Léo Lam
f777c01c5d
WX/Debugger: Clean up event handling
...
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Léo Lam
603762ec4d
Config: Fix returned game INI filenames for title IDs
...
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam
ed331918f0
Merge pull request #5851 from leoetlino/sysconf-fix
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SysConf: Fix writing a new SYSCONF
2017-07-31 16:45:06 +08:00
Leo Lam
279c80b414
Merge pull request #5852 from leoetlino/wiimotes
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Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam
c11172497f
Merge pull request #5840 from leoetlino/wx-focus-fix
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WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Leo Lam
ca49de80c5
Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
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Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam
311cfe9223
Core: Reset s_wants_determinism on shutdown
...
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Léo Lam
b5e7c417ff
SysConf: Fix writing a new SYSCONF
...
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.
Just use the SYSCONF path + ".tmp" for the temporary file name.
2017-07-31 15:18:43 +08:00
Lioncash
f6c21e002b
General: Remove unnecessary semicolons
2017-07-30 16:39:53 -04:00
Lioncash
b3c1bff34b
SysConf: Add explicit to single-argument constructor
...
Prevents implicit construction from FromWhichRoot values.
2017-07-30 15:35:16 -04:00
Léo Lam
072991fa31
Force ticket to have a correct key index for importing
...
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Léo Lam
a1f75f3370
Analytics: Report a few more video settings
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* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Tom Boshoven
fa683adaf5
SDHC documentation and cleanups.
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Added some more comments.
Cleanups based on PR feedback.
Comment was unclear.
2017-07-30 13:06:38 +02:00
Léo Lam
f0aa454662
WX: Fix 'renderer has focus' returning false after start
...
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek
b154edb4fb
VideoCommon: Move WM_USER_CREATE message to after backend initialization
...
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
d54ca2a16a
PixelShaderGen: Don't include host early z support in UID
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Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek
e968c191ff
Ubershaders: Support per-pixel lighting
2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb
VideoBackends: Support a different number of threads for precompiling
...
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
Stenzek
33f6668544
Vulkan: Multithreaded creation of UID pipeline caches
...
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
4bf5625895
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa
OGL: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257
VideoConfig: Add config options for ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
745d541527
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f
ShaderGen: Implement pixel ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c
PixelShaderGen: Move header generation to seperate function
2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf
GeometryShaderGen: Add UID enumeration functions
2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e
VertexLoaderManager: Add methods to generate "uber" vertex formats
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These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek
f48ef65bec
XFMemory: Convert several registers to bitfields
2017-07-30 17:43:59 +10:00
Scott Mansell
479abde9f4
BPMemory: Convert a number of unions to BitFields
2017-07-30 17:43:59 +10:00
Stenzek
0a9574eaa1
VideoCommon: Add AsyncShaderCompiler class implementation
2017-07-30 17:43:59 +10:00
Anthony
5bad2ee4a4
Merge pull request #5832 from stenzek/ubershader-prereq
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Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Stenzek
357c55442f
Vulkan: Clear decoding texture before usage
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Fixes a validation layer warning.
2017-07-30 12:38:50 +10:00
Stenzek
447aeb8f77
EGLInterface: Create shared context with same attributes as main context
2017-07-30 12:38:50 +10:00
Stenzek
aff44684a4
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
Stenzek
d23fd17e1a
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
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Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
Stenzek
416afa065c
BitField: Add StartBit() and NumBits() accessors
2017-07-30 12:38:49 +10:00
Stenzek
3e508fc0a2
GLInterface: Support shared contexts on AGL
2017-07-30 12:38:49 +10:00
Ryan Houdek
01ae02482c
GLInterface: Support shared contexts in GLX
2017-07-30 12:38:49 +10:00
Stenzek
621287e7eb
VideoCommon: Improve precision of FPS counter
2017-07-30 12:38:48 +10:00
Stenzek
1fccbd5be3
DolphinWX: Add a progress dialog host command
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Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Tom Boshoven
4cbb66637b
Add support for SDHC.
...
This add support for SD protocol 2 while staying compatible with protocol 1.01.
Most of this is quite hacky, but it seems to be working well.
The original implementation was quite confusing, so I didn't touch most of the stuff I did not understand.
2017-07-29 21:24:01 +02:00
spycrab
b3e93c5273
Qt: Overhaul menubar
2017-07-29 21:19:05 +02:00
Léo Lam
5a90a26080
IOS: Fix the error code for ES_DEVICE_ID_MISMATCH
2017-07-30 00:24:47 +08:00
ligfx
2f932273bb
LogManager: remove stand-alone semicolon
...
My bad!
2017-07-27 21:15:05 -07:00
Anthony
97ea97564f
Merge pull request #5833 from leoetlino/unused
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Qt/Config: Remove unused members
2017-07-27 12:00:33 -07:00
Anthony
6fe33f844f
Merge pull request #5770 from ligfx/lognewconfig
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LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam
27924a1e2e
Qt/Config: Remove unused members
2017-07-27 17:26:28 +08:00
Leo Lam
7a51b0bcec
Merge pull request #5807 from leoetlino/connect-wiimote
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Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
Leo Lam
5c29ea54c5
Merge pull request #5817 from JosJuice/qt-strings-match-wx
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Make DolphinQt2 strings more like DolphinWX strings
2017-07-27 15:01:56 +08:00
Leo Lam
b140a6eb04
Merge pull request #5830 from lioncash/prototypes
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DolphinQt2: Remove unimplemented prototypes
2017-07-27 15:01:29 +08:00
Leo Lam
bf7c0c8024
Merge pull request #5831 from lioncash/include
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DolphinQt2: Add missing include guards
2017-07-27 15:00:52 +08:00
Stenzek
a11bde7d16
Merge pull request #5679 from stenzek/no-host-state-in-uids
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ShaderGen: Decouple host state from shader UIDs
2017-07-27 13:30:38 +10:00
Jonathan Hamilton
0fbd0cab6a
Add "PreferGLES" option to EGL GLInterface
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This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.
Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
Lioncash
fb42c3eddc
DolphinQt2: Add missing include guards
2017-07-26 16:31:58 -04:00
Lioncash
80b938b403
DolphinQt2: Remove unimplemented prototypes
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Also removes an unnecessary includes in related files
2017-07-26 16:26:55 -04:00
Michael M
0437f4c486
IOWindow: use BlockUserInputFilter
2017-07-26 10:30:02 -07:00
Michael M
c624ef43f0
MappingButton: use BlockUserInputFilter
2017-07-26 10:30:02 -07:00
Michael M
7d438da911
QtUtils: Add BlockUserInputFilter
2017-07-26 10:30:01 -07:00
JosJuice
de6bd80f9c
DolphinQt2: Add i18n comments for Table/List
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To avoid confusion with the verb "list" and the kind of table
that's a type of furniture.
2017-07-26 08:04:10 +02:00
JosJuice
b32fe5e41d
DolphinQt2: Remove the %1 from "%1 Banner Details"
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It's not particularily useful to list the platform here,
and these kinds of messages that use words as parameters
are more likely to be mistranslated than the average string.
2017-07-26 08:04:10 +02:00
JosJuice
960525859b
Make DolphinWX strings more like DolphinQt2 strings
...
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice
ce11b34e74
Make DolphinQt2 strings more like DolphinWX strings
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Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef
is merged.
2017-07-26 08:04:10 +02:00
JosJuice
fb80c5398a
DolphinWX: Use title case for hotkey group names
2017-07-26 08:00:17 +02:00
JosJuice
d7d88aeb7d
DolphinWX: Mark AF choices as translatable
...
For consistency with DolphinQt2.
2017-07-26 08:00:17 +02:00
JosJuice
8deba867e8
DolphinQt2: Remove ellipses from settings menu options
...
The action that these menu options perform is to open a
settings window, and that action is completed instantly,
so we shouldn't have ellipses.
2017-07-26 08:00:17 +02:00
Leo Lam
10db1bcbca
Merge pull request #5828 from ligfx/qtqueueonobject
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Qt: add QueueOnObject
2017-07-26 12:56:08 +08:00
Leo Lam
be8324380d
Merge pull request #5786 from grimpunch/qt_viewoptions
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Qt: Implement Show Platforms / Show Regions
2017-07-26 12:02:14 +08:00
Michael M
2c03cfacc2
Qt WiiUpdate: use QueueOnObject instead of Core::QueueHostJob
2017-07-25 17:44:07 -07:00
Michael M
734c9e1459
QtUtils: add QueueOnObject
2017-07-25 17:44:07 -07:00
Jonathan Hamilton
184e4d7b4a
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
...
The spec says it should have an EXT not OES suffix, as it's enabled as
an interaction with GL_EXT_multi_draw_arrays.
On some drivers GetProcAddress() returns NULL, which causes the
GLExtensions init to fail
This 'happened' to work if GetProcAddress() doesn't return NULL on missing
functions (as allowed in EGL) - as the function appears to never be called so
this would not have been noticed.
Mesa also (incorrectly?) exports the EXT version, so this would all
happen to work there, but appears to be contrary to the spec.
This invalid prefix even ended up in the upstream khronos registry, the
issue was reported here:
https://github.com/KhronosGroup/OpenGL-Registry/issues/81
2017-07-25 12:52:39 -07:00
JosJuice
8292d378ea
Merge pull request #5824 from lioncash/include-guard
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ListProxyModel: Add missing include guard
2017-07-25 08:23:49 +02:00
Mat M
63f1f122fa
Merge pull request #5729 from ligfx/qtremoveoldsyntax
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DolphinQt2: update old SLOT/SIGNAL syntax
2017-07-24 18:48:20 -05:00
Lioncash
7373474888
ListProxyModel: Add missing include guard
2017-07-24 19:46:25 -04:00
Christian Murphy
df35a26628
Qt: Implement Show Platforms / Show Regions
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Porting the View config logic from WX to Qt.
Adds to the View Menu
2017-07-24 14:36:09 +01:00
Leo Lam
c27dd9dc20
Merge pull request #5785 from leoetlino/sysconf-fix
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SysConf: Minor fixes
2017-07-24 14:03:33 +08:00
Leo Lam
a23a38da23
Merge pull request #5821 from JosJuice/qt-builtin-database-placement
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DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
2017-07-24 11:06:20 +08:00
Michael Maltese
aafb61c187
DolphinQt2: Remove 'slots:' syntax from headers
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With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese
f0fd38698e
DolphinQt2: use new connection syntax instead of old syntax
2017-07-23 15:07:49 -07:00
Michael Maltese
a365686956
GameList: fix Decompress slot typo
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There is no such `DecompressISO` slot.
