Commit Graph

31043 Commits

Author SHA1 Message Date
Filoppi
689545a795 InputCommon: fix InputConfig::LoadConfig() not always replacing emu controllers values
If InputConfig::LoadConfig() was called once with a non empty/customized config,
then called again after manually deleting the config (dolphin calls LoadConfig() every time it opens the mapping widget),
the second load would fail to clear the values on any non first EmulatedController and would instead keep the
previous config values despite it being deleted (while it would instead correctly default the first EmulatedController).

This is not a big bug though the code is better now.
2021-12-05 23:37:58 +02:00
Filoppi
125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
ssdsnake
1aa8a4d46f DolphinTool: CLI utility interface and disc image tools 2021-12-03 15:40:19 -06:00
JosJuice
85e5070215
Merge pull request #10257 from Pokechu22/no-bs2-rtc-flags
BS2Emu: Stop clearing the RTC flags
2021-12-03 22:39:38 +01:00
Scott Mansell
0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
JMC47
c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
Pokechu22
5af18773bf FifoPlayer: Clear EFB before starting playback
This fixes the bad rendering on the first frame when using the software renderer: the software renderer's Z buffer started out at 0, but most games clear it to 0xffffff instead; this means that things don't render correctly except for in the regions where the screen was cleared by an EFB copy earlier in the frame.
2021-12-01 19:09:24 -08:00
sowens99
e4fed7cce8 Add Rerecord Count display
Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
Pokechu22
5134caf68c BS2Emu: Stop clearing the RTC flags
The system menu does clear the RTC flags, but we currently aren't updating the cache file, and since we clear them the system menu doesn't know to update the cache either.  This means that launching a game via the system menu, and then launching a game directly and exiting via HOME will result in the system menu using an outdated cache and displaying the old game.  This causes it to fail to launch the game on the disc channel (since it doesn't match the cache), resulting in it resetting (though it will ignore the cache after resetting).  Not clearing the cache avoids this issue.
2021-11-30 14:43:49 -08:00
Mai M
fc1ed33c11
Merge pull request #10250 from JosJuice/i18n-save-game
DolphinQt: Add i18n comment for "Save Game"
2021-11-30 16:54:20 -05:00
Scott Mansell
57d251c2f0
Merge pull request #10242 from smitdylan2001/master
Fixed Gamecube naming to GameCube
2021-11-30 06:58:55 +13:00
JosJuice
6a1a7efdd5 DolphinQt: Add i18n comment for "Save Game"
It's very easy to assume the "save" in this string is a verb.
2021-11-27 20:27:33 +01:00
Pokechu22
8cf841ecc7 Fix saving RGBA images
PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
2021-11-24 14:56:12 -08:00
Pokechu22
99e589cc98 Log libpng warnings and errors 2021-11-24 14:56:12 -08:00
OatmealDome
04ec02c06b ConstantManager: Add logic ops to PixelShaderConstants 2021-11-24 17:52:26 -05:00
OatmealDome
8e72136eeb VulkanContext: Set Apple GPUs as supporting framebuffer fetch 2021-11-24 17:52:24 -05:00
Scott Mansell
f5c550e9cb Delay singlecore gpu interrupts
Fixes Bomberman Jetters in single core mode.

When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.

This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
2021-11-25 11:11:01 +13:00
JMC47
55e331836d
Merge pull request #10243 from JosJuice/jitarm64-push-size
JitArm64: Fix incorrect push size calculation
2021-11-24 16:53:06 -05:00
JosJuice
83d2d55aab JitArm64: Fix incorrect push size calculation 2021-11-24 22:39:54 +01:00
Dylan Smit
9de7ef6d8d Fix improper naming
I'm so sorry
2021-11-24 17:04:30 +01:00
Léo Lam
aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Léo Lam
e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
Léo Lam
ba62019eb5
Merge pull request #10235 from AdmiralCurtiss/netplay-save-sync-boot
Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters.
2021-11-23 16:19:56 +01:00
unknown
f43122cd8a Trust MacOS not to crash during shader pre-compilation 2021-11-22 15:32:28 +01:00
DevJPM
613c4563c2 VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry 2021-11-22 09:34:28 +01:00
Mai M
15ff70baba
Merge pull request #10231 from JosJuice/android-dir-init-livedata
Android: Make DirectoryInitialization use LiveData
2021-11-21 21:07:17 -05:00
Admiral H. Curtiss
6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals. 2021-11-22 01:33:46 +01:00
Admiral H. Curtiss
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic. 2021-11-22 01:33:45 +01:00
Admiral H. Curtiss
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it. 2021-11-22 00:52:15 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Léo Lam
d5b917a6c2
Merge pull request #10237 from AdmiralCurtiss/netplay-server-crash
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 22:04:12 +01:00
Admiral H. Curtiss
8488ff6884
GBA: Add import and export save options to context menu. 2021-11-21 18:08:23 +01:00
Mai M
05ecff199f
Merge pull request #10232 from JosJuice/android-minify
Android: Enable R8 code shrinking
2021-11-21 04:50:03 -05:00
JosJuice
77aa2cd04e Android: Add MMU setting to GUI
Now that we have fast MMU emulation on AArch64, there's no
reason to keep excluding this from the GUI like we've been doing.
2021-11-21 09:38:56 +01:00
Admiral H. Curtiss
e2c4cf49e2
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. 2021-11-21 00:18:44 +01:00
JosJuice
5490797867 JitArm64: Implement memcheck for psq_lXX/psq_stXX with update 2021-11-20 23:39:27 +01:00
JosJuice
61c73061e9 JitArm64: Implement memcheck for psq_lXX/psq_stXX without update 2021-11-20 23:39:27 +01:00
JosJuice
9e43796912 JitArm64: Allow passing temp FPR to EmitMemcheck
Small optimization. If the caller already has an FPR that
it isn't using, might as well pass it on to fpr.Flush.
2021-11-20 23:39:27 +01:00
JosJuice
89301b1f91 JitArm64: Implement memcheck for lfXX/stfXX with update 2021-11-20 23:39:27 +01:00
JosJuice
8c96e60cd1 JitArm64: Implement memcheck for lfXX/stfXX without update 2021-11-20 23:39:27 +01:00
JosJuice
1c8ddcdda1 JitArm64: Implement memcheck for dcbz 2021-11-20 23:39:27 +01:00
JosJuice
4fe15e788f JitArm64: Implement memcheck for lmw/stmw 2021-11-20 23:39:27 +01:00
JosJuice
b4ffdce800 JitArm64: Implement memcheck for lXX/stX with update 2021-11-20 23:39:27 +01:00
JosJuice
662ae570a0 JitArm64: Make EmitBackpatchRoutine support saving W0
Being able to preserve the address register is useful for the
next commit, and W0 is the address register used for loads. Saving
the address register used for stores, W1, was already supported.
2021-11-20 23:39:27 +01:00
JosJuice
e316d0e94f JitArm64: Don't update dest reg when load triggers exception, part 2
If a host register has been newly allocated for the destination
guest register, and the load triggers an exception, we must make
sure to not write the old value in the host register into ppcState.
This commit achieves this by not marking the register as dirty
until after the load is done.
2021-11-20 23:39:26 +01:00
JosJuice
96190887ce JitArm64: Don't update dest reg when load triggers exception
Fixes a problem introduced in the previous commit.
2021-11-20 23:39:26 +01:00
JosJuice
ab1ceee16f JitArm64: Implement memcheck for lXX/stX without update 2021-11-20 23:39:26 +01:00
JosJuice
8c905e152a JitArm64: Make WriteConditionalExceptionExit more flexible
You can now specify an already allocated register for it to use as a
temporary register, and it also supports being called while in farcode.
2021-11-20 23:37:02 +01:00
JMC47
e5a4a86672
Merge pull request #10055 from JosJuice/jitarm64-reuse-memory
JitArm64: Codegen space reuse
2021-11-20 17:35:24 -05:00
DevJPM
61cfd8696e Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things:

- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation  (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
Filoppi
1badceb455 ControllerInterface: fix UpdateReferences() deadlock
Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.

The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.

The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.

Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Admiral H. Curtiss
0fc563ee2e
RiivolutionPatcher: Use case-insensitive filename comparison when searching for files in a folder patch. 2021-11-20 01:15:18 +01:00
JosJuice
c2aa2818be Android: Make rescan on app start work again
I haven't fully confirmed why the previous commit broke this,
but I imagine it's due to AfterDirectoryInitializationRunner
executing in a different order than before, resulting in
startRescan running before startLoad.
2021-11-19 22:58:05 +01:00
JosJuice
bb475391d2 Android: Make DirectoryInitialization use LiveData
Gets rid of all remaining uses of the deprecated LocalBroadcastManager.
2021-11-19 22:58:05 +01:00
JosJuice
d3a23fe5c2 Android: Enable R8 code shrinking
This decreases our APK size by a few megabytes. Most of the reduction
is from Java libraries that we only use small parts of. Code shrinking
gets rid of all the unused code from these libraries from the APK.

Because I highly value the ability to get stack traces that make
sense, I have specifically disabled obfuscation (automatic renaming
of symbols to short incomprehensible names).

I've only enabled code shrinking for release builds, purely because
I feel like the extra build time (30 seconds on my machine)
would be annoying when you want to make debug builds rapidly.
2021-11-19 22:56:34 +01:00
JMC47
dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22
94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
JMC47
6f4bbac528
Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
VideoCommon: Manually handle texture wrapping and sampling
2021-11-18 13:08:23 -05:00
Pokechu22
95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22
1adff1c467 VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
Pokechu22
bdcfb31187 VideoCommon: Handle custom texture sizes correctly
Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke.  That can happen with custom textures, and also with scaled EFB copies at non-native IRs.  It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly).  The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22
93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22
ee80298ca4 VideoCommon: Implement diagonal LOD
Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`.  However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22
b9288212a0 Software: Adjust diagonal LOD implementation
This produces behavior matching the behavior on hardware (see Wario's Gold Mine in Mario Kart Wii).
2021-11-17 20:04:34 -08:00
Pokechu22
51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
Pokechu22
ddf2691395 VideoCommon: Manually handle texture wrapping and sampling 2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86 VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22
9ef228503a VideoCommon: Provide raw texdims to shaders 2021-11-17 20:04:34 -08:00
Pokechu22
a273b65566 RenderState: Use operator== for operator!= and adjust constructors 2021-11-17 20:04:34 -08:00
Pokechu22
6236a0d494 Eliminate SamplerCommon 2021-11-17 20:04:34 -08:00
Pokechu22
3096f77ba0 Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
This was added in 0b9a72a62d but became irrelevant in 70f9fc4e75 as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Pokechu22
d2041b4c2a VideoCommon: Add signed version of BitfieldExtract 2021-11-17 20:04:33 -08:00
Pokechu22
555a93057c VideoCommon: Allow BitfieldExtract in specialized shaders 2021-11-17 20:04:33 -08:00
JosJuice
2941cf8d94 Android: Make GameFileCacheManager use LiveData, part 2
Gets rid some uses of the deprecated LocalBroadcastManager.

One note about the changes in GameFileCacheManager itself:
The change from compareAndSet to getValue followed by
setValue is actually safe, because startLoad and startRescan
only run from the main thread, and only the main thread ever
sets the flags to true. So it's impossible for any other thread
to change the flag in between the getValue and the setValue.
2021-11-17 21:49:51 +01:00
JosJuice
857963b336 Android: Make GameFileCacheManager use LiveData, part 1 2021-11-17 21:29:11 +01:00
Mai M
b14d982d36
Merge pull request #10225 from JosJuice/android-game-settings-title
Android: Properly set game settings title when navigating backwards
2021-11-16 23:26:38 -05:00
Mai M
f10d95e2b2
Merge pull request #10224 from JosJuice/android-not-service
Android: Make GameFileCacheService not be a service
2021-11-16 23:22:22 -05:00
JosJuice
bb2ee279cd Android: Properly set game settings title when navigating backwards 2021-11-16 22:09:40 +01:00
JosJuice
ffd8cd059c Android: Make GameFileCacheService not be a service
The past few Android releases have been adding restrictions
to what services are allowed to do, for the sake of stopping
services from using up too much battery in the background.
The IntentService class, which GameFileCacheService uses,
was even deprecated in Android 11 in light of this.

Typically, the reason why you would want use a service instead of
using a simple thread or some other concurrency mechanism from the
Java standard library is if you want to be able to run code in the
background while the user isn't using your app. This isn't actually
something we care about for GameFileCacheService -- if Android wants
to kill Dolphin there's no reason to keep GameFileCacheService
running -- so let's make it not be a service.

