Commit Graph

4007 Commits

Author SHA1 Message Date
Lioncash
dd5b8895fe VideoCommon/RenderBase: Make functions const where applicable 2019-08-04 22:52:00 -04:00
Lioncash
86a651e27f VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00
Lioncash
7d017be666 VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
This reference isn't actually modified within this function
2019-08-04 22:31:27 -04:00
Connor McLaughlin
7de6b57c13
Merge pull request #8284 from stenzek/logic-op-hack
RenderState: Approximate logic op with blending if unsupported
2019-08-04 14:39:38 +10:00
Stenzek
f6f9dc0cac RenderState: Approximate logic op with blending if unsupported
This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.

... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway.
2019-08-04 14:06:08 +10:00
Stenzek
d6460e0b18 FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL 2019-08-03 01:48:57 +10:00
Stenzek
25b3e5e029 FramebufferManager: Fix restoring of EFB depth buffer
Correct state wasn't being set.
2019-08-03 01:46:54 +10:00
Stenzek
06daf58032 FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
2019-07-31 15:33:28 +10:00
Lioncash
3f947f086f VideoCommon/OnScreenDisplay: Use deduction guides for std::lock_guard
Same behavior without hardcoding the type of the mutex within the lock
guards. This means the type of the mutex would be able to be changed
without needing to also change all occurrences lock guards are used.
2019-07-28 23:08:21 -04:00
Lioncash
a565e41cb8 VideoCommon/OnScreenDisplay: Remove unused headers
While we're at it, fix up the imgui include to use the convention we use
for referencing external library headers.
2019-07-28 23:04:52 -04:00
Lioncash
c212310fbe VideoCommon/OnScreenDisplay: Take Message's std::string parameter by value
Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether.
2019-07-28 23:00:58 -04:00
Lioncash
50b240fcbd VideoCommon/OnScreenDisplay: Default initialize all Message members
Provides a deterministic initial state in the case of the default
constructor.
2019-07-28 22:42:45 -04:00
Silent
890f781cd0
Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings 2019-07-26 19:39:07 +02:00
Connor McLaughlin
d48dabc1fd
Merge pull request #8259 from stenzek/macos-disable-reversed-depth
Vulkan: Disable reversed viewport depth on macOS/MoltenVK
2019-07-25 14:11:09 +10:00
Stenzek
53e30c06e8 Config: Add an option to skip saving texture cache to save state 2019-07-24 05:19:22 +10:00
Stenzek
137009affe FramebufferManager: Support saving EFB to save state 2019-07-24 05:19:22 +10:00
Stenzek
1082468133 TextureCache: Support saving cache entries, including EFB copies 2019-07-24 04:10:38 +10:00
Stenzek
b26bb0605b VideoBackendBase: Do save state logic on the GPU thread 2019-07-24 04:08:25 +10:00
JosJuice
a2a1e04fc9 StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Stenzek
8b44a48383 Vulkan: Disable reversed viewport depth on macOS/MoltenVK
Apparently this is broken despite being allowed by the spec.
2019-07-21 13:27:35 +10:00
Connor McLaughlin
fc8859a414
Merge pull request #8249 from lioncash/rect
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-19 16:32:30 +10:00
Stenzek
97d81ac97c FramebufferShaderGen: Fix format reinterpret shaders on GLES 2019-07-19 15:33:32 +10:00
Stenzek
6f53a4d0da TextureCache: Don't crash when conversion pipelines fail to compile 2019-07-19 15:32:50 +10:00
Stenzek
f269c4c798 EFB2Tex: Set alpha channel of Z24X8 copies to 1
Matches EFB2RAM.
2019-07-18 23:51:07 +10:00
Stenzek
68bd4cd79a Vulkan: Use reversed depth range in viewport
Also adds a DriverDetails bug to disable on drivers where this is still
broken.
2019-07-18 23:43:12 +10:00
Lioncash
2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Stenzek
946571b759 TextureCache: Support reinterpreting formats for VRAM textures 2019-07-14 19:16:27 +10:00
Stenzek
77f406c8a8 TextureCache: Combine ApplyPaletteToEntry and ConvertTexture 2019-07-14 14:07:37 +10:00
Stenzek
dfae87d69a TextureConversionShader: Swap bytes for RG8/GB8 format
Matches the software renderer.
2019-07-14 13:36:43 +10:00
Lioncash
9c245655fb VideoCommon/Statistics: Remove unused DECSTAT macro
This isn't used anywhere, so it can be removed. This also potentially
fixes an underlying compilation error waiting to happen, given DECSTAT
could have potentially been used, someone disables statistics (for
whatever reason), then gets a compilation error due to the #else case
not containing an empty definition of DECSTAT.
2019-07-10 23:40:13 -04:00
Lioncash
d4337eebde VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
Lioncash
9802a5e16b VideoCommon/Statistics: Make all member functions non-static
Rather than making Statistics' member functions operate on the global
variable instance of itself, we can make these functions member
functions and operate on a by-instance state, removing the direct
dependency on the global variable itself.

