Commit Graph

27661 Commits

Author SHA1 Message Date
Jordan Woyak
87fb42b64c DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window. Removed the slider. Moved the spin box. 2022-06-26 22:52:20 -05:00
Jordan Woyak
4c409411ed DolphinQt: Don't show the advanced input settings on the main dialog. 2022-06-26 22:48:13 -05:00
Jordan Woyak
80d9e79cf1 ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such. 2022-06-26 22:42:16 -05:00
Jordan Woyak
643f82539c ControllerEmu: Expose gate size setting for octagon analog sticks. 2022-06-26 22:33:44 -05:00
iwubcode
f92beb611f VideoCommon: add game mod constants 2022-06-26 21:53:21 -05:00
iwubcode
3857e1fa66 Core: add GraphicsMod directory 2022-06-26 21:53:21 -05:00
iwubcode
4fbbd85ef4 VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures 2022-06-26 21:53:21 -05:00
iwubcode
b9995b04a0 VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file 2022-06-26 00:45:13 -05:00
iwubcode
7854afe512 VideoCommon: add support for setting and getting the stage from the texture info 2022-06-26 00:45:13 -05:00
iwubcode
a1892a9c68 VideoCommon: add function to check whether TextureFormat is a valid value 2022-06-26 00:45:13 -05:00
Pokechu22
76401e8ffb BS2Emu: Initialize the last rows of postMatrices to the identity matrix
This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
Pokechu22
b2ddffeeb1 BS2Emu: Set HID0/1/2/4 and MSR with correct default values
These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.

There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.

This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
Pokechu22
9675faa232 DSPHLE: Properly reflect initial halt state in mail handler
DSPHLE::Initialize sets the halt and init bits to true (i.e. m_dsp_control.Hex starts as 0x804), which is reasonable behavior (this is the state the DSP will be in when starting a game from the IPL, as after `__OSStopAudioSystem` the control register is 0x804).
However, CMailHandler::m_halted defaults to false, and we only call CMailHandler::SetHalted in DSPHLE::DSP_WriteControlRegister when m_dsp_control.DSPHalt changes, so since DSPHalt defaults to true, if the first thing that happens is writing true to DSPHalt, we won't properly halt the mail handler.
Now, we call CMailHandler::SetHalted on startup. This fixes Datel titles when the IPL is skipped with DSP HLE (though this configuration only works once https://bugs.dolphin-emu.org/issues/8223 is fixed).
2022-06-25 14:06:55 -07:00
Admiral H. Curtiss
caf0e5b3e8
DSPHLE: Add variables in CMailHandler to savestate. 2022-06-25 19:15:21 +02:00
Pokechu22
52f32e61dc DSPHLE: Fix build error in the libasnd uCode
This was a conflict between 8a144a735f and b063f15dcc.
2022-06-24 19:29:31 -07:00
JMC47
75943a7a2c
Merge pull request #10763 from Pokechu22/dsp-hle-asnd
DSPHLE: Add HLE version of libasnd ucode
2022-06-24 21:51:27 -04:00
iwubcode
a8b5266347 VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off 2022-06-24 18:09:53 -05:00
iwubcode
dda1479ecf VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality 2022-06-24 18:09:53 -05:00
iwubcode
c2d3b7e7f5 VideoCommon: update pixel shader output to match old D3D code 2022-06-24 18:09:53 -05:00
iwubcode
0eb9352579 D3D: update BoundingBox to match generated shader code 2022-06-24 18:09:53 -05:00
iwubcode
cad1d6ce90 VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation 2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94 VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader 2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416 D3D / VideoCommon: generate HLSL from SPIRV 2022-06-24 18:09:53 -05:00
iwubcode
3790c99a7d VideoCommon: add common spirv helper functions
Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
JMC47
76f890f6b0
Merge pull request #10761 from Pokechu22/dsp-halt-mail
DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
JMC47
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
Zopolis4
5d2290ba3c
Removed unused variable MAX_MSGLEN in LogManager.cpp 2022-06-24 14:57:03 +10:00
Pokechu22
8a144a735f DSPHLE: Add HLE version of libasnd ucode 2022-06-23 10:50:24 -07:00
Admiral H. Curtiss
0a2aabe6ec
Merge pull request #10753 from Pokechu22/dsp-hle-cdd1-constants
DSPHLE: Move CDD1 constants to UCodes.h
2022-06-23 13:43:57 +02:00
Pierre Bourdon
2bd72dfc6f
Merge pull request #10758 from shuffle2/x64-on-arm64
windows: detect and warn if running x64 dolphin on arm64
2022-06-23 07:34:34 +02:00
Pokechu22
f3c8e75666 DSPHLE: Move CDD1 constants to UCodes.h
These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
Shawn Hoffman
29ddd0e6f0 windows: detect and warn if running x64 dolphin on arm64 2022-06-22 15:33:12 -07:00
Pokechu22
a72fa4b9cc DSPHLE: Don't generate new mail if the DSP is halted
This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
Pokechu22
3aeafcc70b DSPHLE: Return last mail with top bit cleared if there is no new mail
This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
Pokechu22
bdbb23fa1a DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails 2022-06-22 09:56:51 -07:00
Pokechu22
0fec8ffb3c DSPHLE: Remove empty destructors
Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
Pokechu22
567f9bede4 DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.