2017-07-23 15:07:49 -07:00
Leo Lam
7c70e77c74
Merge pull request #5818 from JosJuice/qt-localization-fixes
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DolphinQt2: Fix localization issues
2017-07-23 22:04:17 +08:00
Leo Lam
96a8fb720d
Merge pull request #5819 from JosJuice/qt-analytics-message
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DolphinQt2: Reword the analytics message
2017-07-23 22:02:02 +08:00
JosJuice
bb3bbb2887
DolphinQt2: Fix saving "Use Built-In Database of Game Names"
...
This one is my fault too
2017-07-23 15:29:43 +02:00
JosJuice
22fbd65d47
DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
...
When I added this setting, I didn't notice that the interface
pane in DolphinQt2 was split into two different sections.
2017-07-23 15:28:34 +02:00
JosJuice
34cacd4944
DolphinQt2: Reword the analytics message
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"this" made sense when "Do you authorize..." was on the bottom,
but it doesn't make sense when it's at the top.
Also removing unnecessary newlines.
2017-07-23 15:18:12 +02:00
JosJuice
20172196f5
DolphinQt2: Let game properties show names for WADs
2017-07-23 15:11:18 +02:00
JosJuice
5938c58f99
DolphinQt2: Fix localization issues
2017-07-23 10:50:20 +02:00
Léo Lam
02f32a9b26
Handle BT.DINF properly
...
The section is 0x461 bytes long, not 0x460. The config data is also now
initialised to zero to avoid garbage being written to the SYSCONF.
Because our handling has been wrong forever, we discard older BT.DINF
section backups as using them would result in the section being the
wrong size / incomplete again.
2017-07-23 15:58:04 +08:00
Léo Lam
c759739ee9
SysConf: Handle array entries properly
...
It turns out that the last byte of array entries isn't unused (as we
thought); instead, it looks like it's actually part of the main data,
and the length stored next to the name is in fact the length minus one.
Getting it wrong and always storing a null byte in there won't affect
most entries (since the last byte is zeroed most of the time), except:
- IPL.NIK: the length is stored in the last byte, and it must be kept.
- BT.DINF: u8 unknown[0x45] should be another Bluetooth device entry.
- Possibly other unknown affected entries.
2017-07-23 15:57:29 +08:00
Léo Lam
1c33dfc787
Wiimote: Remove useless disconnections
...
ChangeWiimoteSource does not need to disconnect a Wiimote if it isn't
connected.
2017-07-23 15:52:15 +08:00
Léo Lam
ee868e2362
Move the Wiimote connect code out of Host
...
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam
9357fa3514
Qt/AboutDialog: Fix the copyright string
2017-07-23 14:58:01 +08:00
Leo Lam
673210afea
Merge pull request #5814 from ligfx/macremovecfbundlelocalizations
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Remove CFBundleLocalizations from Info.plist
2017-07-23 14:48:38 +08:00
Leo Lam
2c35983126
Merge pull request #5787 from ligfx/wxsortfallbacktotitle
...
Wx: make GameListCtrl fallback to sorting by title
2017-07-23 14:47:31 +08:00
Leo Lam
81abecbf46
Merge pull request #5739 from leoetlino/correct-key
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IOS/ES: Use the correct import/export key (fix DLC)
2017-07-23 14:47:10 +08:00
Leo Lam
3cbf56a9ad
Merge pull request #5797 from ligfx/qtoptionsmenu
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Qt: implement remainder of 'Options' menu
2017-07-23 14:46:48 +08:00
Leo Lam
55fb6efea3
Merge pull request #5812 from ligfx/gettexttizeqt
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gettextize: extract arguments to Qt's `tr`
2017-07-23 14:35:44 +08:00
Leo Lam
a7c3d035c8
Merge pull request #5806 from Starsam80/qt-movable-headers
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Qt: Allow the game list headers to be rearranged
2017-07-23 14:19:46 +08:00
Leo Lam
68e00b3ee6
Merge pull request #5808 from leoetlino/hci-array
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BT: Use a std::array for all Bluetooth addresses
2017-07-23 14:19:24 +08:00
Michael Maltese
03f26ec5b3
Remove CFBundleLocalizations from Info.plist
...
It's only needed for apps that don't use .lproj folders.
2017-07-22 23:15:14 -07:00
Michael Maltese
4776fdc130
Qt/AboutDialog: remove literal UTF-8 characters
2017-07-22 22:35:25 -07:00
Lioncash
5859914da5
TraversalClient: Fix memory leaks in ReleaseTraversalClient()
...
release() relinquishes ownership of a pointer, it doesn't actually free
it.
2017-07-22 18:19:25 -04:00
Léo Lam
b6ae70ac7e
BT: Use a std::array for all Bluetooth addresses
...
BluetoothEmu had its own bdaddr_t type which is a old style C struct
and typedef, which makes comparisons and copies a bit ugly.
On the other hand, BTReal had its own btaddr_t type using std::array.
To make things very slightly nicer, this commit changes the Bluetooth
code to use a single type (std::array<u8, 6>) for all BT addresses.
2017-07-23 02:07:02 +08:00
Leo Lam
efd318df64
Merge pull request #5791 from leoetlino/wiimote-indicator
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Remove Wii Remote connection status from status bar
2017-07-22 22:03:25 +08:00
Starsam80
d9a09cff14
Qt: Allow the game list headers to be rearranged
2017-07-22 00:38:09 -06:00
Léo Lam
fbcc6bbd57
IOS/ES: Use the correct key for imports/exports
...
