Isaac Marovitz
389f601bc0
Shader Extra Set Support + Cleanup ( #36 )
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Separate samplers are now supported and arrays in constant sets are bound
2024-09-19 19:51:45 +02:00
Isaac Marovitz
442ce14c6d
InstGenMemory Refactor + Bindless Support
2024-09-19 19:51:45 +02:00
Isaac Marovitz
acdd16f387
TextureArray & ImageArray Creation + State
2024-09-19 19:51:45 +02:00
Isaac Marovitz
5fae91af24
Fix hex number type ambiguity
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Fixes cutscenes in Super Mario Sunshine
2024-09-19 19:51:45 +02:00
Isaac Marovitz
97c0ca479c
Use RGBA8Unorm for R4G4B4A4Unorm
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Gets SM64 to boot
2024-09-19 19:51:44 +02:00
Isaac Marovitz
584ace2511
Dual Source Blend Support in Shader
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Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-09-19 19:51:44 +02:00
Isaac Marovitz
c873dc6d22
Get Tomb Raider working
2024-09-19 19:51:44 +02:00
Isaac Marovitz
918fb86c55
Remove DummyBufferTextures
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Mostly gets VTG on Compute working again
2024-09-19 19:51:44 +02:00
Isaac Marovitz
a1e8295a7d
Properly register TextureBuffer usage + Store Auto ref
2024-09-19 19:51:44 +02:00
Isaac Marovitz
35672601aa
Partial indirect draw support
2024-09-19 19:51:43 +02:00
Gabriel A
c496b8a239
Fixes
2024-09-19 19:51:43 +02:00
Gabriel A
11707a6ec6
Start building more accurate vertex as compute usage info
2024-09-19 19:51:43 +02:00
Isaac Marovitz
9e9b55f600
Bind TextureBuffers
2024-09-19 19:51:43 +02:00
Isaac Marovitz
1aab6ffcb8
Remove ClearSegments for now
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Currently unimplemented and issues are arising with building BindingSegments in general.
2024-09-19 19:51:43 +02:00
Isaac Marovitz
f9911f15e7
Fix compute generation failure in NieR
2024-09-19 19:51:43 +02:00
Isaac Marovitz
464519e747
Some debug improvements
2024-09-19 19:51:42 +02:00
Isaac Marovitz
c2be81c805
Stop complaining about clip distance
2024-09-19 19:51:42 +02:00
Isaac Marovitz
202e00080c
Shader Gen Fixes
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Fixes Luigi’s Mansion 2 HD
2024-09-19 19:51:42 +02:00
Isaac Marovitz
35baf30520
DepthStencil Blits
2024-09-19 19:51:42 +02:00
Isaac Marovitz
5d36a2df5f
Multisample Blits
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Partially fixes Sonic Colors Ultimate
2024-09-19 19:51:42 +02:00
Isaac Marovitz
ecb3b7b1ea
Fix image bindings
2024-09-19 19:51:42 +02:00
Isaac Marovitz
294c10f086
FSI (with raster order groups)
2024-09-19 19:51:41 +02:00
Isaac Marovitz
619f70076b
SwizzleAdd (NOT TESTED)
2024-09-19 19:51:41 +02:00
Isaac Marovitz
3a6f4122a1
Consolodate barriers
2024-09-19 19:51:41 +02:00
Isaac Marovitz
a17ea2fb1b
Shader Memory Barriers
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Fixes some of the shader generation failures in Sonic Frontiers
2024-09-19 19:51:41 +02:00
Isaac Marovitz
07b0109ffe
Image binding support
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Kirby still has a problem with NaN 3D Texture
2024-09-19 19:51:41 +02:00
Isaac Marovitz
6d26a12239
Image shader gen support
2024-09-19 19:51:40 +02:00
Isaac Marovitz
12b9c61e5b
Shader cache support
2024-09-19 19:51:40 +02:00
Isaac Marovitz
9b19cd0b9c
Make dotnet format happy
2024-09-19 19:51:40 +02:00
Isaac Marovitz
f6c3ff930e
GAL ResourceUsage Changes
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TODO: Guest Barrier Defer
2024-09-19 19:51:40 +02:00
Isaac Marovitz
aad8ef385b
Better vertex buffer management
2024-09-19 19:51:40 +02:00
Isaac Marovitz
a13a73c51d
Fix LOD
2024-09-19 19:51:40 +02:00
Isaac Marovitz
225a863f68
Better index buffer management
2024-09-19 19:51:39 +02:00
Isaac Marovitz
dfb199f0e0
Formatting cleanup
2024-09-19 19:51:39 +02:00
Isaac Marovitz
a603587c51
Formatting
2024-09-19 19:51:39 +02:00
Isaac Marovitz
dbb53c08a5
Update binding model description comment
2024-09-19 19:51:39 +02:00
riperiperi
2bddbf20b3
Fix preload cbs optimization (for real) ( #34 )
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* Mostly fix preload cbs. There seems to be some random flickering...
* fix index buffer usage range
* fix missing preflush submit before present
2024-09-19 19:51:39 +02:00
Isaac Marovitz
adc7fb51e4
Fix invariant position not doing its job
2024-09-19 19:51:38 +02:00
riperiperi
d34f031986
implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders ( #33 )
2024-09-19 19:51:38 +02:00
Isaac Marovitz
49435bc55d
Fix blend state optimisation breaking attachments
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Fixes SM3DW
2024-09-19 19:51:38 +02:00
riperiperi
5192405aca
Fix warnings
2024-09-19 19:51:38 +02:00
riperiperi
2083fdf4fe
Maintain identity swizzle view of textures for rendering
2024-09-19 19:51:38 +02:00
riperiperi
576159ea8d
Fix a bunch of issues with texture copy and flush ( #32 )
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* Fix a bunch of issues with texture copy and flush
* TextureCopy helper class, fix clear bug
2024-09-19 19:51:38 +02:00
Isaac Marovitz
56f1a0d41c
Cleanup + Format
2024-09-19 19:51:37 +02:00
Isaac Marovitz
1de638c19d
Fix trying to reserve size 0 in staging buffer
2024-09-19 19:51:37 +02:00
Isaac Marovitz
68d95b82cd
Fix zero buff not being reset
2024-09-19 19:51:37 +02:00
Isaac Marovitz
78d87fd2dc
Dirty Arg Buffers on Program Change
2024-09-19 19:51:37 +02:00
Isaac Marovitz
78a19a854e
Least allocations in the west
2024-09-19 19:51:37 +02:00
Isaac Marovitz
ab333ec7fc
Don’t use Enum.HasFlag
2024-09-19 19:51:36 +02:00
Isaac Marovitz
ffa4cc3ae1
Metal: Better Bindings ( #29 )
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* Tell GAL to use Vk model (and break everything)
* ResourceBindingSegments
* Set information on backend caps
* Get ready to break everything
* Refactor EncoderStateManager
* Remove padding from helper shaders
* Fix ref array sizes
* Seperate vert & frag buffers
* Shader-side changes
* Fixes
* Fix some helper shader resource layouts
* Sort by binding id
* Fix helper shader layouts
* Don’t do inline vertex buffer updates
* Check for null storage
2024-09-19 19:51:36 +02:00