I'm changing this mainly for the sake of future proofing, but there
is one immediate (minor) benefit: Previously, if you tried to launch
Dolphin from Android Studio while your phone was locked, the whole
app would fail to launch because launching GameFileCacheService
wasn't allowed because Dolphin wasn't considered a foreground app.
2021-11-16 21:45:06 +01:00
Scott Mansell
9bbc843542 VideoSoftware: Fix copy filter clamping 2021-11-17 09:29:16 +13:00
JosJuice
31bfbca923 Android: Split up GameFileCacheService.onHandleIntent 2021-11-16 21:15:49 +01:00
Scott Mansell
7128befb39 Fix copy filter clamping regression in Spyro
This fixes horizontal lines in the bloom effect of Spyro: A Hero's Tail,
which is a regression caused by PR #10204

Screenshot of regression:
https://user-images.githubusercontent.com/138484/142030503-90fcd8d5-63d3-4820-874a-72e9be0c4768.png

Fixed:
https://user-images.githubusercontent.com/138484/142031598-b85ff55c-1302-4e4d-bcb2-57848974056b.png

Spyro uses an 640x80 pixel sub-buffer within the EFB to calculate
it's bloom effects, which it places below the main 640x448 buffer.

EFB layout:
https://user-images.githubusercontent.com/138484/142030573-e933b6ae-c37e-4be6-86d4-0bc779b92535.png
Note: Colors are wrong because the main color buffer uses RGBA6,
      while the bloom is calculated in RGB8

This allows it to do bloom without backing up part of the EFB to
main memory, as most games do.

But, since some of the sub-buffers used in the bloom effect are taller
than 80 pixels, they need to be sliced up into smaller sub, sub buffers
which get combined later when copied to main memory.

At one point, a 320x224 buffer is broken up into 320x80, 320x64 and
320x80 slices. These are copied out with the copy filter set to a
vertical blur.

Because there was an off-by-one errror in the clamping coordinates,
the bottom line of the color buffer would be blurred into
the top of each slice.

Final combined EFB copy:
https://user-images.githubusercontent.com/138484/142031360-2c076839-7c96-4b3b-a093-d899d0a2c7ae.png

Fixed version:
https://user-images.githubusercontent.com/138484/142031370-72e41a35-3b3e-4662-a483-79203e357ecc.png

Before #10204 the copy filter wasn't enabled for efb copies, and most
other games don't do this type of slicing.

FIFO CI shows that a few other games are effected, it's always just a minor difference to the top line where there was previously a slight hint of garbage.
2021-11-17 06:12:46 +13:00
Shawn Hoffman
5e1fee7dbd msbuild: remove workaround for older winsdk 2021-11-15 16:23:33 -08:00
JosJuice
7292ac0ce5 Android: Remove DirectoryInitialization from AndroidManifest.xml
It isn't a service, so it shouldn't be listed as one.
2021-11-15 23:23:17 +01:00
JMC47
26fdc19c8d
Merge pull request #10204 from Pokechu22/efb-copy-filter
VideoCommon: Use the copy filter for EFB copies as well as XFB copies
2021-11-15 17:04:27 -05:00
Shawn Hoffman
a69adafdd8 msbuild: use /external:anglebrackets
Revert usage of ExternalIncludePath, as that var is specifically
for external includes which do not get scanned for changes.
2021-11-15 00:33:51 -08:00
JosJuice
da0be24b2f DSP: Reword inappropriate references to Global User Directory
These messages apply to the User directory regardless of
whether it's global or local, so we shouldn't specify "global".

Also changing "directory" to "folder", just for consistency
with "GC folder" in the same sentence.
2021-11-14 22:55:50 +01:00
JosJuice
51034ac2dc Android: Increase targetSdkVersion to 31 (Android 12)
Unlike with Android 11, there should be no downsides to doing
this, so we might as well get this out of the way early.
The main part of the work was already done in 5a1a642.
2021-11-14 10:45:15 +01:00
Mai M
f19ed1be56
Merge pull request #10213 from JosJuice/android-ndk
Android: Bump NDK and CMake versions
2021-11-14 02:59:34 -05:00
OatmealDome
2209dc0355 MoltenVK: Use an external project instead of a pre-compiled dylib
Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
JosJuice
5a23d5cedf Android: Bump NDK and CMake versions
This should make C++20 and std::filesystem work. (Not that
we really can use std::filesystem much on Android since
it doesn't work with scoped storage...)
2021-11-13 20:41:11 +01:00
JosJuice
3e84279919
Merge pull request #10208 from thatSteveFan/patch-1
Minor comment fix in Matrix.cpp
2021-11-13 15:09:28 +01:00
Pokechu22
868de78f16 VideoCommon: Use the copy filter for EFB copies as well as XFB copies
This fixes the pink screens in EA Sports Active.  See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
2021-11-11 17:22:50 -08:00
Shawn Hoffman
58dc9e7049 msvc: fix compile warning on arm64 2021-11-11 08:01:39 -08:00
Shawn Hoffman
4008188654 msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00
thatSteveFan
834a59d89b
Minor comment fix in Matrix.cpp
Fix comment to say (NxM times MxP).
2021-11-08 15:30:39 -08:00
Merry
850d281cb8 Jit_Integer: Fix pure rotation rlwimix case
We are writing to a.
2021-11-07 14:10:19 +00:00
Mai M
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
Mai M
c89226cbd4
Merge pull request #10203 from merryhime/ctx_lr
MachineContext: Correct CTX_LR for Apple ARM64
2021-11-07 00:06:24 -04:00
Merry
c385e7e57b MachineContext: Correct CTX_LR for Apple ARM64 2021-11-06 21:46:35 +00:00
Merry
9c75957319 JitArm64_FloatingPoint: Implement fctiwx in ARM64 JIT
We implement this by first rounding to nearest integer using the current
rouding mode, then converting this value from floating point to an integral
value.
2021-11-06 20:54:26 +00:00
Merry
7c2b09e156 Arm64Emitter: Add FRINTI instruction 2021-11-06 19:15:26 +00:00
Léo Lam
2c5d11cace
Merge pull request #9721 from linkmauve/fix-warnings
Fix some warnings found with gcc 11 and ffmpeg master
2021-11-06 14:38:07 +01:00
Sintendo
dfb32040bf Jit64: divwx - Micro-optimize division by 2
Prefer using eax to isolate the sign bit. This saves a byte when the
destination ends up as r8-15, because those require a REX prefix.