Imports/exports don't always use the title key. Exporting a title and
importing it back uses the PRNG key (aka backup key handle or key #5 ),
not the title key (at all).
To make things even more fun, some versions of IOS have a bug that
causes it to use a zeroed key instead of the PRNG key. When Nintendo
decided to fix it, they added checks to keep using the zeroed key only
in affected titles to avoid making existing exports useless.
(Thanks to tueidj for drawing my attention to this.
I missed this edge case during the initial implementation.)
This commit implements these checks so we are using the correct key
in all of these cases.
We now also use IOSC for decryption/encryption since built-in key
handles are used. And we now reject any invalid common key index,
just like ES.
2017-07-21 17:42:59 +08:00
Léo Lam
e608d79f42
IOSC: Load the backup/PRNG key
2017-07-21 17:42:59 +08:00
Léo Lam
05016e8dca
EcWii: Add function to get the backup key
2017-07-21 17:42:59 +08:00
Léo Lam
5b09657a1f
ESFormats: Add entry for unknown title flag
2017-07-21 17:42:59 +08:00
Léo Lam
5cbbe2dda2
IOSC: Add support for importing decrypted keys directly
2017-07-21 17:42:59 +08:00
Léo Lam
5729ac0fc6
Core: Replace recursive locking from PauseAndLock
...
PauseAndLock cannot be called recursively anymore.
2017-07-21 16:45:59 +08:00
Léo Lam
f106a9637d
Replace balanced Core::PauseAndLock calls with RunAsCPUThread
...
Core::PauseAndLock requires all calls to it to be balanced, like this:
const bool was_unpaused = Core::PauseAndLock(true);
// do stuff on the CPU thread
Core::PauseAndLock(false, was_unpaused);
Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.
So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.
We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
JosJuice
1fc5830d0c
Remove region mismatch check for GCI folders
...
The region mismatch check that we used can give false positives.
Skipping the check won't lead to any harm - games will ignore
save files that have a non-matching fourth game ID character.
2017-07-20 15:24:07 +02:00
Stenzek
3ea9d86faa
ShaderGen: Pass host config to shader generation functions
...
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
Stenzek
d01b0bf60f
VideoCommon: Move shader cache filename generation to common
2017-07-20 17:46:59 +10:00
Stenzek
7c5bbafdd1
Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
2017-07-20 17:46:59 +10:00
Stenzek
b380f292b4
Vulkan: Reload pipeline cache when relevant host config changes
2017-07-20 17:46:59 +10:00
Stenzek
a8343cc19a
Vulkan: Don't save pipeline cache if shader cache is disabled
...
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
2017-07-20 17:46:59 +10:00
Stenzek
d9a3b29a07
Vulkan: Emit input/output locations for EFB poke geometry shader
2017-07-20 17:46:59 +10:00
Stenzek
228ddb8aba
D3D11: Reload shader cache when relevant config changes
2017-07-20 17:46:59 +10:00
Stenzek
62a901508b
OGL: Reload shader cache when relevant video config changes
2017-07-20 17:46:59 +10:00
Stenzek
d1381f5021
VideoConfig: Add host config union
...
Contains all host state that can affect shadergen.
2017-07-20 17:46:59 +10:00
Stenzek
82c27182a8
ShaderGen: Remove host state from shader uids
2017-07-20 17:46:59 +10:00
Leo Lam
c207a1072d
Merge pull request #5795 from JosJuice/gc-region-detection
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Improve GameCube region detection
2017-07-20 14:13:11 +08:00
Anthony
39e17ccc41
Merge pull request #5793 from spycrab/qt_fullscreen_fix
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Qt: Fix missing window border after exiting fullscreen under Windows
2017-07-19 08:52:22 -07:00
Leo Lam
baf950c417
Merge pull request #5796 from JosJuice/findfileinfo-find
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Use find_first_not_of in FileSystemGCWii::FindFileInfo
2017-07-19 21:52:13 +08:00
Michael Maltese
e1554c04a1
Qt: implement remainder of 'Options' menu
2017-07-16 18:23:59 -07:00
Michael Maltese
2b712bdbaa
ListTabWidget: disallow deselecting items
2017-07-16 18:23:59 -07:00
Michael Maltese
19dc580a4e
Qt: extract ListTabWidget from SettingsWindow
2017-07-16 18:23:59 -07:00
Starsam80
c6478cac2f
Qt: Shrink settings window and make widgets stretch
2017-07-16 14:50:52 -06:00
JosJuice
c83cac7cca
Fix the handling of NTSC-K for GCI folders
2017-07-16 16:31:12 +02:00
JosJuice
be8e93f472
Ensure that Volume::GetRegion doesn't return invalid enum values
2017-07-16 14:52:17 +02:00
JosJuice
db1c534b3e
Add warning comments to RegionSwitch and code that uses it
2017-07-16 14:49:28 +02:00
JosJuice
cd60810d9d
Improve Japanese check in TitleDatabase
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We should check the language of a game rather than the region.
RegionSwitchGC counts W as NTSC-J, and W games aren't in Japanese.
2017-07-16 14:33:14 +02:00
JosJuice
c8b4645039
Detect Korean GC releases as Korean when possible
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According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ ,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
have made the discs bit-for-bit identical to Japanese releases
because the regions of these games are already set to NTSC-J)
As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.