This also makes for less reading, as there's no need to repeat "stats."
for all variable accesses.
2019-07-10 23:24:37 -04:00
Lioncash
a99c7d01e1 VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
Connor McLaughlin
0a7395bfba
Merge pull request #8128 from altimumdelta/FrameDumpUpgradePrep1
Code: Rename AVIDump to FrameDump
2019-06-30 21:13:19 +10:00
altimumdelta
1df655e376 VideoCommon: Rename AVIDump to FrameDump 2019-06-30 13:02:39 +02:00
Connor McLaughlin
e388f01e11
Merge pull request #8215 from CookiePLMonster/appverifier-sanitize
Fixed various errors spotted with Application Verifier
2019-06-30 01:27:25 +10:00
Léo Lam
0dfff81a56
Merge pull request #8205 from Techjar/crop-fix
VideoCommon/RenderBase: Fix crop
2019-06-29 10:24:37 +02:00
Léo Lam
a9099fc96b
Merge pull request #8207 from lioncash/macro
VideoCommon/Statistics: Use std::array for projection values
2019-06-29 09:36:33 +02:00
Silent
6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
Lioncash
c1c5276729 VideoCommon/VertexShaderManager: Use std::array where applicable
We can use this to shorten up the initialization code a little bit.

Despite being saved to savestates, this is a non-breaking change.
2019-06-20 08:13:04 -04:00
Lioncash
2e74a4447a VideoCommon/Statistics: Remove unused setter macros for statistics
Now that the floating point members are assigned in bulk, we can remove
their setter macro. While we're at it, we can also remove the setter for
unsigned int, given it's not used.
2019-06-20 08:06:23 -04:00
Lioncash
04c06ec661 VideoCommon/Statistics: Use std::array for projection values
Makes the members within the interface much nicer to look at, and also
makes copying them over much nicer too.
2019-06-20 08:06:20 -04:00
Léo Lam
4885130799
Merge pull request #8194 from lioncash/common-msg
Common/MsgHandler: Tidy up interface and namespace code
2019-06-20 13:37:24 +02:00
Lioncash
4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
Techjar
08421db52f VideoCommon/RenderBase: Fix crop
This fixes some mistakes from #8049 that caused crop to behave like
stretch and have a funny offset.
2019-06-18 18:34:13 -04:00
Lioncash
5cafce3cc4 VideoCommon/Statistics: Amend imgui include
This is a library header, so it should be using '<' and '>' to delineate
that.
2019-06-17 02:37:02 -04:00
Lioncash
73710c0745 VideoCommon/Statistics: Remove unused header inclusions
These aren't used anywhere, so they can be removed.
2019-06-17 02:36:41 -04:00
Lioncash
6416fe336c VideoCommon/Statistics: Replace memset with assignment in ResetFrame()
Same behavior, less code, and it doesn't require the type ThisFrame
itself to actually be a trivially-copyable type.
2019-06-17 02:27:36 -04:00
Lioncash
e981fa2073 VideoCommon/Statistics: Use ImGui::TextUnformatted() where applicable
ImGui::Text() assumes that the incoming text is intended to be
formatted, but we don't actually use it to format anything. We can be
explicit by using the relevant function.