I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
Pokechu22
b063f15dcc DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending 2022-06-22 09:56:50 -07:00
Pierre Bourdon
c8e716234e
Merge pull request #10732 from Pokechu22/dsp-init
Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
Pierre Bourdon
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
Pierre Bourdon
dc61f87fe4
Merge pull request #10772 from shuffle2/morepch
msbuild: add pch for dolphinqt
2022-06-22 14:27:44 +02:00
Pierre Bourdon
ceef02ed2a
Merge pull request #10750 from Pokechu22/hermes-test
Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
Spotlight
430c58cf27
IOS: Use host nameserver on more BSDs 2022-06-21 21:49:02 -05:00
Spotlight
a2530e3b93
IOS: Use first available IPv4 nameserver 2022-06-21 21:49:02 -05:00
Shawn Hoffman
b39a11e23b msbuild: add pch for dolphinqt
since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
Pokechu22
a334883c47 Qt/MemoryViewWidget: Don't elide text
Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Pokechu22
c317f7fd22 DSPLLE: Don't log when DIRQ is set to 0
No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
Braxton Anderson
2b2b8e932d Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter 2022-06-17 20:11:53 -06:00
TellowKrinkle
f79ac768d8 VideoCommon:ShaderCache: Add const to some local variables 2022-06-17 20:14:32 -05:00
Admiral H. Curtiss
23ed611077
Merge pull request #10729 from Pokechu22/libusb-error-wrap
Improve libusb error logging
2022-06-17 16:01:46 +02:00
Admiral H. Curtiss
b199108964
Merge pull request #10520 from AdmiralCurtiss/resource-pack-init-crash
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 13:55:16 +02:00
Admiral H. Curtiss
efbf5a450b
ResourcePack: Avoid crashes on invalid packs during Init(). 2022-06-17 03:49:05 +02:00
TellowKrinkle
26529a31ab VideoCommon: Fix SSBO layout and remove associated "bug" 2022-06-16 20:26:11 -05:00
Shawn Hoffman
896d5454f0 updater: use new platform id for win-arm64 2022-06-16 14:55:51 -07:00
Pokechu22
053b3e725b DSPHLE: More accurately handle initialization behavior
This improves timing, but does not fix Datel titles.
2022-06-16 12:18:05 -07:00
Pokechu22
072913bbad DSPLLE: More accurately handle initialization behavior 2022-06-16 12:18:05 -07:00
Pokechu22
c38c2b1aaa DSPLLE: Fix debug logging in ReadMailboxLow
The # option means that 0x is prepended already, so the old code resulted in 0x0xDEADBEEF instead of the intended 0xDEADBEEF. WriteMailboxLow was already correct.
2022-06-16 12:18:05 -07:00
Pokechu22
3ceda1df8c DSPLLE: Rename cr to control_reg
Before, there were two distinct fields called cr and r.cr, which is needlessly confusing (see the comment in DSPCore.h).
2022-06-16 12:18:05 -07:00
TellowKrinkle
c7892d7371 VideoCommon: Name ubershaders 2022-06-16 02:08:45 -05:00
TellowKrinkle
23c1721fbd VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders 2022-06-16 02:08:45 -05:00
JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
Admiral H. Curtiss
ac3920a0da
Qt/GameCubePane: Fix swapping memory cards mid-emulation. 2022-06-15 10:42:14 +02:00
TellowKrinkle
3fe1a1a3d7 VideoCommon: Don't add garbage to shader uids in debug builds
There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
994210e369 InputCommon: SDL 2.0.22 init crash workaround
See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
JMC47
431d757151
Merge pull request #10743 from tellowkrinkle/LargeBlockRVZ
Fix creation of rvz with > 2mb chunk size
2022-06-14 16:17:24 -04:00
JMC47
8a8e9c5ef6
Merge pull request #10742 from tellowkrinkle/Xcode
Improve incremental build time for Xcode projects
2022-06-14 16:14:54 -04:00
Pokechu22
41939eeaf9 DSPDisassembler: Fix disassembly of LSR and ASR
Before, both 1441 and 147f would disassemble as `lsr $acc0, #1`, when the second should be `lsr $acc0, #-1`, and both 14c1 and 14ff would be `asr $acc0, #1` when the second should be `asr $acc0, #-1`. I'm not entirely sure whether the minus signs actually make sense here, but this change is consistent with the assembler so that's an improvement at least.

