Commit Graph

19004 Commits

Author SHA1 Message Date
JosJuice
d84bee3ff4 DirectoryBlob: Prepare more for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice
a3ee61e1a9 DirectoryBlob: Let DirectoryBlob force GC/Wii for partition 2017-08-01 11:36:40 +02:00
JosJuice
fb09874f79 DirectoryBlob: Reorder functions in .cpp file
They're now grouped by which class they belong to.
2017-08-01 11:36:40 +02:00
JosJuice
ba0ee3f54b DirectoryBlob: Prepare for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice
953ca9cee1 DirectoryBlob: Make PadToAddress and Write32 static 2017-08-01 11:36:40 +02:00
JosJuice
ab4762c4c2 DirectoryBlob: Split out setting BI2 to new function 2017-08-01 11:36:40 +02:00
JosJuice
2ea0a1a086 DirectoryBlob: Make some constants local 2017-08-01 11:36:40 +02:00
JosJuice
0d4ad0e39e DirectoryBlob: Remove m_fst_name_offset 2017-08-01 11:36:40 +02:00
JosJuice
ef39b4da46 DirectoryBlob: Improve SetApploader
The code gets simpler by using IOFile instead of ReadFileToString.
Also, we now write -1 in all cases where loading fails.
2017-08-01 11:36:40 +02:00
JosJuice
31d8322c5a DirectoryBlob: Don't use member variables for addresses
Now it's clearer that SetDOL depends on SetApploader
and BuildFST depends on SetDOL.

As a side note, we now load the DOL even if there's
no apploader. (I don't think it matters whether we
do it, but it was easier to implement this way.)
2017-08-01 11:36:40 +02:00
JosJuice
b28ec0b7ee DirectoryBlob: Split out setting partition table to new function 2017-08-01 11:36:40 +02:00
JosJuice
c4879aa48d DirectoryBlob: Split out setting TMD and ticket to new function 2017-08-01 11:36:40 +02:00
JosJuice
5a00bda490 DirectoryBlob: Move content emplacement out of the constructor 2017-08-01 11:36:40 +02:00
JosJuice
1258d18f21 DirectoryBlob: Restructure SetApploader 2017-08-01 11:36:40 +02:00
JosJuice
8747b1b6ab DirectoryBlob: Support region.bin 2017-08-01 11:36:40 +02:00
JosJuice
c73f6b6c26 DirectoryBlob: Add ReadFileToVector function 2017-08-01 11:36:40 +02:00
JosJuice
8afa230787 DirectoryBlob: Rename DISKHEADERINFO_ADDRESS to BI2_ADDRESS
Because DISKHEADERINFO is too easy confuse with DISKHEADER.

Also adding BI2_SIZE and DISKHEADER_SIZE contants.
2017-08-01 11:36:40 +02:00
JosJuice
975b2b40fa DirectoryBlob: Support bi2.bin 2017-08-01 11:36:40 +02:00
JosJuice
251828ccc0 Don't check validity twice when creating DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice
a6bbf7e21b DirectoryBlob: Don't keep DOL in memory 2017-08-01 11:36:40 +02:00
JosJuice
4cc8d3091c DirectoryBlob: Require header file (boot.bin) 2017-08-01 11:36:40 +02:00
JosJuice
71578b468d DirectoryBlob: Support tickets and TMDs 2017-08-01 11:36:40 +02:00
JosJuice
02610d4b28 DirectoryBlob: Use DISCIO instead of DVDINTERFACE for logging 2017-08-01 11:36:40 +02:00
JosJuice
3f9eec9ae4 DirectoryBlob: Use DiscContent for ReadNonPartition too
ReadPartition and ReadNonPartition are now unified into
ReadInternal, with a parameter controlling whether
the read is in a partition or not.
2017-08-01 11:36:40 +02:00
JosJuice
a0fa350ca6 DirectoryBlob: Use DiscContent for everything in ReadPartition 2017-08-01 11:36:40 +02:00
JosJuice
936ef5b9dd DirectoryBlob: Let DiscContent be backed by memory instead of file 2017-08-01 11:36:40 +02:00
JosJuice
e1321b131d DirectoryBlob: Create a DiscContent class for use in m_virtual_disc 2017-08-01 11:36:40 +02:00
JosJuice
b56214789e DirectoryBlob: Make some functions private 2017-08-01 11:36:40 +02:00
JosJuice
b8d8c7370f DirectoryBlob: Move constants to .cpp file 2017-08-01 11:36:40 +02:00
JosJuice
12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
JosJuice
37c09343d8 Turn VolumeDirectory into DirectoryBlob
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.