Before:
41 8B C5             mov         eax,r13d
41 C1 ED 1F          shr         r13d,1Fh
44 03 E8             add         r13d,eax
41 D1 FD             sar         r13d,1

After:
41 8B C5             mov         eax,r13d
C1 E8 1F             shr         eax,1Fh
44 03 E8             add         r13d,eax
41 D1 FD             sar         r13d,1
2021-11-03 21:01:41 +01:00
Sintendo
f18f6cd0a2 Jit64: divwx - Improve comments 2021-11-02 21:50:28 +01:00
Emmanuel Gil Peyrot
5a1333026b VideoCommon: Add missing algorithm include for std::none_of
Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7590f07b80 FrameDump: Remove deprecated call to av_init_packet()
This function was deprecated in ffmpeg in January[1], while its
replacement got introduced in 2015[2], so now might be the time to start
using it in Dolphin. :)

[1] f7db77bd87
[2] a9a6010637
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
24db6e467a DolphinQt: Fix a -Wunused-result in gcc 11
Also use the correct error check for other similar calls in the same
file, despite nothing being doable on error.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
25b136ac17 VideoCommon: Fix a -Wclass-memaccess in gcc 11 2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7e39a0405b DolphinQt, VideoBackends: Fix all cases of -Wswitch in gcc 11 2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
3d662e746b Core: Fix a -Wshadow warning in gcc 11
This moves the only direct call to zlib’s crc32() into its own
translation unit, but that operation is cold enough that this won’t
matter in the slightest.  crc32_z() would be more appropriate, but
Android has an older zlib version…
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
ab252aedfa Core, DolphinQt, UICommon: Fix all cases of -Wrange-loop-construct in gcc 11 2021-11-02 13:50:21 +01:00
JosJuice
96a6d6fd95
Merge pull request #10184 from JosJuice/android-riivolution
Android: Allow starting game with Riivolution patches from the GUI
2021-10-31 23:44:54 +01:00
Léo Lam
fb8b9f3251
Merge pull request #10194 from AdmiralCurtiss/riivolution-edge-cases
Fix some Riivolution file patching edge cases.
2021-10-31 21:24:03 +01:00
Sepalani
e51119c4ce HLE: Fix hooks overlapping Riivolution patches 2021-11-01 00:07:14 +04:00
Admiral H. Curtiss
e91e04fe1e
RiivolutionPatcher: More closely match behavior of filename searching file patches to actual Riivolution. 2021-10-31 05:47:39 +01:00
Admiral H. Curtiss
335a1b5cb5
RiivolutionPatcher: More closely match behavior of folder patches to actual Riivolution. 2021-10-31 05:47:39 +01:00
JosJuice
8b0624f53e Android: Show SD root path in Riivolution activity 2021-10-30 23:24:37 +02:00
JosJuice
22a1f3422c Android: Add Riivolution patch configuration 2021-10-30 23:24:37 +02:00
JosJuice
34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
Pokechu22
ef80d51df1 RenderWidget: Change "imgui.h" to <imgui.h>
This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness).  Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
Admiral H. Curtiss
5bb71760d7
Core/CheatSearchSession: Mark class as final. 2021-10-28 06:50:57 +02:00
Admiral H. Curtiss
b154ba513c
Core/CheatSearchSession: Make a few methods const. 2021-10-28 02:16:19 +02:00
Admiral H. Curtiss
6e814cbb8f
Qt/CheatSearchWidget: Add a checkbox to force parsing a value as hexadecimal. 2021-10-28 02:00:38 +02:00
Admiral H. Curtiss
b3e17d2772
Qt/CheatSearchFactoryWidget: Refuse to start standard memory region searches when no game is running because the memory size and console type may not be accurate. 2021-10-28 01:59:52 +02:00
Admiral H. Curtiss
d6ad3fbcb5
Qt/CheatsManager: Save and restory geometry. 2021-10-28 01:03:30 +02:00
Pokechu22
db54e4f2b0 Externals: Update imgui to 1.85 2021-10-26 15:07:57 -07:00
JosJuice
05b4aecf18
Merge pull request #10186 from leoetlino/hle-hbreload
HLE: Fix hook flag for HBReload
2021-10-26 22:00:25 +02:00
Léo Lam
7073a90474
Merge pull request #10177 from Dentomologist/gamelist_grid_mode_fix_select_all
GameList: Fix duplicate selections with ctrl+a in grid view
2021-10-25 17:22:58 +02:00
Léo Lam
8cb51f276c HLE: Fix hook flag for HBReload
The reload stub is at a fixed address (0x80001800) so its hook flag
should be HookFlag::Fixed.

Otherwise the hook is installed by HLE::PatchFixedFunctions but
immediately removed by HLE::PatchFunctions (which is called by
HLE::Reload right after PatchFixedFunctions).

Should fix https://bugs.dolphin-emu.org/issues/12716
2021-10-25 16:54:25 +02:00
Léo Lam
e4cc1672a2
Merge pull request #10185 from JosJuice/android-fragile
Android: Set android:hasFragileUserData
2021-10-24 22:27:37 +02:00
JosJuice
d39150c368 Android: Set android:hasFragileUserData
This makes Android ask the user whether they want to delete user
data when uninstalling the app instead of always deleting user data,
which is pretty great now that we're forced to use scoped storage.
It only works on Android 10 and up, though.
2021-10-24 21:39:09 +02:00
Pokechu22
04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
Pokechu22
ba107819ec Create EnumMap 2021-10-24 11:48:36 -07:00
Léo Lam
a80fcf38ae
Merge pull request #10181 from JosJuice/android-data-app
Android: Adjust string about file manager apps on Android 11
2021-10-24 01:17:49 +02:00
Admiral H. Curtiss
4f82810845
RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
0efff5167d
IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
fe7f3a6f26
RiivolutionPatcher: Protect against three or more dots in path traversal. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
22c6f2fe3b
RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
ba3373b476
RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2be62d94fc
RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
d0c11f76b5
Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
588c31acb6
RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
a4da56e5e6
CommonPaths: Add a Riivolution subfolder in Load. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
09fc39e2e5
DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
e3f1de023f
DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
00ef9f2b4f
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
3a72a39efd
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc. 2021-10-24 00:09:00 +02:00
Admiral H. Curtiss
b1802f6daa
DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes. 2021-10-23 23:51:23 +02:00
Admiral H. Curtiss
f8611f7139
DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
b7a9cc37b1
DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
a14436fe3f
DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
885e6690c5
DiscIO/DirectoryBlob: Add explanations for DiscContent members. 2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
b988ab4441
DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource. 2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
7f57c24172
DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory. 2021-10-23 16:51:44 +02:00
Scott Mansell
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
Admiral H. Curtiss
f972ddf32f
Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h. 2021-10-23 03:50:47 +02:00
aldelaro5
6a4d607e09 GDBStub: Add log when break is sent 2021-10-21 08:26:50 -04:00
aldelaro5
7ad586fe2c GDBStub: Make step force pausing even if play was pressed 2021-10-21 08:26:50 -04:00
aldelaro5
2f7a3e59e5 GDBStub: upgrade some logs from debug to info 2021-10-21 08:26:50 -04:00
aldelaro5
1b92f81379 GDBStub: Refactor the whole code 2021-10-21 08:26:50 -04:00
aldelaro5
94a0f416eb GDBStub: remove the cmake option and the ifdefs 2021-10-21 08:26:42 -04:00
aldelaro5
657bb00c01 GDBStub: Cleanly shut down on stop 2021-10-21 08:26:42 -04:00
aldelaro5
b8395280d3 GDBStub: Correctly inform the CPU thread if we are stepping 2021-10-21 08:26:28 -04:00
aldelaro5
b9b7c4ac80 GDBStub: Add support for the T command 2021-10-21 08:26:28 -04:00
aldelaro5
7d3ea4c3a1 GDBStub: rework the breakpoint and the control logic 2021-10-21 08:26:28 -04:00
aldelaro5
994847f09c GDBStub: move the stalling logic to CPU::Run 2021-10-21 08:26:16 -04:00
aldelaro5
e3b978cf20 GDBStub: boot to pause 2021-10-21 08:26:16 -04:00
aldelaro5
e03ddc2116 Let the GDB stub listen for commands while running
This is needed to send ctrl+C signals while the CPU thread is running.
2021-10-21 08:26:16 -04:00
JosJuice
ab735293b1 Android: Adjust string about file manager apps on Android 11
When I made 9c8bb24, I assumed it was completely impossible for a
non-preloaded app to access the entirety of the Android/data/ folder
on Android 11. This turned out to be false. While you can't access
the directory without using SAF (even if you have the Manage All
Files permission), and the user can't navigate to the folder using
the SAF folder picker, what you can do is pass the Android/data/
folder as an EXTRA_INITIAL_URI to the SAF folder picker. If the
user then presses "use this folder" without navigating out of the
folder, the app will be able to access the folder using SAF.

