Arisotura/melonDS/?mode=tree&ruleFocus=2160310550
* Remove useless check
It is never passed thanks to `if (num_in < 1) {...; return}` before
Rule https://lgtm.com/projects/g/Arisotura/melonDS/?mode=tree&ruleFocus=2154840804
* Add missing header guard, rename other to avoid conflicts
Rule https://lgtm.com/projects/g/Arisotura/melonDS/?mode=tree&ruleFocus=2163210746
* Make DSi_SDDevice destructor virtual
Rule https://lgtm.com/projects/g/Arisotura/melonDS/?mode=tree&ruleFocus=2158670642
* Use thread-safe localtime_r, assign `time` result directly
Rule https://lgtm.com/projects/g/Arisotura/melonDS/?mode=tree&ruleFocus=2154840805
* Fix MinGW build
It needs _POSIX_THREAD_SAFE_FUNCTIONS to export `localtime_r`
2020-10-01 13:44:09 +02:00
9772201345
remove some UB
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- savestates used to read a four bytes from a single byte value
- a few unassigned variables
- some other things
- also make the ROR macro an inline function
2020-09-04 20:37:14 +02:00
8f5d8d1e12
fix for fastmem when pc is used as immediate
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and (hopefully) make SIGSEGV handler work for aarch64 linux
2020-07-08 23:47:24 +02:00
3786660099
misc JIT changes
2020-07-08 23:08:25 +02:00
778623a8b7
make linux work and fix a few bugs
2020-07-04 18:58:00 +02:00
c5381d2911
reconcile DSi and JIT, fastmem for x64 and Windows
2020-06-30 23:50:41 +02:00
ea6d03581b
make literal optimisation work again
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enable single register block load/store optimisations for x64 aswell
2020-06-16 12:11:20 +02:00
e335a8ca76
first steps in bringing over the JIT refactor/fastmem
2020-06-16 12:11:19 +02:00
fea9f95bba
fix inlined IO register access
2020-06-16 12:06:43 +02:00
5a0b568647
allow allocating caller saved registers
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currently system-v only
2020-05-09 14:34:52 +02:00
0f53a34551
rewrite JIT memory emulation
2020-05-09 00:45:05 +02:00
bcc4b5c8dd
fix regression from last commit
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also a small mistake with msr
2020-04-26 23:25:32 +02:00
b0b9ec42e4
don't use param registers for ReadBanked/WriteBanked
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should fix linux build
2020-04-26 20:47:36 +02:00
68d552074b
compile UMULLs and some fixes
2020-04-26 13:05:17 +02:00
9b98b8816a
improve nop handling and proper behaviour for LDM^
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fixes dslinux
2020-04-26 13:05:08 +02:00
60650fa82e
disable literal optimations in DTCM
2020-04-26 13:05:07 +02:00
386100c053
make literal optimisation more reliable
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fixes spanish Pokemon HeartGold
2020-04-26 13:05:06 +02:00
81f38c14be
integrate changes from ARM64 backend and more
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- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-04-26 13:05:05 +02:00
aa23f21b8d
decrease jit block cache address granularity
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fixes Dragon Quest IX
move code with side effects out of assert, fixes release build
(thanks to m4wx for this one)
also remove some leftovers of jit pipelining
2020-04-26 13:05:05 +02:00
a687be9879
new block cache and much more...
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- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
and loads/stores from constant addresses
2020-04-26 13:05:03 +02:00
2ef776883f
more fixes for flag optimisation
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+ small cycle counting optimisation
2020-04-26 13:05:02 +02:00
3001d9492c
abandon pipelining on jit
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fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-04-26 13:04:59 +02:00
5e443e7962
remove unneeded dolphin code, C++11 static_assert
2020-04-26 13:04:57 +02:00
54985be157
jit: LDM/STM keep proper stack alignment
2020-04-26 13:03:08 +02:00
dcf6e1cad2
jit: fix linux
2020-04-26 13:03:01 +02:00
2efab201e9
jit: LDM/STM finally(!) working + MUL, MLA and CLZ
2020-04-26 13:02:59 +02:00
c58fdbd66b
jit: branch instructions
2020-04-26 13:02:58 +02:00
ff97211114
jit: thumb block transfer working
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also pc and sp relative loads and some refactoring
2020-04-26 13:02:57 +02:00
2c44bf927c
JIT: most mem instructions working
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+ branching
2020-04-26 13:02:57 +02:00
5f932cdf48
JIT: compilation of word load and store
2020-04-26 13:02:56 +02:00
ff901141e7
jit: correct cycle counting for thumb shift by reg
2020-04-26 13:02:55 +02:00