This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.

We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice
5f8935932d Blob: Add interface for reading decrypted Wii data directly
This is useful for blob types that store Wii data unencrypted
(such as WIA and discs extracted to directories) so that
we don't have to waste CPU time encrypting in the blob code
just to decrypt right afterwards in the volume code.
2017-08-01 11:36:40 +02:00
JosJuice
878869488d Boot: Consider DOL/ELF files as possible volumes
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.

The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam
764c93f932 Merge pull request #5683 from JosJuice/volume-wii-defer
VolumeWii: Defer loading tickets, TMDs and keys until when needed
2017-08-01 17:11:30 +08:00
Leo Lam
c4b2aa88ec Merge pull request #5690 from ligfx/removecoreaudio
Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
Leo Lam
4dcc931d97 Merge pull request #5855 from leoetlino/config-reload
Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek
fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek
b93d118cef Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Stenzek
63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek
d18988f41e GLExtensions: Add GL_ARB_texture_compression_bptc 2017-08-01 11:58:57 +10:00
Jocelyn Turcotte
200fb26148 Fix axis not working with Switch Pro controller on macOS
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
spycrab
84b44fa467 Qt: Implement logging widget (+ configuration) 2017-08-01 01:36:08 +02:00
spycrab
962d684ca2 Qt: Implement logging settings and signals 2017-08-01 01:36:08 +02:00
spycrab
5b733b8710 Qt: Add log menubar options 2017-08-01 01:36:08 +02:00
Léo Lam
4129aa2438 Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam
131c97e87c Merge pull request #5853 from leoetlino/onionconfig-fix
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Léo Lam
f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek
852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek
d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam
23ae756192 WX: Automatically pause the core for the JIT menu items
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam
f777c01c5d WX/Debugger: Clean up event handling
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Léo Lam
603762ec4d Config: Fix returned game INI filenames for title IDs
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam
ed331918f0 Merge pull request #5851 from leoetlino/sysconf-fix
SysConf: Fix writing a new SYSCONF
2017-07-31 16:45:06 +08:00
Leo Lam
279c80b414 Merge pull request #5852 from leoetlino/wiimotes
Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam
c11172497f Merge pull request #5840 from leoetlino/wx-focus-fix
WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Leo Lam
ca49de80c5 Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam
311cfe9223 Core: Reset s_wants_determinism on shutdown
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Léo Lam
b5e7c417ff SysConf: Fix writing a new SYSCONF
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.

Just use the SYSCONF path + ".tmp" for the temporary file name.
2017-07-31 15:18:43 +08:00
Lioncash
f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Lioncash
b3c1bff34b SysConf: Add explicit to single-argument constructor
Prevents implicit construction from FromWhichRoot values.
2017-07-30 15:35:16 -04:00
Léo Lam
072991fa31 Force ticket to have a correct key index for importing
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Léo Lam
a1f75f3370 Analytics: Report a few more video settings
* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Tom Boshoven
fa683adaf5 SDHC documentation and cleanups.
Added some more comments.

Cleanups based on PR feedback.