So what does that mean for Dolphin? It means scoped storage is a
little less bad than I feared, and I have a string to adjust.
2021-10-20 21:54:22 +02:00
Dentomologist
1e4b2daedb GameList: Fix duplicate selections with ctrl+a in grid view
Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
Léo Lam
f0faf3712d
Merge pull request #10171 from malleoz/fix-frame-advance-speed
Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
Léo Lam
8195d0bda1
Merge pull request #10144 from malleoz/dsp-onion
Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00
sowens99
8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
sowens99
ea81346fc3 Fix swapped frame advance speed increase/decrease
Frame Advance Speed hotkeys were swapped. This likely occurred because speed and delay are inverses (i.e. a speed increase should DECREASE the delay and vice versa).
2021-10-15 23:22:22 -04:00
Léo Lam
9a6f0bd9b2
Merge pull request #10168 from JosJuice/jitarm64-gcc-float-null
JitArm64: Work around a GCC warning promoted to error
2021-10-15 23:03:57 +02:00
Léo Lam
fd7df2ccae
Use fmt::localtime instead of thread-unsafe std::localtime
fmt::localtime is also less awkward to use compared to std::localtime.
2021-10-15 22:49:13 +02:00
Léo Lam
7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice
7c88ca7c4e JitArm64: Work around a GCC warning promoted to error
GCC complains about float_emit being null when inlining
ByteswapAfterLoad into MMIOLoadToReg. ByteswapAfterLoad
does dereference float_emit, but only when passing FLAG_FLOAT,
which MMIOLoadToReg has an assert for and does not support.

Also cleaning up some unnecessarily specified namespaces while
I'm at it.
2021-10-15 21:32:46 +02:00
Léo Lam
6bf10e0276
Merge pull request #10149 from malleoz/audiodump-add-timecode
Add Game ID, timecode to dspdump and dtkdump filenames
2021-10-15 19:42:30 +02:00
JosJuice
6caf51f966
Merge pull request #9696 from JosJuice/android-scoped-storage
Android: Scoped storage [To be merged in October]
2021-10-15 18:17:16 +02:00
JMC47
7d6393332d
Merge pull request #10164 from Pokechu22/per-pixel-lighting-vertex-color
VideoCommon: Fix color channel logic when per-pixel lighting is in use
2021-10-14 14:17:06 -04:00
Fletcher Porter
f16e9045a2 Silence the -Wswitch warnings in Tev
The compiler was loudly announcing each and every branch Tev was not checking in
a switch statement, but Tev has learned it's lesson and will produce that
warning no more.
2021-10-13 23:54:06 -07:00
Pokechu22
a372a5947b VideoCommon: Fix color channel logic when per-pixel lighting is in use
This was broken in #10012 (specifically by 06579e4d53 and c3dec34391).
2021-10-13 20:43:32 -07:00
JosJuice
2d1674cd56 JitArm64: Keep track of free code regions and reuse space when possible
JitArm64 port of 306a5e6.
2021-10-13 21:52:16 +02:00
JosJuice
44beaeaff5 Arm64Emitter: Check end of allocated space when emitting code
JitArm64 port of 5b52b3e.
2021-10-13 21:52:16 +02:00
JosJuice
867cd99de1 JitArm64: Remove the ability to reuse backpatch slowmem handlers
Reusing the slowmem handlers of existing blocks meshes badly
with reusing the empty space left when destroying blocks.
I don't think reusing slowmem handlers was much of a gain anyway.
2021-10-13 21:51:45 +02:00
Pokechu22
78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pokechu22
525e6b2194 MMU: Replace TryReadResult and TryWriteResult with std::optional 2021-10-13 11:44:28 -07:00
Pokechu22
673f886a7e MMU: Replace uses of cassert with Common/Assert.h 2021-10-13 11:44:28 -07:00
Pokechu22
aacc1a5e49 IOFile: Add std::array functions 2021-10-13 11:44:28 -07:00
Léo Lam
a0a91ec4b8
Merge pull request #10163 from JosJuice/b
Android: Improve OpenModeToAndroid's handling of 'b'
2021-10-13 20:43:33 +02:00
JosJuice
25bff91054 Interpreter: Fix NI_div ZX check 2021-10-13 17:42:56 +02:00
JosJuice
9f525d69c8 Jit: Raise program exception on floating point exceptions
This is done entirely through interpreter fallbacks. It would
probably be possible to implement this using host exception
handlers instead, but I think it would be a lot of complexity
for a rarely used feature, so let's not do it for now.