devkitPro previously changed the formatting to not require negative signs for lsr and asr; this is probably something we should do in the future: 8a65c85c9b

This fixes the HermesText and HermesBinary tests (HermesText already wrote `lsr $ACC0, #-5`, so this is consistent with what it used before.)
2022-06-14 12:22:06 -07:00
Pokechu22
2d774010c3 DSPCodeUtil: Include the PC and hex in the "Extra code words" section
It's included in the section before, so it's helpful to supply here too.
2022-06-14 12:22:06 -07:00
Pokechu22
087d89225c DSPCodeUtil: Give better output when comparing instructions with large immediates 2022-06-14 12:22:06 -07:00
Pokechu22
cad9801ded DSPDisassembler: Fix out-of-bounds read when the last word is an instruction with a large immediate
For instance, ending with 0x009e (which you can do with CW 0x009e) indicates a LRI $ac0.m instruction, but there is no immediate value to load, so before whatever garbage in memory existed after the end of the file was used.

The bounds-checking also previously assumed that IRAM or IROM was being used, both of which were exactly 0x1000 long.
2022-06-14 12:22:06 -07:00
Pokechu22
693a29f8ce DSPCodeUtil: Use fmt::print instead of logging in DSP::Compare 2022-06-14 12:22:05 -07:00
TellowKrinkle
25929789c1 VideoCommon: Don't pass State by inout
Spirv-cross's MSL codegen makes the amazing choice of compiling calls to inout functions as `State temp = s; call_function(temp); s = temp`.  Not all Metal backends handle this mess well.  In particular, it causes register spills on Intel, losing about 5% in performance.
2022-06-14 00:48:47 -05:00
TellowKrinkle
db6e928c8d VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders 2022-06-14 00:48:47 -05:00
JMC47
9315ac7071
Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
Raw Memory Card Path handling unification and consistency fixes.
2022-06-13 20:18:36 -04:00
JMC47
f96e91119a
Merge pull request #10735 from CasualPokePlayer/audio_dump_volume_fix
Have audio dumps apply volume
2022-06-13 17:09:58 -04:00
Jordan Woyak
1fc86cacd7 WiimoteEmu: Expose IMU pointing accelerometer weight setting. 2022-06-13 00:07:00 -05:00
Tillmann Karras
59dfc43949 Common: replace std::aligned_storage_t with alignas
C++23 deprecates std::aligned_storage_t while alignas works since C++11.

This fixes issue 12925.
2022-06-13 00:06:19 +01:00
JosJuice
62ec19c1ba JitArm64: Remove redundant line in the EmitBackpatchRoutine comment
All stores clobber X0, so that stores clobber X0 when emitting_routine
is true is nothing special.
2022-06-12 11:03:38 +02:00
JosJuice
75e897c40e JitArm64: Fix a minor mistake in the EmitBackpatchRoutine comment
X30 is used in fewer situations than the comment was claiming.