A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
JosJuice
ebf0f64a01
Detect GC region based on the actual region value
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The county code isn't 100% reliable for detecting the region.
For instance, some games released in Korea have the country
code E even though they're region-locked to NTSC-J consoles.
This commit makes the GC disc region detection match the Wii
disc region detection (apart from the region value being in
a different place on the disc).
2017-07-16 14:29:43 +02:00
JosJuice
fe10e8aa6c
Fix RegionSwitchGC for the value 'K'
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Korean GameCube releases have their region set to NTSC-J.
2017-07-16 13:52:53 +02:00
JosJuice
c64d668c3c
Use find_first_not_of in FileSystemGCWii::FindFileInfo
2017-07-16 13:19:18 +02:00
spycrab
e3cf1e4f37
Qt: Fix missing window border after exiting fullscreen under Windows
2017-07-16 01:09:36 +02:00
Jules Blok
ba356f78d1
Merge pull request #5774 from Armada651/d3d-fs-fixes
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D3DBase: Set the fullscreen state in Create()
2017-07-15 15:01:46 +02:00
Léo Lam
91f8283a1d
Remove Wii Remote connection status from status bar
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Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.
It's also questionable how useful it is given that:
* it doesn't print the number of connected remotes, just that one
remote is connected, connecting or not connected, so the only info
it provides is actually wrong when using multiple remotes;
* this user-facing feature is actually broken in master and no one has
complained AFAIK, which means people don't really rely on it;
* the status bar isn't visible most of the time unless the user is
using render to main or deliberately keeping the main window's
status bar visible by moving the render window and they're not too
far away from their screen;
* emulated Wii remotes now reconnect on input, which means that there
is less of a need to actually know at all times whether a remote
is connected, since pressing any button will reconnect it and provide
immediate, visible feedback via OSD messages and the Wii remote
pointer appearing.
2017-07-15 13:01:56 +08:00
Andrew
3095f585dd
Hide mouse cursor after delay in DolphinWX
2017-07-14 22:28:52 -04:00
Michael Maltese
41917cb43c
Wx: make GameListCtrl fallback to sorting by title
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Fixes an issue with game items moving around randomly when resorted.
2017-07-14 15:29:48 -07:00
Michael Maltese
becb1a744b
SI_DeviceGBA: if a client doesn't respond within 1s, disconnect them
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Rather than returning 0 / not creating an expected SI interrupt. You can
test this by running VBA-M in a debugger and stopping it while it's
connected to Dolphin: on current master, Dolphin will freeze-up until it
gets a response. With this PR, Dolphin will gracefully disconnect the device, and reconnect if it starts responding again.
2017-07-14 13:57:17 -07:00
Michael Maltese
f004dfa92b
SI_DeviceGBA: use SI_ERROR_NO_RESPONSE when client isn't connected
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Slight behavior change, but fills a gaping hole in the state logic.
2017-07-14 13:57:17 -07:00
Michael Maltese
8dee8e6494
SI_DeviceGBA: extract magic numbers SEND_MAX_SIZE, RECV_MAX_SIZE
2017-07-14 13:57:17 -07:00
Michael Maltese
05ab03a551
SI_DeviceGBA: make GBASockServer a member instead of parent
2017-07-14 13:57:17 -07:00
Michael Maltese
ff78327643
SI_DeviceGBA: remove duplication of GBASockServer destructor logic
2017-07-14 13:57:17 -07:00
Michael Maltese
e6cfc3a75b
SI_DeviceGBA: clean up GetTransferTime()
2017-07-14 13:57:17 -07:00
Michael Maltese
d30e0ea28e
GBASockServer: clean up Receive() return value
2017-07-14 13:57:16 -07:00
Michael Maltese
89ca32daa6
GBASockServer: cleanup GetNextSock and GetNextClock
2017-07-14 13:57:16 -07:00
Michael Maltese
751377256b
Move GBASockServer logging into SI_DeviceGBA
2017-07-14 13:57:16 -07:00
Michael Maltese
72946a40f6
SI_DeviceGBA: clarify request-response state machine
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Inspired by "#5147 : GBASockServer: remove m_device_number (fixes
warning)," trying to wrap my head around how this file works.
2017-07-14 13:57:16 -07:00
Leo Lam
bacc35d99e
Merge pull request #5733 from leoetlino/import-context
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IOS/ES: Merge the title import and export contexts
2017-07-14 23:34:37 +08:00
Léo Lam
777d150f83
Movie: Get rid of the manual buffer management
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Tracking a buffer's size manually and storing it under a name that
does not make it obvious it is related to the buffer is really... meh.
Also gets rid of the need to manually manage its capacity and
new/delete an array.
2017-07-14 16:15:05 +08:00
Léo Lam
1ba1b51606
IOS/ES: Rename context.title_import
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This makes it obvious that the same context is used for both
title imports and exports.
2017-07-14 13:23:21 +08:00
Léo Lam
dc1707faa8
IOS/ES: Merge the title import and export contexts
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This commit merges the import and export contexts into a single context
because this is what IOS does, which means we can only reproduce its
behaviour correctly if we use a single context for both operations.
The other reason is that having two separate and very similar structs
is not really a good idea.
While working on this commit, I was notified that our handling of
ImportTmd/ExportTitleInit is not correct. In particular, we always use
the title key for both importing and exporting, which is wrong. To make
this easier to fix in a follow-up PR, the context now also has a title
key field, just like ES. This also lets us avoid computing it every
single time in ImportContentDone.
