Commit Graph

22 Commits

Author SHA1 Message Date
f2dce621ce proof all dialogs against use-after-free when closing main window while a dialog is open 2024-10-27 14:24:59 +01:00
8fc403cdad update copyright headers 2024-06-15 17:01:19 +02:00
25a7b1ca1d merge doublemelon (#2067)
non-exhaustive (but exhausting) list of changes:

* base laid for multiple window support, but will likely require more work to work correctly
* encapsulation of frontend state for proper multi-instance support
* (JIT still needs a fix for the NDS::Current workaround but we can get there later)
* new, more flexible configuration system
2024-06-15 13:52:47 +02:00
5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
043244a56d Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
ac38faef14 update copyright years 2023-11-04 00:21:46 +01:00
ac3118cbc5 No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00
35cc79787d update copyright headers 2022-01-09 02:15:50 +01:00
19ddaee13b finally decouple Config from the core. baahhahahahah 2021-11-18 01:17:51 +01:00
1471c73ea6 buttonClicked workaround for old Qt 2021-09-17 18:36:07 +02:00
0834fc1533 Add support for building with Qt6 (#865)
Co-authored-by: WaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com>
2021-04-24 13:30:10 +00:00
436b3c4c1d update copyright year and add missing GPL headers 2021-03-12 20:07:40 +01:00
08416329aa welp 2020-12-25 12:42:49 +01:00
6977302403 make OpenGL renderer a build option
mostly meant for the Switch port
2020-10-01 00:01:05 +02:00
aed7a32243 Fix "Improved polygon splitting" option in GUI 2020-08-31 18:56:20 +03:00
e7025abcdc * fix build error
* make betterer polygon splitting an option
* add GL_LEQUAL depth test for 'equal' mode, might help
2020-08-24 19:32:07 +02:00
935f121025 * add options for static linking
* make the vsync checkbox and shit work to some extent (they don't actually function tho)
2020-05-29 21:03:46 +02:00
2912a07b8b fix bugs, clean up some of the shit 2020-05-28 17:00:25 +02:00
d25dc40e70 make it a bit better 2020-05-28 16:04:22 +02:00
0804ab3c78 * rework GPU's settings interface, make it config-agnostic
* make video settings dialog functional, sorta
* fix dialogs that were resizable
2020-05-28 15:53:32 +02:00
5005a7c3f0 populate the dialog.
also add setting for vsync interval.
2020-05-28 13:21:25 +02:00
695839bb0e lay base for video settings dialog 2020-05-28 12:32:50 +02:00