(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
2022-06-12 11:03:37 +02:00
JosJuice
3de49dee78 JitArm64: Properly reserve scratch register for soft MMU
Cleans up a hack from the previous commit.
2022-06-12 11:03:35 +02:00
JosJuice
3dce1df00e JitArm64: Implement "soft MMU"
This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.

This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.

Co-authored-by: OatmealDome <julian@oatmealdome.me>
2022-06-12 11:03:25 +02:00
OatmealDome
3e5f1a4f99 MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
This cannot be nullptr in macOS Ventura and iOS 16.
2022-06-12 00:19:09 -04:00
TellowKrinkle
7cf5547b97 CMake: Make bundled MoltenVK optional
Adds ~20s to incremental build time in Xcode projects
2022-06-11 16:34:33 -05:00
TellowKrinkle
26fc167a44 DiscIO: Fix creation of rvz with > 2mb chunk size 2022-06-11 16:10:32 -05:00
TellowKrinkle
e4614067b3 CMake: Respect SKIP_POSTPROCESS_BUNDLE 2022-06-11 15:46:38 -05:00
CasualPokePlayer
ad892176d0 have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect) 2022-06-10 21:27:10 -07:00
Silent
7faf5ea170
Clear the UI after async shader compilation 2022-06-10 17:19:59 +02:00
Silent
dcad3ec892
Allow to interrupt shader precompilation by stopping emulation 2022-06-10 17:11:32 +02:00
JosJuice
bcc64a05b3 Memmap: Remove outdated comments for 32-bit 2022-06-09 19:51:36 +02:00
JosJuice
63283dcc72 JitArm64: Refactor EmitBackpatchRoutine parameters, part 2 2022-06-09 19:51:36 +02:00
JosJuice
27ed2a99a0 JitArm64: Refactor EmitBackpatchRoutine parameters, part 1 2022-06-09 19:51:36 +02:00
Pokechu22
27772e01d9 GCAdapter: Compare with LIBUSB_SUCCESS instead of 0 2022-06-08 15:30:22 -07:00
Pokechu22
83afaba785 IOS/USB: Use LibusbUtils::ErrorWrap and LIBUSB_SUCCESS 2022-06-08 15:29:11 -07:00
Pokechu22
5d301cc206 BTReal: Log warnings when libusb calls fail 2022-06-08 15:29:11 -07:00
Pokechu22
eeab51e3a4 Log warnings when LibusbUtils::MakeConfigDescriptor fails 2022-06-08 15:29:11 -07:00
Pokechu22
15cbb5c8f9 Log warnings when LibusbUtils::GetDeviceList fails 2022-06-08 15:29:11 -07:00
Pokechu22
91a7c4bdf2 LibusbUtils: Log warnings when libusb_set_option or libusb_handle_events_timeout_completed fail 2022-06-08 13:18:31 -07:00
Sepalani
d7135daff5 Socket: Fix some errors related to non-blocking connect 2022-06-08 19:06:42 +04:00
Sepalani
c53a4c8c1a Socket: Keep track of the socket connection progress
Workaround for mbedtls handshake issues with partially connected sockets
2022-06-08 19:06:42 +04:00
Sepalani
cbadc6e81a NetworkCaptureLogger: Move ErrorState struct to Common/Network 2022-06-08 19:06:42 +04:00
Sepalani
41ce3a83d5 Socket: Refactor WiiSockMan::Convert 2022-06-08 19:06:42 +04:00
JMC47
daf8e3ddde
Merge pull request #10462 from OatmealDome/steam-runtime
DolphinQt: Add support for a Steam Runtime build
2022-06-06 20:18:06 -04:00
Tillmann Karras
79a7bf02eb
CMake: rename minizip to minizip-ng
minizip-ng is the new name used by the upstream project as well as all
distros other than Fedora (but it looks like it will be renamed there).
2022-06-06 14:21:43 +02:00
Pokechu22
d03b277403 DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF 2022-06-05 19:34:31 -07:00
Admiral H. Curtiss
4fd18cf207
DolphinQt: Unify handling of raw memory card path. 2022-06-05 21:48:13 +02:00
Admiral H. Curtiss
deb9964333
Core: Unify handling of raw memory card path. 2022-06-05 21:43:48 +02:00
Admiral H. Curtiss
b1d1f2aa06
Common/StringUtil: Add convenience function for converting paths to use forward slashes on Windows. 2022-06-05 21:24:45 +02:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace. 2022-06-05 21:24:45 +02:00