2017-07-14 13:23:21 +08:00
Léo Lam
0dff8a3bde
IOS/ES: Separate title content functions from IPC handlers
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Allows them to be reused easily. Still a bit too much duplicated code
in my opinion (OpenContent/SeekContent/ReadContent should just call
FS code), but this is a start.
2017-07-14 13:23:21 +08:00
Leo Lam
460b81ac06
Merge pull request #5778 from ligfx/fixinputbitmaps
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DolphinWX: fix input bitmaps not working when background input is off
2017-07-14 13:08:13 +08:00
Leo Lam
d7efac6ed5
Merge pull request #5780 from spycrab/qt_header_save
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Qt: Save sorting order
2017-07-14 13:05:41 +08:00
Michael Maltese
ebeac18472
DolphinQt2/Host: cleanup
2017-07-13 12:58:32 -07:00
Michael Maltese
8e55374662
RenderWidget: watch for activation/deactivation, not focus in/out
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"Focus" refers mainly to keyboard focus. "Window focus" is exposed
through the window activation and deactivation events.
2017-07-13 12:58:32 -07:00
Michael Maltese
8d5fe1f1c4
RenderWidget: mark 'event' function as override
2017-07-13 12:58:32 -07:00
JosJuice
100b0a52d3
Merge pull request #5777 from JosJuice/unify-getgameinifilenames
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Unify GetGameIniFilenames
2017-07-12 19:24:46 +02:00
spycrab
8ca6814673
Qt: Save sorting order
2017-07-12 18:25:54 +02:00
Michael Maltese
0019c34c73
DolphinWX: fix input bitmaps not working when background input is off
2017-07-12 00:12:07 -07:00
Anthony
ab5a5ee3ea
Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
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Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00
JosJuice
d4f5038571
Unify GetGameIniFilenames
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This deduplicates code and fixes the new config system's lack of
1-char game ID INI support.
2017-07-11 13:10:11 +02:00
Leo Lam
1de9bf2cca
Merge pull request #5743 from spycrab/qt_fix_shutdown
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Qt: Fix multiple emulation shutdown bugs
2017-07-11 09:13:07 +02:00
Leo Lam
ce4732dd96
Merge pull request #5776 from sepalani/kd-log
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NetKDTime: Log IOCtl
2017-07-11 00:40:37 +02:00
Leo Lam
b6c3479bb4
Merge pull request #5720 from JosJuice/file-metadata
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FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
Leo Lam
12f6d0b56b
Merge pull request #5773 from JosJuice/builtin-titledatabase-optional
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Make the built-in wiitdb files optional
2017-07-11 00:20:09 +02:00
Leo Lam
38e32c6324
Merge pull request #5775 from leoetlino/hardcoded-fs-usage
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IOS/FS: Remove hardcoded FS usage data
2017-07-11 00:18:55 +02:00
Sepalani
b7ae49c4d2
NetKDTime: Log IOCtl
2017-07-10 23:14:26 +01:00
Léo Lam
1376484f76
IOS/FS: Remove hardcoded FS usage data
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I think I do not need to explain why hardcoding space usage for two
random directories when we can calculate it and when IOS doesn't
actually do that is wrong.
2017-07-10 23:08:25 +02:00
Jules Blok
3fc9a48da0
D3DBase: Use the swapchain discard mode when possible.
2017-07-10 14:25:28 +02:00
Jules Blok
65495a1297
D3D: Resize the swapchain when the fullscreen state is changed
2017-07-10 14:24:11 +02:00
Jules Blok
07c5dcd739
D3DBase: Set the fullscreen state in Create()
2017-07-10 14:03:04 +02:00
JosJuice
1d7a57869a
Make the built-in wiitdb files optional
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There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
2017-07-10 10:16:06 +02:00
spycrab
ebe169a218
Qt: Fix multiple emulation shutdown bugs
2017-07-10 08:16:51 +02:00
Michael Maltese
06f1761f9f
LogWindow: don't unconfigure logger on destruction
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This was causing Dolphin to always save "WriteToWindow = False". Instead
of disabling logging to the window (a config value), tell LogManager
that there's no window to log to (a runtime state).
2017-07-09 18:50:55 -07:00
Michael Maltese
ff83b13344
LogConfigWindow: fix verbosity
2017-07-09 18:50:55 -07:00
mimimi085181
53663c00b9
Implement minimal emulation of TMEM caching
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This is a remake of https://github.com/dolphin-emu/dolphin/pull/3749
Full credit goes to phire.
Old message:
"If none of the texture registers have changed and TMEM hasn't been invalidated or changed in other ways, we can blindly reuse the old texture cache entries without rehashing.
Not only does this fix the bloom effect in Spyro: A Hero's Tail (The game abused texture cache) but it will also provide speedups for other games which use the same texture over multiple draw calls, especially when safe texture cache is in use."
Changed the pr per phire's instructions to only return the current texture(s) if none of the texture registers were changed. If any texture register was changed, fall back to the default hashing and rebuilding textures from memory.
2017-07-10 01:49:27 +02:00
Michael Maltese
28d6c61e34
LogManager: use layered config
2017-07-09 16:28:54 -07:00
Michael Maltese
e6c4455e65
remove commented-out FileLogListener::GetName
2017-07-09 16:28:54 -07:00
Michael Maltese
8b54ac225b
Merge Core/Config/Config.h into Common/Config/Config.h
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Allows code in Common to take advantage of the layered config logic.