Comment was unclear.
2017-07-30 13:06:38 +02:00
Léo Lam
f0aa454662 WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek
b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
d54ca2a16a PixelShaderGen: Don't include host early z support in UID
Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek
e968c191ff Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0 NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Stenzek
33f6668544 Vulkan: Multithreaded creation of UID pipeline caches
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81 Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
4bf5625895 D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
745d541527 ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c PixelShaderGen: Move header generation to seperate function 2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf GeometryShaderGen: Add UID enumeration functions 2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek
f48ef65bec XFMemory: Convert several registers to bitfields 2017-07-30 17:43:59 +10:00
Scott Mansell
479abde9f4 BPMemory: Convert a number of unions to BitFields 2017-07-30 17:43:59 +10:00
Stenzek
0a9574eaa1 VideoCommon: Add AsyncShaderCompiler class implementation 2017-07-30 17:43:59 +10:00
Anthony
5bad2ee4a4 Merge pull request #5832 from stenzek/ubershader-prereq
Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Stenzek
357c55442f Vulkan: Clear decoding texture before usage
Fixes a validation layer warning.
2017-07-30 12:38:50 +10:00
Stenzek
447aeb8f77 EGLInterface: Create shared context with same attributes as main context 2017-07-30 12:38:50 +10:00
Stenzek
aff44684a4 Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
Stenzek
d23fd17e1a Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
Stenzek
416afa065c BitField: Add StartBit() and NumBits() accessors 2017-07-30 12:38:49 +10:00
Stenzek
3e508fc0a2 GLInterface: Support shared contexts on AGL 2017-07-30 12:38:49 +10:00
Ryan Houdek
01ae02482c GLInterface: Support shared contexts in GLX 2017-07-30 12:38:49 +10:00
Stenzek
621287e7eb VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
Stenzek
1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Tom Boshoven
4cbb66637b Add support for SDHC.
This add support for SD protocol 2 while staying compatible with protocol 1.01.
Most of this is quite hacky, but it seems to be working well.
The original implementation was quite confusing, so I didn't touch most of the stuff I did not understand.
2017-07-29 21:24:01 +02:00
spycrab
b3e93c5273 Qt: Overhaul menubar 2017-07-29 21:19:05 +02:00
Léo Lam
5a90a26080 IOS: Fix the error code for ES_DEVICE_ID_MISMATCH 2017-07-30 00:24:47 +08:00
ligfx
2f932273bb LogManager: remove stand-alone semicolon
My bad!
2017-07-27 21:15:05 -07:00
Anthony
97ea97564f Merge pull request #5833 from leoetlino/unused
Qt/Config: Remove unused members
2017-07-27 12:00:33 -07:00
Anthony
6fe33f844f Merge pull request #5770 from ligfx/lognewconfig
LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam
27924a1e2e Qt/Config: Remove unused members 2017-07-27 17:26:28 +08:00
Leo Lam
7a51b0bcec Merge pull request #5807 from leoetlino/connect-wiimote
Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
Leo Lam
5c29ea54c5 Merge pull request #5817 from JosJuice/qt-strings-match-wx
Make DolphinQt2 strings more like DolphinWX strings
2017-07-27 15:01:56 +08:00
Leo Lam
b140a6eb04 Merge pull request #5830 from lioncash/prototypes
DolphinQt2: Remove unimplemented prototypes
2017-07-27 15:01:29 +08:00
Leo Lam
bf7c0c8024 Merge pull request #5831 from lioncash/include
DolphinQt2: Add missing include guards
2017-07-27 15:00:52 +08:00
Stenzek
a11bde7d16 Merge pull request #5679 from stenzek/no-host-state-in-uids
ShaderGen: Decouple host state from shader UIDs
2017-07-27 13:30:38 +10:00
Jonathan Hamilton
0fbd0cab6a Add "PreferGLES" option to EGL GLInterface
This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.

Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
Lioncash
fb42c3eddc DolphinQt2: Add missing include guards 2017-07-26 16:31:58 -04:00
Lioncash
80b938b403 DolphinQt2: Remove unimplemented prototypes
Also removes an unnecessary includes in related files
2017-07-26 16:26:55 -04:00
Michael M
0437f4c486 IOWindow: use BlockUserInputFilter 2017-07-26 10:30:02 -07:00
Michael M
c624ef43f0 MappingButton: use BlockUserInputFilter 2017-07-26 10:30:02 -07:00
Michael M
7d438da911 QtUtils: Add BlockUserInputFilter 2017-07-26 10:30:01 -07:00
JosJuice
de6bd80f9c DolphinQt2: Add i18n comments for Table/List
To avoid confusion with the verb "list" and the kind of table
that's a type of furniture.
2017-07-26 08:04:10 +02:00
JosJuice
b32fe5e41d DolphinQt2: Remove the %1 from "%1 Banner Details"
It's not particularily useful to list the platform here,
and these kinds of messages that use words as parameters
are more likely to be mistranslated than the average string.
2017-07-26 08:04:10 +02:00
JosJuice
960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice
ce11b34e74 Make DolphinQt2 strings more like DolphinWX strings
Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef is merged.
2017-07-26 08:04:10 +02:00
JosJuice
fb80c5398a DolphinWX: Use title case for hotkey group names 2017-07-26 08:00:17 +02:00
JosJuice
d7d88aeb7d DolphinWX: Mark AF choices as translatable
For consistency with DolphinQt2.
2017-07-26 08:00:17 +02:00
JosJuice
8deba867e8 DolphinQt2: Remove ellipses from settings menu options
The action that these menu options perform is to open a
settings window, and that action is completed instantly,
so we shouldn't have ellipses.
2017-07-26 08:00:17 +02:00
Leo Lam
10db1bcbca Merge pull request #5828 from ligfx/qtqueueonobject
Qt: add QueueOnObject
2017-07-26 12:56:08 +08:00
Leo Lam
be8324380d Merge pull request #5786 from grimpunch/qt_viewoptions
Qt: Implement Show Platforms / Show Regions
2017-07-26 12:02:14 +08:00
Michael M
2c03cfacc2 Qt WiiUpdate: use QueueOnObject instead of Core::QueueHostJob 2017-07-25 17:44:07 -07:00
Michael M
734c9e1459 QtUtils: add QueueOnObject 2017-07-25 17:44:07 -07:00
Jonathan Hamilton
184e4d7b4a Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
The spec says it should have an EXT not OES suffix, as it's enabled as
an interaction with GL_EXT_multi_draw_arrays.

On some drivers GetProcAddress() returns NULL, which causes the
GLExtensions init to fail

This 'happened' to work if GetProcAddress() doesn't return NULL on missing
functions (as allowed in EGL) - as the function appears to never be called so
this would not have been noticed.

Mesa also (incorrectly?) exports the EXT version, so this would all
happen to work there, but appears to be contrary to the spec.

This invalid prefix even ended up in the upstream khronos registry, the
issue was reported here:
https://github.com/KhronosGroup/OpenGL-Registry/issues/81
2017-07-25 12:52:39 -07:00
JosJuice
8292d378ea Merge pull request #5824 from lioncash/include-guard
ListProxyModel: Add missing include guard
2017-07-25 08:23:49 +02:00
Mat M
63f1f122fa Merge pull request #5729 from ligfx/qtremoveoldsyntax
DolphinQt2: update old SLOT/SIGNAL syntax
2017-07-24 18:48:20 -05:00
Lioncash
7373474888 ListProxyModel: Add missing include guard 2017-07-24 19:46:25 -04:00
Christian Murphy
df35a26628 Qt: Implement Show Platforms / Show Regions
Porting the View config logic from WX to Qt.
Adds to the View Menu
2017-07-24 14:36:09 +01:00
Leo Lam
c27dd9dc20 Merge pull request #5785 from leoetlino/sysconf-fix
SysConf: Minor fixes
2017-07-24 14:03:33 +08:00
Leo Lam
a23a38da23 Merge pull request #5821 from JosJuice/qt-builtin-database-placement
DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
2017-07-24 11:06:20 +08:00
Michael Maltese
aafb61c187 DolphinQt2: Remove 'slots:' syntax from headers
With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese
f0fd38698e DolphinQt2: use new connection syntax instead of old syntax 2017-07-23 15:07:49 -07:00
Michael Maltese
a365686956 GameList: fix Decompress slot typo
There is no such `DecompressISO` slot.
2017-07-23 15:07:49 -07:00
Leo Lam
7c70e77c74 Merge pull request #5818 from JosJuice/qt-localization-fixes
DolphinQt2: Fix localization issues
2017-07-23 22:04:17 +08:00
Leo Lam
96a8fb720d Merge pull request #5819 from JosJuice/qt-analytics-message
DolphinQt2: Reword the analytics message
2017-07-23 22:02:02 +08:00
JosJuice
bb3bbb2887 DolphinQt2: Fix saving "Use Built-In Database of Game Names"
This one is my fault too
2017-07-23 15:29:43 +02:00
JosJuice
22fbd65d47 DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
When I added this setting, I didn't notice that the interface
pane in DolphinQt2 was split into two different sections.
2017-07-23 15:28:34 +02:00
JosJuice
34cacd4944 DolphinQt2: Reword the analytics message
"this" made sense when "Do you authorize..." was on the bottom,
but it doesn't make sense when it's at the top.