JMC47
664663e8de
Merge pull request #10604 from Pokechu22/gcadapter-refactor
Refactor GCAdapter, part 1
2022-06-04 16:30:25 -04:00
Admiral H. Curtiss
96f9d1000d
Merge pull request #10721 from Dentomologist/fix_warnings_on_generic_builder
Fix warnings on generic builder
2022-06-04 21:51:58 +02:00
Dentomologist
92af703f29 DSPAssembler: Fix -Wswitch warning 2022-06-04 12:08:09 -07:00
Tilka
d7cda67462
Merge pull request #10716 from Pokechu22/dsp-lle-loop-saturation
DSP LLE: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
2022-06-04 15:30:06 +01:00
Admiral H. Curtiss
9fb17b5a48
Merge pull request #10718 from shuffle2/hotkeys
qt: unregister Settings' DevicesChanged callback during shutdown
2022-06-03 13:48:28 +02:00
Shawn Hoffman
b16711f2af qt: fix wiipane usb list layout 2022-06-02 23:58:13 -07:00
Shawn Hoffman
27dd2c4aa4 qt: unregister Settings' DevicesChanged callback during shutdown
fixes a crash on close
2022-06-02 23:32:21 -07:00
Pokechu22
6823b4d7a0 GCAdapter: Use LibusbUtils::ErrorWrap in log messages 2022-06-02 19:39:36 -07:00
Pokechu22
457fcbaf5e LibusbUtils: Create ErrorWrap 2022-06-02 19:39:36 -07:00
Pokechu22
0d8772ccbe GCAdapter: Make local variables const where possible 2022-06-02 19:39:36 -07:00
Pokechu22
cd9edeacda GCAdapter: Merge Read logic 2022-06-02 19:39:36 -07:00
Pokechu22
9ec65baf46 GCAdapter: Have the read thread control the write thread
This was done for Android in 6cc40b1235.
2022-06-02 19:39:36 -07:00
Pokechu22
0fa92694d1 GCAdapter: Exit early if the adapter fails to open on Android
This is only so that indentation is consistent with the non-android code.
2022-06-02 19:39:36 -07:00
Pokechu22
749a4ad1ef GCAdapter: Remove check on write size on android
It was removed for non-android in 56239d1ae1, and android already uses a separate thread, so presumably this isn't needed anymore.
2022-06-02 19:39:36 -07:00
Pokechu22
27947046af GCAdapter: Harmonize read/write thread variable names 2022-06-02 19:39:36 -07:00
Pokechu22
279888da8c GCAdapter: Remove unused includes 2022-06-02 19:39:36 -07:00
Pokechu22
3ae775e574 GCAdapter: Use determinism hack on Android
This hack was added in 8f0cbefbe5, and the part of it in SI_DeviceGCAdapter is present on Android already, so I don't see any reason why this part doesn't apply to Android.
2022-06-02 19:39:36 -07:00
Pokechu22
55922e6d17 GCAdapter: Convert ControllerType to an enum class 2022-06-02 19:39:36 -07:00
Pokechu22
682d86f4da GCAdapter: Fix rumble enabled config on Android
I believe the setting already existed in the UI; it just wasn't implemented in GCAdapter_Android.cpp.
2022-06-02 19:39:36 -07:00
Pokechu22
36d4ee0939 GCAdapter: Use std::array for controller read and write payloads 2022-06-02 19:39:36 -07:00
Pokechu22
dd6592698e GCAdapter: Merge GCAdapter.cpp and GCAdapter_Android.cpp
This is mostly a brainless merge, #ifdef-ing anything that doesn't match between the two while preserving common logic.  I didn't rename any variables (although similar ones do exist), but I did change one log that was ERROR on android and NOTICE elsewhere to just always be NOTICE.  Further merging will follow.
2022-06-02 19:39:36 -07:00
Mai M
f7f47d3cd0
Merge pull request #10692 from Pokechu22/dsp-manual-set40-and-write-backlog
docs/DSP: Add sections on 16-bit and 40-bit modes and on main and extended opcode writing to the same register
2022-06-02 20:26:31 -04:00
Mai M
c8ab236e0a
Merge pull request #10709 from Pokechu22/dsp-lle-update-sr-16
DSP LLE JIT: Fix Update_SR_Register16_OverS32