This also has a plus of not needing to go through the formatter itself,
but the gains from that are probably minimal.
2019-06-17 02:27:26 -04:00
Lioncash
1c40fd8569 VideoCommon/Statistics: Replace DRAW_STAT macro with variadic lambda
We don't need to use the preprocessor here. We can just use a variadic
lambda function instead and forward the arguments to the formatting
function.
2019-06-17 02:26:25 -04:00
Techjar
56c818b3d8 VideoCommon/RenderBase: Reset scissor rectangle after ImGui rendering
This fixes the problem where OBS game capture only grabs the region
inside an ImGui window whenever one is open, when using the OpenGL
backend. Shouldn't have any negative effects, as the scissor would've
been something completely arbitrary anyways.

This may affect other capture software that uses the same hooking
method, but I've only tested OBS.
2019-06-15 07:12:17 -04:00
Lioncash
92b445618a VideoCommon/DriverDetails: Make look-up table immutable
Previously, this array potentially wouldn't be placed within the
read-only segment, since it wasn't marked const. We can make the lookup
table const, along with any other nearby variables.
2019-06-08 18:06:36 -04:00
Connor McLaughlin
951b66e4ac
Merge pull request #8049 from stenzek/crop
Renderer: Adjust source rectangle when crop would draw off screen
2019-06-08 20:57:52 +10:00
Connor McLaughlin
6b4ca318c9
Merge pull request #8139 from lioncash/const
VideoCommon/PixelShaderGen: Make look-up table arrays immutable where applicable
2019-06-08 20:03:02 +10:00
Lioncash
c0c0e412e0 Core/ConfigManager: Use forward declarations where applicable
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.

This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
Lioncash
a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
Léo Lam
a4837a5c5d
Merge pull request #8143 from lioncash/loader
VertexLoader_*: Minor cleanup
2019-05-31 14:18:16 +02:00
Lioncash
3d27439d9a VideoCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
booto
bc8a4f99c7 VideoCommon: Constrain the array_base registers
The array_base registers as part of CP state do not seem to incorporate
the upper bits in the physical address they try to access.
2019-05-31 03:22:00 -04:00
Techjar
cd3ba570df VideoCommon/ShaderGenCommon: Fix memcmp size in ShaderUid operators 2019-05-30 16:00:46 -04:00
Lioncash
2452747429 VertexLoader_TextCoord: Tidy up public function definitions
We can use u32 instead of unsigned int to shorten up these definitions
and make them much nicer to read.

While we're at it, change the size array to house u32 elements
to match the return value of the function.
2019-05-30 10:29:51 -04:00
Lioncash
9569c79ca2 VertexLoader_TextCoord: Make lookup tables immutable
Allows the compiler to place the data within the read-only segment.
2019-05-30 10:29:50 -04:00
Lioncash
16a03bade2 VertexLoader_TextCoord: Place helper functions in anonymous namespace
Gives them all internal linkage.
2019-05-30 10:29:50 -04:00
Lioncash
6f656b7219 VertexLoader_Position: Tidy up public function definitions
We can use u32 instead of unsigned int to shorten up these definitions
and make them much nicer to read.

While we're at it, change the size array to house u32 elements to match
the return value of the function.
2019-05-30 10:29:50 -04:00
Lioncash
14e544eef8 VertexLoader_Position: Make lookup tables immutable
Allows the compiler to place these arrays within the read-only segment.
2019-05-30 10:29:50 -04:00
Lioncash
be9a03b35f VertexLoader_Position: Place helper functions in anonymous namespace 2019-05-30 10:29:50 -04:00
Lioncash
60a1d0593c VertexLoader_Color: Place helper functions in anonymous namespace
While we're at it, convert the define into a constexpr variable.
2019-05-30 10:29:47 -04:00
Léo Lam
4e7a790648
Merge pull request #8140 from lioncash/vertex
VideoCommon/VertexLoader_Normal: Construct look-up table at compile-time
2019-05-30 14:28:59 +02:00
Léo Lam
90c9991086
Merge pull request #8141 from lioncash/init
VideoCommon/ShaderGenCommon: Simplify initialization of ShaderUid class
2019-05-30 14:15:02 +02:00
Lioncash
f7eff6dab8 VideoCommon/ShaderGenCommon: Simplify operator!= for ShaderUid
This can be implemented as the negation of operator==, placing the
comparison logic for equality and inequality in the same place.
2019-05-30 06:41:57 -04:00
Lioncash
954246d10e VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data
structure, however it's already valid C++ to retrieve a char/unsigned
char view of an object for bytewise inspection.

u8 maps to unsigned char on all platforms we support, so we can just do
this directly with a reinterpret cast, simplifying the overall
interface.
2019-05-30 06:41:57 -04:00
Lioncash
149a97e396 VideoCommon: Remove unnecessary memset on ShaderUid instances.
Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.