Also removing unnecessary newlines.
2017-07-23 15:18:12 +02:00
JosJuice
20172196f5 DolphinQt2: Let game properties show names for WADs 2017-07-23 15:11:18 +02:00
JosJuice
5938c58f99 DolphinQt2: Fix localization issues 2017-07-23 10:50:20 +02:00
Léo Lam
02f32a9b26 Handle BT.DINF properly
The section is 0x461 bytes long, not 0x460. The config data is also now
initialised to zero to avoid garbage being written to the SYSCONF.

Because our handling has been wrong forever, we discard older BT.DINF
section backups as using them would result in the section being the
wrong size / incomplete again.
2017-07-23 15:58:04 +08:00
Léo Lam
c759739ee9 SysConf: Handle array entries properly
It turns out that the last byte of array entries isn't unused (as we
thought); instead, it looks like it's actually part of the main data,
and the length stored next to the name is in fact the length minus one.

Getting it wrong and always storing a null byte in there won't affect
most entries (since the last byte is zeroed most of the time), except:

- IPL.NIK: the length is stored in the last byte, and it must be kept.
- BT.DINF: u8 unknown[0x45] should be another Bluetooth device entry.
- Possibly other unknown affected entries.
2017-07-23 15:57:29 +08:00
Léo Lam
1c33dfc787 Wiimote: Remove useless disconnections
ChangeWiimoteSource does not need to disconnect a Wiimote if it isn't
connected.
2017-07-23 15:52:15 +08:00
Léo Lam
ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam
9357fa3514 Qt/AboutDialog: Fix the copyright string 2017-07-23 14:58:01 +08:00
Leo Lam
673210afea Merge pull request #5814 from ligfx/macremovecfbundlelocalizations
Remove CFBundleLocalizations from Info.plist
2017-07-23 14:48:38 +08:00
Leo Lam
2c35983126 Merge pull request #5787 from ligfx/wxsortfallbacktotitle
Wx: make GameListCtrl fallback to sorting by title
2017-07-23 14:47:31 +08:00
Leo Lam
81abecbf46 Merge pull request #5739 from leoetlino/correct-key
IOS/ES: Use the correct import/export key (fix DLC)
2017-07-23 14:47:10 +08:00
Leo Lam
3cbf56a9ad Merge pull request #5797 from ligfx/qtoptionsmenu
Qt: implement remainder of 'Options' menu
2017-07-23 14:46:48 +08:00
Leo Lam
55fb6efea3 Merge pull request #5812 from ligfx/gettexttizeqt
gettextize: extract arguments to Qt's `tr`
2017-07-23 14:35:44 +08:00
Leo Lam
a7c3d035c8 Merge pull request #5806 from Starsam80/qt-movable-headers
Qt: Allow the game list headers to be rearranged
2017-07-23 14:19:46 +08:00
Leo Lam
68e00b3ee6 Merge pull request #5808 from leoetlino/hci-array
BT: Use a std::array for all Bluetooth addresses
2017-07-23 14:19:24 +08:00
Michael Maltese
03f26ec5b3 Remove CFBundleLocalizations from Info.plist
It's only needed for apps that don't use .lproj folders.
2017-07-22 23:15:14 -07:00
Michael Maltese
4776fdc130 Qt/AboutDialog: remove literal UTF-8 characters 2017-07-22 22:35:25 -07:00
Lioncash
5859914da5 TraversalClient: Fix memory leaks in ReleaseTraversalClient()
release() relinquishes ownership of a pointer, it doesn't actually free
it.
2017-07-22 18:19:25 -04:00
Léo Lam
b6ae70ac7e BT: Use a std::array for all Bluetooth addresses
BluetoothEmu had its own bdaddr_t type which is a old style C struct
and typedef, which makes comparisons and copies a bit ugly.
On the other hand, BTReal had its own btaddr_t type using std::array.