For performance reasons, there are two settings for this feature:
One setting which does enables just what True Crime: New York City
needs and one setting which enables it all. The latter makes
almost all float instructions fall back to the interpreter.
2021-10-13 17:42:56 +02:00
JosJuice
7f7748e181 Interpreter: Raise program exception on floating point exceptions 2021-10-13 17:42:56 +02:00
JosJuice
c3bcc67653 PowerPC: Update FEX on FPSCR store instead of FPSCR load
This is needed not only for the next commit, but also for
correctly emulating float instructions that write to CR1.
2021-10-13 17:42:56 +02:00
JosJuice
89a464dafa Interpreter: Optimize FEX calculation
The next commit will make the interpreter run this after every
float instruction, so I think a little optimization here is justified.
2021-10-13 17:42:56 +02:00
JosJuice
83c6df1965 PowerPC: Set SRR1 correctly for program exceptions 2021-10-13 17:42:56 +02:00
JosJuice
b28e5149a7 Android: Improve OpenModeToAndroid's handling of 'b'
Now it also works when b isn't at the very end. (+ goes after b.)
2021-10-13 17:39:09 +02:00
sowens99
2aa400e72f Add option for Never Hide Mouse Cursor
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
sowens99
5145853351 Bug: fix unhide on mouse movement only responding to clicks
Previously the unhide of movement mouse_timer reset occurred within case MouseButtonPress.

Additionally, there was a redundant expression in the if statement for cursor locking.
2021-10-12 20:59:31 -04:00
Léo Lam
f19da1cf92
Merge pull request #10118 from lioncash/messageid
NetPlayProto: Remove lots of casts to MessageId when inserting enum values into packets
2021-10-13 02:27:52 +02:00
Léo Lam
dd936c5072
Merge pull request #10126 from malleoz/l-r-digital-input-display
Include digital L and R buttons in Input Display
2021-10-13 02:06:20 +02:00
Léo Lam
a9e2c858eb
Merge pull request #10151 from JosJuice/android-advanced-graphics
Android: Add the advanced graphics settings to the GUI
2021-10-13 02:01:51 +02:00
Léo Lam
c746040112
Merge pull request #10154 from malleoz/disable-hotkeys-on-mapping-window
MappingWindow: disable hotkeys while window is active
2021-10-13 01:58:48 +02:00
Léo Lam
0315fcf934
Merge pull request #10155 from malleoz/toggle-hotkeys-on-qfiledialog
Disable hotkeys on static QFileDialog calls
2021-10-13 01:48:31 +02:00
Léo Lam
c2d17f3f17
Merge pull request #10160 from fpdotmonkey/heed-renderwidget-switch-warning
Fix switch warning in RenderWidget
2021-10-13 01:44:24 +02:00
Léo Lam
6c1a625f0d
Merge pull request #10159 from JosJuice/print-callstack-log
Core: Use log variant of PrintCallstack, not print variant
2021-10-13 01:40:07 +02:00
Mai M
6bf467ff4b
Merge pull request #10161 from JosJuice/jitarm64-emitting-routine
JitArm64: Consistently set emitting_routine
2021-10-12 14:34:26 -04:00
JosJuice
26322a54cf JitArm64: Consistently set emitting_routine
Important regression fix for 96760093e9.
2021-10-12 18:55:06 +02:00
JMC47
6987ea0596
Merge pull request #8350 from phire/fix-tmem
Extend Minimal TMEM cache implementation.
2021-10-11 23:11:43 -04:00
Scott Mansell
edb66dab84 TextureCache: Remove deleted textures from bound_textures
Fixes issue where vulkan might crash trying to bind a deleted
texture.
2021-10-12 15:51:24 +13:00
Scott Mansell
d771bee0fe TMEM: Add some helpful comments 2021-10-12 15:51:24 +13:00
Scott Mansell
a33cf27885 TMEM: Handle savestate and init 2021-10-12 15:51:24 +13:00
Scott Mansell
88bd10cd30 Extend TMEM cache implementation
Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:

 * Sonic Riders
 * Metal Arms: Glitch in the System
 * Godzilla: Destroy All Monsters Melee
 * NHL Slapshot
 * Tak and the Power of Juju
 * Night at the Museum: Battle of the Smithsonian
 * 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
Fletcher Porter
0a7eed71f3 Fix switch warning in RenderWidget
The compiler was throwing a bunch of `-Wswitch` warnings from RenderWidget
because of unhandled branches, so I added a default branch to quiet it.
2021-10-11 17:18:32 -07:00
JMC47
3bfb3fa52b
Merge pull request #9884 from JosJuice/jitarm64-paired-loadstore-addr
JitArm64: Improve psq_l/psq_st address checking
2021-10-11 16:49:26 -04:00
JosJuice
97a5a7be24 Core: Use log variant of PrintCallstack, not print variant
There are two reasons for this.

1. Using Dolphin's logging system lets the user decide whether
the printout should go to the terminal, the GUI, or a file.
fmt::print always prints to stdout... unless you're on Android, in
which case it does nothing at all, because Android disables stdout.

2. The Windows version of Dolphin crashes when you use fmt::print.
Yes, really. The crash happens because a call to std::fprint in
fmt::v7::detail::fwrite_fully returns that less characters were
written than requested, which fmt handles by throwing an exception.
(As always, Dolphin does not use exception handling.)
I'm not sure why std::fprint is doing this, but since switching
away from using fmt::print is a good idea due to the previous point
anyway, I'd say it's best to just switch.
2021-10-10 17:13:03 +02:00
sowens99
839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
Scott Mansell
5a8455e8ce BoundingBox: Add missing include 2021-10-10 13:21:31 +13:00
Scott Mansell
9fa26624b0 BPMemory: Refactor/consolidate TexUnit Addressing
Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
2021-10-10 09:09:43 +13:00
Scott Mansell
ef0e401708 BPMem: Abstract TexUnit Addressing into struct
The addressing of the texture units is a bit non-obvious.
This struct abstracts the complexity away.
2021-10-10 09:01:57 +13:00
iwubcode
514475646d VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage 2021-10-08 18:17:20 -05:00
iwubcode
aa07fde8a0 VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera 2021-10-08 18:17:20 -05:00
iwubcode
0bbea6d67b Core: Update state to account for save system change 2021-10-08 18:17:18 -05:00
iwubcode
e70157474b Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) 2021-10-08 18:16:32 -05:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
sowens99
530f5ecdd0 MappingWindow: disable hotkeys while window is active
MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
Léo Lam
d90b30ca25
Merge pull request #10145 from NoNoTeal/master
Import Apple/FFmpeg libraries for AVI dumps on macOS
2021-10-07 08:18:53 +02:00
nonoteal
90437d1574 Change how FFmpeg is imported for Apple computers.
Imports Apple libraries and also pulls swresample in, so when compiling Dolphin doesn't throw undefined symbols.
2021-10-06 18:11:32 -10:00
Léo Lam
bf6a278c04
Merge pull request #10131 from malleoz/hotkey-syntax-fix
IOWindow: Do not accept on syntax errors
2021-10-06 00:27:06 +02:00
PPLToast
e26d2053e2
Update MappingWindow.cpp 2021-10-05 16:53:23 +03:00
JosJuice
800bed330a Android: Add the advanced graphics settings to the GUI 2021-10-04 23:19:14 +02:00
Techjar
1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
sowens99
1d5d896eaa Add timecode to dspdump and dtkdump
Match the same formatting present in framedump filenames.
2021-10-03 18:20:01 -04:00
Léo Lam
33ffc7aa66
Merge pull request #10146 from JosJuice/nkit-convert-warning
DolphinQt/Android: Add warning when converting NKit files
2021-10-03 21:47:04 +02:00
Léo Lam
480cd35951
Merge pull request #10138 from Pokechu22/abort-on-panic-alert-fmt
Fix AbortOnPanicAlert with PanicAlertFmt
2021-10-03 19:10:19 +02:00
JosJuice
8f9086f28a DolphinQt: Add i18n comment for "Keep addresses where value in memory"
This string is extremely likely to be mistranslated without the
proper context. Actually, it's probably impossible to translate
this string in a good way to some languages, but I'm not sure how
to solve that. Let's at least add an i18 comment for now.
2021-10-03 16:12:37 +02:00
Pokechu22
ec9db320d3 Fix AbortOnPanicAlert with PanicAlertFmt
PR #10066 added functionality to call std::abort when a panic alert occurs; however, that PR only implemented it for MsgAlert and not MsgAlertFmtImpl, meaning that the functionality was not used with PanicAlertFmt (only PanicAlert, which is not used frequently).
2021-10-02 17:24:09 -07:00
JosJuice
9bb85ca706 DolphinQt/Android: Add warning when converting NKit files
Yes, that's right! It's time to add even more NKit warnings,
because users still don't understand what NKit is or how it works!