2017-07-09 16:28:54 -07:00
Jules Blok
0f13c61daa
D3DBase: Only create a stereo swapchain when needed.
2017-07-10 01:24:43 +02:00
Jules Blok
77a318789a
D3DBase: Implement Windows 7 swapchain fallback.
2017-07-10 01:02:29 +02:00
Jules Blok
938939136e
D3DBase: Only use temporary mono when supported by the swapchain.
2017-07-10 01:02:05 +02:00
Tillmann Karras
31dd690ed1
Core: fix log category for startup message
2017-07-09 18:48:35 +01:00
Leo Lam
a621a1bc2f
Merge pull request #5755 from ligfx/qtglobalorganizationname
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DolphinQt2: set QSettings parameters globally
2017-07-09 16:25:31 +02:00
Leo Lam
e6c1b04b69
Merge pull request #5764 from ligfx/cleanuplogmanager
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LogManager: clean ups and encapsulate config file management
2017-07-09 16:18:49 +02:00
Leo Lam
eb726194ed
Merge pull request #5762 from spycrab/qt_disable_iwad
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Qt: Fix "Install WAD" being enabled while emulation is running
2017-07-09 16:13:39 +02:00
spycrab
adf2cd4252
Qt: Fix "Install WAD" being enabled while emulation is running
2017-07-09 16:09:30 +02:00
Tilka
039e456d6f
Merge pull request #5761 from spycrab/qt_warning
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Qt: Make the "In Development" warning less threatening
2017-07-09 14:49:29 +01:00
Pierre Bourdon
d6dd0e4687
Merge pull request #5766 from JosJuice/fst-u32
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Fix reading FSTs for multi-disc games
2017-07-08 15:28:29 +02:00
JosJuice
edc7a4c895
Fix reading FSTs for multi-disc games
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It's a wonder that this managed to work for any discs at all...
2017-07-08 15:17:05 +02:00
Leo Lam
d0fb1bc4bf
Merge pull request #5728 from Starsam80/remove-qt-whats-this
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Qt: Don't show the Qt "What's this" button
2017-07-08 10:55:28 +02:00
Leo Lam
51bb10d371
Merge pull request #5757 from blubberdiblub/wx-fix-custom-rtc
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Fix date and time handling for custom RTC in wxWidgets.
2017-07-08 10:53:05 +02:00
spycrab
63d401102b
Qt: Make the "In Development" warning less threatening
2017-07-08 10:47:31 +02:00
Michael Maltese
234ab6f759
DolphinQt2: set QSettings parameters globally
2017-07-07 17:08:00 -07:00
Michael Maltese
13721d35e7
DolphinWX: remove INI logic from LogConfigWindow
2017-07-07 16:44:38 -07:00
Michael Maltese
c9e8289e82
LogManager: add SaveSettings
2017-07-07 16:44:38 -07:00
Michael Maltese
8ff8dfcdf2
LogManager: make LogContainer a POD and don't allocate
2017-07-07 16:44:38 -07:00
Michael Maltese
18da6dee8e
LogManager: remove per-container listeners
2017-07-07 16:44:38 -07:00
Michael Maltese
546fa628fb
LogManager: remove per-container verbosities
2017-07-07 16:44:38 -07:00
Michael Maltese
26aa9f88a4
LogManager: clean up header
2017-07-07 16:44:38 -07:00
Niels Boehm
ee9fb47c53
Fix date and time handling for custom RTC in WX.
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The actual problem was combining the values from the date and time
pickers incorrectly. The uninteresting parts of the returned wxDateTime
need to be ignored and the WX documentation says so for the time picker.
I also cleaned up the handling of both widgets a bit, removing redundant
member variables in the process, in order to not risk correctness.
2017-07-07 17:12:05 +02:00
Leo Lam
c941cd6aa9
Merge pull request #5753 from ZirconiumX/master
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Explain what Yes/No means in an assert window
2017-07-07 16:56:21 +02:00
Leo Lam
ff9f271edc
Merge pull request #5756 from spycrab/qt_sysmenu
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Qt: Implement "Load System Menu"
2017-07-07 16:51:53 +02:00
John Pansera
72c573f6dc
Fix Forecast Channel
2017-07-06 20:28:33 -04:00
spycrab
2cf0228ada
Qt: Implement sysmenu booting
2017-07-06 21:27:31 +02:00
spycrab
3a27d60937
Qt: Add "Load System Menu" option to menubar
2017-07-06 19:48:10 +02:00
Jules Blok
8476d0271d
PixelShaderGen: Add missing inputs.
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This fixes a linkage warning in D3D because of mismatched inputs.
2017-07-05 22:43:39 +02:00
Jules Blok
b485329353
D3DBase: Set the monoscopic flag when we don't use stereoscopy.
2017-07-05 22:43:39 +02:00
Jules Blok
1f2d43c870
Vulkan: Implement Quad-Buffered stereoscopy support.
2017-07-05 22:43:39 +02:00
Jules Blok
f3508742ac
OGL: Support Quad-Buffered stereoscopy.
2017-07-05 22:43:39 +02:00
Jules Blok
2ab068d3f2
D3DBase: Always create a stereo swapchain.