This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
2019-05-30 06:41:54 -04:00
Lioncash
e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Lioncash
0084aeb5d7 VideoCommon/VertexLoader_Normal: Use variable template variants of type traits
Same thing, less reading.
2019-05-30 00:52:59 -04:00
Lioncash
8268b6f454 VideoCommon/VertexLoader_Normal: Initialize function table at compile-time
Makes VertexLoader_Normal completely stateless, eliminating the need for
an Init() function, and by extension, also gets rid of the need for the
FifoAnalyzer to have an Init() function.
2019-05-30 00:52:57 -04:00
Lioncash
911755242d VideoCommon/VertexLoader_Normal: Remove E prefix from enums
This is old formatting that used to be used prior to the coding style
being introduced.
2019-05-29 22:15:46 -04:00
Lioncash
3b8fb22d93 VideoCommon/VertexLoader_Normal: Tidy up function declarations
We can use u32 to shorten up the function declarations. While we're at
it, remove unnecessary comments. These don't help with understanding.
2019-05-29 22:13:20 -04:00
Lioncash
8537f8e095 VideoCommon/PixelShaderGen: Fix up wonky comment formatting
This is likely a remnant of the initial transition to clang-format.
2019-05-29 22:03:02 -04:00
Lioncash
45934dd0c5 VideoCommon/PixelShaderGen: Make arrays immutable
Many of the arrays defined within this file weren't declared as
immutable, which can inhibit the strings being put into the read-only
segment. We can declare them constexpr to make them immutable.

While we're at it, we can use std::array, to allow bounds conditional
bounds checking with standard libraries. The declarations can also be
shortened in the future when all platform toolchain versions we use
support std::array deduction guides. Currently macOS and FreeBSD
builders fail on them.
2019-05-29 22:00:58 -04:00
Lioncash
e28d08e973 VideoCommon/PixelShaderGen: Brace control structures that travel more than one line
Them's the code formatting rules.
2019-05-29 20:16:41 -04:00
Léo Lam
0cfdcf436d
Merge pull request #8136 from lioncash/arglist
VideoCommon/{NetPlayChatUI/NetPlayGolfUI}: Minor changes
2019-05-29 13:18:03 +02:00
Lioncash
1a0f8e7804 VideoCommon/VertexLoaderX64: Add missing header guard 2019-05-29 06:35:22 -04:00
Lioncash
778623c48c VideoCommon/NetPlayGolfUI: Remove unused header
This header doesn't actually make use of any std::string facilities.
2019-05-29 06:20:57 -04:00
Lioncash
cf0f2bbf1d VideoCommon/NetPlayGolfUI: Default the destructor in the cpp file
Ensures the destruction logic is kept local to the translation unit. It
also doesn't really do much to have it specified in the header.
2019-05-29 06:20:05 -04:00
Lioncash
0fabab0760 VideoCommon/NetPlayGolfUI: Initialize netplay_client in the constructor initializer list 2019-05-29 06:20:05 -04:00
Lioncash
c958fc1278 VideoCommon/NetPlayChatUI: Default destructor in the cpp file
Ensures that the destruction logic is kept local to the translation unit
(making it nicer when it comes to forward declaring non-trivial types).
It also doesn't really do much to define it in the header.
2019-05-29 06:20:05 -04:00
Lioncash
53b115b81e VideoCommon/NetPlayChatUI: Use nullptr where applicable
We gotsa type dedicated to this concept already :P
2019-05-29 06:14:43 -04:00
Lioncash
50a15b7484 VideoCommon/NetPlayChatUI: Take std::string by value in AppendChat()
Given we're simply storing the std::string into a deque. We can emplace
it and move it. Completely avoiding copies with the current usage of the
function.
2019-05-29 06:12:29 -04:00
Lioncash
08223bad9f VideoCommon/NetPlayChatUI: Set member variable within the constructor initializer list
Member variables should be initialized within the constructor
initializer list if possible.
2019-05-29 06:09:49 -04:00
Connor McLaughlin
707266aeed
Merge pull request #8069 from iwubcode/passive_support
VideoCommon: Implement passive stereoscopic 3D
2019-05-12 15:15:34 +10:00
Stenzek
3e29fdb4a7 CommandProcessor: Don't reset the video buffer when FIFO distance is changed
This prevents partially-processed commands from being lost when switching buffers.
2019-05-11 00:31:37 +10:00
weihuoya
e98f43d2af bbox minor fx 2019-05-09 17:30:17 +08:00
Techjar
ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
iwubcode
c513bb5309 VideoCommon: Implement passive stereoscopic 3D 2019-05-04 22:58:00 -05:00
Léo Lam
ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
Remove redundant initialization
2019-05-04 22:50:51 +02:00
z0z0z
5bacb2e4c6 Disable Vulkan overrides for RADV driver 2019-05-01 07:59:54 -04:00
Filip Gawin
c110ffcdaa Remove redundant initialization 2019-04-30 01:22:24 +02:00
Connor McLaughlin
1b1662773e
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
Vulkan: Don't set a negative offset in scissor rect
2019-04-28 23:37:51 +10:00
Stenzek
32359bf2bb Renderer: Adjust target rectangle in the base class 2019-04-28 23:33:24 +10:00
Stenzek
3c64f0c616 Renderer: Adjust source rectangle when crop would draw off screen
This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
2019-04-28 23:31:57 +10:00
Connor McLaughlin
d2d8d7ce90
Merge pull request #8051 from JosJuice/efb-constexpr
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
2019-04-28 20:37:25 +10:00
JosJuice
ced2306fc5 Turn EFB_WIDTH/EFB_HEIGHT into constexpr
https://bugs.dolphin-emu.org/issues/11692#note-5