More specifically, some users seem to be under the impression that
converting an NKit file to for instance RVZ using Dolphin's convert
feature will result in a normal RVZ file, when it in fact results in
an NKit RVZ file (since NKit is not a container format in the sense
that GCZ/WIA/RVZ/WBFS/CISO is, but rather a kind of trimmed ISO).
I can hardly blame users for not knowing this, because it's not
intuitive unless you know the technical details of how NKit works.
2021-10-02 11:09:36 +02:00
Shawn Hoffman
e11fdaabf1 fix unused variable warning 2021-09-30 14:27:53 -04:00
sowens99
faa5cf40ce Movie: display correct input difference on movie mismatch
Previously, s_temp_input was being used for BOTH the savestate's and the movie's input printout in the panic alert.

This commit simply performs memcpy from the correct vector for the movInput printout.
2021-09-29 20:58:19 -04:00
sowens99
30dcac15fa RenderBase: Show input count on m_ShowFrameCount
Just to stay consistent, I believe it is best to show total input polls alongside the framecount.
2021-09-29 14:36:09 -04:00
Scott Mansell
a47b91e946
Merge pull request #9945 from OatmealDome/intel-broken-discard
DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-30 06:04:06 +13:00
aldelaro5
39569ed1f8 Remove unecessary include of the gdb stub 2021-09-29 12:54:18 -04:00
JosJuice
c84c1ac69e
Merge pull request #10124 from malleoz/play-recording-hotkey-support
HotkeyScheduler: add PlayRecording hotkey support
2021-09-29 16:26:56 +02:00
Scott Mansell
bb367394cf
Merge pull request #10129 from malleoz/recording-save-playback-window
QFileDialog: differentiate between recording open/save
2021-09-29 15:39:25 +13:00
Scott Mansell
34b6a788c2
Merge pull request #10133 from malleoz/play-recording-vi-total-display
Core: UpdateTitle with total framecount on recording playback
2021-09-29 15:33:21 +13:00
sowens99
51cd92a04c QFileDialog: differentiate between recording export/play
Previously, the file dialog window was ambiguous between saving or loading a .dtm. This commit simply gives a bit more context to differentiate the two windows.
2021-09-28 22:30:19 -04:00
sowens99
53ca2ec274 RenderBase: show total framecount on movie playback
Previously, when playing back a movie, you could not see the total frame count of a movie, only the total number of input polls.

This change simply shows the total frame count on movie playback.

Note that this change also results in the framecount and framecount total ALWAYS being displayed if show_movie_window is true, regardless of whether or not m_ShowFrameCount is true. I believe this is fine, as TASers are much more likely to reference the framecount than the input poll count.
2021-09-28 22:15:25 -04:00
sowens99
ffaa149b96 Core: UpdateTitle with total framecount on recording playback
Previously, only the number of total input polls would be shown in the window title when playing back a movie. This simply adds the VI / frame count total as well, which is a much more relevant number to look at while TASing.
2021-09-28 21:51:24 -04:00
sowens99
556323561c Do not update hotkey assignments on window close
If this commit is not applied, then the previous commit will cause hotkeys to be saved if there is a syntax error when hitting "OK" and the user presses the X to close the window.

This commit only applies changes to hotkey config if no syntax error occurs.
2021-09-27 16:21:28 -04:00
sowens99
242bce27a1 Do not accept on hotkey syntax errors
Previously you could type whatever gibberish you wanted into the formula bar, press OK, and receive a modal syntax error window. Closing the syntax error window would cause the hotkey config window to close as well, and your gibberish would be applied to the hotkey assignment.

This commit requires that a syntax error does not occur before accept() is called.
2021-09-27 14:28:08 -04:00
sowens99
6fd54276ea Include digital L and R buttons in Input Display
Previously, using TAS Input to activate the digital L and R buttons would not show these inputs in the Input Display. This commit adds the digital L and R presses to the Input Display, and also displays just "L" or "R" if the analog is set to 255.
2021-09-25 18:07:42 -04:00
sowens99
d5845ff281 HotkeyScheduler: add PlayRecording hotkey support
This hotkey was not previously implemented in the scheduler, even though it's present in the hotkey menu.
2021-09-24 11:58:41 -04:00
sowens99
e5051c516f Check for certain hotkeys in game list
There are certain hotkeys that we absolutely want to be able to use
without being in-game. Presently, no hotkeys are recognized unless we
are in-game.