To make things very slightly nicer, this commit changes the Bluetooth
code to use a single type (std::array<u8, 6>) for all BT addresses.
2017-07-23 02:07:02 +08:00
Leo Lam
efd318df64 Merge pull request #5791 from leoetlino/wiimote-indicator
Remove Wii Remote connection status from status bar
2017-07-22 22:03:25 +08:00
Starsam80
d9a09cff14
Qt: Allow the game list headers to be rearranged 2017-07-22 00:38:09 -06:00
Léo Lam
fbcc6bbd57 IOS/ES: Use the correct key for imports/exports
Imports/exports don't always use the title key. Exporting a title and
importing it back uses the PRNG key (aka backup key handle or key #5),
not the title key (at all).

To make things even more fun, some versions of IOS have a bug that
causes it to use a zeroed key instead of the PRNG key. When Nintendo
decided to fix it, they added checks to keep using the zeroed key only
in affected titles to avoid making existing exports useless.
(Thanks to tueidj for drawing my attention to this.
I missed this edge case during the initial implementation.)

This commit implements these checks so we are using the correct key
in all of these cases.

We now also use IOSC for decryption/encryption since built-in key
handles are used. And we now reject any invalid common key index,
just like ES.
2017-07-21 17:42:59 +08:00
Léo Lam
e608d79f42 IOSC: Load the backup/PRNG key 2017-07-21 17:42:59 +08:00
Léo Lam
05016e8dca EcWii: Add function to get the backup key 2017-07-21 17:42:59 +08:00
Léo Lam
5b09657a1f ESFormats: Add entry for unknown title flag 2017-07-21 17:42:59 +08:00
Léo Lam
5cbbe2dda2 IOSC: Add support for importing decrypted keys directly 2017-07-21 17:42:59 +08:00
Léo Lam
5729ac0fc6 Core: Replace recursive locking from PauseAndLock
PauseAndLock cannot be called recursively anymore.
2017-07-21 16:45:59 +08:00
Léo Lam
f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
JosJuice
1fc5830d0c Remove region mismatch check for GCI folders
The region mismatch check that we used can give false positives.
Skipping the check won't lead to any harm - games will ignore
save files that have a non-matching fourth game ID character.
2017-07-20 15:24:07 +02:00
Stenzek
3ea9d86faa ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
Stenzek
d01b0bf60f VideoCommon: Move shader cache filename generation to common 2017-07-20 17:46:59 +10:00
Stenzek
7c5bbafdd1 Vulkan: Don't save/load pipeline UID cache when shader cache is disabled 2017-07-20 17:46:59 +10:00
Stenzek
b380f292b4 Vulkan: Reload pipeline cache when relevant host config changes 2017-07-20 17:46:59 +10:00
Stenzek
a8343cc19a Vulkan: Don't save pipeline cache if shader cache is disabled
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
2017-07-20 17:46:59 +10:00
Stenzek
d9a3b29a07 Vulkan: Emit input/output locations for EFB poke geometry shader 2017-07-20 17:46:59 +10:00
Stenzek
228ddb8aba D3D11: Reload shader cache when relevant config changes 2017-07-20 17:46:59 +10:00
Stenzek
62a901508b OGL: Reload shader cache when relevant video config changes 2017-07-20 17:46:59 +10:00
Stenzek
d1381f5021 VideoConfig: Add host config union
Contains all host state that can affect shadergen.
2017-07-20 17:46:59 +10:00
Stenzek
82c27182a8 ShaderGen: Remove host state from shader uids 2017-07-20 17:46:59 +10:00
Leo Lam
c207a1072d Merge pull request #5795 from JosJuice/gc-region-detection
Improve GameCube region detection
2017-07-20 14:13:11 +08:00
Anthony
39e17ccc41 Merge pull request #5793 from spycrab/qt_fullscreen_fix
Qt: Fix missing window border after exiting fullscreen under Windows
2017-07-19 08:52:22 -07:00
Leo Lam
baf950c417 Merge pull request #5796 from JosJuice/findfileinfo-find
Use find_first_not_of in FileSystemGCWii::FindFileInfo
2017-07-19 21:52:13 +08:00
Michael Maltese
e1554c04a1 Qt: implement remainder of 'Options' menu 2017-07-16 18:23:59 -07:00
Michael Maltese
2b712bdbaa ListTabWidget: disallow deselecting items 2017-07-16 18:23:59 -07:00
Michael Maltese
19dc580a4e Qt: extract ListTabWidget from SettingsWindow 2017-07-16 18:23:59 -07:00
Starsam80
c6478cac2f
Qt: Shrink settings window and make widgets stretch 2017-07-16 14:50:52 -06:00
JosJuice
c83cac7cca Fix the handling of NTSC-K for GCI folders 2017-07-16 16:31:12 +02:00
JosJuice
be8e93f472 Ensure that Volume::GetRegion doesn't return invalid enum values 2017-07-16 14:52:17 +02:00
JosJuice
db1c534b3e Add warning comments to RegionSwitch and code that uses it 2017-07-16 14:49:28 +02:00
JosJuice
cd60810d9d Improve Japanese check in TitleDatabase
We should check the language of a game rather than the region.
RegionSwitchGC counts W as NTSC-J, and W games aren't in Japanese.
2017-07-16 14:33:14 +02:00
JosJuice
c8b4645039 Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
  have made the discs bit-for-bit identical to Japanese releases
  because the regions of these games are already set to NTSC-J)