2017-07-05 22:43:39 +02:00
Jules Blok
383645a4b1
VideoConfigDiag: Rename Quad-Buffer to HDMI 3D.
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This 3D mode is often associated with the HDMI 1.4a standard,
so this name is more helpful to users with such a setup.
2017-07-05 22:43:39 +02:00
Jules Blok
179602e921
D3D: Add quad-buffer stereoscopy support.
2017-07-05 22:43:39 +02:00
Jules Blok
6863abb31d
D3DBase: Switch to a flip-model swap chain.
2017-07-05 22:43:39 +02:00
Jules Blok
c399e2bc40
D3DBase: Upgrade to DXGI 1.2.
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This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
2017-07-05 22:43:39 +02:00
Dan Ravensloft
982663c728
Explain what Yes/No means in an assert window
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It's a bit confusing to get a yes/no dialogue box without any indication
of what yes or no will do in this situation, so add a short explanatory
sentence.
2017-07-05 20:00:52 +00:00
JosJuice
421a2c5776
Merge pull request #5750 from AwesomeMarioFan/master
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IOS: Add IOS4v3 Constants
2017-07-05 21:01:31 +02:00
John Pansera
f7017b2992
IOS: Add IOS4v3 Constants
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Fix indentation
2017-07-05 14:10:20 -04:00
Leo Lam
24f05f14f2
Merge pull request #5752 from leoetlino/to_string
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Replace StringFromInt with std::to_string
2017-07-05 17:36:07 +02:00
Léo Lam
90f8265497
Replace StringFromInt with std::to_string
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Updated version of #47 . Android should support to_string now that
we use a modern version of libc++ when building.
2017-07-05 13:49:33 +02:00
JosJuice
78217532e5
VolumeWii: Defer loading tickets, TMDs and keys until when needed
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This should make building the game list cache a tiny bit
faster, since we won't have to read anything from
partitions other than the game partition.
2017-07-04 21:31:24 +02:00
JosJuice
2c7e93f3b8
Common: Add a Lazy type
2017-07-04 20:58:03 +02:00
JosJuice
93e9740683
Drop unnecessary check from FileSystemGCWii::FindFileInfo
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If the current file_info is a file, the ranged for loop will
run 0 times, and we'll reach the last line of the function.
2017-07-04 20:40:32 +02:00
JosJuice
6a31d2598e
Support leading slashes in FileSystemGCWii::FindFileInfo
2017-07-04 20:40:08 +02:00
Leo Lam
60ee0b2913
Merge pull request #5745 from JosJuice/partition-map
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VolumeWii: Change the format of partition maps
2017-07-04 19:31:21 +02:00
JosJuice
333b6d99d2
VolumeWii: Change the format of partition maps
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Having a separate map for each type of data is a bit unnecessary.
2017-07-04 16:20:13 +02:00
Leo Lam
cf79ff2366
Merge pull request #5738 from spycrab/qt_fix_ampersand
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Qt: Fix ampersands not displaying properly in mapping windows
2017-07-04 15:31:36 +02:00
spycrab
36fe1a5415
Qt: Fix ampersands not displaying properly in mapping windows
2017-07-04 15:26:10 +02:00
Leo Lam
e0b94b55b8
Merge pull request #5651 from JosJuice/new-disc-extraction
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Use new format for disc extraction
2017-07-04 13:46:18 +02:00
Leo Lam
aa1d750f30
Merge pull request #5664 from ligfx/removesettings
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DolphinQt2: replace Settings with SConfig where possible
2017-07-04 13:45:21 +02:00
Leo Lam
365892c61c
Merge pull request #5667 from ligfx/cleanupdspdisassembler
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DSPDisassembler: various code cleanups
2017-07-04 13:43:45 +02:00
Leo Lam
5a41bfaf6f
Merge pull request #5740 from Starsam80/qt-size
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Qt: Don't force a minimum size for the main window
2017-07-04 13:39:44 +02:00
Starsam80
4d56951d3b
Qt: Remove border from game list
2017-07-02 17:25:46 -06:00
Starsam80
3eac4b6c9d
Qt: Don't force a minimum size for the main window
2017-07-02 16:20:37 -06:00
Leo Lam
0f9ae6d361
Merge pull request #5731 from mimimi085181/terminate-background-input
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Disable Background Input when Background Input is disabled
2017-07-01 16:49:15 +02:00
JosJuice
0588a76830
DolphinWX: Fix inconsistent region name for online system update
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This was inconsistent with the other three regions
and with DolphinQt2.
2017-07-01 16:40:07 +02:00
mimimi085181
b6ada2b633
Disable Background Input when Background Input is disabled
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Only remaining issue is that clicking on the titlebar of the window, to give it focus, is already interpreted as input. But clicking on the window in the task bar, or using alt tab works to get back, without causing an input event.
2017-06-30 16:17:29 +02:00
Michael Maltese
7dab92d8b5
DSPDisassembler: fail when buffer too large
2017-06-30 01:47:02 -07:00
Michael Maltese
1d0185d7d5
DSPDisassembler: remove unused base_addr parameter
2017-06-30 01:47:02 -07:00
Michael Maltese
2564823522
DSPDisassembler: cleanup disassembler text handling
2017-06-30 01:47:02 -07:00
Michael Maltese
0f98cd636b
DSPDisassembler: remove unused labels member from dspdisassembler
2017-06-30 01:47:02 -07:00