I've identified and moved the following hotkeys to be checked before the
HotkeyScheduler checks to see if the Core is running:

- Open
- Exit
- Start Recording
- Refresh Game List

Note that Play Recording should also be implemented here, however it
looks like there is no signal for a PlayRecording() function, so this
will have to be handled in a later PR once that signal is created and
implemented.
2021-09-23 10:46:04 -04:00
Sintendo
da9546cb2f Jit64: Merge subfx and subfcx
Again, logic and optimizations are mostly the same so it makes sense.
2021-09-22 22:29:20 +02:00
Sintendo
a725eb80ff Jit64: Merge addx and addcx
They are extremely similar and can share nearly all optimizations.
2021-09-22 22:28:54 +02:00
Lioncash
3840b55292 NetPlayClient/NetPlayServer: Remove now-unnecessary static_casts
Now that we have the enum helpers in place, quite a few casts on their
own can be removed.
2021-09-22 15:59:43 -04:00
Lioncash
80b4a4d7fd NetPlayProto: Remove now-unused MessageId type alias
Now that we have enum helpers for inserting values into packets and have
migrated all other enumerations over, there's no need to keep this alias
around any longer.
2021-09-22 15:42:04 -04:00
Lioncash
a034f378a0 NetPlayProto: Turn connection error enum into an enum class
Continues the migration off the MessageId type alias
2021-09-22 15:42:04 -04:00
Lioncash
dedd0b7ba1 NetPlayProto: Turn Sync-related enums into enum classes 2021-09-22 15:42:04 -04:00
Lioncash
af4aaf4609 NetPlayProto: Turn MessageID enum into an enum class
Now we can leverage our helper to insert enum values without the need to
cast.
2021-09-22 15:42:04 -04:00
Lioncash
07af775afa SFMLHelper: Add stream insertion overload helpers for enum types
Will be used in future changes to eliminate the need to cast when
inserting various message IDs
2021-09-22 15:42:01 -04:00
Léo Lam
0d8ad5f53a
Merge pull request #10008 from JosJuice/android-remove-emulationstate
Android: Remove the EmulationState class
2021-09-22 11:07:19 +02:00
Sintendo
a9e0f21373 Jit64: Split arithcx into addcx and subfcx
JitArm64 also opts to separate the two. The shared logic makes less
sense once we start adding more optimizations.
2021-09-21 22:11:11 +02:00
JosJuice
53d7d595e6 Android: Remove the EmulationState class
The purpose of this class was to keep track of state which the
emulation core was already keeping track of. This is rather risky -
if we update the state of one of the two without updating the other,
the two become out of sync, leading to some rather confusing problems.

This duplicated state was removed from EmulationState in the
previous commits, so now there isn't much left in the class.
Might as well move its members directly into EmulationFragment.
2021-09-21 16:34:00 +02:00
JosJuice
2cd09b8eb3 Android: Remove synchronized keywords from EmulationState
These methods are only being called from the GUI thread anyway...
2021-09-21 16:33:59 +02:00
JosJuice
3eb07e9772 Android: Don't rely on onPause for pausing before destroying surface
Fixes a crash which was uncovered (or just made more likely?)
by the previous commit.
2021-09-21 16:33:57 +02:00
JosJuice
446e2d9119 Android: Remove state from EmulationState 2021-09-21 16:32:47 +02:00
JosJuice
2c564a0b9d Android: Remove mSurface from EmulationState 2021-09-21 16:31:55 +02:00
Admiral H. Curtiss
6684e26ae2
DiscIO/DirectoryBlob: Fix swapped DiscContent comparison operators. 2021-09-21 08:01:21 +02:00
OatmealDome
a256c11d2f DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs 2021-09-20 19:14:41 -04:00
OatmealDome
aa64f7f14f VulkanContext: Don't assume anv for Intel GPUs on macOS 2021-09-20 18:57:19 -04:00
Léo Lam
22f7c07caf
Merge pull request #10081 from sepalani/mem-hex0
MemoryWidget: Simplify the search logic
2021-09-20 22:17:20 +02:00
sowens99
3bc9f66336 Inscribe StickWidget ellipse in square
Previously, it was not clear where the boundary of the StickWidget was when interacting outside of the circle. This aims to restore the gray square present in the Wx-era.
2021-09-20 13:18:13 -04:00
Sepalani
94cba46467 MemoryWidget: Simplify the search logic
Fix leading nul bytes being ignored in hex search
2021-09-20 20:46:26 +04:00
Léo Lam
6129290d31
Merge pull request #10057 from JosJuice/jitarm64-divwx
JitArm64: Optimize divwx
2021-09-20 15:37:57 +02:00
Léo Lam
a25f4fab20
Merge pull request #10080 from lioncash/membf
MemoryInterface: Migrate bitfields over to Common::BitField
2021-09-20 14:54:27 +02:00
Léo Lam
b43cee8fe4
Merge pull request #10098 from AdmiralCurtiss/scan-dir-tree-trailing-slash
Common/FileUtil: Strip trailing path separator in ScanDirectoryTree().
2021-09-20 14:50:11 +02:00
Léo Lam
276ea43237
Merge pull request #10102 from lioncash/netplay
NetPlayClient: Split out OnData() into smaller functions
2021-09-20 14:41:47 +02:00
Léo Lam
29d236068c
Merge pull request #10104 from AdmiralCurtiss/cheats-manager-ux
Cheats Manager UX improvements.
2021-09-20 14:30:04 +02:00
Léo Lam
28e6e8752c
Merge pull request #10113 from JosJuice/tas-input-latency
DolphinQt: Reduce latency of TAS input's controller input passthrough
2021-09-20 14:26:13 +02:00
Léo Lam
e7c0b8ecbd
Merge pull request #10114 from AdmiralCurtiss/disc-addresses
Core/DiscIO: Extract disc and partition constants to DiscUtils.h.
2021-09-20 14:25:59 +02:00
Admiral H. Curtiss
ad410009bb
Core/DiscIO: Extract disc and partition constants to DiscUtils.h. 2021-09-19 22:43:52 +02:00
Mai M
70a9003947
Merge pull request #10109 from JosJuice/android-clear-confirmation
Android: Show confirmation dialog for clearing game settings
2021-09-19 16:10:22 -04:00
Mai M
57f71a55f8
Merge pull request #10110 from JosJuice/remove-request-refresh-info
Core: Remove s_request_refresh_info
2021-09-19 16:09:58 -04:00
Mai M
ca2589f7df
Merge pull request #10103 from AdmiralCurtiss/cheat-search-length-underflow
Core/CheatSearch: Avoid length underflow on new search.
2021-09-19 16:09:43 -04:00
JosJuice
1a5e0c2084 DolphinQt: Reduce latency of TAS input's controller input passthrough
Fixes https://bugs.dolphin-emu.org/issues/12676.

Needs testing to see if this impacts performance when controller
inputs are changing.
2021-09-19 17:08:10 +02:00
JMC47
31ca114721
Merge pull request #10068 from leoetlino/more-low-mem1-constants
IOS: Add missing writes of low MEM1 constants
2021-09-19 09:45:01 -04:00
JMC47
ca064b55fe
Merge pull request #10111 from JosJuice/networkwidget-hidden
DolphinQt: Don't update NetworkWidget when hidden
2021-09-18 09:33:45 -04:00