As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.

A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
JosJuice
ebf0f64a01 Detect GC region based on the actual region value
The county code isn't 100% reliable for detecting the region.
For instance, some games released in Korea have the country
code E even though they're region-locked to NTSC-J consoles.

This commit makes the GC disc region detection match the Wii
disc region detection (apart from the region value being in
a different place on the disc).
2017-07-16 14:29:43 +02:00
JosJuice
fe10e8aa6c Fix RegionSwitchGC for the value 'K'
Korean GameCube releases have their region set to NTSC-J.
2017-07-16 13:52:53 +02:00
JosJuice
c64d668c3c Use find_first_not_of in FileSystemGCWii::FindFileInfo 2017-07-16 13:19:18 +02:00
spycrab
e3cf1e4f37 Qt: Fix missing window border after exiting fullscreen under Windows 2017-07-16 01:09:36 +02:00
Jules Blok
ba356f78d1 Merge pull request #5774 from Armada651/d3d-fs-fixes
D3DBase: Set the fullscreen state in Create()
2017-07-15 15:01:46 +02:00
Léo Lam
91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Andrew
3095f585dd Hide mouse cursor after delay in DolphinWX 2017-07-14 22:28:52 -04:00
Michael Maltese
41917cb43c Wx: make GameListCtrl fallback to sorting by title
Fixes an issue with game items moving around randomly when resorted.
2017-07-14 15:29:48 -07:00
Michael Maltese
becb1a744b SI_DeviceGBA: if a client doesn't respond within 1s, disconnect them
Rather than returning 0 / not creating an expected SI interrupt. You can
test this by running VBA-M in a debugger and stopping it while it's
connected to Dolphin: on current master, Dolphin will freeze-up until it
gets a response. With this PR, Dolphin will gracefully disconnect the device, and reconnect if it starts responding again.
2017-07-14 13:57:17 -07:00
Michael Maltese
f004dfa92b SI_DeviceGBA: use SI_ERROR_NO_RESPONSE when client isn't connected
Slight behavior change, but fills a gaping hole in the state logic.
2017-07-14 13:57:17 -07:00
Michael Maltese
8dee8e6494 SI_DeviceGBA: extract magic numbers SEND_MAX_SIZE, RECV_MAX_SIZE 2017-07-14 13:57:17 -07:00
Michael Maltese
05ab03a551 SI_DeviceGBA: make GBASockServer a member instead of parent 2017-07-14 13:57:17 -07:00
Michael Maltese
ff78327643 SI_DeviceGBA: remove duplication of GBASockServer destructor logic 2017-07-14 13:57:17 -07:00