2022-06-02 20:22:36 -04:00
Mai M
84944625df
Merge pull request #10714 from OatmealDome/macos-mojave-bump
BuildMacOSUniversalBinary: Bump minimum macOS to 10.14
2022-06-02 20:20:52 -04:00
Pokechu22
0fc1fb023f
Merge pull request #10678 from Dentomologist/skip_pagefault_test_if_no_exception_handler
UnitTests: Skip PageFaultTest if exception handlers aren't supported
2022-06-02 16:21:21 -07:00
OatmealDome
7ce1a5717a UICommon: Add support for portable.txt on macOS 2022-06-02 14:56:09 -04:00
Admiral H. Curtiss
a58bb2aa24
Merge pull request #10701 from TryTwo/PR_Memory_Widget_Connections
Debugger MemoryWidget: Navigate to memory from breakpoint widget and cheat search.
2022-06-02 20:50:44 +02:00
Pokechu22
4bc42ded80 DSP LLE Interpreter: Remove OpReadRegisterAndSaturate
Instead, saturate in OpReadRegister, as all uses of OpReadRegisterAndSaturate called OpReadRegister for other registers (and there isn't anything that writes to $ac0.m or $ac1.m without saturation).
2022-06-01 22:01:49 -07:00
Pokechu22
928f745e36 DSP LLE Interpreter: Fix typo in 'LS
This was introduced in fc1db5eaa0.
2022-06-01 22:01:49 -07:00
Pokechu22
e7f78379ec DSP LLE Recompiler: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m 2022-06-01 22:01:49 -07:00
Pokechu22
bc206b7a27 DSP LLE Interpreter: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m 2022-06-01 22:01:49 -07:00
OatmealDome
803a0de5a4 VKMain: Remove check for macOS 10.14 2022-06-01 22:57:56 -04:00
OatmealDome
1cb3058abe MemoryUtil: Remove __builtin_available for macOS 10.14 2022-06-01 22:57:56 -04:00
OatmealDome
6e2febd404 VideoBackendBase: Remove __builtin_available for macOS 10.14 2022-06-01 22:57:51 -04:00
TryTwo
177dae6a1a Add options for BreakpointWidget, WatchWidget, and CheatSearches to send address to Memory Widget 2022-06-01 01:53:15 -07:00
TellowKrinkle
f9c6eb7b98 InputCommon/ControllerEmu: Use more locks
Loading configs while another thread is messing with stuff just doesn't feel like a good idea
Hopefully fixes Wiimote Scanning Thread crashes on startup
2022-05-31 20:17:37 -05:00
Dentomologist
e0c9ae16b9 FileUtil: Refactor CreateSysDirectoryPath() 2022-05-31 16:18:08 -07:00
Dentomologist
c2be78079c FileUtil: Remove GetSysDirectory log spam
Create and log path the first time GetSysDirectory is called, then just
return the path on future calls.
2022-05-31 16:18:08 -07:00
Dentomologist
4d563ce4d1 Android: Ensure File::s_android_sys_directory is set only once 2022-05-31 16:18:08 -07:00
Pokechu22
f88b7ab6b3 DSP LLE JIT: Fix Update_SR_Register16_OverS32
There were 3 bugs here:

- The input register for the full register wasn't actually being used; it was read into RCX but RCX wasn't used by Update_SR_Register16_OverS32 (except as a scratch register).  The way the DSP LLE recompiler uses registers is in general confusing, so this commit changes a few uses to have a variable for the register being used, to make code a bit more readable.  (Default parameter values were also removed so that they needed to be explicitly specified).
- Update_SR_Register16 was doing a 64-bit test, when it should have been doing a 16-bit test.  For the most part this doesn't matter due to sign-extension, but it does come up with e.g. `ORI` or `ANDI`.
- Update_SR_Register16_OverS32 did the over s32 check, and then called Update_SR_Register16.  Update_SR_Register16 masks $sr with ~SR_CMP_MASK, clearing the over s32 bit.  Now the over s32 check is performed after calling Update_SR_Register16 (without masking a second time).  No official uCode cares about the over s32 bit.
2022-05-30 20:10:55 -07:00