Also change const into constexpr while we're at it.
2019-04-28 11:50:17 +02:00
Connor McLaughlin
f7199397a0
Merge pull request #8047 from stenzek/d3d-feature-level-10
D3D11: Fix Dolphin crashing on feature level 10.0 devices
2019-04-28 17:07:37 +10:00
Stenzek
53af27b133 FramebufferManager: Fix invalid transitions for 1xIR in EFB cache 2019-04-28 16:13:49 +10:00
Stenzek
51154d6907 FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA 2019-04-28 15:26:21 +10:00
Stenzek
d5b3595314 TextureCache: Fix incorrect format string in GetXFBTexture() 2019-04-28 14:32:37 +10:00
iwubcode
c2abf092e9 VideoCommon: Do not reset the gather pipe (WPAR buffer) as this does not reflect what actually happens on real hardware. On hardware, there's no way for the GPU to signal to reset the WPAR buffer. Instead, the WPAR buffer will be reset automatically upon receiving 32 bytes or when spr[WPAR] is written 2019-04-26 22:20:53 -05:00
Connor McLaughlin
59c0e51f5b
Merge pull request #8000 from stenzek/more-videocommon-cleanup
Additional cleanup/fixes from VideoCommon merge
2019-04-22 12:50:22 +10:00
Connor McLaughlin
93be178f28
Merge pull request #7857 from stenzek/opengl-stereo
OGL: Fix stereoscopy
2019-04-22 12:41:12 +10:00
Connor McLaughlin
44d5a71e27
Merge pull request #7965 from jordan-woyak/condvar-fixes
Minor changes to usages of std::condition_variable.
2019-04-21 23:50:53 +10:00
Stenzek
9577d0641b ShaderCache: Fix crash at shutdown on shared shader compilation fail 2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle 2019-04-21 14:28:14 +10:00
Connor McLaughlin
5b4ebccf6b
Merge pull request #8012 from stenzek/bounding-box-shaders
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
Stenzek
b09a0e1a60 TextureCache: Check for out-of-range partial copy rect after scaling 2019-04-21 12:54:32 +10:00
Stenzek
3791262d96 TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies 2019-04-21 12:41:15 +10:00
Stenzek
708bd3d9f7 TextureCache: Simplify XFB reconstruction
This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Stenzek
dbaba0062a TextureDecoder: Move XFB decoding to Common
This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
Stenzek
eddde3e6c8 ShaderGen: Use interface blocks when geometry shaders are supported
We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
2019-04-20 23:44:33 +10:00
Stenzek
c6b45c5ca9 ShaderCache: Fix crash if pipeline from uid cache fails creation 2019-04-20 23:16:29 +10:00
Stenzek
96aa762d1e PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.

Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
Connor McLaughlin
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
Jordan Woyak
779e618046 VideoCommon: Change free-look's middle-mouse action to roll the camera. 2019-04-17 05:10:11 -05:00
Stenzek
00b83b4196 ShaderCache: Utilize pipeline cache data where possible 2019-04-16 00:39:43 +10:00
Stenzek
61a656570e AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Jordan Woyak
d34a9afe04 Minor changes to usages of std::condition_variable. 2019-04-06 17:39:25 -05:00
spycrab
e44433c2f6
Merge pull request #7955 from Techjar/netplay-golf-mode
NetPlay golf mode
2019-04-05 17:25:23 +02:00
Techjar
6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Techjar
a318c55cec PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel 2019-04-03 10:09:05 -04:00
Stenzek
f2d8c8d2a8 D3D12: Fix rare case where command list was executed with open queries 2019-04-01 20:49:24 +10:00
Connor McLaughlin
32e330eb35
Merge pull request #7950 from stenzek/out-of-range-efb-copies
BPStructs: Gracefully handle out-of-range EFB copies
2019-04-01 13:08:11 +10:00
Stenzek
113bd60fe7 Implement D3D12 backend 2019-04-01 11:24:55 +10:00
Stenzek
378b605669 BPStructs: Gracefully handle out-of-range EFB copies
Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a
copy region up to 1024x1024. Hardware tests have found that the number of bytes
written does not depend on the configured stride, instead it is based on the
size registers, writing beyond the length  of a single row. The data written
for the pixels which lie outside the EFB bounds does not wrap around instead
returning different colors based on the pixel format of the EFB.

This suggests it's not based on coordinates, but instead on memory addresses.
The effect of a within-bounds size but out-of-bounds offset
(e.g. offset 320,0, size 640,480) are the same.

As it would be difficult to emulate the exact behavior of out-of-bounds reads,
instead of writing the junk data, we don't write anything to RAM at all for
over-sized copies, and clamp to the EFB borders for over-offset copies.
2019-03-31 22:05:53 +10:00
Stenzek
3c455de799 FramebufferManager: Fix broken EFB peeks in GL with MSAA on 2019-03-30 03:14:29 +10:00
Stenzek
087b11e780 TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies 2019-03-29 20:54:44 +10:00
Connor McLaughlin
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Stenzek
d66d778bae PixelShaderGen: Use subgroup reduction operations for bounding box 2019-03-29 20:06:56 +10:00
Connor McLaughlin
1304e963ad
Merge pull request #7895 from stenzek/framebuffer-corruption
FramebufferManager: Don't discard in ReinterpretPixelData
2019-03-29 20:03:13 +10:00
Connor McLaughlin
154eeae8ae
Merge pull request #7915 from stenzek/bbox-scaled-update
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-29 19:59:25 +10:00
Stenzek
3b86c93285 VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek
2a4bca8b4a VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek
e9cfcf4632 ShaderCache: Don't create invalid logic op pipelines
uint_output will never be set unless logic ops are enabled. Also clears
the bits so we're not compiling unused pixel shaders on the other
backends.
2019-03-28 20:35:02 +10:00
Stenzek
5732769a3c ShaderCache: Set correct primitive in dummy ubershader pipelines 2019-03-28 20:35:02 +10:00
Stenzek
7dd9d74eec RenderBase: Add EFBHasAlphaChannel() helper 2019-03-28 20:35:02 +10:00
JMC47
b4b0ebae27
Merge pull request #7934 from stenzek/stretched-efb-peeks
FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 10:53:47 -04:00
Stenzek
92fa6c34cd FramebufferManager: Fix EFB pokes being offset by 1 in D3D 2019-03-27 23:28:34 +10:00
Stenzek
c28393d6f9 FramebufferManager: Fix EFB peek cache stretching last tile 2019-03-27 22:12:40 +10:00
spycrab
f7897778ff NetPlayChatUI: Add activate chat hotkey 2019-03-26 18:13:32 +01:00
Stenzek
16294acd2a VideoBackends: Scale bounding box rectangle in the pixel shader 2019-03-25 18:47:58 +10:00
Stenzek
cff60f5ba0 FramebufferManager: Only clear tile array when valid
When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.

Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00